https://bugs.winehq.org/show_bug.cgi?id=37475
Bug ID: 37475
Summary: SimCity 2013 freezes on start in fullscreen (Failed to
open BO for returned DRI2 buffer (1600x900, dri2 back
buffer, named 11). This is likely a bug in the X
Server that will lead to a crash soon.)
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 49859
--> https://bugs.winehq.org/attachment.cgi?id=49859
Complete output (WINEDEBUG=fixme+all,err+all). The crash happens in line 3553.
Hi,
I installed SimCity 2013 in EA's Origin. When I start the game in fullscreen it
freezes during the intro. See the complete output (WINEDEBUG=fixme+all,err+all)
in the attachment. The crash happens in line 3553.
Starting and playing in an emulated virtual desktop works, but gives during the
intro more than 3.000.000 lines like this:
~~~~~
err:d3d_surface:surface_invalidate_location Surface 0x10ecfed0 does not have
any up to date location.
[...]
err:d3d_surface:surface_load_location Surface 0x10ed83e8 does not have any up
to date location.
~~~~~
I'm really not sure if this is wine's fault or as suggested by the error
message the X Server's. I got the same error message ("This is likely a bug in
the X Server that will lead to a crash soon.") when watching videos with mpv
when toggling fullscreen on and off. At the same time this works with other
video players, e.g. mplayer.
Hardware:
Samsung Serie 9 900X4C-A07 38,1cm (15 Zoll) Ultrabook
(Intel Core i7-3517U, 1,9 GHz, 8GB RAM, 256GB SSD, Intel HD 4000).
It happens regardless if I have an external monitor plugged in or not.
Software:
Debian Jessie (testing), 64-bit
Linux 3.16-3-amd64 #1 SMP Debian 3.16.5-1 (2014-10-10) x86_64 GNU/Linux
xserver-xorg 1:7.7+7
xserver-xorg-core 2:1.16.1-1
xserver-xorg-video-intel 2:2.21.15-2+b2
Origin 9.4.22.2815
See also my test report in the AppDB:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=27821&iTestin…
I'd be happy to provide any further information.
Greets and thanks!
jre
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https://bugs.winehq.org/show_bug.cgi?id=43057
Bug ID: 43057
Summary: Final Fantasy XIV DX9 Creates an invalid GLSL shader
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: yitziw(a)gmail.com
Distribution: ArchLinux
Created attachment 58225
--> https://bugs.winehq.org/attachment.cgi?id=58225
section of debug output
The D3DX9-to-OpenGL process appears to create a shader that fails to compile.
The responsible error appears to be logged at the final line of the attached
debug log, and additionally appeared throughout the original debug output
(which was over 2mb in size and could not be uploaded in whole):
fixme:d3d_shader:print_glsl_info_log error: Input block `shader_in_out' is
not an output of the previous stage
This bug results in ugly visuals on the main menu, and causes no visuals to
display when in the main game.
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https://bugs.winehq.org/show_bug.cgi?id=40650
Bug ID: 40650
Summary: Homeworld : Can't change resolution and excessive CPU
usage at 274%
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: todorovic.s(a)googlemail.com
Distribution: ---
Created attachment 54522
--> https://bugs.winehq.org/attachment.cgi?id=54522
Terminal output when running the older wine.
With wine-1.6.x and 1.9.9 I have this problem on Kubuntu 14.04 64bit.
I can launch Homeworld (the game), and get to the main menu, however the
resolution is very low (800x600 or 640x480 I think).
If I go to the options menu and have a look at the settings, software rendering
is chosen. If I change the resolution or change the rendered (to either d3d or
GL), the game screen closes (I get back to the desktop) but the process still
exists and consumes 274% CPU (as reported by 'ps aux'). I have to kill -9 the
game process.
The same CPU usage happens if I launch the game and just leave it in the main
menu without doing anything at all.
I have managed to increase the resolution using:
wine homeworld.exe /1280
however this is still using software render and also pegs the CPU to 274%.
I have tried the other options to switch rendered and always stays at software
renderer and high CPU usage.
I used to be able to play this game long ago, maybe with wine-1.0, so this
seems like a regression.
I am installing 32bit Kubuntu in a virtual box and will try to do git bisect -
hopefully will help.
This bug might be similar or related to
https://bugs.winehq.org/show_bug.cgi?id=23714
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https://bugs.winehq.org/show_bug.cgi?id=41321
Bug ID: 41321
Summary: while installing ms office 2013 on elementary os got
the attached error.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi.cool109(a)gmail.com
Distribution: ---
Created attachment 55658
--> https://bugs.winehq.org/attachment.cgi?id=55658
complete error report
using playonlinux to intall ms office 2013 got the below error.
