https://bugs.winehq.org/show_bug.cgi?id=36096
Bug ID: 36096
Summary: valgrind shows leaks in d3d9/visual tests on i965
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: stefan(a)codeweavers.com
Created attachment 48284
--> https://bugs.winehq.org/attachment.cgi?id=48284
valgrind log
==11646== 67 bytes in 4 blocks are definitely lost in loss record 412 of 1,049
==11646== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==11646== by 0x4E8E2B27: strdup (in /usr/lib/libc-2.18.so)
==11646== by 0x65D6C36: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x65DFCD0: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x65E932F: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x6476729: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x61EAC15: shared_dispatch_stub_482 (in
/usr/lib/libglapi.so.0.0.0)
==11646== by 0x4EB2AD5: shader_glsl_compile (glsl_shader.c:330)
==11646== by 0x4EBF8F2: shader_glsl_generate_pshader (glsl_shader.c:4515)
==11646== by 0x4EC0087: find_glsl_pshader (glsl_shader.c:4694)
==11646== by 0x4EC39F4: set_glsl_shader_program (glsl_shader.c:5823)
==11646== by 0x4EC5096: shader_glsl_select (glsl_shader.c:6149)
==11646== by 0x4E85F12: context_apply_draw_state (context.c:2997)
==11646== by 0x4EAF1D6: draw_primitive (drawprim.c:664)
==11646== by 0x4E86685: wined3d_cs_exec_draw (cs.c:291)
==11646== by 0x4E87A33: wined3d_cs_st_submit (cs.c:893)
==11646== by 0x4E866F2: wined3d_cs_emit_draw (cs.c:308)
==11646== by 0x4E95FC3: wined3d_device_draw_primitive (device.c:3265)
==11646== by 0x4E1BB32: d3d8_device_DrawPrimitiveUP (device.c:2021)
==11646== by 0x4984BB2: cnd_test (visual.c:1482)
==11646==
among plenty of others.
I had to rebuild my libdrm with valgrind support for this to work, see
https://bugs.freedesktop.org/show_bug.cgi?id=77863. After that, I can run
glxgears with no valgrind issues in mesa itself (though glxgears leaks..).
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http://bugs.winehq.org/show_bug.cgi?id=35913
Bug ID: 35913
Summary: Meo Music only shows a white screen
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: filas.f(a)hotmail.com
Well, after installing the app, it only shows a white screen/white window,
nothing more.
Intel i5 2.4
Hd 5650
4 GB ram
Although hardware is not a problem, since this is a music streamer / player.
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http://bugs.winehq.org/show_bug.cgi?id=33819
Bug #: 33819
Summary: Majesty display only refreshes when mouse moves
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rohan.hart17(a)gmail.com
Classification: Unclassified
Majesty was running fine using Intel integrated graphics however after
installing a Radeon card the display will not refresh unless the mouse is
moving. I'm using the open source radeon r600 driver 6.14.4, Xorg 7.7, Mesa
9.1.3. Same behaviour using wine-1.4.1
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http://bugs.winehq.org/show_bug.cgi?id=15931
Summary: Photoshop CS4 Crashes while launching
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james2432(a)gmail.com
Created an attachment (id=17105)
--> (http://bugs.winehq.org/attachment.cgi?id=17105)
WINEDEBUG=trace wine Photoshop.exe
While launching Photoshop CS4 it crashes with an unexpected error
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http://bugs.winehq.org/show_bug.cgi?id=25851
Summary: Zararadio start up error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miguelsilva_3(a)hotmail.com
Created an attachment (id=32939)
--> (http://bugs.winehq.org/attachment.cgi?id=32939)
Zararadio error
Software Zararadio doesn't start up. But it was working very well on Ubuntu
9.04.
On 9.10, 10.10 have this error all the time.
Could you check and give a solution! Thanks
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http://bugs.winehq.org/show_bug.cgi?id=24268
Summary: mono's gluezilla uses unimplemented function
msvcr80._stat32
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
mono bundles microsoft's msvcr80. If wine wants to provide mono as
a download, we might have to remove that, at which point we might run
into the following two references to stubs (found by mscodescan.pl):
./wineprefix/drive_c/Program Files/Mono-2.6.7/bin/gluezilla.dll imports
following stub symbols:
msvcr80:?_type_info_dtor_internal_method@type_info@@QAEXXZ
msvcr80:_stat32
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https://bugs.winehq.org/show_bug.cgi?id=41079
Bug ID: 41079
Summary: unimplemented function cfgmgr21.dll.
