http://bugs.winehq.org/show_bug.cgi?id=22891
Summary: winamp [5.572] Winamp.exe hangs after exiting winamp
forcing a kill
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jason.whipp(a)gmail.com
Created an attachment (id=28305)
--> (http://bugs.winehq.org/attachment.cgi?id=28305)
Console/Terminal output after exit is selected/close button is clicked
When exiting Winamp via the WinAMP's Menu -> Exit or via the close box, Winamp
hangs in sleeping state and never exits requiring a kill.
Out put of errors after exit is started attached.
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http://bugs.winehq.org/show_bug.cgi?id=31360
Bug #: 31360
Summary: Bobcad v21 crashes on startup
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Tried installing v21 express trial from http://www.bobcad.com, sha1sum
2e986bc8e48e74d361a100d0f8ea5f7b1d41c38e v21.6.exe
Need 'winetricks mfc42' before install to avoid a DLL registration failure.
On startup, the app crashes. +relay shows it's right after
ole32.OleCreateEmbeddingHelper() returns. Adding warn+heap seems to
show it's using freed memory as a pointer:
...
0045:Ret ole32.OleCreateEmbeddingHelper() retval=00000000 ret=007477df
0045:Call KERNEL32.InterlockedDecrement(02813064) ret=00745900
0045:Ret KERNEL32.InterlockedDecrement() retval=00000005 ret=00745900
trace:seh:raise_exception code=c0000005 flags=0 addr=0x7492f7 ip=007492f7
tid=0045
...
Unhandled exception: page fault on read access to 0xfeeefeee in 32-bit code
(0x007492f7).
Backtrace:
=>0 0x007492f7 in bobcad21 (+0x3492f7) (0x0033f184)
1 0x00743441 in bobcad21 (+0x343440) (0x0033f208)
2 0x7bc63e6a call_entry_point+0x29() in ntdll (0x0033f238)
3 0x7bc64a74 relay_call+0x173(descr=0x7e7dc248, idx=0x5000d, stack=0x33f2ac)
[wine-git/dlls/ntdll/relay.c:466] in ntdll (0x0033f298)
4 0x7e6ff4bd in ole32 (+0xf4bc) (0x0033f2f0)
5 0x0046290c in bobcad21 (+0x6290b) (0x0033f2f0)
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http://bugs.winehq.org/show_bug.cgi?id=16404
Summary: Ever17 crash in system voices menu
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.download.com/Ever17-Out-of-Infinity/3000-
7494_4-10573528.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyle7(a)hotmail.com
Created an attachment (id=17729)
--> (http://bugs.winehq.org/attachment.cgi?id=17729)
Terminal output from the crash
This is tested on wine from git, with patch
http://bugs.winehq.org/attachment.cgi?id=17707 applied to avoid the crash of
bug 10005 .
This only occurs in the full version of the game, as the system voices menu not
is included in the trial version. I have tested this with the Japanese full
version, not sure if US version affected as well.
Steps to reproduce:
Start the game,
Click on Special -> System Voices
Click on any of the characters on the screen. The game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34635
Bug #: 34635
Summary: When quitting Die by the Sword a DirectInput failure
message shows up
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46161
--> http://bugs.winehq.org/attachment.cgi?id=46161
DBTS Log
It reads 'DirectInput failure: Unknown to mankind on line 1991'. I can't see
anything interesting in the log.
The problem can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=42441
Bug ID: 42441
Summary: IL-2 Sturmovik under wine -> mouse not working
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: nicolas.chartoire(a)gmail.com
CC: bbaeyens(a)gmail.com
Distribution: ---
This is a clone of a very old bug, that I encountered in fresh versions of
Wine.
I ran IL2 Sturmovik Forgotten Battle (the 2003 game from UbiSoft) ; made isos
from the original CDs ; mounted and setup.exeED ok
The problem is when launching the game. The mouse is not properly working :
-with Staging the mouse just not react, no move
-with Devel (currently 2.1) the mouse just move a few pixels away then freezes.
The game is unusable then.
Vanilla Ubuntu 16.04.1 with Wine from the WineHQ ppa
Tried to steal / give back focus to the game window, no effect.
Thanks,
here's the old bug report:
+++ This bug was initially created as a clone of Bug #8172 +++
Fresh install of Ubuntu Feisty with wine 0.9.35 (installed through Automatix2).
Tried running IL-2 Sturmovik (1946) under wine, it starts, but the mouse
pointer
does not move. The game does respond to key inputs, so its not frozen. Console
shows nothing special.
I tried running the game full screen, windowed, I tried some tricks like alt
tabbing in and out, sending the window to another viewpoint, changing mouse
settings in winecgf nothing cures it. It worked fine with ubuntu Edgy and wine
0.9.30.
In case it matters, I use a wireless USB logitech MX Revolution mouse, with no
special configuration or tweaking. The same problem occurs when I connect a
wired Logitech MX500.
