https://bugs.winehq.org/show_bug.cgi?id=42624
Bug ID: 42624
Summary: Oxygen Not Included graphics upside down/missing
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Created attachment 57566
--> https://bugs.winehq.org/attachment.cgi?id=57566
Upside down menu background
Oxygen Not Included is in early Alpha. Linux port is planned but so far there
is only Windows build.
There are several graphics issues reported by several users:
- Menu graphics are upside down
- For some people the world ingame is also drawn upside down, while for others
it comes up full black.
More info can be found here:
http://forums.kleientertainment.com/topic/74079-oni-linux-wine-status/
P.s.: I'm a noob, but if you give me instructions on what logs to attach, or
what debugging to do and how, I would be happy to try my best to help, as I won
the game.
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https://bugs.winehq.org/show_bug.cgi?id=43228
Bug ID: 43228
Summary: TestVkr.exe crashes on launch
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pere.jobs(a)gmail.com
Distribution: ---
Created attachment 58527
--> https://bugs.winehq.org/attachment.cgi?id=58527
The program that crashes on launch
This program (official program of my university to test students memoirs)
segfaults on launch.
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https://bugs.winehq.org/show_bug.cgi?id=43095
Bug ID: 43095
Summary: GOG Galaxy needs mfc140u.dll
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
Created attachment 58280
--> https://bugs.winehq.org/attachment.cgi?id=58280
Debug log
GOG Galaxy won't start, the only error being that it requires mfc140u.dll.
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https://bugs.winehq.org/show_bug.cgi?id=43015
Bug ID: 43015
Summary: shader_glsl_handle_instruction Backend can't handle
opcode dcl_index_range
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_index_range
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https://bugs.winehq.org/show_bug.cgi?id=42804
Bug ID: 42804
Summary: Libronix LDLS.exe program won't start - regression
Product: Wine
Version: 2.5
Hardware: x86
URL: https://www.logos.com/install3
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dpobanz(a)gmail.com
Regression SHA1: 862503df704c7033e9fda2480df3973f0ec57382
Distribution: Mint
Logos' program Libronix Digital Library System (LDLS.exe) no longer starts as
of 2.5.80.
862503df704c7033e9fda2480df3973f0ec57382 is the first bad commit
commit 862503df704c7033e9fda2480df3973f0ec57382
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Wed Apr 5 11:56:04 2017 +0300
dwrite/tests: Test number of lines for a failing drawing test.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 099337d3c73c04a28af109396f73d54b089786b5
374bbf2f975d6a41d07e07a54a210c7117d002fb M dlls
Reverting this commit on wine 2.5.186 makes the program start as expected.
Terminal output contains only the following 3 lines.
fixme:ntdll:EtwRegisterTraceGuidsA (0x6307379f, 0x630b1cf8,
{0cfe0455-93ba-440d-a3fe-553973d0b723}, 1, 0x32fd48, (null), (null),
0x630b1d00): stub
fixme:ntdll:EtwRegisterTraceGuidsA (0x6307379f, 0x630b1d18,
{797fabac-7b58-4796-b924-d51178a59ce4}, 1, 0x32fd48, (null), (null),
0x630b1d20): stub
fixme:ntdll:EtwEventRegister ({43d1a55c-76d6-4f7e-995c-64c711e5cafe},
0x6309ce28, (nil), 0x630b1500) stub.
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http://bugs.winehq.org/show_bug.cgi?id=16417
Summary: Scanning with Photoshop CS does give an error
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philipp(a)sadleder.de
While trying to scan from within Photoshop via the Wine TWAIN backend, I get
the following error message: "Could not complete the Import command because of
a problem with the scanner".
The scanner is configured and works with SANE.
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http://bugs.winehq.org/show_bug.cgi?id=36506
Bug ID: 36506
Summary: Wolfenstein - The New Order fails to start
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)dasprids.de
Created attachment 48581
--> http://bugs.winehq.org/attachment.cgi?id=48581
Stack trace
Just tried running Wolfenstein - The New Order on the latest Wine version. As
this game only exists as 64-bit binary, this only affects wine-amd64. I'm not
really good at reading stack traces, but if I read this correc,t glGetString()
in opengl32 is crashing. See attached stack trace.
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https://bugs.winehq.org/show_bug.cgi?id=42251
Bug ID: 42251
Summary: VirtualDub: empty preview when CSMT is enabled
Product: Wine-staging
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 56934
--> https://bugs.winehq.org/attachment.cgi?id=56934
Screenshot
When CSMT is enabled, the preview panes in VirtualDub are empty which makes it
impossible to see what you're doing. See the attached screenshot.
Strangely enough, when switching from VirtualDub to another window the preview
appears, but as soon as the VirtualDub window is active again, the preview
becomes empty.
Arch Linux x64
64-bit wine prefix
32-bit VirtualDub 1.10.4
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https://bugs.winehq.org/show_bug.cgi?id=42347
Bug ID: 42347
Summary: The Witcher 3 starting menu is distorted [radeonsi]
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 57113
--> https://bugs.winehq.org/attachment.cgi?id=57113
Witcher 3 main menu distortion (no CSMT)
I'm testing The Witcher 3 (GOG/1.31) with recent Wine staging 2.0 (CSMT
disabled), using AMD RX 480 and latest Mesa devel:
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 /
4.9.0-1-amd64, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.0-devel
(git-2ab2be092d)
OpenGL core profile shading language version string: 4.50
Users of Nvidia blob report that they don't have this issue in the starting
menu which appears correct to them, so menu distortion looks radenosi specific.
I opened a Mesa bug here: https://bugs.freedesktop.org/show_bug.cgi?id=99444
However, Mesa developers closed it, noting, that it must be caused by Wine
using NV_register_combiners without checking if it's supported by the driver.
See details in the linked bug.
An relevant portion of the API trace log (filtered):
120612: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(texture=GL_COMBINER0_NV)
120612 @1 glActiveTexture(texture = GL_COMBINER0_NV)
120619: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(texture=GL_COMBINER1_NV)
120619 @1 glActiveTexture(texture = GL_COMBINER1_NV)
120626: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(texture=GL_COMBINER2_NV)
120626 @1 glActiveTexture(texture = GL_COMBINER2_NV)
...
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https://bugs.winehq.org/show_bug.cgi?id=40836
Bug ID: 40836
Summary: 1954 Alcatraz shows empty list boxes in the options
menu
Product: Wine
Version: 1.9.12
Hardware: x86
URL: http://store.steampowered.com/app/255280/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 54801
--> https://bugs.winehq.org/attachment.cgi?id=54801
terminal output
This is a point 'n click adventure game that was built on the Unity engine.
There is no demo version available.
In the options menu there are graphical list boxes to change screen resolution,
language or detail level, but none of the boxes have text written on them (see
attached screenshot).
Installing native d3dx9* dlls doesn't fix the problem (looks like the game
doesn't make use of d3dx9 at all).
wine-1.9.12-236-ge3bd659 & 1.9.12 Staging
Fedora 23 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV106
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-b16d212)
OpenGL core profile shading language version string: 4.30
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