https://bugs.winehq.org/show_bug.cgi?id=38092
Bug ID: 38092
Summary: Audio Channell mute/mixed/wrong volume
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmusterm(a)gmail.com
Distribution: ---
This bug was introduced in wine-1.7.34 and is still present in the newest
version.
I noticed the problem in Square Enix games (but it's probably in any program
that uses multiple audio channels).
To reproduce the problem you can play Final Fantasy XIII and get no voices in
cutscenes or you can play life is strange and get wrong audio volumes (or so it
sounds), especially easy to spot in the classroom scene from the beginning.You
can hear the teacher but he is too quiet.It seems as if low volume channels are
suddenly loud and loud channels are suddenly quiet, that's why I added the
"mixed".
The problem isn't present in 1.7.33 and I will later get more detailed
debugging information.
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https://bugs.winehq.org/show_bug.cgi?id=42732
Bug ID: 42732
Summary: GL_OUT_OF_MEMORY followed by NULL dereference in FFXIV
Heavensward Benchmark
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nospam(a)kota.moe
Distribution: ---
Get the benchmark here: http://eu.finalfantasyxiv.com/benchmark/en
Requires d3dx9 and xact_jun2010, then directx9 installed with winetricks to
run.
d3dx9 and xact_jun2010 stops it complaining about DirectX not being installed,
while directx9 stops the benchmark crashing as soon as it starts.
First of all, I do not get this bug if I use my AMD RX 480 - it only happens on
my Intel HD 530.
Upon running the benchmark with Standard (Desktop) and windowed 1080p settings
(happens on every other setting combination I've tried too, though), the first
scene plays out fine (though with some occlusion culling issues like
flickering, if it's enabled), but while loading the second scene, it tried to
write to NULL with the following output on the console (that differs to a
successful run under my RX 480):
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
(...repeated for many lines...)
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in glTexSubImage".
wine: Unhandled page fault on write access to 0x00000000 at address 0xf7457bec
(thread 0126), starting debugger...
So I thought this meant I didn't have enough VRAM, so I increased that in the
BIOS to 512 MB of dedicated VRAM and no limit to shared VRAM. I have 32 GB of
system memory.
I also changed HKCU\Software\Wine\Direct3D\VideoMemorySize to various different
values (between 128 and 4096) but still got the same error.
Also happens on both 32-bit and 64-bit wine prefixes.
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https://bugs.winehq.org/show_bug.cgi?id=42352
Bug ID: 42352
Summary: The Solus Project: Backend can't handle opcode gather4
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57120
--> https://bugs.winehq.org/attachment.cgi?id=57120
Wine 2.0 terminal output
Now that the bfrev opcode for SM5 has been implemented, The Solus Project
started complaining about an additional opcode:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
gather4
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http://bugs.winehq.org/show_bug.cgi?id=29997
Bug #: 29997
Summary: StudioTax 2011 crashes during installation
Product: Wine
Version: 1.4-rc4
Platform: x86-64
URL: http://www.studiotax.com/en/download.htm
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mfuhrer(a)alumni.ucalgary.ca
Classification: Unclassified
The StudioTax 2011 installer crashes shortly after clicking the "Install"
button. I tried this on a clean wine directory with .NET 2.0 installed (manual
installation, without winetricks). I subsequently installed .NET 2.0 sp2 (used
winetricks at this point) and tried running the StudioTax 2011 installer again,
and got an almost identical crash.
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https://bugs.winehq.org/show_bug.cgi?id=42747
Bug ID: 42747
Summary: DevExpress .NET Installer needs function
uiautomationcore.dll.UiaReturnRawElementProvider
Product: Wine
Version: 2.4
Hardware: x86-64
URL: https://go.devexpress.com/DevExpressDownload_Universal
Trial.aspx
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Requires winetricks dotnet40 or the installer won't start.
Dozens of messages like below repeat before the unimplemented function is hit:
fixme:uiautomation:UiaLookupId (1, {d976c2fc-66ea-4a6e-b28f-c24c7546ad37})
stub!
fixme:uiautomation:UiaLookupId (2, {dfd699f0-c915-49dd-b422-dde785c3d24b})
stub!
fixme:uiautomation:UiaLookupId (1, {66e3b7e8-d821-4d25-8761-435d2c8b253f})
stub!
fixme:uiautomation:UiaLookupId (0, {aa6dc2a2-0e2b-4d38-96d5-34e470b81853})
stub!
fixme:uiautomation:UiaGetReservedNotSupportedValue (0xfa5b66c) stub!