It might be interesting to note such mouse behaviour under windows is also a
known issue when IL2 looses focus, and requires one to alt tab in and out of
the
game to regain a working mouse pointer. I suspect this problem should be
reproducable on the very old IL2 demo, downloadable here:
http://www.download.com/IL-2-Sturmovik-demo/3000-7547_4-10230099.html?tag=l…
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http://bugs.winehq.org/show_bug.cgi?id=26678
Summary: wine beebem.exe crashes in
RtlEnterCriticalSection+0x17 with page fault on read
access
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: agents(a)andrewpetermarlow.co.uk
Created an attachment (id=33975)
--> (http://bugs.winehq.org/attachment.cgi?id=33975)
A dump of all output including register dump, stack dump and backtrace.
beebem is the BBC Micro emulator. When I run it using wine it gives the
following error as it crashes:
wine: Unhandled page fault on read access to 0x00000034 at address 0x7bc33647
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000034 in 32-bit code
(0x7bc33647).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7bc33647 ESP:0032fbf4 EBP:0032fc1c EFLAGS:00210206( - 00 - RIP1)
EAX:00000020 EBX:7bc89444 ECX:00436f60 EDX:0000c98a
ESI:00000020 EDI:0000fe00
The full log is in the attachment.
This happened when running on Debian 6 (squeeze) with the 1.0.1 version of wine
installed by the synaptic package manager.
Regards,
Andrew Marlow
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http://bugs.winehq.org/show_bug.cgi?id=13560
Summary: Baldur's Gate 2 Throne of Bhaal fails to save game
because the file default.tot exists in the game temp
directory.
Product: Wine
Version: 0.9.59.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.apolloni(a)gmail.com
Baldur's Gate 2 with the installed expansion Throne of Bhaal fails to save
games unless the user manually removes the file /temp/default.tot in the game
directory. It's not wine crashing: the game displays an error message with the
following text:
Save game failed, do you wish to quit?
Yes No
Removing the default.tot file before attemping to save makes it work, but the
files gets recreated when the game runs so it has to be removed every time you
want to save, which is pretty annoying.
>From the App DB's comments and a quick google search it seems many others are
having the same problem.
It's a lot of time that I don't use wine but I remember in the past it was
saving correctly whithout the need to manually delete anything.
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http://bugs.winehq.org/show_bug.cgi?id=32089
Bug #: 32089
Summary: Window resize enters endless cycle
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: techtonik(a)gmail.com
Classification: Unclassified
Console2 application enters the endless cycle when tries to adjust its window
size if it doesn't match one specified in settings. Probably there is an
off-by-one problem in Wine window size reporting functions.
Console2 size is specified in characters. Default size is 25x80, but in Wine it
jumps from 23x80 to 24x78 and back. Sources for Console2 are available.
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http://bugs.winehq.org/show_bug.cgi?id=23647
Summary: Street Fighter 4 Benchmark: Flickering screen with
parallel rendering enabled
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
The benchmark runs great as long as you disable parallel rendering.
When parallel rendering is enabled, the screen will flicker between the proper
scene and a black screen.
The benchmark is downloadable from:
http://gamedaily.newaol.com/pub/StreetFighterIV_Benchmark.exe SHA1SUM:
f7754210308b3a0ff2bb3be3a62b22767519ca62
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http://bugs.winehq.org/show_bug.cgi?id=33487
Bug #: 33487
Summary: Davar bible software not working
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.needle(a)gmail.com
Classification: Unclassified
Created attachment 44324
--> http://bugs.winehq.org/attachment.cgi?id=44324
Error received
This is the Davar Bible Software, version 3. The program starts, but then
crashes, generating the code that I've attached.
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http://bugs.winehq.org/show_bug.cgi?id=32958
Bug #: 32958
Summary: ReVolt 1207: Crashes when trying to play Stunt Arena
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimitar(a)shadez.info
Classification: Unclassified
Created attachment 43528
--> http://bugs.winehq.org/attachment.cgi?id=43528
The backtrace produced by wine.
Running on an Ubuntu 12.04 64bit, using wine. ReVolt is with patch 1207
applied. The command used to run the game (from within its folder) is:
wine explorer /desktop=1024x768 ./revolt.exe
The game starts up, shows the menu, allows me to select Stunt Arena, allows me
to enter my player's name, choose my car and start the game. It crashes while
loading the level.
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http://bugs.winehq.org/show_bug.cgi?id=9932
Summary: Listview highlight issues when drag&drop enabled
Product: Wine
Version: unspecified
Platform: All
URL: http://www.stationplaylist.com/LV_Checkboxes.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ross(a)stationplaylist.com
I've written a test program to show several problems with Listviews.
When a Listview has drag & drop enabled, clicking a list item with the mouse
shows the highlight color for only a fraction of a second. The operator cannot
see which list item is selected.
