https://bugs.winehq.org/show_bug.cgi?id=43220
Bug ID: 43220
Summary: Adobe Premiere needs ntoskrnl.exe.KeReleaseSpinLock
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: odnetnininds(a)gmail.com
Distribution: ---
KeReleaseSpinLock is a function required by Adobe Premiere Pro CS6
Info about KeReleaseSpinLock:
https://msdn.microsoft.com/en-us/library/windows/hardware/ff553145(v=vs.85)…
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https://bugs.winehq.org/show_bug.cgi?id=43097
Bug ID: 43097
Summary: WarBR: game crashes on start
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigodavy(a)gmail.com
Distribution: ---
Created attachment 58281
--> https://bugs.winehq.org/attachment.cgi?id=58281
The debug information
The game actually show the login screen but it crashes almost instantly, giving
a generic error message like "The program game.exe has found a serious problem
and needs to be closed"
I attached the debug log in the txt file
The program is from this site: http://raphaelfsilva.wixsite.com/warbr/downloads
System information:
Wine build: wine-2.9
Platform: i386 (WOW64)
Version: Windows XP
Host system: Linux
Host version: 4.11.2-1-ARCH
I am sorry if this bug report is wrong or incomplete, it's my first time
posting one of these. If I made any error, plase let me know
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https://bugs.winehq.org/show_bug.cgi?id=42656
Bug ID: 42656
Summary: ACDSee Pro 10 needs
msvcp140.dll.?_Schedule_chore@details@Concurrency@@YAH
PEAU_Threadpool_chore@12@@Z
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Using wine-git compiled a short while ago
wine: Call from 0x7b44f8a7 to unimplemented function
msvcp140.dll.?_Schedule_chore@details@Concurrency@@YAHPEAU_Threadpool_chore@12@@Z,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=43334
Bug ID: 43334
Summary: winealsa.drv: Warning while building (GCC 7.1.1)
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
mmdevdrv.c: In function ‘construct_device_id’:
mmdevdrv.c:394:16: warning: ‘chunk1_len’ may be used uninitialized in this
function [-Wmaybe-uninitialized]
copied += chunk1_len;
~~~~~~~^~~~~~~~~~~~~
wine-2.12-103-g989a9dc917
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https://bugs.winehq.org/show_bug.cgi?id=42940
Bug ID: 42940
Summary: WAtomic: White labels that show name of elements
hidden by GL components
Product: Wine
Version: 2.7
Hardware: x86-64
URL: http://watomic.sourceforge.net
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Now that bug 39314 is fixed with recent wine, I can start and run the game
perfectly on OS X.
However, the labels that show the name of the element are shown behind the
actual OpenGL components. When you resize the window, you can see them briefly.
However as long as you stop resizing you can see the GL components being
redrawn and the text disappear.
$ openssl sha1 WAtomic_1_2_3_257.msi
SHA1(WAtomic_1_2_3_257.msi)= 62e531f3bbfed7a9893ef49c20ff1826dffee09f
I am not sure whether this is only occurs on OSX or other systems as well.
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https://bugs.winehq.org/show_bug.cgi?id=43304
Bug ID: 43304
Summary: PHP crashes on unimplemented function
api-ms-win-crt-math-l1-1-0.dll.atanh
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 58648
--> https://bugs.winehq.org/attachment.cgi?id=58648
console output
To reproduce:
1. Download and unzip PHP 7.1.7 for Windows
2. Run `wine php.exe -r 'atanh(0);'`
$ sha256sum php-7.1.7-nts-Win32-VC14-x86.zip
b7548c888bd4093ad32b1d9e44cd6b7b20b386f0bdd951ff997bece44e537ea8
php-7.1.7-nts-Win32-VC14-x86.zip
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http://bugs.winehq.org/show_bug.cgi?id=32563
Bug #: 32563
Summary: Purebasic does not display icons in toolbar which is
drawn distorted.