CM_Get_Versioncalled in 32-bit code
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damianhummel07(a)gmail.com
Created attachment 55263
--> https://bugs.winehq.org/attachment.cgi?id=55263
Program Error Details
When attempting to run ~/Downloads/hauppaugecapture_1_0_34-57-3.exe, the system
starts the install fine until I get the attached message and does nothing from
that point on. The command line give me multiple results of:
fixme:msg:pack_message msg 14 (WM_ERSEBKGND) not supported yet
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=38911
Bug ID: 38911
Summary: valgrind shows uninitialized memory in
dlls/amstream/amstream.c:ddrawstreamsample_create()
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M amstream.dll -p
amstream_test.exe.so amstream && touch amstream.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==20720== Conditional jump or move depends on uninitialised value(s)
==20720== at 0x49177BD: ddraw_surface_create (surface.c:5966)
==20720== by 0x48ED113: ddraw1_CreateSurface (ddraw.c:2937)
==20720== by 0x5E891E0: ddrawstreamsample_create (mediastream.c:1007)
==20720== by 0x5E87609:
DirectDrawMediaStreamImpl_IDirectDrawMediaStream_CreateSample
(mediastream.c:387)
==20720== by 0x479B37D: IDirectDrawMediaStream_CreateSample (ddstream.h:261)
==20720== by 0x479B37D: test_media_streams (???:0)
==20720== by 0x479D13A: func_amstream (amstream.c:563)
==20720== by 0x479DEF3: run_test (test.h:584)
==20720== by 0x479E33A: main (test.h:666)
==20720== Uninitialised value was created by a stack allocation
==20720== at 0x5E89034: ddrawstreamsample_create (mediastream.c:962)
==20720==
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http://bugs.winehq.org/show_bug.cgi?id=15497
Summary: WineD3D_ChoosePixelFormat errors when starting game
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcdermott.michaelj(a)gmail.com
Created an attachment (id=16423)
--> (http://bugs.winehq.org/attachment.cgi?id=16423)
Log of the crash
When I fire up Medieval Total War (the original, not the new one), using the
option to bypass movies, wine crashes with what appear to be Direct3D related
errors.
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https://bugs.winehq.org/show_bug.cgi?id=41091
Bug ID: 41091
Summary: 1nsane (GOG.com) crashes after launch
Product: Wine
Version: 1.9.7
Hardware: x86
URL: https://www.gog.com/game/1nsane
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: 403459fd914788f180ad9eea6459274ac62f8c2f
Distribution: ---
Created attachment 55290
--> https://bugs.winehq.org/attachment.cgi?id=55290
terminal output
The game crashes after start, probably when trying to play the intro videos. If
I rename the Anims/ directory containing the 3 videos, then the game doesn't
crash and loads to the menu properly.
Videos didn't work before the regression, they were simply skipped by Wine.
The original demo version can't be used to reproduce the problem (it doesn't
contain any videos).
>From what I see the crash didn't occur before
commit 403459fd914788f180ad9eea6459274ac62f8c2f
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Mar 29 12:14:53 2016 +0200
wined3d: Add hull shader type.
Wine 1.9.16
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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http://bugs.winehq.org/show_bug.cgi?id=17893
Summary: The Alien Nations / Die Völker crashes: amstream
GetFormat stub
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'd rather split the bug entries for "Die Völker / The Alien Nations" and
Motocross Madness 2, bug 17836, comment 3, to warrant each application its own.
Although the common cause is stubbed functionality in amstream, these apps
might be fixed independently.
At start, The Alien Nations tries to display two Intel Indeo videos, somewhat
differently. Unimplemented functionality in amstream and the app's not checking
for some return codes yields to an exception and crash. More specifically,
GetFormat() is expected to fill in a DDSURFACEDESC structure, which wine leaves
uninitialised, causing the application to use random uninitialised data.
The first crash is prevented by having GetFormat() in
dlls/amstream/mediastream.c fill in the dwWidth and dwHeight fields of the
DDSURFACEDESC structure (I used 1 as stub value). The code used seems similar
to that of
http://msdn.microsoft.com/en-us/library/ms787928(VS.85).aspx
except the app doesn't check the return code of GetFormat and hence proceeds
with uninitialised memory from these two fields.
These two values are not enough to avoid a crash when displaying the second
video. As the logs http://bugs.winehq.org/attachment.cgi?id=20129 in bug 17836,
comment 4 suggest, the app presumably reads more fields from GetFormat: Z
buffer depth and pixelformat, and passes that to ddraw.
Actually, whether the app crashes there depends on WINEDEBUG settings, as the
initialisation of the stack-based DDSURFACEDESC depends on former stack use.
I've been able to play the game using
WINEDEBUG=+all,-syslevel,-fixup,-dbghelp_dwarf,-heap,warn+heap,-gdi
I yet have to disassemble and see which other fields from DDSURFACEDESC are
used in the second case.
BTW, one needs to work past bug #15915 in order to see this crash in "Alien
Nations", which is a blocker for this issue. I did it by quickly hacking the
fourcc comparison test in iccvid.c.
There exists a demo for this application, but demos typically display no intro
videos, so I doubt it would exhibit this bug.
