https://bugs.winehq.org/show_bug.cgi?id=41341
Bug ID: 41341
Summary: Box Sync Setup ended prematurely
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
Created attachment 55688
--> https://bugs.winehq.org/attachment.cgi?id=55688
Console output
Hello,
When I tried to install Box Sync with the latest wine version (currently
1.9.19), the installation ended prematurely. I put the output of the console in
attachment.
You can find the program here if you want to test it:
https://e3.boxcdn.net/box-installers/sync/Sync+4+External/BoxSyncSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=42509
Bug ID: 42509
Summary: The Witcher 3 hangs the system on startup
Product: Wine-staging
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57398
--> https://bugs.winehq.org/attachment.cgi?id=57398
Wine log (The Witcher 3 hangs system)
Since update of wine-staging to 2.2, Witcher 3 started hanging hard on startup.
The screen goes black, and keyboard becomes completely unresponsive. The system
can still be rebooted if accessed for example from another machine over ssh.
OS: Debian testing, x86-64, KDE Plasma 5.8.4.
Graphics: AMD RX480, Mesa / Gallium 0.4 on AMD POLARIS10 (DRM
3.8.0/4.9.0-1-amd64, LLVM 3.9.1)
See attached Wine log.
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https://bugs.winehq.org/show_bug.cgi?id=41394
Bug ID: 41394
Summary: 3DMark2001se 'Car chase' speed regression on
mesa/nouveau
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: randrik(a)mail.ru
Distribution: ---
After upgrading wine to ver. 1.9.18 I noticed strange speed regression. After
bisecting wine I found this commit was source of it:
first bad commit: [b62f4139eda58e8e25cbc58864fcea2599a20e97] wined3d: Swizzle
D3DCOLOR attributes in the GLSL FFP replacement when necessary
I'm using nv92 (GeForce 8800 GS) video card with relatively new kernel
(4.8.0-rc7-x64+) and 32-bit Slackware OS with many manual updates, including
git Mesa drivers. Initially I blamed mesa for speed regression, or my specific
build of it, but after testing Mesa 12.0.3 and seeing same very low speed there
I tried wine bisect first. May be there is interplay between some bugs, or
nouveau simply can't handle slightly different kind of load. But most other
tests in this benchmark works fine, and older 3DMark2000 also speedy.
I tried to make apitrace of this issue but under apitrace both good and bad
commits played 'car chase' scene (low/high detail) smoothly. Without apitrace
running bad commit mostly slows down to 0-1 fps even on low detail scene.
Compressed traces are at
https://cloud.mail.ru/public/75Mf/fFuSprBh9
Bug still present in current git head (post 1.9.19).
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https://bugs.winehq.org/show_bug.cgi?id=41907
Bug ID: 41907
Summary: Necropolis: Unimplemented copy from
WINED3D_LOCATION_TEXTURE_RGB to
WINED3D_LOCATION_TEXTURE_RGB for depth/stencil buffers
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Whenever I run Necropolis I always get the following lines in my terminal
output:
fixme:d3d:surface_load_location Unimplemented copy from
WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil
buffers.
err:d3d:wined3d_texture_load Failed to load location (srgb 0).
Clean 32-bit prefix in Windows 7 mode with the game running in DX11 mode.
Wine-1.9.24-71-g2390219
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https://bugs.winehq.org/show_bug.cgi?id=42506
Bug ID: 42506
Summary: STALKER Shadow of Chernobyl crashes on startup
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 57384
--> https://bugs.winehq.org/attachment.cgi?id=57384
Log of +tid,dpnet,dplay,loaddll,d3d_shader
STALKER Shadow of Chernobyl crashes on startup, just have the nvidia logo
screen.
12f5887a2358b4f91a882eeac57c9f1dd28c50ba is the first bad commit
commit 12f5887a2358b4f91a882eeac57c9f1dd28c50ba
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Feb 21 00:40:03 2017 +0100
wined3d: Parse the shader version in shader_sm4_init().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=42405
Bug ID: 42405
Summary: Drawn lines are too long.
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 57218
--> https://bugs.winehq.org/attachment.cgi?id=57218
Image of issue
When running the BCG Chart Example, any single line that is drawn is too long.
See screenshot which highlights the issue.
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https://bugs.winehq.org/show_bug.cgi?id=37390
Bug ID: 37390
Summary: Word 2007: crashes when choosing a font
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: moceap(a)hotmail.com
Created attachment 49722
--> https://bugs.winehq.org/attachment.cgi?id=49722
back trace of bug
Word 2007 crashes when reach little above end of font list !!
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https://bugs.winehq.org/show_bug.cgi?id=42381
Bug ID: 42381
Summary: Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x006b6264).
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rip27_08(a)hotmail.com
Distribution: ---
Created attachment 57171
--> https://bugs.winehq.org/attachment.cgi?id=57171
Trace + Screenshot
Crash at startup.
Impossible to read fonts, they are not correctly positioned.
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https://bugs.winehq.org/show_bug.cgi?id=42547
Bug ID: 42547
Summary: error: expected ')' before '*' token
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Created attachment 57449
--> https://bugs.winehq.org/attachment.cgi?id=57449
log.txt
# gcc --version
gcc (GCC) 4.2.2
# uname -r
2.6.30.5
# ldd --version
ldd (GNU libc) 2.6.1
applying patches from:
https://bugs.winehq.org/show_bug.cgi?id=42478#c2https://bugs.winehq.org/show_bug.cgi?id=42483#c5
wine-2.2 does not finish compiling.