A related problem occurs when clicking a list item checkbox while it is
highlighted. It does not show the tick mark. It appears the checkbox is not
checked but moving the highlight to another list item then shows the checkbox
is checked.
These are only issues when drag & drop is enabled.
These issues are quite serious for anyone wanting to use our radio broadcasting
software on Linux. It's not useable with these problems as the highlighted
track and/or checked track is what will play when the user clicks Play.
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http://bugs.winehq.org/show_bug.cgi?id=11604
Summary: Adobe Premiere 6 tryout installer / Cleaner 5 EZ crashes
Product: Wine
Version: 0.9.42.
Platform: Other
URL: http://download.adobe.com/pub/adobe/magic/premiere/win/6
.x/pre60to.zip
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This happens both with 0.9.42 and with 0.9.54-190-g6d59ddf
and probably others.
The installer crashes and puts up a dialog "Unhandled Exception".
Backtrace:
2 0x7e18ba8b TLB_abort+0xb() [dlls/oleaut32/typelib.c:1357] in oleaut32
(0x0034def0)
3 0x7e18bb1f MSFT_Read+0x8f(buffer=0x34df68, count=0xc, pcx=?, where=0x880)
[dlls/oleaut32/typelib.c:1455] in oleaut32 (0x0034df30)
4 0x7e193044 MSFT_CustData+0x64(pcx=0x34e208, offset=?, ppCustData=0x11c64c)
[dlls/oleaut32/typelib.c:1700] in oleaut32 (0x0034df80)
5 0x7e193464 ITypeLib2_Constructor_MSFT+0x3b4(pLib=?, dwTLBLength=?)
[dlls/oleaut32/typelib.c:2476] in oleaut32 (0x0034e350)
6 0x7e197269 LoadTypeLibEx+0x799(szFile=?, regkind=0x0, pptLib=0x34e75c)
[dlls/oleaut32/typelib.c:2335] in oleaut32 (0x0034e5b0)
Clicking OK hits the same crash once, but otherwise continues.
Enough of the app is installed to try to start.
The crash happens when the installer is running
c:\\Program Files\\Cleaner 5 EZ\\CleanerEZ5.exe /Regserver
and sure enough, after install is over, running that app with
or without /Regserver reproduces the crash (as well as the
nasty directdraw screen black bug).
I'll attach a log. The key lines seem to be
0027:Call oleaut32.LoadTypeLib(0034f0ec L"C:\\Program Files\\Cleaner 5
EZ\\CleanerEZ5.tlb",0034fdb0) ret=00544f78
...
trace:typelib:MSFT_ReadString L"Cleaner 1.0 Type Library" 25
trace:typelib:MSFT_CustData
trace:typelib:MSFT_Read pos=0x0000075a len=0x0000000c 0x00000000 0x0000085d
0x00000880
err:ole:MSFT_Seek seek beyond end (2176/2141)
0027:Call KERNEL32.DebugBreak() ret=7e97ea8b
0027:Call user32.MessageBoxA(00000000,0034e05c "Unhandled exception:
80000003\nAt address: 7ee20433\n",006f68a8 "Unhandled
Exception",00002000) ret=005f6fbc
And yes, you can reproduce the crash by loading that typelib into
wine's OleView. So I guess I'll attach the .tlb, too.
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http://bugs.winehq.org/show_bug.cgi?id=12341
Summary: Winambulancia -DB backup crashes
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.softprogres.sk/prog_winamb.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuharsky(a)misbb.sk
WinAmbulancia (see AppDB) is medical software for variety of specialisations of
medical prax. It uses VFP and VB with MDB backend. The app is in Slovak (SK)
language. Mostly the wine problems are related to the OLE.
The database backup function dosen't work properly. In the app, please go to
"Nástroje > Zálohovania" and You will be asked for location of the backup.
Just confirm the path and press OK. You will be then asked, whether You wish to
run DB Defragmentation first. Say "Nie" (eng:No), otherwise You will crash
because of the bug 12340.
The user faces the backup option automatically even after startup after several
days without backup.
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https://bugs.winehq.org/show_bug.cgi?id=39378
Bug ID: 39378
Summary: winecfg and ntdll disagree upon the proper place for
DllOverrides key
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I've run into this problem as I've tried to run a 32bit program in a 64bit
prefix that needed native msvcr120.dll due to missing (at very least) some
strto* functions.
When I've set the override via winecfg, they've got ignored till I've removed
builtin from /usr/lib32/wine.
Surprisingly, environment override *did* work without that step, so I've dug in
deeper - first via WINEDEBUG=loaddll, then WINEDEBUG="module,reg".
The conclusion was:
winecfg creates [Software\\Wine\\AppDefaults\foo\\DllOverrides] keys
ntdll looks at [Software\\Wow6432Node\\Wine\\AppDefaults\foo\\DllOverrides]
keys
Obviously, ntdll trumps winecfg every time.
