https://bugs.winehq.org/show_bug.cgi?id=42417
Bug ID: 42417
Summary: Unble to install simple windows software
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: harensarma(a)gmail.com
Distribution: ---
Created attachment 57238
--> https://bugs.winehq.org/attachment.cgi?id=57238
this was shown and installtion was terminated
please find the attachment
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https://bugs.winehq.org/show_bug.cgi?id=42475
Bug ID: 42475
Summary: DRAGONBALL XENOVERSE 2 DOES NOT RECOGNISE SHADER LVL
5.0 OF AMD/INTEL GPU WITH MESA
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: eutychios23(a)gmail.com
Distribution: ---
When using a dx11 capable amd/intel gpu with latest stable mesa driver
xenoverse 2 does not detect a gpu with shader lvl 5.0 capability,therefore it
is impossible to start,with nvidia gpus it is reported by some that the game
runs with nvidia proprietary drivers.
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http://bugs.winehq.org/show_bug.cgi?id=22361
Summary: Juxta background does not redraw under menus etc and
can blacken whole screen
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.juxtasoftware.org/wp-content/software/Juxta
_windows_1_3_1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=27364)
--> (http://bugs.winehq.org/attachment.cgi?id=27364)
Terminal log
When menus etc are closed the underneath is not redrawn, resulting in grey
sections.
Running the second time also blackened the whole desktop other than the
program, which slowly reveals itself as I mouse over things
Log doesn't seem to have anything interesting but attached.
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https://bugs.winehq.org/show_bug.cgi?id=37832
Bug ID: 37832
Summary: Visuals displayed incorrect Lego Star Wars
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vanbuuren.martijn(a)gmail.com
When playing Lego Star Wars (original) game the visuals are being displayed
incorrect. At first the game worked fine and everything looked good. Now,
without change or reason I can think of it looks like the polygons are rendered
incorrectly. I've attached a screenshot to indicate what it looks like.
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https://bugs.winehq.org/show_bug.cgi?id=37526
Bug ID: 37526
Summary: Red Faction: Armageddon - Crash after seconds play
video intro
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49945
--> https://bugs.winehq.org/attachment.cgi?id=49945
Backtrace wine
Game install.
Run and autoconfigure perfectly. Sound OK
The gamepad is recognized but, the axis is blocked and not use whit normally.
Select new game and few seconds after to start play the intro movie, the game
crash.
The log no help to find that dll or configuration is the problem.
My Hardware:
AMD Phenom(tm) II X6 1055T Processor × 6
8GB RAM
Nvidia GeForce GTX 660Ti BIOS:70.08.29.00.01 1024 MB
Driver Nvidia: 340.32 from ppa Ubuntu X-Edgers
Gamepad Xbox360 Wired USB
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http://bugs.winehq.org/show_bug.cgi?id=34871
Bug #: 34871
Summary: Wine 1.7 DirectX Issues On Ubuntu 13.10
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shatteredlites(a)gmail.com
Classification: Unclassified
Ok I've upgraded to Saucy Salamander and now Wine is going crazy again I've
reinstalled and all but come up with problems when using games that require
directX. these are the issues so far-
-Visualboyadvance-M ~Crashes upon starting if set to directX renderer.
-DeSmuMe ~Extremely slow app start due to performance issues ever since Wine
1.6 and beyond. once game is selected and loaded it crashes with windows bug
window up not being able to find a problem.
-Sonic CD HD ~Upon starting either screen goes black with no sound or Desktop
distorts and Closes or Freezes until CPU is forced into shutdown.
-Silent Hill 3 Retail ~ Game crashes bringing the desktop into a 860x680
resolution making it impossible to have the area or space to change res back.
-ePSXe ~ Crashes upon starting a game if its set to directX renderer.
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http://bugs.winehq.org/show_bug.cgi?id=35492
Bug ID: 35492
Summary: Bad Direct3d Performance in Starcraft: Brood War
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muleyryan(a)fastmail.fm
Classification: Unclassified
For me, with WINEDEBUG=WARN+ALL, I get a screen flooded with
warn:d3d_perf:wined3d_surface_map Mapping a dynamic surface without
WINED3D_MAP_DISCARD.
warn:d3d_surface:wined3d_surface_blt D3D not initialized, using fallback
I was to perform a full regression, and then I discovered it takes 3+ hours to
make wine from source,
Hopefully this is something that can be solved without having to spend 30+
hours idling.
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https://bugs.winehq.org/show_bug.cgi?id=5851
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Austin English <austinenglish(a)gmail.com> ---
Closing.
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The address staticline-31-182-222-225.toya.net.pl (31.182.222.225) failed too many login attempts (5) for
the account gang65(a)poczta.onet.pl.
