https://bugs.winehq.org/show_bug.cgi?id=39661
Bug ID: 39661
Summary: Font width incorrect in wineconsole
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sickvolo(a)gmail.com
Distribution: ---
Created attachment 52875
--> https://bugs.winehq.org/attachment.cgi?id=52875
Incorrect font rendering in wineconsole
Variable width fonts have incorrect character width when displayed in
wineconsole. The character rendering is unaffected, but the character space
padded, making the text stretched horizontally, see attachments.
Examples with DejaVu Sans Mono, size 14 attached.
Regression in 1.7.55, used to work normally in 1.7.50
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https://bugs.winehq.org/show_bug.cgi?id=42110
Bug ID: 42110
Summary: regression: commit "xinput1_3 prefer builtin dll"
aliens versus predator classic 2000 (steam) fails to
launch
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
aliens versus predator classic 2000 (steam) fails to launch with this commit:
---
commit 4b09e848b8867683007f4c90ac589b43dfdc5707
Author: Bruno Jesus <00cpxxx(a)gmail.com>
Date: Sat Oct 29 23:13:25 2016 -0200
xinput1_3: Prefer builtin DLL.
---
Reverting the commit fix the issue.
wine output with bad commit has this line:
---
fixme:xinput:XInputGetCapabilities (index 3, flags 0x1, capabilities 0x33ee84)
Stub!
---
wine output with commit reverted has this line twice:
---
err:module:find_forwarded_export function not found for forward
'xinput1_3.XInputGetStateEx' used by L"C:\\windows\\system32\\xinput1_4.dll".
If you are using builtin L"xinput1_4.dll", try using the native one instead.
---
32 bit wineprefix, no dll overrides.
winetricks corefonts used.
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https://bugs.winehq.org/show_bug.cgi?id=41476
Bug ID: 41476
Summary: Regression - cannot paste in WinAuth
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Last working version was 1.9.19, the version with which it broke is 1.9.20.
Steps to reproduce -
1) Set up WinAuth with at least one OTP key and put a password on the profile.
2) SSH with -C -X parameters to the machine (this step is probably not needed,
I'll check when I'll have the time)
3) Copy a password(or anything really) to the clipboard
4) Launch WinAuth
5) Right click in the password field
The option is grayed out in the 1.9.20, in 1.9.19 it wasn't and would
successfully paste in whatever was in the clipboard.
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https://bugs.winehq.org/show_bug.cgi?id=41572
Bug ID: 41572
Summary: Windows API crash
Product: Wine
Version: 1.8.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: atraversi(a)gosierra.com
Hi
Sorry, my english is bad!
I found a problem with a Windows API function "GetTimeZoneInformationForYear":
throw an exception. I'm calling with the first two parameters: WYear = 2016 and
pdtzi = NULL
Regards,
Angel
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http://bugs.winehq.org/show_bug.cgi?id=17196
Summary: Text Editor Curser can be scrolled outside editor
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
This bug is about the cursor which displays the position,
where text will appear in an text editor.
In a text editor like notepad with enough content for scrollbars it is possible
to scroll so long, until the cursor gets displayed oudside the actual text
editor.
If you scroll to much the cursor gets captured outside the editor and doesn't
come back if you scroll back.
I can reproduce the bug with notepad, however if you scroll the cursor so much,
that it stays outside it will be actually out of the window.
To see that the cursor gets actually displayed, if there is still window at the
position you try the Application Warcraft III: World Editor, which suffers from
the same bug.
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http://bugs.winehq.org/show_bug.cgi?id=34127
Bug #: 34127
Summary: FIFA 2000 demo crashes after 'Press Any Key'
Product: Wine
Version: 1.6
Platform: x86
URL: http://www.fileplanet.com/34839/30000/fileinfo/FIFA-20
00
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45386
--> http://bugs.winehq.org/attachment.cgi?id=45386
log+backtrace
Win 98 compatibility doesn't change anything.
