https://bugs.winehq.org/show_bug.cgi?id=44147
Bug ID: 44147
Summary: regression in ole2 datacache
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: marcus(a)jet.franken.de
Distribution: ---
there is a new testcase crash in ole2 datacache test.
http://test.winehq.org/data/5a7ce7ccb1f9e5c958ba1b7e6dfdaa0cd697f9b1/linux_…
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https://bugs.winehq.org/show_bug.cgi?id=41463
Bug ID: 41463
Summary: Undefined symbols: _DisableThreadLibraryCalls
_RaiseException
Product: Wine
Version: 1.8.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-2016(a)ryandesign.com
wine 1.8.5 fails to build on Mac OS X 10.6 Snow Leopard:
Undefined symbols:
"_DisableThreadLibraryCalls", referenced from:
_DllMain in main.o
"_RaiseException", referenced from:
___wine_spec_unimplemented_stub in libwinecrt0.a(stub.o)
ld: symbol(s) not found
collect2: ld returned 1 exit status
A full build log can be found here:
https://build.macports.org/builders/ports-10.6_x86_64_legacy-builder/builds…
The last versions to build on this system were 1.8.4 and 1.9.10.
The problem does not affect OS X 10.7 Lion or later.
I found a similar problem reported 5 years ago on Solaris in Bug #26291
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https://bugs.winehq.org/show_bug.cgi?id=39586
Bug ID: 39586
Summary: Fallout 4 - Steam Version - Crash on Start-up
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: braeden.j.christensen(a)gmail.com
Distribution: ---
Created attachment 52749
--> https://bugs.winehq.org/attachment.cgi?id=52749
Log File of Fallout 4
Loading the game via Steam or the Fallout 4 Launcher both produce a crash.
Trying this via a winewrapper (PlayOnLinux) or regular wine produces the same
result.
This seems to be due to some kind of 64bit error.
Attached is a log.
This is the first bug report I have ever filed, and think I have filed it
correctly. Please, feel free to yell RTFM if you want if I've made a mistake.
:P
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https://bugs.winehq.org/show_bug.cgi?id=40692
Bug ID: 40692
Summary: Rocket League needs AES encryption/ decryption
implemented in bcrypt.dll
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: maxime(a)mmorel.eu
Distribution: ---
A recent update of the game in Steam broke wine support. The game requires AES
encryption features from bcrypt.dll to play online.
These API must be implemented with AES algorithm :
BCryptOpenAlgorithmProvider
BCryptGenerateSymmetricKey
BCryptEncrypt
BCryptDecrypt
BCryptDestroyKey
BCryptCloseAlgorithmProvider
With stub implementation of these, the game is running and can be played in
solo.
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https://bugs.winehq.org/show_bug.cgi?id=43953
Bug ID: 43953
Summary: Regression in Spellforce 2: message boxes about fatal
dx9 errors appear on map loading
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Regression SHA1: 25a8773d21d0113dc5e4f9dee49d9d9dbeed347b
Distribution: Gentoo
Created attachment 59597
--> https://bugs.winehq.org/attachment.cgi?id=59597
terminal-output.txt
When loading any map, i.e. starting a campaign or skirmish, during loading
screen a lot of message boxes with title "FATAL DX9 Error", message
"(D3DERR_INVALIDCALL) 'Create Texture'" and a button "Ok" appear. After
pressing "Ok" a few dozen times in those message boxes, game continues to load
and seems to run more or less fine (I didn't test it for long time).
The issue appears starting with release 2.18. Using git-bisect I've reached
following result:
25a8773d21d0113dc5e4f9dee49d9d9dbeed347b is the first bad commit
commit 25a8773d21d0113dc5e4f9dee49d9d9dbeed347b
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Thu Sep 21 01:07:07 2017 +0200
wined3d: Advertise AUTOGENMIPMAP only for renderable and filterable
formats.
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 8f429da1fc2547287b8df47a249f521a47480775
533ce20f6fa677130b14abb35f47c4577e1210e7 M dlls
Reverting this change resolves issue for me.
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https://bugs.winehq.org/show_bug.cgi?id=40680
Bug ID: 40680
Summary: Rocket league needs
bcrypt.dll.BCryptGenerateSymmetricKey
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: maxime(a)mmorel.eu
Distribution: ---
Created attachment 54554
--> https://bugs.winehq.org/attachment.cgi?id=54554
bcrypt patch
Latest Steam update of Rocket League prevents it to run with wine. The game
exits early with this message:
wine: Call from 0x7b43cf4c to unimplemented function
bcrypt.dll.BCryptGenerateSymmetricKey, aborting
This can be fixed by implementing the missing symbol and making it return 0.
Seems to be enough for now.
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https://bugs.winehq.org/show_bug.cgi?id=43643
Bug ID: 43643
Summary: Combobox not longer has dropdown
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Combobox dropdowns no longer appear in Enterprise Architect.
Regression caused by f7f7b89e2e9117811c91269643868c6d063db5e9.
Author: Fabian Maurer <dark.shadow4(a)web.de> 2017-08-18 02:24:57
user32/combo: Set listbox popup height correctly and add tests.
Rolling this back restores the functionality.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #159 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59934
--> https://bugs.winehq.org/attachment.cgi?id=59934
patch for wine 2.x
Updated swswine patch in case anyone needs it. It's the same except it doesn't
hardcode shadermodel and it does what was suggested in comment 147
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http://bugs.winehq.org/show_bug.cgi?id=36524
Bug ID: 36524
Summary: Far Cry 2: Graphical Glitches and Unstable Gameplay
Product: Wine
Version: 1.7.18
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
Created attachment 48607
--> http://bugs.winehq.org/attachment.cgi?id=48607
Log
I have an AMD Radeon 7950, and I am getting serious graphical errors. The
screenshots will explain it better than I can, it is basically just random
colors all over the screen. On top of this, if I raise the settings to anything
higher than low, the game will crash almost immediately.
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https://bugs.winehq.org/show_bug.cgi?id=44049
Bug ID: 44049
Summary: Skyrim Special Edition: Frozen Black Screen on Launch
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.mrolko(a)gmail.com
Distribution: ---
Created attachment 59724
--> https://bugs.winehq.org/attachment.cgi?id=59724
Log from Terminal. This is an EXT4 partition
When launching the game (from the Skyrim Launcher) the screen goes black, and
the game freezes with no audio.
The only way to exit the game, is to navigate to a different desktop, and kill
the SkyrimSE.exe process.
This happens with, and without the workaround outlined in Bug 41618 which
states that the user is to launch the game using the xaudio2_7 argument.
I have attached a logfile showing 4 attempts I made to launch the game, and the
associated terminal readouts.
To clarify, this is the workflow for launching skyrim SE:
Open Steam->Launch Skyrim Special Edition->Configure game settings in Skyrim SE
Launcher (this works!)->Click 'Play'->Game launches at resolution specified in
the Skyrim SE Launcher (This is where it fails. The game freezes at a black
window with no audio/video)
Tested at 2560x1080 (my native resolution) fullscreen
Tested at 1024x640 (sample resolution which is the second smallest) windowed
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