https://bugs.winehq.org/show_bug.cgi?id=41197
Bug ID: 41197
Summary: Wine support for _NET_WM_PING
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 55435
--> https://bugs.winehq.org/attachment.cgi?id=55435
Screenshot of Battlefield 2 after game just finished loading (and it's not
stuck)
I am not sure if wine supports _NET_WM_PING [0]. However, if it does, it should
be able to emulate _NET_WM_PING pong for some time if application running under
Wine is not responding.
Otherwise, most VM (mutter from GNOME Shell for example) gonna show up window
about not responding application (even if application is loading or just
finished loading) which could destabilize application itself (especially when
in full screen).
Could be seen in: Battlefield 2, World of Warcraft and probably plenty of other
games.
[0]
https://specifications.freedesktop.org/wm-spec/wm-spec-latest.html#idm14020…
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https://bugs.winehq.org/show_bug.cgi?id=42366
Bug ID: 42366
Summary: Unable to bing Common Language Runtime
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sjayejohnston(a)gmail.com
Distribution: ---
I'm trying to run a program,Brain Vision Analyzer through wine
I get a dialogue box saying "Unable to bin Common Language Runtime
(0x80131700)" and in the terminal wine is reporting (fixme:mscoree:get_runtime
Unrecognized version L"v4.0.20926"
Happy to provide more info.
Best
S
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http://bugs.winehq.org/show_bug.cgi?id=30976
Bug #: 30976
Summary: Navyfield crashes after splash screen
Product: Wine
Version: 1.5.6
Platform: x86
URL: http://www.navyfield.com/Download/Game/Main.aspx
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: paulthetall(a)gmail.com
Depends on: 27109, 30733, 30975
Classification: Unclassified
Install the demo from http://www.navyfield.com/Download/Game/Main.aspx
austin@aw25 ~ $ sha1sum NF1343.exe
1c7b6bd0903e3876d31556b13f199b771117d9c2 NF1343.exe
austin@aw25 ~ $ du -h NF1343.exe
623M NF1343.exe
run `winetricks vcrun6` (bug 27109). Install as normal, all defaults. Run the
game, and ignore the messed up launcher graphics (bug 30975). Click the bottom
right gray button to get in game. A splash screen will show, and shortly after,
crash.
With native quartz, it gets slightly further (potentially bug 16733, but it's
hard to tell). If you add in native devenum, then you can get to the point
where it wants to download a patch.
So, winegstreamer is lacking here. I'll attach its output.
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https://bugs.winehq.org/show_bug.cgi?id=41297
Bug ID: 41297
Summary: Fable Lost Chapters Crash at begins
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55623
--> https://bugs.winehq.org/attachment.cgi?id=55623
backtrace-fable-lost-chapters
Game begins normally with cinematics until game shows press left mouse button
for entry and if pressed game crash
However you can push right mouse button (game dont entry) and push esc key or
enter for select and game dont crash but dont entry
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http://bugs.winehq.org/show_bug.cgi?id=9261
Summary: Final Fantasy 8 with hardware acceleration shows wrong
colors
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessandro.guido(a)gmail.com
Created an attachment (id=7514)
--> (http://bugs.winehq.org/attachment.cgi?id=7514)
Snapshots that shows how the game looks
Like the attached image shows, wrong colors are shown when usign Final Fantasy
8 with hardware acceleration enabled.
There are plenty of messages like:
fixme:d3d7:IDirect3DTextureImpl_PaletteChanged
(0x2eb3148)->(00000000,00000100): stub!
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http://bugs.winehq.org/show_bug.cgi?id=13829
Summary: Wine does not have Japanese fonts
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
These are needed to support Japanese applications.
On Windows there is MS Gothic which is duplicated as MS PGothic and MS UI
Gothic. The later have the Latin range proportional, the first one has the
Latin range fixed width but I suspect these are really the same font with
different spacing.
There is also MS Mincho (and MS PMincho with proportional Latin). This differs
form Gothic in the style of the Japanese glyphs.
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https://bugs.winehq.org/show_bug.cgi?id=39406
Bug ID: 39406
Summary: LabVIEW 2014: Errors during installation block the
process (continue to accept them)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zat_xorg(a)hotmail.com
Distribution: ---
Created attachment 52522
--> https://bugs.winehq.org/attachment.cgi?id=52522
Backtrace file of error during installation
LabVIEW 2014: Installer finishes, but with error popups during the process (you
have to accept in order to complete the installation)
http://www.ni.com/download/labview-development-system-2014/4735/en/
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https://bugs.winehq.org/show_bug.cgi?id=40898
Bug ID: 40898
Summary: Mass Effect (Steam) has no sounds with native OpenAL
(except for cutscenes)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://store.steampowered.com/app/17460/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54990
--> https://bugs.winehq.org/attachment.cgi?id=54990
audio debug log
(+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+alsa,+timestamp)
The problem sounds similar to bug #40833: audio works in the cutscenes, intro
videos, but not in the menus and in the main game.
The differences are:
- Mass Effect doesn't make use of Xaudio/Xaudio2 but Openal (the game comes
bundled with native openal32.dll and wrap_oal.dll)
- the proposed patch from bug #40833 doesn't fix the problem.
I reproduced the problem with ALSA and Pulseaudio as well.
Possible workarounds:
- force Wine to use the built-in openal32. Audio works with that (the game
recognizes the audio device as 'Generic Software').
- when using the native openal32, edit BIOEngine.ini and change the line in
section [ISACTAudio.ISACT.AudioDevice]
DeviceName = Generic Software
For some reason, the game always tries to use 'Hardware acceleration' for sound
when using native openal32.dll that comes with the game.
FWIW, audio used to work in the game before
commit 7d6c6025923c039ac6a2458ca466290621238c36
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Oct 2 09:02:56 2015 -0500
openal32: Prefer native version.
Because openal contexts are global per-process, applications that use
openal will conflict with Wine DLLs that use openal like xaudio2_7 now
does. Windows does not ship an openal32, so all applications that use
openal will ship their own copy of it. According to Chris Robinson,
Windows native openal32 works fine in Wine, so we should just use that
to avoid the problem.
Fedora 24 x86_64
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
Pulseaudio 8.0 / Alsa 1.1.1
openal-soft-1.17.2
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http://bugs.winehq.org/show_bug.cgi?id=19433
Summary: Command & Conquer Generals network fails mid-game
(mismatch in synchronization data)
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kakuremura(a)gmail.com
Using the workaround mentioned in bug 17737, multiplayer still fails. You can
connect, you can start the game and you can play for a while, but after the
first contact with the enemy (after a few kills) a message pops up "mismatch in
synchronization data".
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http://bugs.winehq.org/show_bug.cgi?id=23807
Summary: Natural Selection 2 black screen on launch: format
unrecognized(909198916)
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
The game is currently alpha software, however this part breaks specifically on
Wine and not Windows. On launching the game I hear sound but get a black
screen. These two messages repeat a lot,
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the
format lookup table
afterwards, this repeats a lot:
err:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glCompressedTexSubImage2DARB @ device.c / 5332
Attached is a +d3d trace of a clean wineprefix running the game
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