https://bugs.winehq.org/show_bug.cgi?id=40332
Bug ID: 40332
Summary: Prince of Persioa 2008 crash at intro with
wine-staging csmt
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
Distribution: ---
Similar bug in wine-staging version than in 36063. Graphics hangs in the intro
sequence when Elika looks up and shuts the mouth of Prince. Sound keeps going
on for a while. To kill the game, press alt+ctrl+f1 and type ps -e to find the
application id. There is no trace in the terminal what happened when launching
the game from a terminal. With wine 1.8.1 the game works ok.
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https://bugs.winehq.org/show_bug.cgi?id=41384
Bug ID: 41384
Summary: Office 2010: Activation doesn't work after
wine-staging 1.9.3
Product: Wine-staging
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jvtr(a)f.fxnxs.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
After comparing logs between wine-staging versions 1.9.3 and 1.9.4 I have
realized an unsuccessful call happening to SetupDiGetDeviceRegistryProperty
with property value 1 (SPDRP_HARDWAREID). HardwareId is not present, because
the patch
<b>setupapi-Display_Device/0001-setupapi-Create-registry-keys-for-display-devices-an.patch</b>
creates keys for the display device (create_display_keys) without HardwareID
value. Before the patch there was no device info and thus no calls from
application to get that property.
Workaround is simple - create registry value HardwareID of type REG_MULTI_SZ
with value "PCI\VEN_0000&DEV_0000" (to be honest I don't know what constitutes
the right values) in
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\PCI\VEN_0000&DEV_0000\13&12345&0.
It can even be empty for the activation to work.
example registry file:
REGEDIT4
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\PCI\VEN_0000&DEV_0000\13&12345&0]
"HardwareId"=hex(7):50,43,49,5c,56,45,4e,5f,30,30,30,30,26,44,45,56,5f,30,30,\
30,30,00,00,00,00
Tested with Microsoft Word 2010 version 14.0.7015.1000.
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https://bugs.winehq.org/show_bug.cgi?id=44024
Bug ID: 44024
Summary: Battle.net leaves processes open after exiting.
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter.g.anderson(a)live.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When exiting the Blizzard App / Battle.net client, the application window
closes, but looking in system monitor shows that there is a Battle.net.exe and
an Agent.exe still running, as well as the associated wine processes such as
wineserver etc.
These persist until Battle.net.exe and Agent.exe are killed manually, in that
order.
If the application was launched in a virtual desktop, the desktop will remain
open and visible, but unusable.
This bug would perhaps affect plain wine as well as staging, but there are
other issues that prevent plain wine from running Battle.net.
Unable to find any workaround for this, except for manually killing the
processes in task manager.
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https://bugs.winehq.org/show_bug.cgi?id=42377
Bug ID: 42377
Summary: WSASend() returns invalid number of bytes when both
lpOverlapped and lpNumberOfBytesSent
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zbr(a)ioremap.net
Distribution: ---
Created attachment 57161
--> https://bugs.winehq.org/attachment.cgi?id=57161
WINEDEBUG=+all ./grtest_server
Golang uses overlapped sockets, but sets both lpOverlapped and
lpNumberOfBytesSent.
Sometimes lpNumberOfBytesSent is returned to be higher than number of bytes in
the buffer to be sent, this breaks overlapped state machine in golang, which
eventually ends up with error and connection reset.
Bug is 100% reproducible, but it requires quite a setup.
First, golang uses memory mapped page hack to get time structures. These are
not updated by wine (see the bug here:
https://bugs.winehq.org/show_bug.cgi?id=29168). To fix it I made a patch for
golang which falls back to QPC timings if startup code detects timer is
stalled, see patches and discussion:
https://go-review.googlesource.com/#/c/35710/https://github.com/golang/go/issues/18537
After golang has been patched, I use this test case to compile a grpc server
and python client: https://github.com/bioothod/grpc_test
# edit Makefile to specify golang path and root directory
$ make windows
$ wine ./grpc_server
$ python client.py
...
Running multiple clients 100% ends up with connection close errors, which I
debugged to incorrect (larger than the buffer size) lpNumberOfBytesSent
Here is a discussion: https://github.com/golang/go/issues/18887
Turning overlapped feature off (by setting lpOverlapped to NULL) resolves the
bug, but as far as I understand it ends up with blocked WSASend() call, who
will wait for buffer to be completely sent, which is kind of undesired
behaviour.
Attached WINEDEBUG=+all ./grtest_server log if it helps.
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https://bugs.winehq.org/show_bug.cgi?id=41512
Bug ID: 41512
Summary: Adobe Creative Cloud application crashing
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://ccmdls.adobe.com/AdobeProducts/KCCC/1/win32/Cre
ativeCloudSet-Up.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrypsilons(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55876
--> https://bugs.winehq.org/attachment.cgi?id=55876
backtrace from the crash dialog
The application immediately crashes on startup.
Did a regression test, the crash is happening if this patch is applied:
https://github.com/wine-compholio/wine-staging/blob/master/patches/kernel32…
I can provide terminal output, but I don't know what WINEDEBUG flags to use.
