https://bugs.winehq.org/show_bug.cgi?id=38383
Bug ID: 38383
Summary: Wine does not open kindle downloaded books. Click on
book and programs closes. Has done this several times.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronald.coleman(a)outlook.com
Distribution: ---
Created attachment 51230
--> https://bugs.winehq.org/attachment.cgi?id=51230
backtrace of problem with Kindle in Wine
Wine opens Kindle; however, when I click on a book icon, the program closes
abruptly. Again the program opens fine. Can't read any books, though. I also
have Kindle in another linux operating on same computer, Zorin 9.1. Kindle
works fine in Zorin, but when I attempt to use the program in the new Linux
Mint 17+ the program doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=37938
Bug ID: 37938
Summary: Ubisoft Interactive Scrabble 2007 will not work
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s-a.miller(a)sky.com
Distribution: ---
Created attachment 50541
--> https://bugs.winehq.org/attachment.cgi?id=50541
Log of the issues
Program crashes as it opens. Possibly a 64 bit v 32 bit conflict
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https://bugs.winehq.org/show_bug.cgi?id=42428
Bug ID: 42428
Summary: Brut@l displays the loading screen and main menu
upside down when using DirectX11
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57253
--> https://bugs.winehq.org/attachment.cgi?id=57253
Terminal output from Wine Staging 2.1 with no CSMT
I used Wine Staging 2.1 for this test but this issue happens with Wine-devel.
In short, if Brut@l is allowed to use D3D11, the loading screen and main menu
are displayed upside down.
If I disable d3d11 in winecfg and force the game to use D3D9 then everything
looks normal.
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https://bugs.winehq.org/show_bug.cgi?id=42176
Bug ID: 42176
Summary: Magic School Bus - Dinosaurs claims audiocd is busy
due to MCICDA_Open failure
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56798
--> https://bugs.winehq.org/attachment.cgi?id=56798
output with WINEDEBUG=+file,+mci,+mcicda,+driver,+msgbox
Magic School Bus Explores in the Age of Dinosaurs, an old educational game,
fails to launch, claiming:
The CD Audio device is in use by another application.
Please, close that application and try again.
I've checked winecfg—the cd is mounted to the L: drive. So I did a relay trace
and eventually found the problem appeared to be due to the MCICDA_Open()
function returning an error code of 0x123, which is MCIERR_MUST_USE_SHAREABLE.
This is returned because the function attempts to call CreateFileW with the
path "\\.\I:", which fails with 0xc0000022, aka STATUS_ACCESS_DENIED. The drive
letter is notable—the function appears to work by iterating through every drive
letter from \\.\A: to \\.\Z: until it finds one whose drive type is
DRIVE_CDROM. So there appears to be at least two problem here: (1) I: is very
clearly the wrong drive [it is a CD drive, but currently has a different game
in it which I was working on] (2) that either MCICDA_Open or CreateFileW should
not be returning an error in this case—I did try manually changing the drive
letter to start at L, and it failed with the same error, so the program appears
to be expecting success.
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https://bugs.winehq.org/show_bug.cgi?id=39289
Bug ID: 39289
Summary: Keyboard layout doesn't work until a required locale
hasn't been added (Amnesia: The Dark Descent)
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
I can't type a name for my player profile. Can just select already exist 'New
Player'. Movement buttons e.g. 'Forward', 'Backward', 'Left', 'Right' etc. also
doesn't work when start a new game.
Output:
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000422", 0001: stub!
fixme:win:RegisterDeviceNotificationA (hwnd=0x400c6,
filter=0x33fb20,flags=0x00000004) returns a fake device notification handle!
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:msvcrt:__clean_type_info_names_internal (0xc99b38) stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000422", 0001: stub!
fixme:win:RegisterDeviceNotificationA (hwnd=0x400cc,
filter=0x33fbb0,flags=0x00000004) returns a fake device notification handle!
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
err:ole:CoUninitialize Mismatched CoUninitialize
fixme:msvcrt:__clean_type_info_names_internal (0xe09b38) stub
Workaround:
Go to 'HKEY_CURRENT_USER\Keyboard Layout\Preload' and add "5"="00000422" below
"1"="00000409"
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https://bugs.winehq.org/show_bug.cgi?id=37204
Bug ID: 37204
Summary: DirectShow videos steal focus from RPG Maker 2000/2003
games
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathewvq(a)gmail.com
When a video plays in an RPG Maker 2000 or 2003 game, the DirectShow
(sub?)window that's created steals focus from the game. This, in turn, causes
the game engine to pause, which doesn't resume until the whole game window is
defocused and refocused.
I've prepared a demonstration here. When you start the "game" (by pressing
space on the title screen), the screen will fade out and in to the message "[No
Movie Playing]", and then instantly turn to black and pause. After the game
window is defocused and refocused, the game (and video) will resume.
https://dl.dropboxusercontent.com/u/5968004/MovieTest.tar.gz
(The included shell script runs the game in windowed mode.)
This happens in both Linux with X11 and OS X with non-X11 driver. Winetricks +
quartz "fixes" the problem but causes other issues.
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https://bugs.winehq.org/show_bug.cgi?id=40515
Bug ID: 40515
Summary: Visualboy Advance 1.6 No longer working. None of the
newer version ever worked either!
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jssmith_2004(a)yahoo.com
Distribution: ---
Created attachment 54320
--> https://bugs.winehq.org/attachment.cgi?id=54320
Text file saved from within WINE's Error Window.
Visualboy Advance 1.6a was the only version I could get running on WINE for a
long time, as none of the other newer versions (like 1.7, 1.8, and 1.9) would
ever run on it (usually - these versions paused for a few seconds - and then,
nothing).
NOW, after the past TWO updates of WINE,
Not even VBA version 1.6a will run. It now crashes with an "exception error". I
was hoping this problem would have remedied with this update of WINE, but it
did not resolve at all.
I really would like to have this issue resolved very shortly, if possible. This
is one of the few pieces of entertainment I have runnable on my Linux machine!
I have enjoyed running WINE for several years, but this really caught me off
guard.
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https://bugs.winehq.org/show_bug.cgi?id=38857
Bug ID: 38857
Summary: Error in Geometry Dash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: ikersandi(a)rocketmail.com
Distribution: ---
Created attachment 51784
--> https://bugs.winehq.org/attachment.cgi?id=51784
Report of Bug
-
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http://bugs.winehq.org/show_bug.cgi?id=36688
Bug ID: 36688
Summary: this is for an older application built for us and it
works up to a certain spot then fails.
Product: Wine
Version: 1.7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevemiske(a)gmail.com
Created attachment 48728
--> http://bugs.winehq.org/attachment.cgi?id=48728
this is the dump that was created
this application is used for order entry on our AS400. I am able to connect to
the as400 and go to certain menues, but fails when I am going to lookup data.
Under windows I normally can just point and click the Icon and I am going.
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http://bugs.winehq.org/show_bug.cgi?id=33885
Bug #: 33885
Summary: Left4dead glitchy execution
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: javierecf(a)gmail.com
Classification: Unclassified
when i start the first level, this error appears every second. everything about
the graphics looks fine, the game starts with no problem, except that with that
error coming out every second the game is running weirdly.
fixme:d3d:gl_blend_op Unhandled blend op 0.
err:d3d:state_blendop >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBlendEquation @ ../../../wine-1.6.rc3/dlls/wined3d/state.c / 336
any idea what it could be?.
currently using: Slackware 64bits
wine: 1.6.rc3
video card: AMD Radeon HD 6520G
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