http://bugs.winehq.org/show_bug.cgi?id=14721
Summary: cannot host multiplayer games for Giants Citizen Kabuto,
DirectPlay Failed to Initialize (Code 80040111)
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liebundartig(a)freenet.de
I installed Giants: Citizen Kabuto and the 1.4 patch it works like a charm.
However, when trying to host multiplayer games gives an error screen. That is
white background and text (that is below) in 3 blue boxes.
--8<--
Giants Citizen Kabuto
Wintry Cool Game Error Screen
DirectPlay Failed to Initialize (Code 80040111). Is DirectX Version 8 or better
installed?
Enter to Continue
Escape to Exit Game
--8<--
Both keys do not seem to work. I have to kill the program.
I have not used native DLLs or changed any other setting in Wine after
installation of wine.
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https://bugs.winehq.org/show_bug.cgi?id=43417
Bug ID: 43417
Summary: World of Warcraft leaks memory in both 64 and 32 bit
modes.
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ycarus(a)gmail.com
Distribution: ---
While running the application its memory usage slowly creeps up until it take
up all of the available physical memory. This appears to occur in both the 64
and 32 bit versions of the software, this eventually results in an "Out of
memory" error causing the application to crash. (Much more quickly in the
32-bit version as there's less memory available to it.)
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http://bugs.winehq.org/show_bug.cgi?id=15999
Summary: Anycount 5.0 does not run
Product: Wine
Version: 1.1.8
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Pursuant to bug 12301, Anycount 5.0 (see anycount.com) installs but does not
run. A message box appears that says:
An internal exception occured (Address: 0x7bc78355)
Please, contact support. Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=15789
Summary: Regression for Icewind Dale 2 : very low framerate
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gizmm0(a)hotmail.com
CC: stefan(a)codeweavers.com
I get very low fps, around 4 or 5 i would say. This renders the game
unplayable. Every animation in the game seems affected, even mouse movement is
not smooth.
This does not affect menus, the problem only appears once a game is launched.
The problem is still there with wine-1.1.7.
In case it might be useful, the video card used is Nvidia 8600M GT, with nvidia
drivers 177.80.
A git bisection gave:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit
commit e178ddd9e1e16d1a3f52492799692e289eefcf8c
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
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https://bugs.winehq.org/show_bug.cgi?id=41265
Bug ID: 41265
Summary: Far Cry 1: game crashes when using mouse wheel
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: DanBrake0819(a)freenet.de
Distribution: ---
Created attachment 55565
--> https://bugs.winehq.org/attachment.cgi?id=55565
logfile
Far Cry 1.4 (and unofficial 1.5 patch) crashes when using the mouse wheel. It
happens in the latest Wine version (1.9.18). I also tested the latest stable
version (1.8.4) and an older stable version (1.6.2)... the same thing: crash
when using the mouse wheel.
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https://bugs.winehq.org/show_bug.cgi?id=42378
Bug ID: 42378
Summary: Diablo 3 2.4.3 - incorrect and slow rendering on x64
client
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: f.volejnik(a)gmail.com
Distribution: ---
Created attachment 57164
--> https://bugs.winehq.org/attachment.cgi?id=57164
Wine-staging 2.0 log of diablo3 running the d3d11 x64 client.
Since the release wine-staging 2.0, diablo 3 is able to start in the 64bit
mode, which utilizes d3d11 for rendering (Thanks!).
It is not without issues, yet, though.
Namely, the performance is really bad, on my machine (core i5, GTX 770) it
renders about 3 frames per second (whereas the 32bit version runs with >60
FPS). The rendering is not without issues, too. Characters look matte and dark,
very different look from the one one sees in the 32bit client.
I am attaching a log from my machine (Arch linux, 64bit, nvidia blob 375.26,
wine-staging 2.0).
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https://bugs.winehq.org/show_bug.cgi?id=43046
Bug ID: 43046
Summary: Civilization VI (Windows version) - Crashed on startup
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: runemadsen16(a)hotmail.com
Distribution: ---
Created attachment 58208
--> https://bugs.winehq.org/attachment.cgi?id=58208
The output from wine (without fixme messages)
Trying to run Civilization VI (Windows version) with wine-2.8 (also tried with
wine-2.8 staging, same result) on Ubuntu, the game crashing, showing a black
screen and starting "Firaxis Crash Reporter", however not visible until the
Civilization process has been killed.
I am running it with (starting it as a DX11 game):
env WINEDEBUG=error+all,fixme-all env WINEPREFIX="[dir]" wine
C:\\windows\\command\\start.exe steam://rungameid/289070 >> games-log.txt 2>&1
The content of games-log.txt has been attached.
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http://bugs.winehq.org/show_bug.cgi?id=24011
Summary: Trackmania Nations Forever graphics test does not work
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
On first startup, Trackmania Nations Forever (free download at
http://www.trackmania.com/index.php?rub=downloads ) usually makes a benchmark
to set useful graphics detail settings. However, this does not work on wine:
Instead of a benchmark, the actual full game is started. When I quit, the
launcher tells me that the graphics data could not be found. I then get the
normal launcher, and can start the game again. This happens each time I start
the launcher.
Trackmania United Forever has the same issue.
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https://bugs.winehq.org/show_bug.cgi?id=43051
Bug ID: 43051
Summary: Rise of the Tomb Raider needs unimplemented function
msvcr110.dll.__crtCapturePreviousContext
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 58214
--> https://bugs.winehq.org/attachment.cgi?id=58214
ROTTR, unimplemented function msvcr110.dll.__crtCapturePreviousContext
As stated in the title, Rise of the Tomb Raider (64-bit Steam game) requires
unimplemented function msvcr110.dll.__crtCapturePreviousContext
Basically, Wine complains about:
wine: Call from 0x7b4567ea to unimplemented function
msvcr110.dll.__crtCapturePreviousContext, aborting
Lack of the function makes playing the game impossible (you can still access
the main menu but go no further).
Short log (relevant part) as an attachment.
Full log file here:
https://www.dropbox.com/s/s2ft59wg8jv81hn/rottr-unimplemented-msvcr110-func…
Full log includes the following steps:
1) Launching 64-bit Steam client
2) Launching the game
3) Accessing the main menu
4) Trying to start a new game
5) ROTTR doesn't show the intro movie which is presented before the actual
gameplay. Only black screen appears.
6) Killing ROTTR.exe & quitting Steam client
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