Correcting winecfg keys makes things work, but obviously, the entries disappear
from winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=14543
Summary: Worms World Party crashes on attempting to run
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Created an attachment (id=14883)
--> (http://bugs.winehq.org/attachment.cgi?id=14883)
Wine 1.1.1 output log (including BT)
Worms World Party crashed when I attempted to run it - WWP fullscreened and
rendered a black screen atop everything else, then Wine crashed, and sat at a
backtrace until I killed wineserver.
Wine output, including backtrace, attached.
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https://bugs.winehq.org/show_bug.cgi?id=40512
Bug ID: 40512
Summary: Alan Wake's American Nightmare some textures has
partially or missing transparency
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 54315
--> https://bugs.winehq.org/attachment.cgi?id=54315
screenshot
Grass Distance option set to max.
GOG version.
wine-1.9.8-75-gab78cff
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http://bugs.winehq.org/show_bug.cgi?id=19514
Summary: installation succeeds, running fails -- "the program X
has encountered a serious problem and needs to close"
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluedzins(a)wp.pl
I try to run PWN Polish Dictionary (v.3.0) using wine. Using virtualbox
everything fine, but using wine only installation works OK. When executing
installed program I get windows program error:
the program X has encountered a serious problem and needs to close
with wine explanation below (the same dialog).
Exactly the same behaviour I see for another program -- SuperMemo UX. I will
attach logs for both of them.
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https://bugs.winehq.org/show_bug.cgi?id=40730
Bug ID: 40730
Summary: Elasto Mania: Hang on launch - later works but without
sound
Product: Wine
Version: 1.5.18
Hardware: x86
URL: http://elastomania.com/share_win.html
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fritz-stuhr(a)web.de
Regression SHA1: 841214ddb4d4dc620e6b51dfe6655b585d423edc
Distribution: Ubuntu
Starting with 841214ddb4d4dc620e6b51dfe6655b585d423edc Elasto Mania (full
version aswell as linked shareware version) hangs directly at the title screen
or about a quarter of a second after starting the first level.
Beginning with 4f32f8e185949f2cb7bcee4f218f4724d5b823d5 it doesn't hang anymore
but sound is not working anymore (was working fine before
841214ddb4d4dc620e6b51dfe6655b585d423edc).
Please note that the sound starts a bit delayed (I think that also happens on
Windows). After starting the first level it takes about 3.5 seconds before you
can hear anything.
Git bisecting was done on a Lubuntu 16.04 32bit live CD.
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https://bugs.winehq.org/show_bug.cgi?id=38196
Bug ID: 38196
Summary: ffmpeg fails to create direct3d9 device on shell
window
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
Distribution: ---
Created attachment 50972
--> https://bugs.winehq.org/attachment.cgi?id=50972
wine test to reproduce the issue
If you enable DXVA2 in ffmpeg, the creation of the Direct3D9 device fails. They
use the following code:
--------
IDirect3D9_GetAdapterDisplayMode(ctx->d3d9, adapter, &d3ddm);
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 640;
d3dpp.BackBufferHeight = 480;
d3dpp.BackBufferCount = 0;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Flags = D3DPRESENTFLAG_VIDEO;
hr = IDirect3D9_CreateDevice(ctx->d3d9, adapter, D3DDEVTYPE_HAL,
GetShellWindow(), D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED
| D3DCREATE_FPU_PRESERVE, &d3dpp, &ctx->d3d9device);
---
The creation fails because ffmpeg tries to create the device using the shell
window, but GetShellWindow() always returns NULL as handle until some program
sets the shell window using SetShellWindow(). Wine does not provide any program
which calls SetShellWindow() and it is therefore not possible to get ffmpeg +
DXVA2 working with plain Wine.
In order to test this bug you either need to apply the DXVA2 patches from
https://github.com/wine-compholio/wine-staging/tree/master/patches/dxva2-Vi…
and enable vaapi in the registry or you can use the wine test from the
attachment.
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https://bugs.winehq.org/show_bug.cgi?id=38416
Bug ID: 38416
Summary: Unhandled D3DFORMAT
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
This is the test utility from Microsoft DerectxSDK free distributed
Utilities/bin/x86/DXCapsViewer.exe
----
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format
WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x54
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x55
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x76
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format
WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5X1_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5A1_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
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http://bugs.winehq.org/show_bug.cgi?id=19561
Summary: Very large memory leak when doing overlapped reads
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ronfischler(a)gmail.com
Created an attachment (id=22796)
--> (http://bugs.winehq.org/attachment.cgi?id=22796)
Program compiled and ready to run using mingw
WINE is buffering serial ports which is in conflict with using overlapped
reads. Additionally, when using overlapped reads on a serial port, there is a
large memory leak. Every time we receive a block of data on the port, (say 800
bytes in our case,) wineserver allocates many pages on the heap and does not
free them afterwards. We are seeing as many as 21 pages lost to the heap every
time we read a small block of data.