The login attempts occurred at these times:
2017-03-09 08:27:25 CST
2017-03-09 08:27:44 CST
2017-03-09 08:27:55 CST
2017-03-09 08:49:08 CST
2017-03-09 08:49:40 CST
This IP will be able to log in again using this account at
2017-03-09 08:57 CST.
https://bugs.winehq.org/show_bug.cgi?id=42617
Bug ID: 42617
Summary: Monster Hunter Online: Crashes when launching client.
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: BladeMight(a)gmail.com
Distribution: ---
Created attachment 57560
--> https://bugs.winehq.org/attachment.cgi?id=57560
i386/i386(WOW64) Error logs
Appdb link:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=34961
Starting client.exe crashes in both x86 and x86_x64(WOW64), error logs in
attachment. Error looks similar(or the same):
Unhandled exception: page fault on read access to <address> in 32-bit code
(<address2>).
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https://bugs.winehq.org/show_bug.cgi?id=41994
Bug ID: 41994
Summary: wine + firefox + flash = black screens and firefox
freezes
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)nytto.se
Distribution: ---
Firefox 50.1.0
tried install adobe flash player
windows 7 + fp 24 for firefox
=
black screens and firefox freezes
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http://bugs.winehq.org/show_bug.cgi?id=21578
Summary: Parallel Port LPT1 cannot be used in wine from
applications
Product: Wine
Version: 1.1.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: development+wine(a)km.mydyn.de
Created an attachment (id=26023)
--> (http://bugs.winehq.org/attachment.cgi?id=26023)
Screenshot and shell output
Please have a look at this description in the wine forum:
http://forum.winehq.org/viewtopic.php?p=39025
There is also a longer discussion of the principal problem here:
http://forum.winehq.org/viewtopic.php?p=38741
I am using wine 1.1.17 because i have problems with the clipboard in later
versions.
I tested the parallel port also in version 1.1.35 without success.
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https://bugs.winehq.org/show_bug.cgi?id=42583
Bug ID: 42583
Summary: Final fantasy X/X-2 HD Menu bug colour
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: maximu(a)gmail.com
Distribution: ---
Created attachment 57498
--> https://bugs.winehq.org/attachment.cgi?id=57498
logtrace
Hello The game use DX11 with failback to DX10 level I Use Wine 2.2 and wine
staging 2.2 and helped with that error
http://i.imgur.com/r73BCrJ.pnghttp://i.imgur.com/AmjBqbG.png
The bug only sucess in the menus and menu options
complains in d3d11_immediate_context_OMSetBlendState Per-rendertarget blend and
Color mask> 3 not implemented
Also I see
err:d3d:wined3d_debug_callback 0x3260080: "GL_INVALID_ENUM in
glBindBufferARB(target GL_TEXTURE_BUFFER_BINDING)".
err:d3d:wined3d_debug_callback 0x3260080: "GL_INVALID_ENUM in
glBufferData(target)".
err:d3d:wined3d_debug_callback 0x3260080: "GL_INVALID_ENUM in
glBindBufferARB(target GL_TEXTURE_BUFFER_BINDING)".
err:d3d:wined3d_debug_callback 0x3260080: "GL_INVALID_ENUM in
glBindTexture(target)".
err:d3d:wined3d_debug_callback 0x3260080: "GL_INVALID_OPERATION in unsupported
function called (unsupported extension or deprecated function?)"
I use Ivy bridge GPU with Opengl3.3COMPAT profile
Attached fully log by wine.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=40492
Bug ID: 40492
Summary: BCA 2011 Doesn't run
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jotape1960(a)yahoo.com
Distribution: ---
Created attachment 54266
--> https://bugs.winehq.org/attachment.cgi?id=54266
Error backtrace.
The Windows software called "BCA2011" (an Spanish version of the Seventh Day
Adventist Bible Commentary and Dictionary), doesn't run under WineHQ (I Use
Ubuntu Studio 15.10).
There is not any error when we install the app. But, when we try to run it
after the installation... Nothing happen!!!
I just get an error: "Program can't run. We're sorry! It could be a software
issue, or a Wine itself issue. Please, look for Wine AppDB to find a solution."
But... There is nothing about BCA2011 into the AppDB!!!
So...
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http://bugs.winehq.org/show_bug.cgi?id=35010
Bug #: 35010
Summary: [Freetype]Impossible to compile Wine
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Hi,
Actually, it's impossible to compile Wine in Debian Sid when i use a 32-bits
chroot. Compile wine 64-bits does not work too.
