https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #157 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Works just fine too if I set vsm and psm to 3 through winetricks.
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Andy Clayton <q3aiml(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|q3aiml(a)gmail.com |
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https://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #163 from Igor Polyakov <iop_jr(a)yahoo.com> ---
(In reply to imre Raudsepp from comment #162)
> I dont know if this is same problem but i am using wine 2.20
> Game menus select server Player lobby, create game ..get gamelist is
> rendering extremly slow. Like 20-30 sec. U can wait game list for min. Also
> u same u have to wait to see player names and pick race after joining game
> 20 sec. All goes for replays etc.
>
>
> But otherwise game is playable once u get game going
No, this is a completely separate bug. It's bug #43011
https://bugs.winehq.org/show_bug.cgi?id=43011
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--- Comment #156 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Yeah, that's what causing the problem. I set all mentions of useshaders in
Graphics Rules to true, and the bug disappeared.
The game runs flawlessly now. No visual problems or crashes at all.
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imre Raudsepp <justfunest(a)gmail.com> changed:
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--- Comment #162 from imre Raudsepp <justfunest(a)gmail.com> ---
I dont know if this is same problem but i am using wine 2.20
Game menus select server Player lobby, create game ..get gamelist is rendering
extremly slow. Like 20-30 sec. U can wait game list for min. Also u same u have
to wait to see player names and pick race after joining game 20 sec. All goes
for replays etc.
But otherwise game is playable once u get game going
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https://bugs.winehq.org/show_bug.cgi?id=43191
Bug ID: 43191
Summary: will not open game "Crossout"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zacharyb1015(a)gmail.com
Distribution: ---
Created attachment 58463
--> https://bugs.winehq.org/attachment.cgi?id=58463
will not open game because of loading error?
the game "Crossout" will not open because of a loading error i think. The game
is new so that might be a problem.
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--- Comment #155 from Peter Beutner <p.beutner(a)gmx.net> ---
(In reply to Alexandr Oleynikov from comment #149)
> fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
> implemented yet.
> err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
I only see these errors when shaders are disabled in the game.
try open the ingame console(ctrl+shift+c) and enter:
boolProp useShaders true
then move the camera around a bit to force things to redraw.
the game has it's own ruleset for gfx configuration (TSData/Res/Config/Graphics
Rules.sgr, which it uses to enable/disable features/workarounds based on your
gfx card vendor/card name or even just the driver version.
On recent hardware that often fails miserably (even on windows).
you can open the file and try to fix things for your card (look for section
"Apply gfx device specific workarounds"). If I understand it right it disables
shaders in general for nvidia cards, then enables it only for specific models.
check the log file(%USERPROFILE%\Documents\EA games\The Sims
2\Logs\${machine}-config.log). it will show you which settings make it in the
game in the end)
instead of editing 'Graphics Rules.sgr' you can also put the commands in
Userstartup.cheat. see here:
http://simswiki.info/wiki.php?title=Game_Help:Userstartup.cheat
also hardcoding the ps/vs shader level to 2 can be removed from the swswine's
patch i think. At least I didn't notice any graphical issues.
last note, since somebody mentioned that the results differ depending on the
patch level/expansion pack installed, this was tested with base game + seasons
expansion installed.
=== Application info ===
Name: The Sims 2 EP5
Version: 1.7.0.145
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https://bugs.winehq.org/show_bug.cgi?id=40873
Bug ID: 40873
Summary: Gauntlet requires dcl_input_ps support
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
>From terminal output.
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps.
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https://bugs.winehq.org/show_bug.cgi?id=44124
Bug ID: 44124
Summary: HebRech Online Update fails
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 59861
--> https://bugs.winehq.org/attachment.cgi?id=59861
Console Output (wine 2.22)
Hello everyone,
I got informed by someone in the ubuntuusers.de that a programm called HebRech
can't do online updates which are mandatory to have the program running
correctly.
The application can be downloaded from the following URL which points to a
trial version:
https://www.hebrech.de/schnupperversion.html
Please note that a "winetricks dotnet46" is necessary prior to installation.
Console output and screenshot are attached.
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--- Comment #154 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Yeah, I read the whole bug report, it's unfortunate that this bug will probably
never be fixed bc it requires a lot of work, like months, but despite
incomplete implementation current patches do make it possible to run the game,
and with 2.22 it's actually very stable, it just has that graphical issue, and
it wasn't in the version Luke Horwell used in his video, so maybe it is
possible to tweak things and avoid these issues and make the game run somewhat
ok.
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