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http://bugs.winehq.org/show_bug.cgi?id=13816
Summary: Klingon Honor Guard crashes on playing ingame movies
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garnoth(a)gmail.com
Created an attachment (id=13859)
--> (http://bugs.winehq.org/attachment.cgi?id=13859)
the windows error displayed when game crashes
The game Klingon honor Guard will crash when it tries to play the ingame
videos. This should be the last bug before the game would be platinum as using
the nocd patch allows one to play through the whole game.
This won't work with the demo as it has none. This bug only affects the retail
version, I'd be happey to send it to anyone if needed.
This doesn't seem to be a cd checking bug as the game askes for the cd one
screen before and it works. Playing multiplayer also requires the cd to be in
the drive and that works just fine.
The 'play' cd simply contains avi videos and can be played in Mplayer.
i did this in win 98 mode as that mode best supports the game.
To reproduce.
Install game.
Apply 1.1 patch.
Start new game.
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https://bugs.winehq.org/show_bug.cgi?id=38071
Bug ID: 38071
Summary: Specifying a stream object in params is not yet
supported
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 50720
--> https://bugs.winehq.org/attachment.cgi?id=50720
amstream trace log (AVI video)
Importing a video in Adobe Premiere Pro CS3 fails, resulting to:
fixme:win:EnumDisplayDevicesW ((null),0,0x33ba64,0x00000000), stub!
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:quartz:GetClassMediaFile Media class not found
Full amstream tracelog provided as an attachment.
Adobe Premiere Pro CS3 displays the following message:
Error Message
Unsupported format or damaged file.
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https://bugs.winehq.org/show_bug.cgi?id=36235
Bug ID: 36235
Summary: valgrind shows 3 leaks in amstream/tests/amstream.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20443== 8 bytes in 1 blocks are definitely lost in loss record 73 of 1,019
==20443== at 0x7BC4C735: notify_alloc (heap.c:255)
==20443== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20443== by 0x5C9189C: IMalloc_fnRealloc (ifs.c:233)
==20443== by 0x5C92003: CoTaskMemRealloc (objidl.h:1239)
==20443== by 0x65B52C7: ???
==20443== by 0x4955D79: test_media_streams (amstream.h:590)
==20443== by 0x4957664: func_amstream (amstream.c:436)
==20443== by 0x49584C4: run_test (test.h:584)
==20443== by 0x49588B2: main (test.h:654)
==20443== 8 bytes in 1 blocks are definitely lost in loss record 74 of 1,019
==20443== at 0x7BC4C735: notify_alloc (heap.c:255)
==20443== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20443== by 0x5C9189C: IMalloc_fnRealloc (ifs.c:233)
==20443== by 0x5C92003: CoTaskMemRealloc (objidl.h:1239)
==20443== by 0x65BB457: ???
==20443== by 0x65B535B: ???
==20443== by 0x4955D79: test_media_streams (amstream.h:590)
==20443== by 0x4957664: func_amstream (amstream.c:436)
==20443== by 0x49584C4: run_test (test.h:584)
==20443== by 0x49588B2: main (test.h:654)
==20443== 8 bytes in 1 blocks are definitely lost in loss record 75 of 1,019
==20443== at 0x7BC4C735: notify_alloc (heap.c:255)
==20443== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20443== by 0x5C9189C: IMalloc_fnRealloc (ifs.c:233)
==20443== by 0x5C92003: CoTaskMemRealloc (objidl.h:1239)
==20443== by 0x65BB4A1: ???
==20443== by 0x65B535B: ???
==20443== by 0x4955D79: test_media_streams (amstream.h:590)
==20443== by 0x4957664: func_amstream (amstream.c:436)
==20443== by 0x49584C4: run_test (test.h:584)
==20443== by 0x49588B2: main (test.h:654)
==20443==
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http://bugs.winehq.org/show_bug.cgi?id=13272
Summary: Scrapland: ACCESS VIOLATION when starting
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nmatra(a)citromail.hu
Black screen hangs and I have to kill the process to get my Desktop back. I
only see the error message about access violation when I switch Wine to Emulate
Desktop.
I get it with a PC-GURU magazine, without protection. (On Win it starts without
the disc) Maybe the original doesn't have this issue.
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=37090
Bug ID: 37090
Summary: Medieval total war demo crashes with builtin amstream
Product: Wine
Version: unspecified
Hardware: x86
URL: http://download.cnet.com/Medieval-Total-War-demo/3000-
7483_4-10246017.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 49304
--> https://bugs.winehq.org/attachment.cgi?id=49304
terminal output
Split off from bug 1908 which has been recycled a few times.
Download the demo, install, try to run. It crashes very quickly after a couple
amstream fixme's:
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:quartz:GetClassMediaFile Media class not found
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat
(0x2221e8c)->(0x32d0f8,(nil),(nil),(nil)) stub!
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetMultiMediaStream
(0x2221e88/0x2221e8c)->(0x176dec4) stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0x41aef1
(thread 0009), starting debugger...
winetricks -q amstream gets past the crash.