I have this message in my 32-bits/64-bits chroot :
checking for freetype/freetype.h... no
checking for freetype/ftglyph.h... no
checking for freetype/fttypes.h... no
checking for freetype/tttables.h... no
checking for freetype/ftsnames.h... no
checking for freetype/ttnameid.h... no
checking for freetype/ftoutln.h... no
checking for freetype/ftwinfnt.h... no
checking for freetype/ftmodapi.h... no
checking for freetype/ftlcdfil.h... no
checking for FT_TrueTypeEngineType... no
configure: error: FreeType 32-bit/FreeType development files not found. Fonts
will not be built.
Use the --without-freetype option if you really want this.
I search where come from the problem and i found that the latest update (28 Nov
2013) of libfreetype6-dev in Debian Sid is the .
In Debian Stable/Testing, it's libfreetype6-dev version 2.4.9-1.1.
With this version, all .h files are located here :
/usr/include/freetype2/freetype/{freetype/ftglyph/...}.h
In Debian Sid, since the update (version 2.5.1-1), there files are now located
in this place :
/usr/include/freetype2/{freetype/ftglyph/...}.h
If i reinstall the old version from Jessie (Debian Testing), it works without
problem.
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=35623
Bug ID: 35623
Summary: GetFileVersionInfoA / VerQueryValueA do not work
properly under Wine, preventing verification of
library versions
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iwbb.bin+winehq(a)gmail.com
Classification: Unclassified
Created attachment 47573
--> http://bugs.winehq.org/attachment.cgi?id=47573
Version Check python implementation
I am trying to load the Sophos AV library which loads two other libraries when
it loads. The first library verifies its version against the version of the
other libraries by making a call to VerQueryValue. In order to reproduce the
issue, I set up a Python script to make the same calls (see attached). Simply
import this module and attempt to get the version information from Sophos DLLs
(veex.dll or osdp.dll). GetFileVersionInfo works as expected and returns the
same data for both Windows and Wine. However, the VerQueryValue call returns
different addresses and lengths, along with no value under Wine while Windows
returns a value. Note the last three lines of the output here differ, while
the rest of the output is the same:
Under Wine:
Creating Savi COM instance...
Savi::Initialise((<__main__.Savi object at 0x007D3A90>,), {})
Getting savi.dll version...
GetInterfaceVersion(veex.dll)
version_size = 2548
version_info =
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
buf = 0x35383334353630
buf = 5834560L
buflen = 0
value =
On Windows:
Getting savi.dll version...
GetInterfaceVersion(veex.dll)
version_size = 2548
version_info =
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
buf = 0x3334323935333634
buflen = 4
value = 03003200
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http://bugs.winehq.org/show_bug.cgi?id=36377
Bug ID: 36377
Summary: League of Legends crashes at game start with wine
1.7.18
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)dolphinling.net
Starting with wine 1.7.18, League of Legends crashes immediately when the
fullscreen game client starts loading (after champion select). The built-in
BugSplat reporter appears, and the AIR client gives you a button to reconnect;
clicking it just leads to the fullscreen client crashing at startup again.
I bisected, and the result was:
b84e112dd60e9fb6f4d04e82115fcb46e71f9693 is the first bad commit
commit b84e112dd60e9fb6f4d04e82115fcb46e71f9693
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Apr 29 15:35:44 2014 +0200
msctf: Added ITfInputProcessorProfileMgr interface stub implementation.
:040000 040000 52d053d982054548b4fe964aeb2ed50bd8ebcd48
be061a9cba52abf7835ab61c53209bb4d2cb7acc M dlls
(Note that I haven't quite followed the bug reporting guidelines: I didn't test
with a clean .wine, and I have the patch from bug 34480 comment 19 applied.)
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http://bugs.winehq.org/show_bug.cgi?id=36408
Bug ID: 36408
Summary: Child of Light 1.0 Demo Steam exit after launch
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Created attachment 48453
--> http://bugs.winehq.org/attachment.cgi?id=48453
Log wine debugger
Install the app.
Launch and add game to account registered in Uplay
Launch the game, the background change to white and the mouse pointer change de
scheme. After the few seconds the game exit.
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https://bugs.winehq.org/show_bug.cgi?id=37150
Bug ID: 37150
Summary: python 3.1.1: test_math failed
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Created attachment 49380
--> https://bugs.winehq.org/attachment.cgi?id=49380
terminal output.txt
Created attachment 49379 [details]
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_math
FAILED (failures=4, errors=3)
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https://bugs.winehq.org/show_bug.cgi?id=37183
Bug ID: 37183
Summary: Autogenerated programs/cscript/ihost.h is not being
removed by make clean
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scott(a)open-vote.org
If I do a binary build of the Wine package twice in a row, or a binary build
followed by a source build, dpkg-source will complain that there are
uncommitted changes to the source.