...
File: DevExpressUniversalTrial-20170329.exe
SHA1: f197e660b21c814b447beb5c1c1f2fdbe2983626
Size: 512Kb
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https://bugs.winehq.org/show_bug.cgi?id=40786
Bug ID: 40786
Summary: Legacy of kain Defiance to crashes when called by
script
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 54692
--> https://bugs.winehq.org/attachment.cgi?id=54692
Defiance Backtrace
The game crashes when i call my script. This is what my script looks like
#!/bin/sh
cd '/mnt/sda2/Games/PC/Legacy of Kain - Defiance'
xset s off -dpms & WINEDEBUG=-all wine explorer /desktop=Defiance,800x600
defiance.exe && xset s on +dpms
I would also mention that when i just open a terminal and type in
cd '/mnt/sda2/Games/PC/Legacy of Kain - Defiance'
xset s off -dpms & WINEDEBUG=-all wine explorer /desktop=Defiance,800x600
defiance.exe
game works. It seems to have a problem with "&& xset s on +dpms".
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https://bugs.winehq.org/show_bug.cgi?id=40508
Bug ID: 40508
Summary: The Witness: black screen on start (32-bit version)
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54303
--> https://bugs.winehq.org/attachment.cgi?id=54303
Terminal output from a 32-bit prefix, Wine 1.9.8
My system info:
Host: antergos Kernel: 4.5.1-1-ARCH x86_64 (64 bit) Desktop: Gnome 3.20.1
Distro: Antergos Linux
Card: NVIDIA GF110 [GeForce GTX 560 Ti 448 Cores]
Display Server: X.Org 1.18.3 driver: nvidia Resolution: 1920x1200(a)59.95hz
GLX Renderer: GeForce GTX 560 Ti/PCIe/SSE2 GLX Version: 4.5.0 NVIDIA 364.16
I am using Wine 1.9.8 from the official Arch repos with a clean 32-bit prefix
and no overrides.
When I attempt to run the 32-bit version of The Witness using the command "wine
witness_d3d11.exe" I am first greeted with a warning about the graphics driver
not supporting concurrent resource creation and then I see a configuration menu
for the game. After I choose my configuration, I am then shown a black screen
that persists until I kill the process.
I have attempted to run the game on medium settings with multisampling disabled
as well as with 2x MSAA enabled with high settings and I have the same exact
result: a black screen that I need to kill manually in order to get rid of it.
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http://bugs.winehq.org/show_bug.cgi?id=22220
Summary: TNR MoonLight 2.31.122 works incorrectly in Wine
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://tnr.kulichki.com/download/moonlight.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: akontsevich(a)gmail.com
Created an attachment (id=27116)
--> (http://bugs.winehq.org/attachment.cgi?id=27116)
The program screen look in Windows
Main window is blank when running in Wine. Also incorrect text in left panel.
Windows screenshot is added. Wine log and screenshot will follow. The program
does not work at all if mshtml.dll is NOT installed and NOT set as "native".
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https://bugs.winehq.org/show_bug.cgi?id=40628
Bug ID: 40628
Summary: Train Fever needs
msvcr110.dll.?_Id@_CurrentScheduler@details@Concurrenc
y@@SAIXZ
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 54496
--> https://bugs.winehq.org/attachment.cgi?id=54496
terminal output
The game loads to the main menu properly, but when I change the settings in the
options menu and click on <Apply> it crashes due to this unimplemented
function:
wine: Call from 0x7b43b24c to unimplemented function
msvcr110.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ, aborting
'winetricks -q vcrun2012' is a workaround.
Train Fever from GOG.com (32-bit, build 7753)
wine-1.9.9-161-g1348d9e
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http://bugs.winehq.org/show_bug.cgi?id=30684
Bug #: 30684
Summary: Mono: GroupBox draws border line after text
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vgr.subscription(a)gmail.com
Classification: Unclassified
Created attachment 40182
--> http://bugs.winehq.org/attachment.cgi?id=40182
GroupBox draws border line after text
Mono-2.10.8 for Windows is installed.
I have simple winform with GroupBox. GroupBox draws border line after text.
System: openSUSE 12.1 (i586)
Mono for Windows:
http://www.go-mono.com/mono-downloads/download.html
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