https://bugs.winehq.org/show_bug.cgi?id=38637
Bug ID: 38637
Summary: FEAR:
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: brebs(a)sent.com
Distribution: ---
Hi, mouse movement in FEAR has terrible stuttering, even though moving/rotating
with the keyboard is smooth, and the framerate is otherwise great.
My mouse is a Razer Abyssus, set to 1000 hz polling at 3500 DPI.
It seems that Windows 8.1 has a very similar problem:
https://steamcommunity.com/app/327740/discussions/0/613938693183053517/#c62…https://support.microsoft.com/en-us/kb/2908279
Of course, other games (including Wine games) are smooth.
I don't think this is a duplicate of the (old & vague) bug #31661
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https://bugs.winehq.org/show_bug.cgi?id=41685
Bug ID: 41685
Summary: Still Life needs support for I3DL2 Environmental
Reverberation and Parametric Equalization effects
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
err:ole:CoGetClassObject class {ef985e71-d5c7-42d4-ba4d-2d073e2e96f4} not
registered
err:ole:CoGetClassObject no class object {ef985e71-d5c7-42d4-ba4d-2d073e2e96f4}
could be created for context 0x1
err:ole:CoGetClassObject class {120ced89-3bf4-4173-a132-3cb406cf3231} not
registered
err:ole:CoGetClassObject no class object {120ced89-3bf4-4173-a132-3cb406cf3231}
could be created for context 0x1
wine-1.9.22-113-gb32a0ea
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http://bugs.winehq.org/show_bug.cgi?id=19160
Summary: Orly's Draw-A-Story demo crashes on startup
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://www.tjande.com/orly/orlydemo.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=22147)
--> (http://bugs.winehq.org/attachment.cgi?id=22147)
Orly's Draw-A-Story demo backtrace
With today's Git (wine-1.1.24-537-gfb0275d), when attempting to start the
Orly's Draw-A-Story demo, the application immediately crashes in CreateDCA
instead of starting as expected. A backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=43226
Bug ID: 43226
Summary: GoG release of nex machina: blank screen upon launch
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scheckley(a)gmail.com
Distribution: ---
Created attachment 58519
--> https://bugs.winehq.org/attachment.cgi?id=58519
backtrace
linux mint 18.1 (cinnamon)
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http://bugs.winehq.org/show_bug.cgi?id=22776
Summary: Call of Duty: Modern Warfare 2 flickery textures in
midrange background
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
COD:MW2 launches fine from Steam (once you work around bug 22053).
Starting single-player campaign works fine, too,
but there is some annoying flickering, usually covering only the middle quarter
of the screen, but occasionally affecting the sky as well.
It's as if buildings are flickering in and out.
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https://bugs.winehq.org/show_bug.cgi?id=43152
Bug ID: 43152
Summary: VistA GuiMail won't start, needs adslpc.dll
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Download and run the Astronaut VistA installer from SourceForge.
2. When prompted for the "Astronaut VistA server IP Address or Name", enter
"localhost".
3. After installation has finished, run `wine 'C:\Program Files
(x86)\VistA\GuiMail\GuiMail.exe'`.
Expected results:
An error dialog saying "Connection to server could not be established!"
Actual results:
err:module:import_dll Library adsldpc.dll (which is needed by L"C:\\Program
Files (x86)\\VistA\\GuiMail\\GuiMail.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\VistA\\GuiMail\\GuiMail.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=43122
Bug ID: 43122
Summary: Retro Achievements Snes9x emulator crashes on start
Product: Wine
Version: 2.9
Hardware: x86
URL: http://retroachievements.org/download.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: reboot(a)gmx.ch
Regression SHA1: 2fa86fd6616e1671dd3ecfa3d2d6eaccf10be994
Distribution: Debian
Created attachment 58326
--> https://bugs.winehq.org/attachment.cgi?id=58326
Backtrace of the crash
The Retro Achievements Snes9x emulator does a HTTP Request when it is started.