The issue is programs/cscript/ihost.h gets generated during the build process,
but never gets cleaned up even after make clean is run to make a new source
package.
A simple workaround is to just delete programs/cscript/ihost.h before running
the next command, but this is something clean should be handling for us.
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https://bugs.winehq.org/show_bug.cgi?id=39172
Bug ID: 39172
Summary: Font not showing up correctly.
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chamaine(a)startwrite.com
Created attachment 52204
--> https://bugs.winehq.org/attachment.cgi?id=52204
Font Screen Capture
Running StartWrite 6.0 for Windows on a Mac OSX (intel)
The custom and true type fonts show up as black blobs.
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https://bugs.winehq.org/show_bug.cgi?id=39258
Bug ID: 39258
Summary: Flock! crashes when loading the menu, needs XAudio2
'{e21a7345-eb21-468e-be50-804db97cf708}' XAudio2_1.dll
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://www.fileplanet.com/197835/190000/fileinfo/Flock
-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 52325
--> https://bugs.winehq.org/attachment.cgi?id=52325
terminal output
With built-in Xaudio the game starts and shows a couple splash screens, then it
crashes when loading to the menu.
>err:ole:CoGetClassObject class {e21a7345-eb21-468e-be50-804db97cf708} not registered
>err:ole:CoGetClassObject no class object {e21a7345-eb21-468e-be50-804db97cf708} could be created for context 0x1
On a Windows XP machine with Directx installed I looked up the relevant uuid,
it belongs to xaudio2_1.dll:
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{e21a7345-eb21-468e-be50-804db97cf708}]
@="XAudio2"
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{e21a7345-eb21-468e-be50-804db97cf708}\InProcServer32]
@="C:\\WINDOWS\\system32\\XAudio2_1.dll"
"ThreadingModel"="Both"
'winetricks xact_jun2010' is a workaround.
To reproduce the problem with the demo version:
Install the demo and skip Directx installation. Install native d3dx9_36.dll and
launch Flock.exe (it takes 15-20 seconds until the first splash screen
appears).
wine-1.7.51-70-ge19a8fd
Fedora 22 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=40755
Bug ID: 40755
Summary: GOG Galaxy crashes with unimplemented function
ucrtbase.dll._lock_locales
Product: Wine
Version: 1.9.11
Hardware: x86-64
URL: http://cdn.gog.com/open/galaxy/client/setup_galaxy_1.1
.11.53.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
ucrtbase.dll._lock_locales, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0xba0000)
err:module:attach_process_dlls "MSVCP140.dll" failed to initialize, aborting
vcrun2015 installed
Set to native,builtin:
> msvcp140
> api-ms-win-crt-locale-l1-1-0.dll._lock_locales
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https://bugs.winehq.org/show_bug.cgi?id=41125
Bug ID: 41125
Summary: unimplemented function
inetcomm.dll.MimeOleObjectFromMoniker
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Bitcomet 1.42 exposes this function
http://www.bitcomet.com/doc/download.php
I used this download link
https://www.fosshub.com/BitComet.html/BitComet_1.42.zip
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https://bugs.winehq.org/show_bug.cgi?id=37121
Bug ID: 37121
Summary: PVS-Studio Error: String length changing
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
PVS-Studio identifies a V692 error, An inappropriate attempt to append a null
character to a string. To determine the length of a string by 'strlen' function
correctly, a string ending with a null terminator should be used in the first
place. appdefaults.c 390
...
section[strlen(section)] = '\0'; /* remove last backslash */
...
In this code, NULL character will actually be written into NULL character and
nothing will change. For the strlen() function to work properly, the string
must be already null-terminated. The comment suggests that the programmer
probably wanted to cut off the last backslash. Then the code should look like
this:
section[strlen(section) - 1] = '\0';
details on the V692 error here: http://www.viva64.com/en/d/0328/
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https://bugs.winehq.org/show_bug.cgi?id=37122
Bug ID: 37122
Summary: PVS-Studio Error: One counter for two loops
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
PVS-Studio identifies a V535 Error, one counter for two loops. The variable 'i'
is being used for this loop and for the outer loop. Check lines: 980, 1003.
iphlpapi_main.c 1003
...
for (i = 0; i < num_v6addrs; i++) //<==
{
...
for (i = 0; i < 8 && !done; i++) //<==
{
...
}
...
if (i < num_v6addrs - 1)
{
prefix->Next = (IP_ADAPTER_PREFIX *)ptr;
prefix = prefix->Next;
}
}
...
