https://bugs.winehq.org/show_bug.cgi?id=42080
Bug ID: 42080
Summary: Listview does not draw correctly in some conditions.
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
Created attachment 56583
--> https://bugs.winehq.org/attachment.cgi?id=56583
WINE's explorer on lubuntu while exibiting the bug.
Look attached screenshot: if you scroll the item in the list view, the bottom
of the control leaves a "ghost" of the previous drawn item. This "ghost" is the
size of the scrollbar.
This is a particular condition that can be easy to replicate: wine explorer is
a good testing tool. This error does not always happens: you must resize the
height of the listview control until you match a critical height. You must be
precise at pixel level to reproduce it. If you match that height in pixel, then
the problem is easy to see.
I have seen this bug by maximizing the window of explorer and, for pure luck,
the height of the listview was exactly the multiple required to make the bug to
happen. This bug looks like a missing or wrong rounding somewhere and it may be
a problem of GDI or a bug into the listview control... actually this can be
addressed by running WINE's comctl32 on Windows, but I didn't yet.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=42708
Bug ID: 42708
Summary: Soul Reaver Cinematics stopped working
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffry84(a)hotmail.it
Distribution: ---
Created attachment 57684
--> https://bugs.winehq.org/attachment.cgi?id=57684
terminal output
Video playback for Legacy of Kain: Soul Reaver (GOG version) does no longer
work. It worked with Wine 1.6.2 from the Stable branch of Debian (8, Jessie) 64
bit, while now the screen is black (or, for the introduction, with a darkened
game menu as if a fade to black failed) while the audio plays normally.
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http://bugs.winehq.org/show_bug.cgi?id=33235
Bug #: 33235
Summary: WM_NOTIFY receive problem
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sfence.software(a)gmail.com
Classification: Unclassified
Created attachment 43955
--> http://bugs.winehq.org/attachment.cgi?id=43955
source code of bug example application
I have wine 1.5.26 compiled with ./configure && make && make install
I found a problem and for example create an example program.
It looks like, that when I create tab control with HWND_MESSAGE parent and
lately change parent with use SetParent function to window parent (line 79 in
attachment) and show it, it isn't posting WM_NOTIFY message to actual parent.
Example program work good on MS Window XP. I tested it myself.
My command for compile example appliaction:
i686-w64-mingw32-gcc -o main.exe main.c -luser32 -lgdi32 -lcomctl32
pastie of source code (this is in attachment too):
http://pastebin.com/YdFbZGxa
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https://bugs.winehq.org/show_bug.cgi?id=42292
Bug ID: 42292
Summary: Witcher 3 fails to render correctly after starting new
game
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 57008
--> https://bugs.winehq.org/attachment.cgi?id=57008
Broken rendering in the Witcher 3
In the Witcher 3, when starting a new game, the rendering is all broken with
distorted graphics (while sounds works OK).
See attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=17894
Summary: Raw printing does not work
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giulioo(a)gmail.com
System:
Ubuntu 8.04
Wine 1.1.18 (binary from WineHQ APT Repository)
I googled, asked on the web forum and searched bugzilla, but no one had a
definitive answer about this issue, ie a way to get raw printing working from
Wine.
>From here http://wiki.winehq.org/Printing it's not clear it it's considered a
bug.
I thought to open a bug about this so developers can definitively say whether
this is actually a bug or if the agreement is that it's up to the Linux side to
do something about this (convert back from PS to ascii or something).
Raw printing is useful for those applications which expect the printer to
receive their pre-formatted data as is: apps which output PCL directly, label
printer software, ....
Steps to reproduce the problem:
- Create a raw printer queue in Linux/ubuntu which points to a NON PS printer
(ie: pure PCL or text printer).
- Run
$ echo ABCD | lpr -P raw_queue
and see that the printer prints ABCD.
- Then run
$ wine notepad.exe
Type ABCD
Print to the raw_queue
and see that the printer prints the PostScript data produced by Wine even if
the Linux queue is defined as raw.
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https://bugs.winehq.org/show_bug.cgi?id=39526
Bug ID: 39526
Summary: CANT PLAY MINECRAFT HELP!!
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: killerzuace(a)gmail.com
Distribution: ---
Please I cannot play a game called Minecraft on my computer.
I would really appreatiate if you can fix this and email me back at
killerzuace(a)gmail.com
Please I will REALLY LOVE IT!!!