My company is creating a Monitor & Control product that works through serial
ports, and we want it to be able to run on Linux netbooks (using USB to serial
port adapters.) This memory leak is the only thing holding us up. The memory
leak is too large for us to recommend to customers that our application can be
used on Linux platforms using WINE.
We are including an attachment for a small program that captures the leak. The
problem is a result of our call to readfile() in the do-while loop. It is using
the overlappedRead feature. Every time this Win32 function call is made, 84K
bytes disappears forever.
-Ron F.
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http://bugs.winehq.org/show_bug.cgi?id=33785
Bug #: 33785
Summary: Invisible graphics elements in Patrimonium adventure
game
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ChristophFranzen(a)gmx.net
Classification: Unclassified
Created attachment 44761
--> http://bugs.winehq.org/attachment.cgi?id=44761
Console messages when starting the game
Hi,
in the "Patrimonium" adventure game moving objects such as the player and
non-player characters are partly invisible, it seems that the order of
foreground and background is reversed; the mouse cursor also seems to vanish
occasionally.
The graphical game menu for actions is also absent, probably in the background
as well.
You can get the game from there:
http://patrimonium.amberfisharts.com/de/download/1 (Installer)
http://patrimonium.amberfisharts.com/de/download/2 (ZIP)
Note that the language is german, but that should not be a problem.
Changing graphics settings in the wine registry did not work.
Regards, Christoph
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http://bugs.winehq.org/show_bug.cgi?id=27396
Summary: Mshtml, DontExecuteScripts flag is ignored
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/noscript.exe
Run in Windows -> Ok, script is disabled
Run in Wine -> Fail, script is enabled
Method is used to view & download webcontent, but not allowing scripts to run.
DLCTL_NO_SCRIPTS = $00000080
Works with native mshtml.dll + msls31.dll (from xp)
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https://bugs.winehq.org/show_bug.cgi?id=39571
Bug ID: 39571
Summary: The Ground Gives Way crashes when launching the game.
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 52723
--> https://bugs.winehq.org/attachment.cgi?id=52723
Backtrace for the Windows XP version of The Ground Gives Way
When running the free game called "The Ground Gives Way" in Wine 1.7.53 it
immediately crashes. This occurs in both the Windows XP version and the Windows
Vista/7/8/10 version.
Steps to reproduce:
1. Navigate to the game's directory.
2. Use "wine The Ground Gives Way.exe" command in terminal.
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http://bugs.winehq.org/show_bug.cgi?id=28613
Bug #: 28613
Summary: Hidden Mysteries: Salem Secrets text rendering is
corrupted
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Text throughout the game (including the Credits roll) draws with extra pixels.
The pattern is seemingly arbitrary but is consistent across multiple
occurrences of a single character.
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http://bugs.winehq.org/show_bug.cgi?id=30389
Bug #: 30389
Summary: No sound in Poacher
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mrmcspummbucket(a)gmail.com
Classification: Unclassified
Created attachment 39731
--> http://bugs.winehq.org/attachment.cgi?id=39731
Some terminal output
No sound in freeware game "Poacher". Terminal output mentions a lot about dmime
(see attachment). Appears possibly related to:
http://bugs.winehq.org/show_bug.cgi?id=25753http://bugs.winehq.org/show_bug.cgi?id=9027http://bugs.winehq.org/show_bug.cgi?id=23373
But since I'm no expert, it should be someone else's decision to say if its a
duplicate.
Overriding dmime.dll does give the game sound, but also makes it lag like
nothing else, causing it do be unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=35307
Bug ID: 35307
Summary: TagScanner fails to rename if folder structure is
given
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 47094
--> http://bugs.winehq.org/attachment.cgi?id=47094
Steps to reproduce
Steps to reproduce:
1) remove ~/.wine
2) wine Tagscan.exe
3) for required steps please see the attachment (left side of the image)
Behaviour:
See attachment (right side of the image).
"01 - Old Artist.mp3"
is still in
"~/music/"
Expected behaviour:
No error shown in above attachment and
"01 - Old Artist.mp3"
should be in
"~/music/Londinium/"
Additional info:
1) TagScanner 5.1.645
Terminal output:
fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially implemented
fixme:explorerframe:taskbar_list_SetProgressState iface 0x10ca7d0, hwnd
0x40058, flags 0 stub!
fixme:explorerframe:taskbar_list_SetProgressValue iface 0x10ca7d0, hwnd
0x40058, ullCompleted 1, ullTotal 1 stub!
fixme:shell:check_flags Unsupported flags: 025c
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http://bugs.winehq.org/show_bug.cgi?id=28014
Summary: Invisible mouse cursor in some games
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)arklinux.org
In some fullscreen games, e.g. this freely downloadable one:
http://files.myplaycity.com/files/hotelmogul_setup.exe
the mouse cursor is invisible with current wine builds.
There is no suspicious output in the terminal wine was run from.