This fragment is suspicious: a nested loop is organized through the i variable
which is also used in the external loop.
details on the V535 error here: http://www.viva64.com/en/d/0124/
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |ba45902dafc8fabd93ce49e2d8b
| |cf4cc9d946e33
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|winsock |wininet
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http://bugs.winehq.org/show_bug.cgi?id=35384
Bug ID: 35384
Summary: Settings window always behind full-screen window in
Tomb Raider III
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Classification: Unclassified
I'm testing with Wine 1.7.10, Lubuntu 11.10 x86-64.
This bug applies to the game Tomb Raider III. I tested the "South Pacific" demo
(~13MB) which can be downloaded from
http://www.tombraiderchronicles.com/tr3/demo.html
The problem only happens when *not* using virtual desktop mode.
Download and unpack the archive, then run Setup.exe to install it.
Use winecfg to set the Windows version to Windows 98 otherwise the program will
crash. Start the demo by doing wine Tomb3.exe /setup. That opens a full-screen
black window, and the Tomb Raider II Setup window appears behind it (so it's
invisible).
Pressing Alt-Tab to switch to the game setup window, it still remains
invisible. (You can blindly press Alt-F4 to quit it at that point. So it seems
the window does have focus.)
Previously, with at least Wine 1.2-rc6 (see description for bug 23689) pressing
Alt-Tab to switch to the setup window did cause it to appear. So there looks to
have been some regression since then, though of course the 1.2-rc6 behaviour
wasn't correct either.
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http://bugs.winehq.org/show_bug.cgi?id=17895
Summary: JFlothows 2DMatrix.exe freezes
Product: Wine
Version: 1.1.18
Platform: PC
URL: http://download.jflothow.de/fvstein/2DMatrix.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Created an attachment (id=20202)
--> (http://bugs.winehq.org/attachment.cgi?id=20202)
Logfile using wine 1.1.18
This small app simply freezes when You click on "Transformieren". Normally,
this application should use the given Matrix (e.g.: (2/0;0/2)) and use it to
scale/rotate the image.
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http://bugs.winehq.org/show_bug.cgi?id=19663
Summary: Lotus Organizer 2 causes a page fault on load
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: win16
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22947)
--> (http://bugs.winehq.org/attachment.cgi?id=22947)
Wine 1.1.27 console output
Lotus Organizer 2 causes a page fault on load and has to be killed.
Backtrace:
=>0 0x7b854d4a __wine_emulate_instruction+0x102(rec=0x66dd00, context=0x66da34)
[/home/test/wine-git/dlls/kernel32/instr.c:455] in kernel32 (0x0066d894)
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http://bugs.winehq.org/show_bug.cgi?id=19657
Summary: Lotus 123R5 error dialog
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: win16
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22940)
--> (http://bugs.winehq.org/attachment.cgi?id=22940)
Wine 1.1.27 console output
To recreate:
1. Load Lotus 1-2-3 Release 5
2. Select "Amortize a Loan".
3. A popup error dialog opens, that doesn't say anything.
Clicking X to close the window allows you to continue. At this point, I don't
know what it might be affecting, so it's trivial.
1-2-3 R5 comes with Smartsuite 3.1.
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https://bugs.winehq.org/show_bug.cgi?id=40669
Bug ID: 40669
Summary: proteus 8 Unhandled exception: page fault on read
access to 0x40000372 in 32-bit code
Product: Wine-staging
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yonatan.el.amigo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54541
--> https://bugs.winehq.org/attachment.cgi?id=54541
Backtrace
wine: Unhandled page fault on read access to 0x40000372 at address 0x531b2f
(thread 01e0), starting debugger...
Unhandled exception: page fault on read access to 0x40000372 in 32-bit code
(0x00531b2f).
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https://bugs.winehq.org/show_bug.cgi?id=42587
Bug ID: 42587
Summary: MandelDx11Double doesn't work Needs support for D3D11
double prec. floats in shaders..
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rtfss1(a)gmail.com
Distribution: ---
Created attachment 57512
--> https://bugs.winehq.org/attachment.cgi?id=57512
Mandelbrot D3D11 demo with double precision support
Hi don't know if interested on implementing D3D11 double precision support as
it's optional feature and not many (any?) apps/games use it..
Any way long time ago I patched shaders of one of firsts D3D11 compute shader
Mandelbrot demos( see Mandel http://users.skynet.be/fquake/) to use double
precision floats for calculations..
demo uses high enough zoom by default to show difference if double works or not
if using single prec you will see large blocks of same color due to reduced
precision..
I attach my patched demo (see MandelDX11double)..
