https://bugs.winehq.org/show_bug.cgi?id=44020
Bug ID: 44020
Summary: The pixel format was invalid as specified (Minecraft
Java, Soldiers of Anarchy)
Product: Wine
Version: 1.9.20
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.kz.main(a)gmail.com
Created attachment 59684
--> https://bugs.winehq.org/attachment.cgi?id=59684
Launching "Minecraft Java Edition from TLauncher"
OS: Android (ExaGear Windows)
Wine version: 1.9.20
Open app "Soldiers of Anarchy" - error "The pixel format was invalid as
specified"
Launch Java app "Minecraft" - error in log file
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44105
Bug ID: 44105
Summary: word doesn't save
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriele.gervasutti(a)gmail.com
Distribution: ---
Created attachment 59828
--> https://bugs.winehq.org/attachment.cgi?id=59828
Word dont'save
Every time i try to save with word, the file crashes
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44126
Bug ID: 44126
Summary: x11drv: Can't allocate handle for display fd x11drv:
Can't store handle for display fd
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noel.kuntze+bugs.winehq(a)thermi.consulting
Distribution: ---
The following errors are printed by wine, additionally with the game crashing
or exiting game sessions is happening with wine 2.22 while playing World of
Warships:
x11drv: Can't allocate handle for display fd
x11drv: Can't store handle for display fd
Possibly a regression re 39268
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43504
Bug ID: 43504
Summary: The Novation Circuit Editor (from Isotonik Studios)
free version : crash when opening a select box
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pumpkin(a)mailoo.org
Distribution: ---
Created attachment 58886
--> https://bugs.winehq.org/attachment.cgi?id=58886
wine logs + backtrace
Wine crashes when I click on one of the select boxes.
Select box is for example one of the « Destination » of « MACRO » sections,
actually on off on the following screenshot:
https://cdn.isotonikstudios.com/wp-content/uploads/2015/12/Screenshot-2015-…
When clicking on it, the shape of the select box is drawn by a big black glitch
and just after wine show the crash dialog.
My environment:
- Archlinux x86_64
- Wine running in x86
- Intel Corporation Atom/Celeron/Pentium Processor x5-E8000/J3xxx/N3xxx
Integrated Graphics Controller
The command used:
$ WINEARCH=win32 WINEPREFIX=~/.wine32 wine Circuit.exe
The software can be found here. Registration mandatory but it's gratis - I can
provide the executable if needed:
https://isotonikstudios.com/product/novation-circuit-editor/
$ sha256sum Circuit.exe
3cb515b4e3a7c0795f6746c5aeaa44595525b56a4ca7cb9bd1acc595f727d0be Circuit.exe
This software seems based on Max 7 which appears to have the same crash - look
on Th8a comment on Mar 10 2017 | 6:37 pm:
https://cycling74.com/forums/max-on-linux/replies/2
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42943
Bug ID: 42943
Summary: Neverwinter Online textures for hair, equipment, and
mounts not being rendered.
Product: Wine-staging
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonmsmith85(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58098
--> https://bugs.winehq.org/attachment.cgi?id=58098
Character hair and armor not rendered.
See attached screen capture. This issue has existed since neverwinter online
switched to DX11 only in March, however, it was previously able to be worked
around by using lowered graphics settings. In the latest module (released May
2, 2017), I have not found any combination of settings to get the textures to
render properly.
To workaround the crash on startup in latest module release, patch from #42923
was applied to wine-staging-2.7.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43789
Bug ID: 43789
Summary: Segmentation fault when wine compiled in older distros
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Created attachment 59315
--> https://bugs.winehq.org/attachment.cgi?id=59315
winecfg log1
Wine-2.17
many applications, but even basic winecfg on first run, display "Segmentation
fault" when wine is compiled in these two older distributions.
puppy linux 4.31
# gcc --version
gcc (GCC) 4.2.2
# uname -r
2.6.30.5
# ldd --version
ldd (GNU libc) 2.6.1
----------------
racy puppy 5.5
# gcc --version
gcc (GCC) 4.3.4
# uname -r
3.0.66
# ldd --version
ldd (GNU libc) 2.10.1
----------------
winecfg and other applications works fine when wine compiled in this
distribution:
puppy linux tahr 6.0.5
# gcc --version
gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4
# uname -r
3.14.56
# ldd --version
ldd (Ubuntu EGLIBC 2.19-0ubuntu6.6) 2.19
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43255
Bug ID: 43255
Summary: Unable to install Battle.net from .exe
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jnobles10(a)gmail.com
Distribution: ---
Created attachment 58571
--> https://bugs.winehq.org/attachment.cgi?id=58571
Backtrace of error
Attempting to install blizzard app, program crashed hard.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44050
Bug ID: 44050
Summary: Skyrim Special Edition: No video output with
resolution at 800x500
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.mrolko(a)gmail.com
Distribution: ---
Created attachment 59725
--> https://bugs.winehq.org/attachment.cgi?id=59725
Log from Terminal. This is an EXT4 partition
When launching the game (from the Skyrim Launcher) the 800x500 window goes
grey, (not black) and the game freezes. However audio does play!
The only way to exit the game, is to navigate to a different desktop, and kill
the SkyrimSE.exe process. Despite the game audio playing indicating that the
application is running, the user is unable to interact with the game in any
way. (navigating the menu using only the arrow keys and audio queues like
Macgyver doesn't work)
This happens with, and without the workaround outlined in Bug 41618 which
states that the user is to launch the game using the xaudio2_7 argument.
I have attached a logfile showing 2 attempts I made to launch the game, and the
associated terminal readouts. One attempt with the xaudio2_7 argument and the
other attempt without.
To clarify, this is the workflow for launching skyrim SE:
Open Steam->Launch Skyrim Special Edition->Configure game settings in Skyrim SE
Launcher (this works!)->Click 'Play'->Game launches at resolution specified in
the Skyrim SE Launcher (This is where it fails. The game freezes at a grey
window with no audio)
Tested at 800x500 (my native resolution) (sample resolution which is the
smallest 16:10 resolution that the game supports) windowed
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43083
Bug ID: 43083
Summary: Fallout 4 black screen
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: headstaryt(a)gmail.com
Distribution: ---
Everytime I try to play fallout 4 I get a black screen, and I can't tab out or
close the process, forcing me to force power off my computer.
Linux mint 18.1 serena
Intel core i5 6400
nvidia geforce gtx 745 (Latest linux drivers)
12 gbs of ram.
wine version 2.8 staging.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43980
Bug ID: 43980
Summary: Missing geometry in .hack//G.U Last Recode
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mailRoxas(a)gmail.com
Distribution: ---
Created attachment 59636
--> https://bugs.winehq.org/attachment.cgi?id=59636
Fragment shader with problematic discard line commented out.
Various models are not rendered correctly in .hack//G.U Last Recode.
The problematic shaders seems to have generated if branch with discard that
seems to cause this.
Attached is example of wine generated GLSL shader with problematic line
commented.
The game looks like this by default:
https://my.mixtape.moe/zcrgqq.png
And with hack applied that removes discards:
https://my.mixtape.moe/fqffup.png
I wrote this small tool to apply dump and replace opengl resources in game and
apply runtime hacks, as none of the opengl debuggers seemed to work with the
game: https://github.com/Cloudef/glinject
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.