[austin@localhost ~]$ sha1sum mtwdemo.zip
3b52b9168e672731180e96b4ce2a9222eb55a23b mtwdemo.zip
[austin@localhost ~]$ du -h mtwdemo.zip
236M mtwdemo.zip
[austin@localhost ~]$ wine --version
wine-1.7.24
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http://bugs.winehq.org/show_bug.cgi?id=32185
Bug #: 32185
Summary: Bug in BasePinImp_GetMediaType()
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: amstream
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
A bisect shows that the patch below causes a regression in the amstream
conformance tests. See for instance the Winetest results for fg-deb64-t32.
http://test.winehq.org/data/3e264ced0f2502093940ddda21ecbd024b7dd815/linux_…
commit 7e82db784a448c6802001345d6230f72a711d237
Author: Christian Costa <titan.costa(a)gmail.com>
Date: Fri Oct 12 23:07:31 2012 +0200
amstream: Implement BasePinImp_GetMediaType in media stream filter.
:040000 040000 ca189e47205be4d08dd271ba14dc12f6d1c2fced
5fd0731b35d83671c7fb0ecfa622e7834344238b M dlls
However it's also possible that the bug is in the previous patch as both
functions are used in the test and it's possible that implementing
BasePinImp_GetMediaType() caused BasePinImpl_CheckMediaType() to be called, or
that the bug is in fact in EnumMediaTypes_Construct() (from strmbase).
I tried to figure out the source for the bug but did not get anywhere. What I
gathered is that:
* It looks like a stack corruption issue. Adding traces in the test executable
can make the crash go away and I seem to have more luck reproducing the issue
using the PE test executable.
* A backtrace shows the crash happening in CopyMediaType() (called by
EnumMediaTypes_Construct() from strmbase) due to an insane size for
pSrc->cbFormat.
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https://bugs.winehq.org/show_bug.cgi?id=39200
Bug ID: 39200
Summary: Shogun: Total War crashes at startup
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
This bug was never fixed and should be re-opened. This bug is related to the
amstream DirectShow Filter. Using the Demo Version is not a sufficient test as
the Demo version does not use the amstream codec filter. This bug is extremely
severe, and needs to be re-opened.
Any and all tests for this bug must be done with the retail versions of this
game, the Demo version does not use amstream in such a way to cause this bug.
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http://bugs.winehq.org/show_bug.cgi?id=12851
Summary: LEGO Rock Raiders amstream crash
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=12540)
--> (http://bugs.winehq.org/attachment.cgi?id=12540)
+amstream log with crash
LEGO Rock Raiders crashes when trying to play the "LEGO Media" splash video.
+amstream log included. I don't think that this game has a demo. One needs a
nocd crack to bypass safedisc and a native d3drm.dll to avoid a crash if they
want to run the game.
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http://bugs.winehq.org/show_bug.cgi?id=15508
Summary: Risk II crash while loading the game
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://www.reflexive.com/RiskII.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Tested in Ubuntu 8.10 and wine 1.1.5
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http://bugs.winehq.org/show_bug.cgi?id=10581
Summary: swat 3 v2.1 needs some amstream stuff to work
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizvekov(a)gmail.com
Created an attachment (id=9373)
--> (http://bugs.winehq.org/attachment.cgi?id=9373)
everything builtin
with builtin amstream.dll, sierra's SWAT 3 version 2.1 shows a messagebox
saying it needs directx at least version 6.1 to run and then it quits.
with windows xp native amstream, it dies further down the road
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https://bugs.winehq.org/show_bug.cgi?id=36555
Bug ID: 36555
Summary: valgrind shows a definite leak in
amstream/tests/amstream.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M amstream.dll -p
amstream_test.exe.so amstream && touch amstream.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x4daf010,0x00000000), stub!
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:amstream:DirectDrawMediaStreamImpl_IAMMediaStream_QueryInterface
(0x49f9338)->({f7537560-a3be-11d0-8212-00c04fc32c45},0x4dafa2c),not found
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat
(0x49f933c)->(0x4daf83c,0x4dafa20,0x4daf8a8,0x4dafa1c) stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:amstream:AudioMediaStreamImpl_IAMMediaStream_QueryInterface
(0x49858f0)->({f4104fce-9a70-11d0-8fde-00c04fd9189d},0x4daf9f0),not found
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x49858f4/0x49858f0)->((nil)) stub!
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x49858f4/0x49858f0)->(0x4daf9d2) stub!
