https://bugs.winehq.org/show_bug.cgi?id=38296
Bug ID: 38296
Summary: Ion Assault (Steam) crashes before the main menu
(Windows Media Player needs to be installed)
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51128
--> https://bugs.winehq.org/attachment.cgi?id=51128
terminal output
The splash screen is shown and music begins to play when I start the game, but
the game crashes before the main menu pops up.
Installing WMP10 is a workaround.
The game used to get to the main menu without WMP10 installed, but animations
in the menu were missing. The crash is present since commit
069406fe94a41752b4f739b24049b395e3c5a7b3
wine-1.7.39-144-g4eedf6a
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https://bugs.winehq.org/show_bug.cgi?id=39833
Bug ID: 39833
Summary: File not found error when loading fmod audio in
Dungeon of the Endless
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
The game Dungeon of the Endless doesn't have any audio under Wine, with the
following logs (in Documents/Dungeon of the Endless/Temporary Files):
12:01:34:307378+Initializing the fmod event system...
12:01:34:307378+Load fmod data from folder
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/'.
12:01:34:307378+Path 'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of
the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working
directory 'Z:\home\axfelix\Wine\Steam\steamapps\common\Dungeon of the
Endless\', result: '..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Rooted path
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into
'..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Fmod error reported: ERR_FILE_NOTFOUND - File not found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+Fmod initialization failed.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+The Fmod initialization has bound the null audio service.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
I had to start the game using --force-d3d9 because it died trying to initialize
DX11 otherwise. Built with Unity.
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https://bugs.winehq.org/show_bug.cgi?id=42653
Bug ID: 42653
Summary: Wine x64 have wrong DRX registers usage.
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deniwork(a)yandex.ru
Distribution: ---
Created attachment 57589
--> https://bugs.winehq.org/attachment.cgi?id=57589
Source file to reproduce fatal error
I attached source file to reproduce the problem. I run compiled executable on
Ubuntu 16.10 with Wine 2.3 Staging and get following output:
DR0 - 0 ; DR1 - 2 ; DR2 - 4e8e0; DR3 - 23f680 ; DR6 - 2 ; DR7 - 90
Why Wine x64 using DRX registers?
This behavior can cause many fatal errors in programs and must be fixed!
I will provide any additional info if needed.
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https://bugs.winehq.org/show_bug.cgi?id=42528
Bug ID: 42528
Summary: Grand Theft Auto 5 crashes while loading
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57427
--> https://bugs.winehq.org/attachment.cgi?id=57427
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
GTA5 launched with "-windowed -dx10" parameters
crashes with ERR_MEM_EMBEDDEDALLOC_ALLOC referring to missing page file (as my
research goes)
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https://bugs.winehq.org/show_bug.cgi?id=36612
Bug ID: 36612
Summary: valgrind shows a definite leak in
winhttp/tests/notification.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==8903== 20 bytes in 1 blocks are definitely lost in loss record 57 of 299
==8903== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==8903== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==8903== by 0x4F97C37: heap_alloc (winhttp_private.h:320)
==8903== by 0x4F9EED9: WinHttpReadData (request.c:2496)
==8903== by 0x4E50D9C: test_async (notification.c:460)
==8903== by 0x4E50E85: func_notification (notification.c:479)
==8903== by 0x4E6AC75: run_test (test.h:584)
==8903== by 0x4E6B064: main (test.h:654)
==8903==
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https://bugs.winehq.org/show_bug.cgi?id=42275
Bug ID: 42275
Summary: Biet-O-Matic chm help without directory entry
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 56982
--> https://bugs.winehq.org/attachment.cgi?id=56982
Biet-O-Matic help (wine 2.0RC5)
When you open the Biet-O-Matic 2.14.14 online help, Wine opens the chm file but
does not show the directory structure as the Microsoft help viewer.
The Biet-O-Matic help screen however asks you to select a topic using the
directory tree that is not available under the Wine chm viewer.