Steps to reproduce:
- Set version to Windows 7
- Run the installer (see URL field)
- Installer automatically starts installed "Creative Cloud.exe", which
immediately crashes
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https://bugs.winehq.org/show_bug.cgi?id=42679
Bug ID: 42679
Summary: no alpha while blitting in batches
Product: Wine-staging
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keloero(a)oreolek.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57641
--> https://bugs.winehq.org/attachment.cgi?id=57641
fireurq2.1 - run test.qst
[I'm not the app developer, but I noticed the bug.]
The bug occurs only in staging version, Wine 2.0 stable and lower are
unaffected.
There is no alpha channel while blitting in batches, the bitmaps have black
background.
How to reproduce: see the fireurq.7z attachment;
run fireURQ2.exe, choose test.qst as the game or just run like this: wine
fireURQ2.exe test.qst
Look at the button, the letters have rough black edges on them. It shouldn't
look like that and it doesn't in Wine 2.0
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https://bugs.winehq.org/show_bug.cgi?id=42123
Bug ID: 42123
Summary: Missing icons in jsMSIx
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56657
--> https://bugs.winehq.org/attachment.cgi?id=56657
White icons
Xubuntu 14.04 (and 16.04) x86_64, AMD Phenom 9550, GeForce GTX 750Ti with
Nvidia 340.98 driver.
Windows version: Windows XP
Wine Staging (wine PPA) and git
There's a regression in jsMSIx. Most button icons are completely white
(compare to screenshot in AppDB). I first noticed it with 1.9.23 (PPA).
Worked with 1.8-rc1 when I last filed a test report.
It works with 1.7.55 and 1.8.0 from the repos so I began regression testing. I
first compiled from git at current head a few days ago and retested.
Unexpectedly the icons displayed properly. I retested 2.0-rc3 from the PPA on
Xubuntu 16.04 and they were white again. Seems like there is a problem with
the PPA packages. May be related to bug #42121.
Requires VB6 runtime (winetricks -q vb6run).
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https://bugs.winehq.org/show_bug.cgi?id=40363
Bug ID: 40363
Summary: Wine Stabilization - Gentoo Slow to Adopt With Valid
Reason
Product: Wine-staging
Version: 1.8.1
Hardware: x86-64
URL: https://bugs.gentoo.org/show_bug.cgi?id=578202
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ecyoung(a)grandecom.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Gentoo
I opened the bug that I'm asking you to comment on. I opened this bug because
Gentoo's Stable version is still at 1.6.2. I use an old RPG, Istaria which is
blocky in 1.9.5, and Eve Online, which is unplayable in my case using 1.6.2.
In order to properly regression test where my issues are coming from, I thought
I would start at finding out why Gentoo's stable version lagged behind WineHQ's
stable version. Our package maintainer is doing the best he can, as our
distribution is source based, and he is perfectly within his right not to use a
custom patchset (See Comment 3).
Comment 7 in my bug states:
Let's keep this open with the info from NP-Hardass so that anybody else who
seeks for 1.8.1 knows.
I'm closing #578272 as I see no point of having it open. NP-Hardass stated he
wants to bump and stabilize 1.8.x, so it's on upstream now.
Thanks for your interest Carter, maybe try to convince upstream to get it going
;)
----------------------------------------
Bug 578272 was implemented as a tracker, but the commenter is correct in
assuming that the issue lies upstream. I present Snippets from Comment 3:
I'd prefer that our stable wine 1.8 use the official gstreamer 1.0 patchset,
but upstream never released that under the 1.8 branch. Once again though, I'd
rather not be hosting a custom patchset for stable. There is currently a
request to the upstream wine stable maintainer to include this in 1.8.2.
1.8.1 was never bumped because Wine Staging never released a patchset for 1.8.1
and I'd rather not have a stable candidate in package.use.stable.mask and not
have staging support. I'd also rather not have to host a custom staging patch
just for 1.8.1. I've cc'd the Staging devs in case they'd like to weigh in on
making an official release for 1.8.1.
----------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=41344
Bug ID: 41344
Summary: err:seh:setup_exception_record stack overflow crash in
SAO visual novel
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Created attachment 55691
--> https://bugs.winehq.org/attachment.cgi?id=55691
Log without +seh
Game plays opening video but crashes after second screen of text ingame.
Happens every time. Trial version which I used is available here (NSFW!)
http://sample9.dmm.co.jp/digital/cg_game/d_066395/d_066395t.lzh.
winecfg is set to Win 7 and "devenum ffdshow quartz vcrun6 native_oleaut32" are
installed from winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=43636
Bug ID: 43636
Summary: Age of Empires 2 HD Launcher doesn't work
Product: Wine-staging
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Regression SHA1: 12008817958ed954b2d38b2bb69e508fe72377c3
Distribution: ---
With wine-staging, the steam Game Age of Empires 2 HD has a broken Launcher.
It doesn't display the html contents, and the buttons don't work, making it
impossible to start the game.
Clean 32Bit WINEPREFIX. Launcher needs vcrun2015 installed to start up at all.
Bisected to
commit 12008817958ed954b2d38b2bb69e508fe72377c3
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed May 17 23:55:55 2017 +0800
server: Add support for a layered window region. (v2)
Reverting fixes the issue. If you need logs, just tell me.
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