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http://bugs.winehq.org/show_bug.cgi?id=29001
Bug #: 29001
Summary: FeedDemon cannot show feeds' content
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://www.filehippo.com/download_feed_demon
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lucak3(a)gmail.com
Classification: Unclassified
Created attachment 37325
--> http://bugs.winehq.org/attachment.cgi?id=37325
Console log
As of 1.3.32 & FeedDemon 4.0.0.22, FD doesn't show the contents of a selected
feed.
Importing default feeds during first time wizard is enough to see this issue.
In the mean time, msxml3 spams the console to death with its remarks of not
accepting the syntax of downloaded contents.
I needed to kill it with CTRL+c, since it locked up.
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http://bugs.winehq.org/show_bug.cgi?id=32867
Bug #: 32867
Summary: Directional Lightmaps/Shader problems in
Chivalry:Medieval Warfare
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xpander0(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
some places in the distance seem to have black spots. it seems to be caused by
the shaders or from directional lightmaps.
pictures to describe the problem:
https://dl.dropbox.com/u/28788188/Screenshot-607-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-596-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-598-1screen.png
tested with wine 1.5.19 to wine 1.5.23
let me know if u need some debug output.
terminal doesnt show anything usefull, but i might miss some necessary debug
options
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https://bugs.winehq.org/show_bug.cgi?id=42404
Bug ID: 42404
Summary: Dragonball Xenoverse 2: Constant screen flickering
with framebuffer
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57217
--> https://bugs.winehq.org/attachment.cgi?id=57217
Logfile
There is a constant, high-frequency flickering. It seems like every second
frame is drawn black.
A workaround is to activate the orm=backbuffer option using winetricks. In
addition, the issue does not occur even with orm=fbo if the screen refresh rate
is 30 Hz.
System specifications:
Nvidia GTX 1060 3Gb
Nvidia drivers, version 375.26
Arch Linux, 64 bit
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https://bugs.winehq.org/show_bug.cgi?id=42402
Bug ID: 42402
Summary: Dragonball Xenoverse 2: Unable to connect to web
server
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57215
--> https://bugs.winehq.org/attachment.cgi?id=57215
Log file
It is not possible to use the online functionality of the game because the
connection is not established.
Before the main window a dialog shows up which states that the game attempts to
build a connection. However, this dialog is shown for infinite time and the
main menu cannot be reached. There does not appear any error message.
I am using the Steam version of the game.
The issue happens in Wine-Staging as well as Wine-Development.
I had to compress the logfile into a zip file because the raw file would be too
large. Sorry for that.
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http://bugs.winehq.org/show_bug.cgi?id=24495
Summary: Knights of the Old Republic can't keep a video mode.
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Created an attachment (id=30908)
--> (http://bugs.winehq.org/attachment.cgi?id=30908)
console output with WINEDEBUG=+d3d
I am trying to run KOTOR from Steam on a late-2009 iMac iMac11,1 with Catalyst
10.9 on ATI Technologies Inc M98L Mobility Radeon HD 4850 (as specified by
lsusb). After installing native d3d9x, KOTOR menu stars and can create a
character and start a game.
While the video loads, the screen flickers and switches modes, a little white
box appears in the corner, goes to a liney-screen and then back to the white
box, alternates every second or so. Sometimes a video will load after this, but
after the video the same thing happens endlessly.
I am mostly running in a virtual desktop because when we run for real X gets
all messed up by the constant mode-switching.
I've attached console output with WINEDEBUG=+d3d.
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https://bugs.winehq.org/show_bug.cgi?id=41047
Bug ID: 41047
Summary: Star Wars Racer videos have no sound
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 55219
--> https://bugs.winehq.org/attachment.cgi?id=55219
Star Wars Racer wine 1.9.15
Hello,
videos have no sound in Star Wars Episode 1 Racer.
Thank you for your help.
LGDN.
config:
WIne 1.7.15
Ubuntu 16.04 Xenial 64 bits
NVIDIA GeForce GTX 770
official Ubuntu Nvidia drivers 361.42 - 1920x1080
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https://bugs.winehq.org/show_bug.cgi?id=39135
Bug ID: 39135
Summary: Star Wars Republic Commando launcher crashes when
starting game
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 52145
--> https://bugs.winehq.org/attachment.cgi?id=52145
trace+mshtml,trace+urlmon
To reproduce this bug, open LaunchRC.exe and click START GAME. The game will
start, but the launcher crashes instead of exiting cleanly. No other button has
a problem.
`winetricks dlls ie8` avoids the crash. Further testing revealed that
overriding mshtml.dll and urlmon.dll is sufficient.
For what it's worth, I've been able to figure out that the program crashes
because This->site is null at the IActiveScriptSite_OnLeaveScript macro in
exec_global_code in dlls/jscript/jscript.c.