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http://bugs.winehq.org/show_bug.cgi?id=23187
Summary: DeferWindowPos behaves wrong when invalid HWND
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rodrigorivascosta(a)gmail.com
Created an attachment (id=28848)
--> (http://bugs.winehq.org/attachment.cgi?id=28848)
Sample program to demonstrate the problem
The Wine behavior of the BeginDeferWindowPos/DeferWindowPos/EndDeferWindowPos
functions differ from the Windows one when some of the HWND used are invalid:
The attached program uses these functions to move several windows at once, but
one HWND is purposely hijacked to force the error. In Windows, all the windows
but the wrong one are moved. In Wine, however, only the windows "before" the
wrong one are moved.
It looks like Windows checks the HWNDs to be valid when calling DeferWindowPos
whereas Wine checks them when calling EndDeferWindowPos.
This can be checked with the output of the attached program:
Windows:
------------
BDWP 006D03E7
DWP 006D03E7
DWP 006D03E7
DWP 00000000
Error: 1400
DWP 006D03E7
DWP 006D03E7
DWP 006D03E7
EDWP 1
------------
Wine:
------------
BDWP 001B0082
DWP 001B0082
DWP 001B0082
DWP 001B0082
DWP 001B0082
DWP 001B0082
DWP 001B0082
EDWP 0
Error: 1400
------------
Note that the Windows behavior is somewhat different than the documented in
MSDN.
Regards.
--
Rodrigo.
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https://bugs.winehq.org/show_bug.cgi?id=42507
Bug ID: 42507
Summary: Final Fantasy XI Online: Intermittent crashes.
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 57389
--> https://bugs.winehq.org/attachment.cgi?id=57389
Backtrace With Terminal Output (tid,seh)
The game crashes seemingly without doing anything in particular, though most
often it has happened after having moved from an area to another, or right
after having entered the game world, the player having gained control of their
character.
Usually after having moved to a different area, the crash occurs when moving
the player character or/and the camera.
It has also happened while the game window was in the background, not active.
Perhaps somewhat interestingly, it seems to always crash in '0x79db5d60':
Backtrace:
=>0 0x79db5d60 in libnvidia-glcore.so.378.13 (+0x14d3d60) (0x676cf844)
Reverting "wined3d: Do not preload the buffer in wined3d_buffer_unmap()."
(6fd212818d6ade9d571aba1566b5e56ce594b01b) seems to fix/avoid this.
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http://bugs.winehq.org/show_bug.cgi?id=33423
Bug #: 33423
Summary: Cultures 3 multiplayer does not work
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Created attachment 44225
--> http://bugs.winehq.org/attachment.cgi?id=44225
Screenshot multiplayer error
Multiplayer does not work for Cultures 3 8th Wonder of the world. It gives an
network error: See screenshot. Debug below:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f518,0x00000000), stub!
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:file:get_default_com_device no known default for device com9
fixme:file:get_default_com_device no known default for device com8
fixme:file:get_default_com_device no known default for device com7
fixme:file:get_default_com_device no known default for device com6
fixme:file:get_default_com_device no known default for device com5
fixme:file:get_default_com_device no known default for device com4
fixme:file:get_default_com_device no known default for device com3
fixme:file:get_default_com_device no known default for device com2
fixme:file:get_default_com_device no known default for device com1
fixme:winsock:convert_af_w2u unhandled Windows address family 6
I tried the trick by deleting the localspl.dll in the sysem32 folder, which did
not help. http://ubuntuforums.org/archive/index.php/t-845346.html
Please help :)
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https://bugs.winehq.org/show_bug.cgi?id=42426
Bug ID: 42426
Summary: Upgrade to 2.1 leads to crash with "unimplemented
function wlanapi.dll.WlanRegisterNotification called
in 32-bit code"
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: paul(a)uni-bonn.de
Distribution: ---
Created attachment 57252
--> https://bugs.winehq.org/attachment.cgi?id=57252
backtrace report
After upgrading to the last version of wine-devel the software crashes when
started (see backtrace). It used to run fine before.
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https://bugs.winehq.org/show_bug.cgi?id=9027
Reuben <reuben_p(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |reuben_p(a)yahoo.com
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https://bugs.winehq.org/show_bug.cgi?id=6394
mrypsilons(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mrypsilons(a)gmail.com
--- Comment #25 from mrypsilons(a)gmail.com ---
The issue is still present in Photoshop CC 2015 with wine 2.2
As the rapget tool doesn't seem to exist anymore, I think the summary should be
updated so that it's easier for other people who experience the bug in
Photoshop.
There's a patch which seems to fix this in bug 29871. Maybe it can help to
properly fix the issue?
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https://bugs.winehq.org/show_bug.cgi?id=42217
Bug ID: 42217
Summary: d3d[89] tests/device crash on i965 executing
IDirect3D8_CreateDevice
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56857
--> https://bugs.winehq.org/attachment.cgi?id=56857
backtrace
Crashes trying to execute an invalid float operation in 32-bit code.
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