If run:
Mandel.exe 1
will run using double precision calculations instead
Mandel.exe 0
will force to use single prec and will see big blocks of colors due to reduced
precision
Also note initial SM5 double precision supporti don't know if interested on
implementing D3D11 double precision support as it's optional feature and not
many (any?) apps/games use it..
Any way long time ago I patched shaders of one of firsts D3D11 compute shader
Mandelbrot demos( see Mandel http://users.skynet.be/fquake/) to use double
precision floats for calculations..
demo uses high enough zoom by default to show difference if double works or not
if using single prec you will see large blocks of same color due to reduced
precision..
I attach my patched demo (see MandelDX11double)..
If run:
Mandel.exe 1
will run using double precision calculations instead
Mandel.exe 0
will force to use single prec and will see big blocks of colors due to reduced
precision
Also note initial SM5 double precision support includes ops:
dadd
:https://msdn.microsoft.com/en-us/library/windows/desktop/hh446894(v=vs.85).aspx
dmax
dtof
etc..
but complete support came with DX11.1 adding:
drcp
dfma
ddiv (double precision divide):
https://msdn.microsoft.com/en-us/library/windows/desktop/hh920925(v=vs.85).…
at least you can exercise ddiv opcode if change in mandel.hlsl file:
b = b*0.5;
with:
b= b/2.0;
Note code (mandel.cpp) checks doubles supports:
g_pd3dDevice->CheckFeatureSupport( D3D11_FEATURE_DOUBLES, &fdDoubleSupport,
sizeof(fdDoubleSupport) );
GPUcanDoDoubles = fdDoubleSupport.DoublePrecisionFloatShaderOps;
and Wine currently returns 0;
So I modified my local Wine sources to return D3D11_FEATURE_DOUBLES as true and
verified running dxcapsviewer I made the changes correctly..
Even so program crashes..
Also note with Wine 2.3 demo crashes due to using native d3dx11_43 instead of
incorporated d3dx11_42 and D3DCompiler_42 DLL's so I delete this files in
(usr/local/lib/wine) so using included DLLs..
at least this way float demo works. has:
dadd
:https://msdn.microsoft.com/en-us/library/windows/desktop/hh446894(v=vs.85).aspx
Note code (mandel.cpp) checks doubles supports:
g_pd3dDevice->CheckFeatureSupport( D3D11_FEATURE_DOUBLES, &fdDoubleSupport,
sizeof(fdDoubleSupport) );
GPUcanDoDoubles = fdDoubleSupport.DoublePrecisionFloatShaderOps;
and Wine currently returns 0;
So I modified my local Wine sources to return D3D11_FEATURE_DOUBLES as true and
verified running dxcapsviewer I made the changes correctly..
Even so program crashes..
Also note with Wine 2.3 demo crashes due to using native d3dx11_43 instead of
incorporated d3dx11_42 and D3DCompiler_42 DLL's so I delete this files in
(usr/local/lib/wine) so using included DLLs..
at least this way float demo works..
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https://bugs.winehq.org/show_bug.cgi?id=42539
Bug ID: 42539
Summary: Exact Audio Copy seems to detect drive but claims 'no
audio CD in drive'
Product: Wine
Version: 2.2
Hardware: x86-64
URL: http://www.exactaudiocopy.de/
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scott(a)doemail.org
Created attachment 57439
--> https://bugs.winehq.org/attachment.cgi?id=57439
CLI output
EAC's seems to know about my disc drive in some fashion because it shows it
shows an item in a checkmark list in the configuration wizard, but its name is
empty. On top of that, EAC thinks there is no audio CD in the drive when there
is. winecfg correctly detects and shows the drive + the audio CD however.
The drive I am using: https://www.amazon.com/gp/product/B00AO1XFM0
Repro steps:
1) Install EAC
2) Launch EAC and start the configuration wizard
a. If this not your first time launching EAC, launch the wizard through
EAC->Configuration Wizard...
3) Press Next
4) Note the checkmarked item with a blank name
5) Press Next
6) Press Next
7) Press Next
Expected:
8) EAC auto detects the drive features
Actual:
8) EAC displays a dialog saying "EAC couldn't find a CD in the drive to be
tested."
CLI output attached + screenshots
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https://bugs.winehq.org/show_bug.cgi?id=42511
Bug ID: 42511
Summary: winnt.h: invalid conversion from 'void*' to 'volatile
char*'
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathon(a)manjaro.org
Distribution: ---
Created attachment 57399
--> https://bugs.winehq.org/attachment.cgi?id=57399
Build log to failure
GCC throws an error when building 'airwave', a WINE-based bridge for Windows
VST instruments (https://github.com/phantom-code/airwave)
This attempts to include /usr/include/wine/windows/winnt.h, and fails with
'invalid conversion' error (winnt.h:5441:26).