==25590== 120 bytes in 3 blocks are definitely lost in loss record 578 of 920
==25590== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==25590== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==25590== by 0x5CD47AF: IMalloc_fnAlloc (ifs.c:186)
==25590== by 0x5CD50CA: CoTaskMemAlloc (objidl.h:1236)
==25590== by 0xF46F689: AudioClient_GetMixFormat (mmdevdrv.c:1749)
==25590== by 0xF431860: set_format (audioclient.h:330)
==25590== by 0xF4319DF: load_driver_devices (devenum.c:464)
==25590== by 0xF433231: MMDevEnum_Create (devenum.c:852)
==25590== by 0xF436445: MMCF_CreateInstance (main.c:252)
==25590== by 0x5CB5F06: CoCreateInstance (unknwn.h:226)
==25590== by 0xE18103C: get_mmdevenum (dsound_main.c:178)
==25590== by 0xE18136D: GetDeviceID (dsound_main.c:261)
==25590== by 0xE17E65D: DirectSoundDevice_Initialize (dsound.c:760)
==25590== by 0xE17D45F: IDirectSound8Impl_Initialize (dsound.c:398)
==25590== by 0xE17DAA1: DirectSoundCreate8 (dsound.c:573)
==25590== by 0xE8F3C38: ???
==25590== by 0xE91614B: ???
==25590== by 0x5CB5F06: CoCreateInstance (unknwn.h:226)
==25590== by 0x67A5187: ???
==25590== by 0x4CA33D2: test_media_streams (amstream.h:590)
==25590==
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http://bugs.winehq.org/show_bug.cgi?id=21957
Summary: Missing GUID check in
IAMMultiMediaStreamImpl_QueryInterface?
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainy6144(a)gmail.com
This is necessary to make some games work (without actually showing the media,
though).
--- amstream.c.bak 2010-03-06 16:55:24.000000000 +0800
+++ amstream.c 2010-03-06 16:55:36.000000000 +0800
@@ -79,6 +79,7 @@
TRACE("(%p/%p)->(%s,%p)\n", iface, This, debugstr_guid(riid), ppvObject);
if (IsEqualGUID(riid, &IID_IUnknown) ||
+ IsEqualGUID(riid, &IID_IMultiMediaStream) ||
IsEqualGUID(riid, &IID_IAMMultiMediaStream))
{
IClassFactory_AddRef(iface);
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https://bugs.winehq.org/show_bug.cgi?id=41502
Bug ID: 41502
Summary: hotmail technical support number 1877 424 6647 hotmail
contact phone number toll free
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: sirecusav(a)hostcalls.com
Distribution: ---
hotmail technical support number 1877 424 6647 hotmail contact phone number
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https://bugs.winehq.org/show_bug.cgi?id=41501
Bug ID: 41501
Summary: contact support hotmail @ ! 1877 424 6647 ! hotmail
phone number for hotmail technical query for United
States
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: sirecusav(a)hostcalls.com
Distribution: ---
contact support hotmail @ ! 1877 424 6647 ! hotmail phone number for hotmail
technical query for United States
contact support hotmail @ ! 1877 424 6647 ! hotmail phone number for hotmail
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https://bugs.winehq.org/show_bug.cgi?id=40651
Bug ID: 40651
Summary: Tech Support C@ll @@$$@$I~855~7O9~2847+++ Epsonprinter
c.u.s.t.o.m.e.r S.u.p.p.o.rt p.h.o.n.e n.u.m.b.e.r
u.s.a. C.a.l.l
Product: Wine
Version: 0.9.1.
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: dheerendraverman39(a)gmail.com
Distribution: ---
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https://bugs.winehq.org/show_bug.cgi?id=40445
Bug ID: 40445
Summary: WinSCP main window looks differently when being run
under Wine
Product: Wine
Version: 1.9.7
Hardware: x86
URL: http://winscp.net/download/winscp577.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 54196
--> https://bugs.winehq.org/attachment.cgi?id=54196
WinSCP main window under Wine
Just see the attached self-explanatory screenshot.
Wine problems:
1) Hosts lack indentation (several pixels)
2) Some buttons lack down arrows
3) The log in button lack an icon
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http://bugs.winehq.org/show_bug.cgi?id=18611
Summary: After effects 6.5 crashes when import a mp3 file
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cemelmaci(a)hotmail.com
Created an attachment (id=21294)
--> (http://bugs.winehq.org/attachment.cgi?id=21294)
terminal output
After effects 6.5 crashes when import a mp3 file
--snip--
fixme:amstream:IAMMultiMediaStreamImpl_GetFilter
(0x72f0468/0x72f0468)->(0x82e480) stub!
wine: Unhandled page fault on read access to 0x00000001 at address 0xb13967
(thread 0009), starting debugger...
--snip--
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https://bugs.winehq.org/show_bug.cgi?id=42213
Bug ID: 42213
Summary: Age of Empires 2 doesn't work with Wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prometheuswithbutter(a)gmail.com
Distribution: ---
Created attachment 56853
--> https://bugs.winehq.org/attachment.cgi?id=56853
I would like to install Age of Empires 2 on Linux with Wine, but it doesn't
work.
I would like to install Age of Empires 2 on Linux, but It doesn't work.
Before I used Windows 7 and it worked perfect.
Can you help me?
It's my second fave game.
Thank you, Janek.
Sorry for my English, I'm not English :-)
I don't know components or versions or else.
