https://bugs.winehq.org/show_bug.cgi?id=41747
Bug ID: 41747
Summary: HYPACK 2016 crashes with unknown property
"AllowXsltScript"
Product: Wine
Version: 1.9.23
Hardware: x86-64
URL: https://support.hypack.com/support/index.php?/Knowledg
ebase/Article/View/338/89/hypack-2016-release-version
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msxml6
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes on start with
> fixme:msxml:domdoc_setProperty Unknown property L"AllowXsltScript"
Native msxml6 solves the issue.
wine-1.9.23-80-ga4ed76b
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https://bugs.winehq.org/show_bug.cgi?id=41052
Bug ID: 41052
Summary: Failure to create D3D9 device on i915
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55224
--> https://bugs.winehq.org/attachment.cgi?id=55224
Test case
I'm testing the attached source (compilable with wineg++ or mingw32-g++) on
Intel Atom N550, which is i915-class GPU. I get the following output on it:
$ wine --version; ./d3d9-init-test.exe
wine-1.9.14
fixme:win:EnumDisplayDevicesW ((null),0,0x32f858,0x00000000), stub!
Error: Failed to create Direct3D device: invalid call
wine-1.5.17-7-g67886fed, despite multiple fixme and err prints, does at least
create the device (i.e. the test prints "Init OK").
wine-1.7.33-84-gfecbc88 already fails.
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https://bugs.winehq.org/show_bug.cgi?id=40488
Bug ID: 40488
Summary: Revenant crashes when starting a new game
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Blocks: 37070
Regression SHA1: aeefbdffba9ea77310759956007f1348920b4477
Distribution: ---
Created attachment 54261
--> https://bugs.winehq.org/attachment.cgi?id=54261
terminal output
Graphical issues are present in the game as reported in bug #37070.
Since Wine 1.9.6 the game crashes when starting a new game from the main menu:
'DirectX Error: DDERR_SURFACEBUSY'.
Tested with the GOG.com version of the game. Demo version is available on
Fileplanet, but the website has been marked as malicious site by Chrome and
Firefox, so I didn't check whether the demo has the same problem.
Regression introduced by
commit aeefbdffba9ea77310759956007f1348920b4477
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Mar 11 16:01:43 2016 +0100
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
Wine 1.9.8
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.3.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=42961
Bug ID: 42961
Summary: ffxiv dx11
fixme:d3d11:d3d11_immediate_context_RSSetState
Ignoring depth bias.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11
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https://bugs.winehq.org/show_bug.cgi?id=42803
Bug ID: 42803
Summary: Large data received on a 401 error causes
authentication to fail
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Returning 10K causes WinHttpSendRequest not to send the Authorization
to the server.
This is because the data isn't flushed correctly and when
WinHttpReceiveResponse is called again it's still reading the data from the
first request.
Patch sent to show the issue.
https://source.winehq.org/patches/data/132582
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https://bugs.winehq.org/show_bug.cgi?id=41774
Bug ID: 41774
Summary: Rogue operatives - only white screen in game with HUD
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56210
--> https://bugs.winehq.org/attachment.cgi?id=56210
Steam+RO log
This is using wine-git, as a bug that didn't let the game launch a lobby just
got fixed.
I can get into the menu fine, create a lobby but when it loads I can only see
pure white with working HUD drawn on top of it.
Using Win7.
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https://bugs.winehq.org/show_bug.cgi?id=41905
Bug ID: 41905
Summary: The Solus Project: Backend can't handle opcode bfrev
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56288
--> https://bugs.winehq.org/attachment.cgi?id=56288
Terminal output Wine 1.9.23
As of Wine 1.9.23, I've noticed that The Solus project has the following item
in the terminal:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
bfrev.
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https://bugs.winehq.org/show_bug.cgi?id=40910
Bug ID: 40910
Summary: The Next BIG Thing can't save the game (needs native
xmllite)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://www.fileplanet.com/219646/210000/fileinfo/The-N
ext-BIG-Thing-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xmllite
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When attempting to save the game, nothing happens: there is no error message
from the game and no saved game is created. The demo version tends to hang
after performing a manual save.
In the terminal:
fixme:xmllite:xmlwriter_SetProperty Unimplemented property (1)
Saving the game works with native xmllite.dll.
Steps to reproduce the problem in the demo:
Start the game with 'The Next Big Thing.exe', create a new player, start a new
game. You can skip the intro videos by pressing <Esc.> Move the mouse pointer
to the top of the screen and select the rightmost icon to open the controls
menu. Use the disk icon to save the game, enter a name, press <Enter>. The game
is not saved.
The_Next_BIG_Thing_Demo_EN.zip (793M)
sha1: a3ef1262a81a0b853eafd7a51f232b2abf343c14
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https://bugs.winehq.org/show_bug.cgi?id=43956
Bug ID: 43956
Summary: GDI+ is unable to load some truetype fonts
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: jp-dev(a)inbox.ru
Distribution: ---
My GDI+ program is unable to load a certain font when it runs under Wine.
I have written a smaller test program, and the font which fails under Wine was
able to load under Windows XP.
The test program uses the GdipPrivateAddFontFile API, whereas my program where
I first met the bug used GdipPrivateAddMemoryFont. In both cases, it is the
same error, a GpStatus 3 is returned, the enumeration value OutOfMemory.
I attach the problematic font file to this bug report.
I an using wine-staging 2.19.
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https://bugs.winehq.org/show_bug.cgi?id=43914
Bug ID: 43914
Summary: RPCS3 emulator doesn't start (invalid address)
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
RPCS3 emulator doesn't start and says "wine: Invalid address".
File link:
https://ci.appveyor.com/api/buildjobs/t1f0ojsr8ri6ki5f/artifacts/rpcs3-v0.0…
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