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christianuceda(a)yahoo.com
Classification: Unclassified
Created attachment 42970
--> http://bugs.winehq.org/attachment.cgi?id=42970
Screenshot of purebasic without the toolbar
Purebasic is a little nice basic compiler that can produce very compact
executables.
The windows version runs in Wine with just a few defects only. There is a
native Linux version, but many people use the windows version in wine to
generate win32 executables.
The toolbars in the IDE do not show any icons, the toolbar works, but the icons
are not displayed.
This problem is not the typical icons are not drawn, as the toolbar is being
stretched too.
The problem has been happening for years with older versions of Wine and
Purebasic.
Here I tested with wine 1.5.19 in Ubuntu 12.10 and PureBasic Demo 5.0
(the demo can be downloaded from: http://www.purebasic.com/download.php)
Here is how to reproduce the problem:
wget -c http://www.purebasic.com/download/PureBasic_Demo.exe
wineprefix=/home/test/purewine winecfg
wineprefix=/home/test/purewine wine "C:\\Program
Files\\PureBasic\\purebasic.exe"
You get these error messages repeated all the time:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f790,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x32f790,0x00000000), stub!
err:imagelist:ImageList_ReplaceIcon invalid image list
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https://bugs.winehq.org/show_bug.cgi?id=43715
Bug ID: 43715
Summary: winecfg crashes on startup with freetype 2.8.1
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: kinodont(a)gmail.com
Distribution: ---
Created attachment 59194
--> https://bugs.winehq.org/attachment.cgi?id=59194
WINEDEBUG=+seh,+font winecfg
Distribution: Arch Linux
freetype2 2.8.1-1
wine 2.17-1
Steps to reproduce:
1. have a clean 64-bit Wine prefix
2. $ winecfg
3. message similar to these appear:
wine: Unhandled page fault on read access to 0x00000008 at address
0x7f31d2449c0f (thread 0030), starting debugger...
winedbg: Internal crash at 0x7f8bb1159c0f
winecfg starts normally with freetype 2.8 (the previous version).
Reverting freetype2 commit
https://git.savannah.gnu.org/cgit/freetype/freetype2.git/commit/?id=79e3789…
also fixes the issue.
I suspect the crash is happening here:
https://source.winehq.org/git/wine.git/blob/bb16263fe1974851f495435fef9a3d5…
(I put a few new TRACEs around that conditional statement).
Obviously, this could be a FreeType issue, but the commit message and the
documentation at
https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#F…
seem to indicate that this behavior is intentional, so I am putting the bug
here.
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https://bugs.winehq.org/show_bug.cgi?id=43303
Bug ID: 43303
Summary: PHP crashes on unimplemented function
api-ms-win-crt-math-l1-1-0.dll.acosh
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 58647
--> https://bugs.winehq.org/attachment.cgi?id=58647
console output
To reproduce:
1. Download and unzip PHP 7.1.7 for Windows
2. Run `wine php.exe -r 'acosh(0);'`
$ sha256sum php-7.1.7-nts-Win32-VC14-x86.zip
b7548c888bd4093ad32b1d9e44cd6b7b20b386f0bdd951ff997bece44e537ea8
php-7.1.7-nts-Win32-VC14-x86.zip
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https://bugs.winehq.org/show_bug.cgi?id=42140
Bug ID: 42140
Summary: "Unrecognized stencil op 0" messages flooding system
log in Söldner Secret Wars
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: max.kue(a)gmx.de
Distribution: ---
When playing Söldner Secret Wars - Community Edition (free (as in beer)
download http://www.soldnersecretwars.de/main.php?page=download&lang=en) tons
of log messages are generated. The game itself plays fine (maybe even better
then on some of my friends machines with windows 10) but the amount of messages
(an hour of gaming can yield ~60MB of system log) can get annoying, also I
can't help but believe that there is some hit to performance since there are 6
lines of output per frame drawn.
The output is:
fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
repeated (tens of) thousands of times
IMHO: Ether somebody should investigate the usage of stencil op 0 and fix the
code as suggested by the comment of remove the message since the games seems to
run fine.
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