http://bugs.winehq.org/show_bug.cgi?id=18732
Summary: Installer fails with the message: "You can install
this programm only on a computer running Windows XP
Tablet PC Edition 2005"
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias.jakobs(a)web.de
I've tried to install the "Microsoft Experience Pack for Tablet PC 1" that you
can download here:
http://download.cnet.com/Microsoft-Experience-Pack-for-Tablet-PC/3000-10250…
But it fails with the message:
"You can install this programm only on a computer running Windows XP Tablet PC
Edition 2005"
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http://bugs.winehq.org/show_bug.cgi?id=34266
Bug #: 34266
Summary: Division by zero in shader results in NaNs
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45619
--> http://bugs.winehq.org/attachment.cgi?id=45619
Proof-of-concept patch
As reported in the AppDB, if the HDR rendering option is enabled in Final
Fantasy XIV, some scenes have large black squares covering the screen. This
appears to stem from NaNs getting stored in floating-point framebuffers as the
result of division by zero in a fragment shader.
Granted there's a whole bunch of wild guessing involved, but changing the
translation of the HLSL rcp instruction to explicitly check for zero and return
a huge value instead of performing the division seems to fix the problem
without causing any side effects (see attached patch).
I do note that HLSL defines the rcp instruction to return infinity for a zero
operand (*1), while the GLSL spec says that division by zero "result[s] in an
unspecified value" (*2).
(*1)
http://msdn.microsoft.com/en-us/library/windows/desktop/hh447205%28v=vs.85%…
(*2) http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf (section
5.9 "Expressions") -- bizarrely, the GLSL 4.4 spec keeps that language but adds
section 4.7.1 "Range and Precision" which says that "dividing a non-zero by 0
results in the appropriately signed IEEE Inf", so the spec is internally
inconsistent and who knows what you'll get.
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http://bugs.winehq.org/show_bug.cgi?id=30889
Bug #: 30889
Summary: Can't attach files in gmail under google chrome
Product: Wine
Version: 1.5.6
Platform: x86
URL: https://www.google.com/chrome/thankyou.html?platform=w
in&hl=en
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Found while dogfooding chrome. Install chrome, use --no-sandbox to workaround
bug 21232. Log into gmail account, compose an email and click 'attach file'. No
dialog appears. There is no terminal output from this.
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https://bugs.winehq.org/show_bug.cgi?id=38493
Bug ID: 38493
Summary: Unhandled exception in subprocess.exe when launching
Grand Theft Auto V
Product: Wine
Version: 1.7.41
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 51338
--> https://bugs.winehq.org/attachment.cgi?id=51338
output of wine PlayGTAV.exe run from the game install dir.
At startup, when the launcher of Grand Theft Auto V opens, it shows a "Loading"
animation and wait for something that never seems to happen.
There is a cancel button.
If I click anywhere in the window before clicking the cancel button, or if I
alt-tab out and in while the launcher is open, subprocess.exe crashes with an
unhandled exception error.
After subprocess.exe has crashed, I can click on the cancel button of the
launcher and it closes, and wineserver terminates gracefully.
If I click first on the cancel button before doing anything else, the launcher
closes and there is no unhandled exception error, but wineserver doesn't quit
until alt+F4 is pressed and the blocking process is forced to close.
subprocess.exe is the executable of the Social Club service to which the user
has to log in to play the game.
Computer specs:
Intel Core i7-4930k CPU @ 3.40Ghz x 12 (6+HT).
8Gb RAM.
NVidia GTX970 with proprietary drivers (346.35).
Debian Wheezy 64-bit
Wine 1.7.41 WoW64
no winetricks, no dlloverrides.
Wine is set to windows vista, virtual desktop, no window decoration and no
window manager allowance.
GTA V DVD version (not steam).
DirectX and VC++ 2008 redistributables installed from DVD.
Social Club 1.1.5.8 downloaded from Rockstar support website and installed.
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https://bugs.winehq.org/show_bug.cgi?id=42445
Bug ID: 42445
Summary: foldit puzzle 1340 stop
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 57284
--> https://bugs.winehq.org/attachment.cgi?id=57284
foldit puzzle 1340 stop
After long play run foldit puzzle 1340 stoped working error report attached
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https://bugs.winehq.org/show_bug.cgi?id=39363
Bug ID: 39363
Summary: Wine crashes when trying to install Excel 2016
Product: Wine
Version: 20050930
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sarzkazi(a)gmail.com
Distribution: ---
Created attachment 52469
--> https://bugs.winehq.org/attachment.cgi?id=52469
Error Log
Wine crashes when trying to install Excel 2016
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https://bugs.winehq.org/show_bug.cgi?id=41734
Bug ID: 41734
Summary: Can't open isunshare powerpoint password genius app
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macmsb(a)gmail.com
Created attachment 56174
--> https://bugs.winehq.org/attachment.cgi?id=56174
backtrace
Tried opening app isunshare-powerpoint-password-genius from
http://www.isunshare.com/powerpoint-password/unlock-password-protected-powe…
It won't open. Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=42043
Bug ID: 42043
Summary: Graal Online Classic does not work on any wine version
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias(a)fenner.info
Distribution: ---
Created attachment 56523
--> https://bugs.winehq.org/attachment.cgi?id=56523
Trace generated by wine when running GraalSetup.exe
I get an error after installation of Graal which was Downloaded here:
http://www.graalonline.com/kingdoms/downloads/
I have attached the trace to this bug
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http://bugs.winehq.org/show_bug.cgi?id=24182
Summary: Memory Access Violation
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bremm(a)vtnc.org
Created an attachment (id=30442)
--> (http://bugs.winehq.org/attachment.cgi?id=30442)
Console output dumped in a text file
Hi, it's my 1st submission of a bug here, so I don't know exactly if I'm doing
the right procedure. I'm trying to run a game which works fine in Windows with
dx8.
The way I used to get a debug output was too simple:
$ winedbg NFR.exe 2>&1 | tee debug.txt
The result follows attached, and I'm waiting for instructions. I'm able to do
any kind of test once I get directions from someone more experient, since I'm
not a skilled programmer.
Thanks in advance
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https://bugs.winehq.org/show_bug.cgi?id=41005
Bug ID: 41005
Summary: Deadlight: Director's Cut (UE4, 64-bit) loads to a
black screen
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55170
--> https://bugs.winehq.org/attachment.cgi?id=55170
Terminal output Wine 1.9.15
I am using the GOG version of the game.
Deadlight: Director's Cut has the following characteristics:
It is an Unreal Engine 4 game.
It uses Direct X 9
It is 64-bits only
It is an enhanced version of the game featured in this
bug:https://bugs.winehq.org/show_bug.cgi?id=32069
The terminal output is from a clean 64-bit prefix. I set the prefix to Windows
XP and 7 and the game continues to simply load to a black screen that I must
manually kill via Ctrl+C in terminal.
I have tried using the d3dx9 and vcrun2010 winetricks but those did not change
anything at all.
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