It then immediately crashes in a winhttp.dll function.
This seems to be caused by a change in commit
2fa86fd6616e1671dd3ecfa3d2d6eaccf10be994. Reverting the commit fixes the crash.
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https://bugs.winehq.org/show_bug.cgi?id=43098
Bug ID: 43098
Summary: WarBR: wine aborts after game's login due to
unimplemented wmvcore function
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigodavy(a)gmail.com
Distribution: ---
Created attachment 58284
--> https://bugs.winehq.org/attachment.cgi?id=58284
Debug info
The game login screen appears after running 'winetricks -q wmp9' as a
workaround suggested in this other bug report:
https://bugs.winehq.org/show_bug.cgi?id=43097
However, when you insert your registered username and password and press
Entrar, it gives an error saying "Conexão com o server terminado" (Server
connection ended)
Using the Windows wmvcore.dll instead of the one supplied by wine works as
workround
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https://bugs.winehq.org/show_bug.cgi?id=43084
Bug ID: 43084
Summary: PresentMon requires tdh.dll
Product: Wine
Version: 2.8
Hardware: x86
URL: https://github.com/GameTechDev/PresentMon/releases/tag
/v1.1.2
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
err:module:import_dll Library tdh.dll (which is needed by
L"Z:\\home\\user\\PresentMon32-v1.1.2.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\user\\PresentMon32-v1.1.2.exe" failed, status c0000135
sha1sum PresentMon32-v1.1.2.exe
62baf19dbaaeea1421d3181b9b62dc6d9db7e123 PresentMon32-v1.1.2.exe
du -sh PresentMon32-v1.1.2.exe
348K PresentMon32-v1.1.2.exe
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http://bugs.winehq.org/show_bug.cgi?id=32233
Bug #: 32233
Summary: Battlefield Bad Company 2 weapons/items hold by player
distorted/invisible
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajsb(a)vfemail.net
Classification: Unclassified
No matter i'm reporting this bug as for WINE 1.5.17 it actually it affects
previous version also since BFBC2 can be played in WINE.
This issue is playing in MULTIPLAYER in non-punkbuster servers.
I don't play the single player of this game.
Also, this bug happens no matter the settings , only varies in severity
according to settings
This report will have 3 points (1st 2 in this post, 3rd point in next posts):
1. My WINE settings for this game.
2. Description of bug.
3. Screenshots
1.My WINE settings for this game.
These settings are needed to avoid several textures problems related with
explosions, shooting, smoke, fires and even completely random textures
problems.
With these settings all that is solved...remaining only the issues that
are the reason for this report:
MultiSampling Disabled
StrictDrawOrdering ENABLED (MANDATORY to avoid issues above)
UseGLSL Disabled
MouseWarpOverRide Disabled (not relevant for bug)
d3dx10 DISABLED (avoids 1st launch lock up)
Virtual Desktop 1024x768 (not relevant for bug)
GrabFullScreen y (not relevant for bug)
2. Description of bug.
Textures of Weapons/Items hold by player can be , or NOT, distorted.
This distortion reaches sometimes level so high that makes weapon or item
completely useless and impossible to play with it.
These distortions don't affect all weapons/items when we (re)spawn but only
a part of them.
Just because a weapon/item is not distorted when we (re)spawn once,
doesn't mean that next time we (re)spawn is not distorted and vice-versa.
Changing class before respawn and going back to previous class in next respawn
can solve the problem...OR NOT...OR MAKE IT EVEN WORSE.
Sometimes distortion only happens in normal standing and not in ADS.
Sometimes distortion only happens in ADS and not in normal standing.
Sometimes distortion only shows when running/moving.
Very rare but sometimes distortion only happens when standing still.
MAJORITY of times it will happen in all those circumstances.
Sometimes is not distorted....it's INVISIBLE !!!
Sometimes is...distorted AND invisible !!!
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