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https://bugs.winehq.org/show_bug.cgi?id=39666
Bug ID: 39666
Summary: i try to load age of empires 2 and it doesnt let me
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: paatriciaa_17(a)hotmail.co.uk
Distribution: ---
Created attachment 52885
--> https://bugs.winehq.org/attachment.cgi?id=52885
this is the error please help me solve it
i have recently got a game i played when i was younger and installed it but
when i try to launch it doesnt work
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http://bugs.winehq.org/show_bug.cgi?id=26306
Summary: age of empires ll error
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tbone6669(a)gmail.com
every thing installed fine the game just wont run and i get this error message
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https://bugs.winehq.org/show_bug.cgi?id=38307
Bug ID: 38307
Summary: Last Half of Darkness: Beyond the Spirit's Eye crashes
at start
Product: Wine
Version: 1.7.39
Hardware: x86-64
URL: http://www.lasthalfofdarkness.com/beyond/demo.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 51143
--> https://bugs.winehq.org/attachment.cgi?id=51143
log
Demo crashes at start.
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https://bugs.winehq.org/show_bug.cgi?id=42572
Bug ID: 42572
Summary: Revenant has some graphical issues with official
Nvidia drivers & hardware
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57483
--> https://bugs.winehq.org/attachment.cgi?id=57483
Screenshot to show the graphics issues in the game
In Wine-2.2-276-ge6f8f136fa Revenant no longer crashes at start but it still
has some graphics issues.
1. The player character's model is completely black as are other characters in
the game.
2. Some characters instead of being completely black are displayed with a
"ghostly" white color.
3. Lastly, the player's paper doll (see the flesh colored model on the right
side in the screenshot) is animated but the graphics for the frames of the
paper doll are not cleared so you have this sort of "hall of mirrors" effect.
Hopefully the attached screenshot will illustrate what I mean.
My hardware and driver info:
Nvidia 970 GTX
Driver version 378.13
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http://bugs.winehq.org/show_bug.cgi?id=34237
Bug #: 34237
Summary: Jenkins fails to install (dogfood)
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://jenkins-ci.org/
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Looks like its service related:
err:service:service_send_start_message service L"Jenkins" failed to start
err:msi:ITERATE_StartService Failed to start service L"Jenkins" (1053)
err:msi:ITERATE_Actions Execution halted, action L"StartServices" returned 1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
I'll attach a log.
austin@aw25 ~ $ wine --version
wine-1.7.0
austin@aw25 ~ $ sha1sum jenkins-1.526.zip
1658d7cba2cd1bdc5ac521a806957df7ef0610ea jenkins-1.526.zip
austin@aw25 ~ $ du -h jenkins-1.526.zip
84M jenkins-1.526.zip
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https://bugs.winehq.org/show_bug.cgi?id=40544
Bug ID: 40544
Summary: Ultimate Unwrap Pro v3.50.14 x64 demo: Fails to run
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rajveer_aujla(a)hotmail.com
Fails to run the x64 version of the application on OSX (using the new
experimental x64 support found in 1.9.8 devel), producing the following:
err:module:attach_process_dlls "uulib_64.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Ultimate Unwrap3D Pro (x64)\\unwrap3d_64.exe" failed, status c0000005
I believe uulib_64.dll is a dll specific to the application.
Download link (unfortunately I cannot get an exact link):
http://www.unwrap3d.com/u3d/downloads.aspx
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http://bugs.winehq.org/show_bug.cgi?id=27629
Summary: Pride of Nations Demo:
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.gamershell.com/download_74618.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Potentially workaround 27628 (winetricks -q d3dx9_36, or don't remove the
native dll).
Start the app, choose new game, choose the only campaign option. Choose any
country (tried UK and Russia).
The game will either immediately exit, or maybe pop up a map and an error
dialog. Nothing shows in the terminal. Looking at the game's log, I see:
7:08:56 PM [Critical ] TParticlesDef.Fetch Data container
for particles definitions has some discrepancies, for UID 1
7:08:56 PM [Critical ] TParticlesDef.Fetch Data container
for particles definitions has some discrepancies, for UID 1
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http://bugs.winehq.org/show_bug.cgi?id=20082
Summary: Driver Create and Close displatch routines should be
called
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Currently when a CreateFile() is done the IRP_MJ_CREATE dispatch routine is not
called ! This is a major oversight and caused the v4.00 SIVDRIVER to crash.
For 4.01 I worked around this, but failing to call the driver when the
CreateFile() is done is a major failing and needs to be corrected. The
IRP_MJ_CLOSE routine also needs to get called for the CloseHandle().
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http://bugs.winehq.org/show_bug.cgi?id=32086
Bug #: 32086
Summary: LBA2 black screen above diagonal from bottom left to
upper right
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Created attachment 42299
--> http://bugs.winehq.org/attachment.cgi?id=42299
wine-1.5.15 terminal output in full screen mode
DirectDrawRenderer=opengl became the default some time ago.