Building on Arch (Manjaro) with GCC 6.3.1 and WINE 2.2 using this PKGBUILD:
https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=airwave-git
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https://bugs.winehq.org/show_bug.cgi?id=41341
Bug ID: 41341
Summary: Box Sync Setup ended prematurely
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
Created attachment 55688
--> https://bugs.winehq.org/attachment.cgi?id=55688
Console output
Hello,
When I tried to install Box Sync with the latest wine version (currently
1.9.19), the installation ended prematurely. I put the output of the console in
attachment.
You can find the program here if you want to test it:
https://e3.boxcdn.net/box-installers/sync/Sync+4+External/BoxSyncSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=42509
Bug ID: 42509
Summary: The Witcher 3 hangs the system on startup
Product: Wine-staging
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57398
--> https://bugs.winehq.org/attachment.cgi?id=57398
Wine log (The Witcher 3 hangs system)
Since update of wine-staging to 2.2, Witcher 3 started hanging hard on startup.
The screen goes black, and keyboard becomes completely unresponsive. The system
can still be rebooted if accessed for example from another machine over ssh.
OS: Debian testing, x86-64, KDE Plasma 5.8.4.
Graphics: AMD RX480, Mesa / Gallium 0.4 on AMD POLARIS10 (DRM
3.8.0/4.9.0-1-amd64, LLVM 3.9.1)
See attached Wine log.
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https://bugs.winehq.org/show_bug.cgi?id=41394
Bug ID: 41394
Summary: 3DMark2001se 'Car chase' speed regression on
mesa/nouveau
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: randrik(a)mail.ru
Distribution: ---
After upgrading wine to ver. 1.9.18 I noticed strange speed regression. After
bisecting wine I found this commit was source of it:
first bad commit: [b62f4139eda58e8e25cbc58864fcea2599a20e97] wined3d: Swizzle
D3DCOLOR attributes in the GLSL FFP replacement when necessary
I'm using nv92 (GeForce 8800 GS) video card with relatively new kernel
(4.8.0-rc7-x64+) and 32-bit Slackware OS with many manual updates, including
git Mesa drivers. Initially I blamed mesa for speed regression, or my specific
build of it, but after testing Mesa 12.0.3 and seeing same very low speed there
I tried wine bisect first. May be there is interplay between some bugs, or
nouveau simply can't handle slightly different kind of load. But most other
tests in this benchmark works fine, and older 3DMark2000 also speedy.
I tried to make apitrace of this issue but under apitrace both good and bad
commits played 'car chase' scene (low/high detail) smoothly. Without apitrace
running bad commit mostly slows down to 0-1 fps even on low detail scene.
Compressed traces are at
https://cloud.mail.ru/public/75Mf/fFuSprBh9
Bug still present in current git head (post 1.9.19).
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https://bugs.winehq.org/show_bug.cgi?id=41907
Bug ID: 41907
Summary: Necropolis: Unimplemented copy from
WINED3D_LOCATION_TEXTURE_RGB to
WINED3D_LOCATION_TEXTURE_RGB for depth/stencil buffers
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Whenever I run Necropolis I always get the following lines in my terminal
output:
fixme:d3d:surface_load_location Unimplemented copy from
WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil
buffers.
err:d3d:wined3d_texture_load Failed to load location (srgb 0).
Clean 32-bit prefix in Windows 7 mode with the game running in DX11 mode.
Wine-1.9.24-71-g2390219
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https://bugs.winehq.org/show_bug.cgi?id=42506
Bug ID: 42506
Summary: STALKER Shadow of Chernobyl crashes on startup
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 57384
--> https://bugs.winehq.org/attachment.cgi?id=57384
Log of +tid,dpnet,dplay,loaddll,d3d_shader
STALKER Shadow of Chernobyl crashes on startup, just have the nvidia logo
screen.
12f5887a2358b4f91a882eeac57c9f1dd28c50ba is the first bad commit
commit 12f5887a2358b4f91a882eeac57c9f1dd28c50ba
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Feb 21 00:40:03 2017 +0100
wined3d: Parse the shader version in shader_sm4_init().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=42405
Bug ID: 42405
Summary: Drawn lines are too long.
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 57218
--> https://bugs.winehq.org/attachment.cgi?id=57218
Image of issue
When running the BCG Chart Example, any single line that is drawn is too long.
See screenshot which highlights the issue.
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https://bugs.winehq.org/show_bug.cgi?id=37390
Bug ID: 37390
Summary: Word 2007: crashes when choosing a font
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: moceap(a)hotmail.com
Created attachment 49722
--> https://bugs.winehq.org/attachment.cgi?id=49722
back trace of bug
Word 2007 crashes when reach little above end of font list !!
