https://bugs.winehq.org/show_bug.cgi?id=42346
Bug ID: 42346
Summary: Dark Souls 3 - graphics are flashing
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 57112
--> https://bugs.winehq.org/attachment.cgi?id=57112
partial log
Using W7 prefix and wine-staging.
Seems to be related to DX11, snippet from the logs that keeps getting spammed
over and over attached.
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https://bugs.winehq.org/show_bug.cgi?id=42533
Bug ID: 42533
Summary: Saints Row 3 fails to start
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57433
--> https://bugs.winehq.org/attachment.cgi?id=57433
The full wine debuglog of DirectX9
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
This game has DirectX9 and DirectX10/11 support.
This game has native Linux support.
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https://bugs.winehq.org/show_bug.cgi?id=39032
Bug ID: 39032
Summary: Error instalando software d conexion VPN de CheckPoint
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: victormp2711(a)gmail.com
Distribution: ---
Created attachment 51996
--> https://bugs.winehq.org/attachment.cgi?id=51996
es el detalle del error al momento de instalar
Problemas al instalar software descargado de CheckPoint vpn build 619. intente
varias versiones y esta fue la que llego mas lejos pero aun asi no se pudo
instalar.
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https://bugs.winehq.org/show_bug.cgi?id=38063
Bug ID: 38063
Summary: WeChat cannot display qrcode, then crashed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lightning1141(a)gmail.com
Distribution: ---
Created attachment 50707
--> https://bugs.winehq.org/attachment.cgi?id=50707
wine WeChat1.0_Beta.exe
1. Download WeChat1.0_Beta.exe from
http://dldir1.qq.com/weixin/Windows/WeChat1.0_Beta.exe
2. install with wine
$wine WeChat1.0_Beta.exe
3. start from wine
$wine ~/.wine/drive_c/Program\ Files\ \(x86\)/Tencent/WeChat/WeChat.exe &>
wine-wechat.log
WeChat cannot display the qrcode, then a few seconds later, then it crashed.
A full log is attached. But it seems like that WeChat has it's own crash
reports.
The software WeChat1.0_Beta.exe updates frequently.
$sha1sum WeChat1.0_Beta.exe
7761754997a8160f3bc1662fca914e6c7f17a842 WeChat1.0_Beta.exe
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http://bugs.winehq.org/show_bug.cgi?id=16417
Summary: Scanning with Photoshop CS does give an error
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philipp(a)sadleder.de
While trying to scan from within Photoshop via the Wine TWAIN backend, I get
the following error message: "Could not complete the Import command because of
a problem with the scanner".
The scanner is configured and works with SANE.
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http://bugs.winehq.org/show_bug.cgi?id=36506
Bug ID: 36506
Summary: Wolfenstein - The New Order fails to start
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)dasprids.de
Created attachment 48581
--> http://bugs.winehq.org/attachment.cgi?id=48581
Stack trace
Just tried running Wolfenstein - The New Order on the latest Wine version. As
this game only exists as 64-bit binary, this only affects wine-amd64. I'm not
really good at reading stack traces, but if I read this correc,t glGetString()
in opengl32 is crashing. See attached stack trace.
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https://bugs.winehq.org/show_bug.cgi?id=42251
Bug ID: 42251
Summary: VirtualDub: empty preview when CSMT is enabled
Product: Wine-staging
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 56934
--> https://bugs.winehq.org/attachment.cgi?id=56934
Screenshot
When CSMT is enabled, the preview panes in VirtualDub are empty which makes it
impossible to see what you're doing. See the attached screenshot.
Strangely enough, when switching from VirtualDub to another window the preview
appears, but as soon as the VirtualDub window is active again, the preview
becomes empty.