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https://bugs.winehq.org/show_bug.cgi?id=36640
Bug ID: 36640
Summary: valgrind shows lots of uninitialized reads/writes in
twain_32/tests/dsm.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48679
--> https://bugs.winehq.org/attachment.cgi?id=48679
valgrind log
../../../tools/runtest -q -P wine -T ../../.. -M twain_32.dll -p
twain_32_test.exe.so dsm && touch dsm.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
c==31984== Find PDB file: /tmp/valgrind_petmp31984_87f2d3fc is empty
==31984== Warning: Missing or un-stat-able
/home/austin/.wine/drive_c/windows/system32/comctl32.pdb
==31984== Syscall param ioctl(generic) points to uninitialised byte(s)
==31984== at 0x4E9566E7: syscall (in /usr/lib/libc-2.18.so)
==31984== by 0x660FF43: ??? (in /usr/lib/libv4lconvert.so.0.0.0)
==31984== by 0x6627E50: ??? (in /usr/lib/libv4lconvert.so.0.0.0)
==31984== by 0x661081C: v4lconvert_create_with_dev_ops (in
/usr/lib/libv4lconvert.so.0.0.0)
==31984== by 0x64C4C1F: v4l2_fd_open (in /usr/lib/libv4l2.so.0.0.0)
==31984== by 0x61DD25C: v4l1_open (in /usr/lib/libv4l1.so.0.0.0)
==31984== by 0x7152059: ??? (in /usr/lib/sane/libsane-v4l.so.1.0.24)
==31984== by 0x7152368: sane_v4l_init (in
/usr/lib/sane/libsane-v4l.so.1.0.24)
==31984== by 0x61C56A0: ??? (in /usr/lib/libsane.so.1.0.24)
==31984== by 0x61C6069: sane_dll_get_devices (in /usr/lib/libsane.so.1.0.24)
==31984== by 0x61AE343: sane_get_devices (in /usr/lib/libsane.so.1.0.24)
==31984== by 0x59E8129: detect_sane_devices (sane_main.c:422)
==31984== by 0x59E814B: SANE_GetIdentity (sane_main.c:430)
==31984== by 0x59E7830: SANE_SourceControlHandler (sane_main.c:147)
==31984== by 0x59E7EE5: DS_Entry (sane_main.c:365)
==31984== by 0x55A2921: twain_add_onedriver (dsm_ctrl.c:75)
==31984== by 0x55A2CA2: twain_autodetect (dsm_ctrl.c:110)
==31984== by 0x55A2F7C: TWAIN_IdentityGetFirst (dsm_ctrl.c:174)
==31984== by 0x55A39FF: TWAIN_SourceManagerHandler (twain32_main.c:68)
==31984== by 0x55A3E75: DSM_Entry (twain32_main.c:164)
==31984== Address 0x4d0d0a4 is on thread 1's stack
==31984== Uninitialised value was created by a stack allocation
==31984== at 0x66273EF: ??? (in /usr/lib/libv4lconvert.so.0.0.0)
==31984==
==32109== Syscall param ioctl(generic) points to uninitialised byte(s)
==32109== at 0x4E9566E7: syscall (in /usr/lib/libc-2.18.so)
==32109== by 0x660FF43: ??? (in /usr/lib/libv4lconvert.so.0.0.0)
==32109== by 0x64C55D5: v4l2_ioctl (in /usr/lib/libv4l2.so.0.0.0)
==32109== by 0x61DD54F: v4l1_open (in /usr/lib/libv4l1.so.0.0.0)
==32109== by 0x7152059: ??? (in /usr/lib/sane/libsane-v4l.so.1.0.24)
==32109== by 0x7152368: sane_v4l_init (in
/usr/lib/sane/libsane-v4l.so.1.0.24)
==32109== by 0x61C56A0: ??? (in /usr/lib/libsane.so.1.0.24)
==32109== by 0x61C6069: sane_dll_get_devices (in /usr/lib/libsane.so.1.0.24)
==32109== by 0x61AE343: sane_get_devices (in /usr/lib/libsane.so.1.0.24)
==32109== by 0x59E8129: detect_sane_devices (sane_main.c:422)
==32109== by 0x59E814B: SANE_GetIdentity (sane_main.c:430)
==32109== by 0x59E7830: SANE_SourceControlHandler (sane_main.c:147)
==32109== by 0x59E7EE5: DS_Entry (sane_main.c:365)
==32109== by 0x55A2921: twain_add_onedriver (dsm_ctrl.c:75)
==32109== by 0x55A2CA2: twain_autodetect (dsm_ctrl.c:110)
==32109== by 0x55A2F7C: TWAIN_IdentityGetFirst (dsm_ctrl.c:174)
==32109== by 0x55A39FF: TWAIN_SourceManagerHandler (twain32_main.c:68)
==32109== by 0x55A3E75: DSM_Entry (twain32_main.c:164)
==32109== by 0x4958025: test_sources (dsm.c:765)
==32109== by 0x4958934: func_dsm (dsm.c:870)
==32109== Address 0x4d0e3ec is on thread 1's stack
==32109== Uninitialised value was created by a stack allocation
==32109== at 0x61DD124: v4l1_open (in /usr/lib/libv4l1.so.0.0.0)
==32109==
etc., I'll attach a log
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http://bugs.winehq.org/show_bug.cgi?id=33528
Bug #: 33528
Summary: GTA2 hangs up during gameplay
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuomosipola(a)gmail.com
Classification: Unclassified
Created attachment 44376
--> http://bugs.winehq.org/attachment.cgi?id=44376
Console output of a hang-up situation
The game hangs after some time during gameplay. It becomes non-responsive and
has to be killed. This seems to happen when some event is triggered in the
games, e.g., someone gets in or out of a car or picks a power-up.
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http://bugs.winehq.org/show_bug.cgi?id=27078
Summary: Need for Speed World needs native d3dx9_43 and
d3dcompiler_43 (purist)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
The game runs fine as installed (at 1024x768 or lower), but
setting d3dx9_43.dll or d3dcompiler_43.dll to builtin results in crashes or
black screens.
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