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https://bugs.winehq.org/show_bug.cgi?id=42537
Bug ID: 42537
Summary: Tomb Raider 2013 has medium graphic glitches
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
and laggs heavy since 2.2-staging, 2.1-staging is fine
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
This game has a native Linux version.
Video of Benchmark and short gameplay with debugging:
https://youtu.be/_l9GN743KE4
Debuglog: https://dl.dropboxusercontent.com/u/16996758/winelogtr2013.txt (187MB
in size)
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https://bugs.winehq.org/show_bug.cgi?id=36613
Bug ID: 36613
Summary: valgrind shows an unintialized write in
winhttp/tests/notification.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M winhttp.dll -p
winhttp_test.exe.so notification && touch notification.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==28055== Thread 2:
==28055== Syscall param write(buf) points to uninitialised byte(s)
==28055== at 0x4226D1B: ??? (syscall-template.S:81)
==28055== by 0x7BC7FD72: send_request (server.c:198)
==28055== by 0x7BC7FF91: wine_server_call (server.c:294)
==28055== by 0x7BC890FC: NtSetEvent (sync.c:361)
==28055== by 0x7B87723E: SetEvent (sync.c:572)
==28055== by 0x4CA543A: check_notification (notification.c:120)
==28055== by 0x4E24DA0: send_callback (session.c:75)
==28055== by 0x4E1645A: release_object (handle.c:81)
==28055== by 0x4E26110: request_destroy (session.c:559)
==28055== by 0x4E164D2: release_object (handle.c:85)
==28055== by 0x4E19EE3: task_thread (request.c:186)
==28055== by 0x7BC90A24: worker_thread_proc (threadpool.c:110)
==28055== by 0x7BC870C7: ??? (signal_i386.c:2571)
==28055== by 0x7BC87110: call_thread_func (signal_i386.c:2630)
==28055== by 0x7BC870A5: ??? (signal_i386.c:2571)
==28055== by 0x7BC8E4EC: start_thread (thread.c:428)
==28055== by 0x421FF92: start_thread (pthread_create.c:309)
==28055== by 0x43247ED: clone (clone.S:129)
==28055== Address 0x62ce700 is on thread 1's stack
==28055== Uninitialised value was created by a stack allocation
==28055== at 0x7BC7FF56: wine_server_call (server.c:288)
==28055==
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http://bugs.winehq.org/show_bug.cgi?id=32418
Bug #: 32418
Summary: Skylanders Spyro's Adventure can't find USB RFID
reader
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: reedstrm(a)gmail.com
Classification: Unclassified
Created attachment 42766
--> http://bugs.winehq.org/attachment.cgi?id=42766
lsusb -v output for portal usb device
Skylanders is a game that uses character toys w/ RFID chips to determine your
player i nthe game, and store character stats. The original game came w/ a PC
version, which this is. Installation and SecureROM DRM all work, to the point
of needing the reader. The reader presents as a USB HID device. There exists a
downloadable character editor that has been reverse engineered from the
web-flash game portal driver. The editor fails under wine with:
unimplemented function hid.dll.HidD_SetOutputReport
I'm a long time wine user, but haven't developed with it. If some one can give
me some assistance, I can walk though providing appropriate debug and backtrace
reports. Note that the game proper does not fail as above.
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https://bugs.winehq.org/show_bug.cgi?id=42454
Bug ID: 42454
Summary: Wuppo crashes while starting with an "Out of Memory"
error
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57296
--> https://bugs.winehq.org/attachment.cgi?id=57296
Terminal output Wine 2.1-153-g9c72376c8c
When I attempt to run the game Wuppo in Windows 7 mode, it crashes with a fatal
error dialogue box that says "Out of Memory".
I've tried running the game in a WoW64 prefix and a new 32-bit prefix in Wine
2.1-153-g9c72376c8c and in both cases the end result was the same: the game
crashed while attempting to start.
The only override I used was d3dcompiler_43 to get around the HLSL parsing
errors. Setting "glsl=disabled" in winetricks did not help.
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