As of 1.5.15, Little Big Adventure 2 aka. LBA2 displays a black screen above a
diagonal from bottom left to upper right across its 640x480 virtual desktop.
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
-- indeed
The black diagonal persists across all menus, intro videos and game play.
Moving the virtual desktop around you momentarily unhides the missing half
screen.
Reopened bug #23921 is about using DirectDrawRenderer=gdi
The black triangle also affects full screen mode. Terminal output is attached.
Does OpenGL decompose the rectangular window into two triangles?
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http://bugs.winehq.org/show_bug.cgi?id=24429
Summary: fifaconfig.exe: save function don`t work when Wine
uses Mono 2.6 instead of dotnet20
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://static.itmages.ru/i/10/0916/h_1284660639_8d8add
adee.png
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
fifaconfig.exe - FIFA 11 config app written in .net (see link for get demo).
When Wine uses Mono 2.6, I can`t save any settings using this app: it crashes.
But a bug http://bugs.winehq.org/show_bug.cgi?id=24428 is not present on Mono.
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http://bugs.winehq.org/show_bug.cgi?id=14415
Summary: Monkey Island 3 demo slow
Product: Wine
Version: 1.1.0
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/cursedemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Monkey Island 3 works pretty slow with Wine 1.1.0.
It happens only in complex locations, where there is a waterfall etc.
COMI works very slow, even on my Core2Duo 2.53 GHZ (which is pretty good for
that game I think).
The strange thing is, when the screen is scrolling (eg. the character moves to
the other part of the scene and the scene is scrolling) it work properly. When
the scene is static (eg. no scrolling, only animated parts like waterfall or
rain etc) it works very bad.
In this demo you can see this when you are shooting with the cannon. A part of
walkthrough (on how to get to the cannon):
After the intro you'll find yourself captive in LeChuck's ship. Start talking
to the small pirate and you'll realize that it's your old friend Wally. Make
him see that he is no good as a pirate and he will soon drop his hook and
start crying. Pick up the plastic hook from the floor and pick up the ramrod
from the wall. Use the cannon and sink the four boats full of skeletons.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=11056
Summary: TAB key counted twice
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: choppy(a)free.fr
In various dialg boxes, the <TAB> key is counted twice, i.e. you're not put on
the next field but on the next-after-next one.
This bug appears in the application NoteWorthy, which is a music score editor.
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http://bugs.winehq.org/show_bug.cgi?id=33463
Bug #: 33463
Summary: Alan Wake : No sound in cinematics
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
GOG.com version of the game
Wine 1.5.28
Nvidia hardware
Arch Linux x64
d3dx9_36 override to get around http://bugs.winehq.org/show_bug.cgi?id=31701
There is sound during gameplay, but none in the cinematics. Sound should be
expected at all times.
The log does not show anything related to sound. There is a loop of these two
lines.
fixme:xinput:XInputSetState (0 0x32cd00) Stub!
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c /
5829
Which channels should I be looking for to help you debug this?
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https://bugs.winehq.org/show_bug.cgi?id=40860
Bug ID: 40860
Summary: In Lazarus (for Windows) on Wine, the function keys
F11 and F12 don't work correctly
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramonrafe(a)gmail.com
Distribution: ---
Problem: In Lazarus (for Windows) on Wine, the function keys F11 and F12 don't
work correctly.
Importance: Normal.
------------------------------------------------------------------------
Hello.
I've installed Lazarus 1.6 for Windows on Wine in Linux Mint 17.
Lazarus compiles well, although the function keys F11 and F12 don't work like
in Windows.
F11 (en Windows) makes visible and active the window with the component
inspector. The cursor goes to the window and the window changes to be on top.
F12 (en Windows) switch betwen the editor of code and the form associated to
that code. The cursor goes to the window and the window changes to be on top.
When F11 or F12 are pressed (in Lazarus on Wine), the cursor goes to the
window, although the window doesn't change to be on top. So, if there are other
windows over it, you won't be able to see the window with the cursor.
It doesn't happen in Windows. In Windows, when you press F11, the window
component inspector pass to be the window with the cursor and the window pass
to be the window on top.
It looks like a minor problem, although this limitation makes Lazarus not
usable in the practice or very unfriendly for use it.
Sorry for my basic English.
Thank you very much.
Ramón.
----------------------------------------------------------------------
Linux Mint: Linux Mint 17 Qiana
Wine: version 1.6 and 1.8 .
Lazarus 1.6:
- File: lazarus-1.6.0-fpc-3.0.0-win32.exe
- Link:
http://sourceforge.net/projects/lazarus/files/Lazarus%20Windows%2032%20bits…
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https://bugs.winehq.org/show_bug.cgi?id=41664
Bug ID: 41664
Summary: Visual Basic 6.0 fails to show hints while typing
keywords
Product: Wine
Version: 1.8.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart.98(a)gmail.com
Distribution: ---
When typing functions in visual basic 6.0 like "msgbox(" it does not show any
function hint or guide.