Arch Linux x64
64-bit wine prefix
32-bit VirtualDub 1.10.4
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https://bugs.winehq.org/show_bug.cgi?id=42347
Bug ID: 42347
Summary: The Witcher 3 starting menu is distorted [radeonsi]
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 57113
--> https://bugs.winehq.org/attachment.cgi?id=57113
Witcher 3 main menu distortion (no CSMT)
I'm testing The Witcher 3 (GOG/1.31) with recent Wine staging 2.0 (CSMT
disabled), using AMD RX 480 and latest Mesa devel:
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 /
4.9.0-1-amd64, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.0-devel
(git-2ab2be092d)
OpenGL core profile shading language version string: 4.50
Users of Nvidia blob report that they don't have this issue in the starting
menu which appears correct to them, so menu distortion looks radenosi specific.
I opened a Mesa bug here: https://bugs.freedesktop.org/show_bug.cgi?id=99444
However, Mesa developers closed it, noting, that it must be caused by Wine
using NV_register_combiners without checking if it's supported by the driver.
See details in the linked bug.
An relevant portion of the API trace log (filtered):
120612: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(texture=GL_COMBINER0_NV)
120612 @1 glActiveTexture(texture = GL_COMBINER0_NV)
120619: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(texture=GL_COMBINER1_NV)
120619 @1 glActiveTexture(texture = GL_COMBINER1_NV)
120626: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(texture=GL_COMBINER2_NV)
120626 @1 glActiveTexture(texture = GL_COMBINER2_NV)
...
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https://bugs.winehq.org/show_bug.cgi?id=40836
Bug ID: 40836
Summary: 1954 Alcatraz shows empty list boxes in the options
menu
Product: Wine
Version: 1.9.12
Hardware: x86
URL: http://store.steampowered.com/app/255280/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 54801
--> https://bugs.winehq.org/attachment.cgi?id=54801
terminal output
This is a point 'n click adventure game that was built on the Unity engine.
There is no demo version available.
In the options menu there are graphical list boxes to change screen resolution,
language or detail level, but none of the boxes have text written on them (see
attached screenshot).
Installing native d3dx9* dlls doesn't fix the problem (looks like the game
doesn't make use of d3dx9 at all).
wine-1.9.12-236-ge3bd659 & 1.9.12 Staging
Fedora 23 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV106
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-b16d212)
OpenGL core profile shading language version string: 4.30
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http://bugs.winehq.org/show_bug.cgi?id=10770
Summary: TomTom HOME 2 does not start
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.tomtom.com/sweet/application/home2latest
/TomTomHOME2winlatest.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)seewald.at
CC: hans(a)it.vu.nl
TomTom HOME 2 - available at above link - does not start the GUI after
installation. Installation seems to work, all libraries are found, no obvious
system calls are missing, but there is still a problem.
I am using Debian Etch stable (4.0)
[Linux acer 2.6.23-rc3 #8 Thu Aug 30 17:27:22 CEST 2007 i686 GNU/Linux]
I have compiled Wine myself from yesterday's GIT version, as the Debian package
version still had the FindFirstVolumeW bug. I never encountered the text extent
bug, so presumably it has been fixed in that version. I am using gcc (GCC)
4.1.2 20061115 (prerelease) (Debian 4.1.1-21).
[Using built-in specs.
Target: i486-linux-gnu
Configured with: ../src/configure -v
--enable-languages=c,c++,fortran,objc,obj-c++,treelang --prefix=/usr
--enable-shared --with-system-zlib --libexecdir=/usr/lib
--without-included-gettext --enable-threads=posix --enable-nls
--program-suffix=-4.1 --enable-__cxa_atexit --enable-clocale=gnu
--enable-libstdcxx-debug --enable-mpfr --with-tune=i686
--enable-checking=release i486-linux-gnu
Thread model: posix
gcc version 4.1.2 20061115 (prerelease) (Debian 4.1.1-21)]
Attached you find +relay, +seh and +tid logs, plus the output from configure
--verbose of the compiled version. Note +relay is very long, it seems that wine
switches on the debugger after encountering the error and so does not bail out.
If you need anything else, do tell.
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