http://bugs.winehq.org/show_bug.cgi?id=32075
Bug #: 32075
Summary: Microsoft SQL Server 2000 Desktop Engine: distributed
transactions fail: unimplemented function
xolehlp.dll.DtcGetTransactionManager
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=2
2661
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 42282
--> http://bugs.winehq.org/attachment.cgi?id=42282
Sample application used to reproduce this bug
To reproduce:
- install MSDE as described on its appdb page
- install native dotnet20
- extract bin\Debug directory from the attached archive and run
WindowsFormsApplication1.exe
- press 'SqlConnection out' button
Native .NET is required. Without it the application runs fine, however it does
not cause SQLServer to fail.
See also bug 32048 for a related missing function.
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http://bugs.winehq.org/show_bug.cgi?id=34260
Bug #: 34260
Summary: game The Bridge does not launch
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: systemofdown(a)gmail.com
Classification: Unclassified
Created attachment 45598
--> http://bugs.winehq.org/attachment.cgi?id=45598
Debug +relay
the game *The Bridge* does not launch, it fails to start up returning the
following:
Unhandled Exception: System.AccessViolationException: Attempted to read or
write protected memory. This is often an indication that other memory is
corrupt.
at Microsoft.Xna.Framework.Input.UnsafeNativeMethods.GetState(PlayerIndex
playerIndex, XINPUT_STATE& pState)
at Microsoft.Xna.Framework.Input.GamePad.GetState(PlayerIndex playerIndex,
GamePadDeadZone deadZoneMode)
at TheBridge.Input.Controller.CheckAndSetActive()
at TheBridge.Input.Controller..ctor(PlayerIndex playerIndex, IntPtr
windowHandle)
at TheBridge.GameElements.GameWorld.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at TheBridge.GameElements.GameWorld.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at TheBridge.Program.Main(String[] args)
WINEDEBUG=+relay on attachment
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https://bugs.winehq.org/show_bug.cgi?id=40761
Bug ID: 40761
Summary: dotnet45 installer does not recognize the new wusa.exe
implementation
Product: Wine-staging
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
The new wusa.exe implementation should have fixed
https://bugs.winehq.org/show_bug.cgi?id=37781, but it did not.
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http://bugs.winehq.org/show_bug.cgi?id=9906
Summary: Can't start the 4D Client
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://www.4d.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)javalia.se
Created an attachment (id=8397)
--> (http://bugs.winehq.org/attachment.cgi?id=8397)
The backtrace when trying to run 4D Client 2004
4D 2004, installs well but doesn't run the application 4D client at all. Se
backtrace.
The application is in the AppDB if there are missing instructions about how to
make it run.
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http://bugs.winehq.org/show_bug.cgi?id=13947
Summary: "Because it's fun, Fay": No focus on start, Alt-F4
doesn't work, etc
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://forums.tigsource.com/index.php?topic=1664.0
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trick(a)icculus.org
This game has some issues:
http://forums.tigsource.com/index.php?topic=1664.0http://www.oxeye.se/files/stuff/BIFF.zip
* The game starts in fullscreen mode, but doesn't get focus on start. In stead
Wine resizes the desktop (also demonstrating bug #13946, still KDE 3.5.9) and
pops up the "fullscreen window" behind the currently active window. You have
to click in the wine window to enter "true" fullscreen.
* Alt-F4 doesn't work. This is the only way of quitting the game once you're
past the menu. (It works fine in native Windows.)
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https://bugs.winehq.org/show_bug.cgi?id=41060
Bug ID: 41060
Summary: foldit-linux wine crashes on start up on puzzule 1266
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55240
--> https://bugs.winehq.org/attachment.cgi?id=55240
foldit-linux-wine puzzle 1266 crashes at start up
foldit-linux-wine puzzle 1266 crashes at start up
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https://bugs.winehq.org/show_bug.cgi?id=40526
Bug ID: 40526
Summary: "Pettersson und Findus" not starting - winevdm.exe
crash
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blauerhunger(a)outlook.de
Distribution: Ubuntu
Created attachment 54347
--> https://bugs.winehq.org/attachment.cgi?id=54347
Backtrace of winevdm.exe (Wine Crash Report)
I installed "Pettersson und Findus" from CD (16-bit application) in a 32-bit
PlayOnLinux-Wineprefix with Wine 1.9.8-staging without any additional
libraries. The install worked flawlessly, but when I try to launch the game, a
Wine Crash Report shows up with the backtrace attached.
I also tried it with wine 1.8; the crash is also there. Testing with an
emulated windows version of 3.1, 95, 98 and NT 4.0 crashed like this, too.
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https://bugs.winehq.org/show_bug.cgi?id=40040
Bug ID: 40040
Summary: ictation Pro 1.02 crashes when starting dication
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Created attachment 53493
--> https://bugs.winehq.org/attachment.cgi?id=53493
Terminal output on Wine 1.9.1
Steps to reproduce:
1) remove ~/.wine
2) sh winetricks dotnet40
3) wine Dictation Pro.exe
4) press on "start dictation"
Behaviour:
Crash.
Expected behaviour:
No crash.
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https://bugs.winehq.org/show_bug.cgi?id=41245
Bug ID: 41245
Summary: Gameranger : crashes when trying to join a room
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fevrier.simon(a)gmail.com
Distribution: ---
Created attachment 55541
--> https://bugs.winehq.org/attachment.cgi?id=55541
A log from playonlinux debbuger
Wine crashes when I try to join a Star Wars Battlefront II room in Gameranger.
OS : Ubuntu/Kubuntu 16.04 amd64
Wine : 1.9.17
Programs : Gameranger (https://www.gameranger.com/download/) and Star Wars
Battlefront II
To have more information, I launched the programs through playonlinux. I have a
"log" from the playonlinux debugger. If it can help, it is attached.
When ubuntu whith unity is using, a black rectangle appears at the centre of
the screen
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https://bugs.winehq.org/show_bug.cgi?id=39945
Bug ID: 39945
Summary: Stars! planet locator is only partially drawn
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: curaga(a)operamail.com
Distribution: ---
Created attachment 53368
--> https://bugs.winehq.org/attachment.cgi?id=53368
Screenshot
When you press V in Stars!, it shows the planet you've selected, by drawing a
yellow cross on the map.
In Wine, the cross is either not drawn at all, or only partially drawn. The
attached screenshot shows it partially drawing.
This is the type of bug that can be hidden by a compositor - please test only
without a compositor.
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