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http://bugs.winehq.org/show_bug.cgi?id=22041
Summary: winedevice doesn't realized changed screen resolution
Product: Wine
Version: 1.1.40
Platform: x86
URL: http://www.winehq.org/pipermail/wine-users/2010-March/
069987.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Created an attachment (id=26823)
--> (http://bugs.winehq.org/attachment.cgi?id=26823)
right part of windows shows Lotus Notes workspace pattern
As described in the mail I'd like to have a feature to "refresh" these settings
without restarting an already started windows application.
I attach 3 screen shots which show the effect.
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http://bugs.winehq.org/show_bug.cgi?id=34935
Bug #: 34935
Summary: KeepassX' autotype cannot type altgr characters in
Wine apps
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Keepass (native Linux app) cannot autotype characters that are triggered with
altgr into Wine apps. For example, my keyboard configuration requires an altgr
stroke for $, { and } and none of those characters are typed with autotype.
Easy to repro:
- Install and open keepassx
- create a dummy entry with a username or password with altgr-only chars in it
(and some non-altgr chars).
- open and focus notepad
- hit ctrl+v (autotype) while selecting the dummy entry
All the altgr characters are missing.
There are no issues with autotyping into any native linux app.
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https://bugs.winehq.org/show_bug.cgi?id=38612
Bug ID: 38612
Summary: Pokemon Rejuvenation Crashes when i walk into first
generator room of the Xen lab
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: rydermora1212(a)gmail.com
Created attachment 51509
--> https://bugs.winehq.org/attachment.cgi?id=51509
Program Error details
Wine crashes when i get to a certain part of pokémon rejuvenation.
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https://bugs.winehq.org/show_bug.cgi?id=38603
Bug ID: 38603
Summary: Text typed by the user on pokemon: dawn of darkness
only appears for a split second while typing
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dj-max_payne(a)hotmail.com
Distribution: ---
On the game Pokemon: Dawn of Darkness, when typing something on any field, like
for example: the login screen, register new account screen, or in-game chat.
The characters only appear for a split second while your typing, and if you
stop typing they're not visible at all.
AppDB Page for PDoD:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32117
The game is affected by bug 657 and requires the workaround 'winetricks -q
mfc42' to run.
Pokemon: Dawn of Darkness is free to download and small in size, since the bug
in question manifests itself on login screen, you don't even have to create an
account or play the game to see it.
PS: So far I haven't encountered any other issue while playing this game, so
basically this bug is all that prevents it from attaining gold qualification on
the AppDB.
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http://bugs.winehq.org/show_bug.cgi?id=35982
Bug ID: 35982
Summary: pokemon reborn crashes after healing
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kjcan22(a)gmail.com
Created attachment 48101
--> http://bugs.winehq.org/attachment.cgi?id=48101
crashes when healing pokemon at very beginning of game
the game crashes when i first defeat cain and heal my pokemon right after the
battle
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https://bugs.winehq.org/show_bug.cgi?id=40708
Bug ID: 40708
Summary: RPG Maker games: freeze at certain points
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpax94(a)gmail.com
When I play games made in RPG Maker, they sometimes crash at certain points.
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https://bugs.winehq.org/show_bug.cgi?id=37419
Bug ID: 37419
Summary: Zbrush takes 20 minutes to load (better bug report)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fleeky(a)7rnx.net
Distribution: ---
Created attachment 49766
--> https://bugs.winehq.org/attachment.cgi?id=49766
log file for zbrush.exe
I made a previous bug report, but did so incorrectly this is my second attempt.
Installed wine 1.7.28 along with all recommended packages. Ran wine with
Zbrush.exe without any extra dlls ran the latest development version available
from apt-get which is 1.7.28. also am not using any third party wrappers.
Zbrush takes 20 minutes or more to start up, this is not the typical behaviour
on windows ( starts up immediately )
Thanks and hopefully this bug report meets your specifications.
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http://bugs.winehq.org/show_bug.cgi?id=30129
Bug #: 30129
Summary: Screen in 3d Studio Max v9 refresh badly
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deveee(a)gmail.com
Classification: Unclassified
Problem is with refresh screen in 3d studio max v9.
When I click on object - on screen I don't see any changes. When I click on
second object - I see this first click, not second. All is with one-click
delay.
Problem is only in wine 1.4-*, versions 1.37 and older works fine.
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http://bugs.winehq.org/show_bug.cgi?id=30893
Bug #: 30893
Summary: No pressure in gimp 2.8 windows version with evdev
tablet
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viktoria.s(a)freemail.hu
Classification: Unclassified
Created attachment 40482
--> http://bugs.winehq.org/attachment.cgi?id=40482
Output of gimp 2.8 windows version with WINEDEBUG=+wintab32
I got an Genius Mousepen i608X tablet. It works only with the evdev driver. (I
am using xubuntu 64 bit with a patched kernel (which includes the driver of
this tablet on a VM.)) I have got no pressure in gimp 2.8 windows version.
(Gimp 2.8 linux version works perfectly on the same operating system.)