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https://bugs.winehq.org/show_bug.cgi?id=42381
Bug ID: 42381
Summary: Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x006b6264).
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rip27_08(a)hotmail.com
Distribution: ---
Created attachment 57171
--> https://bugs.winehq.org/attachment.cgi?id=57171
Trace + Screenshot
Crash at startup.
Impossible to read fonts, they are not correctly positioned.
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https://bugs.winehq.org/show_bug.cgi?id=42547
Bug ID: 42547
Summary: error: expected ')' before '*' token
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Created attachment 57449
--> https://bugs.winehq.org/attachment.cgi?id=57449
log.txt
# gcc --version
gcc (GCC) 4.2.2
# uname -r
2.6.30.5
# ldd --version
ldd (GNU libc) 2.6.1
applying patches from:
https://bugs.winehq.org/show_bug.cgi?id=42478#c2https://bugs.winehq.org/show_bug.cgi?id=42483#c5
wine-2.2 does not finish compiling.
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http://bugs.winehq.org/show_bug.cgi?id=23187
Summary: DeferWindowPos behaves wrong when invalid HWND
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rodrigorivascosta(a)gmail.com
Created an attachment (id=28848)
--> (http://bugs.winehq.org/attachment.cgi?id=28848)
Sample program to demonstrate the problem
The Wine behavior of the BeginDeferWindowPos/DeferWindowPos/EndDeferWindowPos
functions differ from the Windows one when some of the HWND used are invalid:
The attached program uses these functions to move several windows at once, but
one HWND is purposely hijacked to force the error. In Windows, all the windows
but the wrong one are moved. In Wine, however, only the windows "before" the
wrong one are moved.
It looks like Windows checks the HWNDs to be valid when calling DeferWindowPos
whereas Wine checks them when calling EndDeferWindowPos.
This can be checked with the output of the attached program:
Windows:
------------
BDWP 006D03E7
DWP 006D03E7
DWP 006D03E7
DWP 00000000
Error: 1400
DWP 006D03E7
DWP 006D03E7
DWP 006D03E7
EDWP 1
------------
Wine:
------------
BDWP 001B0082
DWP 001B0082
DWP 001B0082
DWP 001B0082
DWP 001B0082
DWP 001B0082
DWP 001B0082
EDWP 0
Error: 1400
------------
Note that the Windows behavior is somewhat different than the documented in
MSDN.
Regards.
--
Rodrigo.
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https://bugs.winehq.org/show_bug.cgi?id=42507
Bug ID: 42507
Summary: Final Fantasy XI Online: Intermittent crashes.
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 57389
--> https://bugs.winehq.org/attachment.cgi?id=57389
Backtrace With Terminal Output (tid,seh)
The game crashes seemingly without doing anything in particular, though most
often it has happened after having moved from an area to another, or right
after having entered the game world, the player having gained control of their
character.
Usually after having moved to a different area, the crash occurs when moving
the player character or/and the camera.
It has also happened while the game window was in the background, not active.
Perhaps somewhat interestingly, it seems to always crash in '0x79db5d60':
Backtrace:
=>0 0x79db5d60 in libnvidia-glcore.so.378.13 (+0x14d3d60) (0x676cf844)
Reverting "wined3d: Do not preload the buffer in wined3d_buffer_unmap()."
(6fd212818d6ade9d571aba1566b5e56ce594b01b) seems to fix/avoid this.
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http://bugs.winehq.org/show_bug.cgi?id=33423
Bug #: 33423
Summary: Cultures 3 multiplayer does not work
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Created attachment 44225
--> http://bugs.winehq.org/attachment.cgi?id=44225
Screenshot multiplayer error
Multiplayer does not work for Cultures 3 8th Wonder of the world. It gives an
network error: See screenshot. Debug below:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f518,0x00000000), stub!
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:file:get_default_com_device no known default for device com9
fixme:file:get_default_com_device no known default for device com8
fixme:file:get_default_com_device no known default for device com7
fixme:file:get_default_com_device no known default for device com6
fixme:file:get_default_com_device no known default for device com5
fixme:file:get_default_com_device no known default for device com4
fixme:file:get_default_com_device no known default for device com3
fixme:file:get_default_com_device no known default for device com2
fixme:file:get_default_com_device no known default for device com1
fixme:winsock:convert_af_w2u unhandled Windows address family 6
I tried the trick by deleting the localspl.dll in the sysem32 folder, which did
not help. http://ubuntuforums.org/archive/index.php/t-845346.html
Please help :)
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