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http://bugs.winehq.org/show_bug.cgi?id=33859
Bug #: 33859
Summary: Visual Web Developer Express 2008 crashes when
clicking "Browse" (bug in PropertySheet common
control)
Product: Wine
Version: 1.6-rc2
Platform: x86
URL: http://go.microsoft.com/fwlink/?LinkId=104679
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 44911
--> http://bugs.winehq.org/attachment.cgi?id=44911
+relay+tid+seh+heap log, trimmed
To reproduce:
- install Visual Web Developer Express 2008 (test result contains quite good
instructions:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=11210&iTesting…)
- run application, select File->New Web Site...
- click Browse.
Most of the time the application will crash due to heap corruption. Using
native comctl32 from winetricks lets the application work just fine.
If I'm interpreting the attached log correctly, the application copies its own
contents into the structure passed in lParam:
http://source.winehq.org/git/wine.git/blob/2c8ea6ebff21428dc407d85af3f51608…
The data copied by application is 0x14c bytes in size, the buffer allocated by
comctl is 0x124 bytes.
Hardcoding a larger buffer size is sufficient to let the application work.
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https://bugs.winehq.org/show_bug.cgi?id=41909
Bug ID: 41909
Summary: Calling TBM_SETPOS after
TBM_SETRANGEMIN/TBM_SETRANGEMAX does not draw slider
control properly
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sagagames.de
Distribution: ---
The default range for a slider is 0 to 100, so the value 0 is on the left side
of the slider (assuming a horizontal slider).
I have a slider control ranging from -500 to +500, the range is being set using
TBM_SETRANGEMIN / TBM_SETRANGEMAX. This means that the value 0 should be
precisely in the middle.
However, after calling TBM_SETPOS with a parameter of 0, the slider stays at
the left side of the control, even though it should now be located in the
middle. This works as expected on Windows, but not in Wine 1.9 on latest
Xubuntu.
Code to reproduce:
SendMessage(hWnd, TBM_TBM_SETRANGEMIN, FALSE, -500);
SendMessage(hWnd, TBM_TBM_SETRANGEMAX, FALSE, 500);
SendMessage(hWnd, TBM_SETPOS, TRUE, 0);
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https://bugs.winehq.org/show_bug.cgi?id=41055
Bug ID: 41055
Summary: "Texture ... does not have a drawable" on i915 with
D3D8
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55227
--> https://bugs.winehq.org/attachment.cgi?id=55227
Test case
If you compile the attached test case with this command
wineg++ -DD3D_8 d3d-texture-test.cpp -lgdi32 -ld3d8 -ld3dx9 -lwinmm -o
d3d8-texture-test.exe
, and then run it on an i915 GPU (I tested on Intel Atom N550), you'll get
white cube instead of colored, and in console you'll get lots of messages like
this:
err:d3d:wined3d_texture_prepare_location Texture 0x166a70 does not have a
drawable.
In wine-1.5.14 this worked correctly.
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https://bugs.winehq.org/show_bug.cgi?id=42090
Bug ID: 42090
Summary: Highway Pursuit constantly emits loud noise when sound
effects enabled
Product: Wine
Version: 1.7.42
Hardware: x86
URL: http://retrospec.sgn.net/game-links.php?link=highwaypu
rsuit
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Regression SHA1: 2edb4bf320f5c09b658c382c8d8b9d9600d1f1e7
Distribution: ---
Created attachment 56602
--> https://bugs.winehq.org/attachment.cgi?id=56602
audio debug log (pulseaudio)
The game opens with an animated screen which shows some logos. Audio (music)
works fine here. If you press <Esc> the game loads the menu and you should hear
the loud, constantly playing noise which is originating from the cars passing
by the camera. Their sounds should intensify and faint away as they come closer
to the player then passing by. Instead, this loud sound is always played
without changing it's volume or frequency even after starting a race. This
becomes quite annoying after some time.
Tested with Windows XP and Win 7 profiles.
Reproduced with Alsa and Pulseaudio.
Reverting the following commit on top of 2.0-rc3 fixes the problem:
commit 2edb4bf320f5c09b658c382c8d8b9d9600d1f1e7
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Tue Apr 28 10:21:04 2015 -0500
dsound: Apply rolloff factor to distance attenuation.
Native dsound.dll also works around the problem.
Wine 2.0-rc3
Fedora 25
Pulseaudio 9.0 / Alsa 1.1.1
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