In the attachment log you can see that it reports as a tablet:
trace:wintab32:X11DRV_LoadTabletInfo Device 10: [id 12|name Genius MousePen
i608X|type TABLET|num_classes 2|use 4]
but at the end wine writes:
warn:wintab32:X11DRV_LoadTabletInfo Did not find a valid stylus, unable to
determine system context parameters. Wintab is disabled.
Which is wrong. I attached the output of xinput list --long (xinput.txt), so
you can see clearly which device reports what. (I guess I should add that
attachment separately because the bug can contain only one attachment.)
One thing to note: this device comes with a mouse too. And the kernel gives
identical name to both devices. (That is the reason why you can fin 2 mousepens
in the logs. The one with the id=12 is the pen, because this one is reporting
the pressure, the other one is the mouse.)
In my opinion if you modify the wine source/dlls/winex11.drv/wintab.c according
to this:
in line 622 you write this:
if (! is_tablet_cursor(target->name, device_type) && ! devices[loop].type ==
XInternAtom(data->display, XI_TABLET, False))
in line 641 you write this:
if (is_stylus(target->name, device_type) || devices[loop].type ==
XInternAtom(data->display, XI_TABLET, False))
my tablet will be recognised.
Unfortunately I was not able to test if this is going to work or not, because I
was not able to build wine properly so far.
(Gimp 2.8 windows version was always crashed with the one I have built, but the
tablet was recognised as tablet though.)
You can find a list of tablets which are using the evdev driver here:
http://sourceforge.net/apps/mediawiki/digimend/index.php?title=Tablet_suppo…
If you have any questions please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=28158
Summary: [integration] winemenubuilder forces lower case when
searching fd.o mime database
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)rodrigosilva.com
When winemenubuilder searches for freedesktop.org xdg mime database, and build
its list native extensions and mime types, it always searches and tries to
match a lower case string. Windows registry might be case-insensitive, but
native mime database is not, and (unfortunately) some extensions (globs) and
mime types do have upper case chars. Some examples:
audio/AMR:*.amr
audio/AMR-WB:*.awb
text/x-c++src:*.C
application/x-compress:*.Z
application/x-blender:*.BLEND
text/x-iMelody:*.ime
text/x-iMelody:*.imy
text/css:*.CSSL
application/x-gnome-saved-search:*.savedSearch
I am just listing "regular" globs that could be directly mapped to windows
extensions (as opposed to things like README*, Makefile, *.tar.Z, etc)
Take Z for an example of the problem:
- Windows app register "HKCR\.z". Winemenubuilder searches for *.z, can't
match, so it creates the native application/x-wine-extension-z mime/glob.
Unfortunate but unavoidable.
- Windows app register "HKCR\.Z" instead. Winemenubuilder *still* searches for
*.z, because it forces lowercase in its search! There is no match, and it
creates the application/x-wine-extension-z. With *.z glob! And that is a bug.
Currently, there is no way to prevent winemenubuilder to create duplicate (and
buggy) mime extensions when native glob and/or extension contains upper (or
mixed) case chars.
My suggestion for fix: to really mimic Registry case-insensitivity behavior,
winemenubuilder should use case-insensitive search. For example, comparing
lower(win ext)=lower(fd.o glob). And if a match is not found, create the native
glob *exactly* as registered by windows app.
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http://bugs.winehq.org/show_bug.cgi?id=32317
Bug #: 32317
Summary: 3dsmax 9 32bit - Registration window
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keith(a)ukscifi.net
Classification: Unclassified
Created attachment 42657
--> http://bugs.winehq.org/attachment.cgi?id=42657
3dsmax register window bug.
I am unable to register the product from the trial version of 3dsmax9 32bit, I
can enter the serial code but the Request code is boxes are missing, Next
button is frozen and you can't seem to quit out.
I have to force kill the window to continue.
Other tests have lead to the register tool not finding the Internet?
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http://bugs.winehq.org/show_bug.cgi?id=22714
Summary: specviewperf10 test 3dsmax-04 doesn't show clouds
wrapping around scene properly
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.spec.org/gwpg/gpc.static/vp10info.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Several minutes into test 3dsmax-04, in the domed structure test,
it shows the domed structure with clouds on the world cylinder,
but on Wine the clouds don't wrap around the whole world.
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http://bugs.winehq.org/show_bug.cgi?id=33380
Bug #: 33380
Summary: Autodesk 3ds Max 2009 unable to activate
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Created attachment 44172
--> http://bugs.winehq.org/attachment.cgi?id=44172
Console output without a debug enviorment variable set
Trying to activate 3ds max 2009 does not work as nothing you do will allow you
to proceed past the first page. The input activation code box is missing and
trying to get an activation code does not work.
Clicking on the next button seems to do nothing, although the close and back
buttons work.
Sidenote: I did see http://bugs.winehq.org/show_bug.cgi?id=32317 this bug,
however that seems to be an issue with utf conversions and none of the messages
I get are in the attached log file for that bug.
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