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http://bugs.winehq.org/show_bug.cgi?id=16574
Summary: Turbocad 7.1 does not display dialog window properly
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tedhansen(a)sasktel.net
Created an attachment (id=18082)
--> (http://bugs.winehq.org/attachment.cgi?id=18082)
terminal messages running turbocad
The "edit entity properties" window in Turbocad 7.1 does not display properly;
the menu bar at the bottom of the window is scaled off to the right so that the
"OK" button is off screen.
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https://bugs.winehq.org/show_bug.cgi?id=36097
Bug ID: 36097
Summary: valgrind shows leaks in d3d9/stateblock tests on i965
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 36096
Created attachment 48285
--> https://bugs.winehq.org/attachment.cgi?id=48285
valgrind log
==11765== 32,768 bytes in 1 blocks are definitely lost in loss record 787 of
790
==11765== at 0x6F8F6F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==11765== by 0x6F8B378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==11765== by 0x6CBEB10: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CBED32: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CC2BA1: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CE45A3: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6C833C4: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x65E46BB: ??? (in /usr/lib/libGL.so.1.2.0)
==11765== by 0x65B3E14: ??? (in /usr/lib/libGL.so.1.2.0)
==11765== by 0x5CE995A: create_glxcontext (opengl.c:1254)
==11765== by 0x5CEC2DB: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==11765== by 0x5269E0D: wglCreateContextAttribsARB (wgl.c:268)
==11765== by 0x4EABA19: wined3d_caps_gl_ctx_create_attribs (directx.c:300)
==11765== by 0x4EBC4C2: wined3d_adapter_init (directx.c:5178)
==11765== by 0x4EBCA26: wined3d_init (directx.c:5272)
==11765== by 0x4F66387: wined3d_create (wined3d_main.c:105)
==11765== by 0x4E30771: d3d8_init (directx.c:413)
==11765== by 0x4E24804: Direct3DCreate8 (d3d8_main.c:47)
==11765== by 0x497E268: test_state_management (stateblock.c:1801)
==11765== by 0x497E5D0: func_stateblock (stateblock.c:1868)
==11765==
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https://bugs.winehq.org/show_bug.cgi?id=39815
Bug ID: 39815
Summary: BitComet 1.4 crashed on launch
Product: Wine-staging
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 53151
--> https://bugs.winehq.org/attachment.cgi?id=53151
terminal_output.txt
0. Download BitComet(a BitTorrent client) from http://www.bitcomet.com/
$ sha1sum BitComet_1.40_x86_setup.exe
47ebec6261ec6d06c058fc10260016b889478aa5 BitComet_1.40_x86_setup.exe
1. wine BitComet_1.40_x86_setup.exe
You can choose the installer's language
2. cd ~/.wine/drive_c/Program Files/BitComet
wine BitComet.exe
With wine, it works (mostly well)
With wine-staging, it crashed at start up
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https://bugs.winehq.org/show_bug.cgi?id=40028
Bug ID: 40028
Summary: Tumblebugs 2 crashes with wined3d-csmt.dll, works with
wined3d.dll
Product: Wine-staging
Version: 1.7.54
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Formerly this game was an indicator for DXTn textures support. It uses DXT5
textures for bugs. So this game some time worked with wine-staging? Not now.
Enable redirect wined3d-csmt.dll
~~~~
fixme:winediag:start_process Wine Staging 1.9.1 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:module:load_dll Loader redirect from L"wined3d.dll" to
L"wined3d-csmt.dll"
fixme:winediag:wined3d_dll_init Experimental wined3d CSMT feature is currently
disabled.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
err:winediag:init_driver_info Invalid GPU override 1002:6740 specified,
ignoring.
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
...
wine: Unhandled exception 0x40000015 in thread 29 at address 0x280bb5d (thread
0029), starting debugger...
~~~
disable
~~~~
fixme:winediag:start_process Wine Staging 1.9.1 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
err:winediag:init_driver_info Invalid GPU override 1002:6740 specified,
ignoring.
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in2' to match BindAttributeLocation request.
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in2' to match BindAttributeLocation request.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
~~~~
To check if this is my mistake I download ready-to-use WineStage-1.9.1 binary.
Tested also with wine-staging-1.7.54.
Tested wine Crossover 15.0
Same result. The game crashes.
It works with main WineHQ with black insects and balls.
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https://bugs.winehq.org/show_bug.cgi?id=40060
Bug ID: 40060
Summary: Crash dialog button unclickable
Product: Wine-staging
Version: 1.9.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 53538
--> https://bugs.winehq.org/attachment.cgi?id=53538
The windows in question
If a game crashes (for example elevated_1024x768.exe) then dialog windows
appeared with two buttons "Show details" and "Close".
These buttons are unclickable because of patch
https://github.com/wine-compholio/wine-staging/blob/master/patches/user32-M…
Reverting the patch resolves the issue.
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