Unhandled exception: 0xe0000002 in 32-bit code (0x7b83ea52).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7b83ea52 ESP:0104e6d4 EBP:0104e748 EFLAGS:00200246( - -- I Z- -P- )
EAX:7b829c5d EBX:7b8c35f8 ECX:0104e758 EDX:00000000
ESI:00000000 EDI:00cddb1c
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https://bugs.winehq.org/show_bug.cgi?id=42648
Bug ID: 42648
Summary: PSNow (Playstation Now) installer fails
Product: Wine
Version: 2.3
Hardware: x86
URL: https://download-psnow.playstation.com/downloads/psnow
/pc/latest
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 57582
--> https://bugs.winehq.org/attachment.cgi?id=57582
terminal output
Free to download, from
https://download-psnow.playstation.com/downloads/psnow/pc/latest
Version tested:
austin@austin2:~$ du -sh PlayStationNow-9.0.5.exe
85M PlayStationNow-9.0.5.exe
austin@austin2:~$ sha256sum PlayStationNow-9.0.5.exe
9d660ca4aad0788c61bdf21e0b93271e32ec8ff52068df1df2b245a018dc0e1f
PlayStationNow-9.0.5.exe
austin@austin2:~$ wine --version
wine-2.3-205-gf8031d0
After selecting what shortcuts to install, the installer should start, but
instead shows a (handled) exception. Clicking details shows:
[SEH_AV_READ_NULLPTR] ACCESS_VIOLATION (0xc0000005) at address [0x0040884d]
Advanced Installer Enhanced UI 12.7.2 build 68656
*** Stack Trace (x86) ***
[0x0040884d] -----
[0x004b33c1] -----
[0x004b34b2] -----
[0x004b29f0] -----
[0x00455843] -----
[0x005314c8] -----
[0x004ad156] -----
[0x00400000] MODULE_BASE_ADDRESS
A workaround is to run:
$ wine PlayStationNow-9.0.5.exe /extract
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http://bugs.winehq.org/show_bug.cgi?id=14043
Summary: WEBPAGEMAKER 2.5 OLE error 80004001 when running
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jabertolin914a(a)cv.gva.es
Hi
I tried to run Webpagemaker 2.5 (after a sucessful installation with Wine) and
I received the following messages:
OLE error 80004001
Access violation ... in module msxml3.dll
and I have to kill the process because it hangs.
Thanks
Juan
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http://bugs.winehq.org/show_bug.cgi?id=32506
Bug #: 32506
Summary: the godfather 2
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray14125(a)gmail.com
Classification: Unclassified
Created attachment 42885
--> http://bugs.winehq.org/attachment.cgi?id=42885
bug the godfather 2
i have a bug when i start the godfather 2
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https://bugs.winehq.org/show_bug.cgi?id=38834
Bug ID: 38834
Summary: Dragon NaturallySpeaking 13.0 does not install with
Host_WindowLoadTimeout
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)gmail.com
Distribution: ---
This is either a regression or a mistake I have made.
I installed NatSpeak 13 a couple of weeks ago and was running it without a
problem.
BUT THEN
I re-installed my Debian Sid system last night, tried to re-install NatSpeak,
and now I get the error Host_WindowLoadTimeout a couple of seconds after I
start the install.
The log shows nothing.
NOTE:
A couple of days ago I started to get a lot of buffer under-runs and the
program ran slowly. This may be connected by probably is not because the buffer
under-runs seemed to involve the voice data.
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http://bugs.winehq.org/show_bug.cgi?id=16988
Summary: Guild Wars regression in 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psycho_driver(a)yahoo.com
Guild Wars has been running consistantly well over the past couple dozen
releases but 1.1.13 has introduced a new bug. With UseGLSL = disabled and
winver = win2k on an amd64 gentoo 2008.0 desktop w/ a geforce 9800gt and binary
driver 180.22 a lot of graphics have become 'blocky', much of the text is now
unreadable, the compass texture is black, etc. etc.
Seems to work normally, but maybe slower than in the past, with UseGLSL =
enabled.
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http://bugs.winehq.org/show_bug.cgi?id=17275
Summary: Aquamark 3 crashes at end
Product: Wine
Version: unspecified
Platform: Other
URL: http://downloads.guru3d.com/download.php?det=673
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my system, with an nvidia GeForce 8500 GT, aquamark 3 runs
beautifully until the very end, where it crashes with
wine: Unhandled exception 0xc0000092 at address 0x7ead85d4 (thread 0009),
starting debugger...
The crash happens regardless of whether you choose demo or benchmark mode.
It happens right after the "massive overdraw" scene.
Supposedly this app worked before, so perhaps this is a regression.
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