https://bugs.winehq.org/show_bug.cgi?id=43009
Bug ID: 43009
Summary: TIM message manager window covered by an unresponsive
window
Product: Wine-staging
Version: 2.7
Hardware: x86
URL: http://dldir1.qq.com/qqfile/qq/TIM1.1.0/20837/TIM1.1.0
.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lilydjwg(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, fracting(a)gmail.com,
michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ArchLinux
TIM is a cleaner version of QQ, successor of QQ Lite.
download and install it:
http://dldir1.qq.com/qqfile/qq/TIM1.1.0/20837/TIM1.1.0.exe
ecb6934f7cea33b1458308495fd965a274c6ba2a TIM1.1.0.exe
winetricks riched20 so you can input your QQ number.
login in, then click your avatar on the left top corner, select "消息管理器".
with wine 2.7 you can use it normally. with wine-staging 2.7 movements and
clicks on the window cause nothing. Moving the window using the window manager,
you can move away an unresponsive window, underlying it there is a normal
window you can operate on. Moving the normal window the unresponsive one moves
back to cover it.
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https://bugs.winehq.org/show_bug.cgi?id=43815
Bug ID: 43815
Summary: Danganronpa V3: crash after first scene (bugs in
wine-staging's d3d11 deferred context support)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: smelenchuk(a)gmail.com
Distribution: ---
Created attachment 59361
--> https://bugs.winehq.org/attachment.cgi?id=59361
Crash log
Steps to reproduce:
- After setting up Danganronpa V3 per #43814, play the game through the first
scene.
Expected results:
- Game continues to play.
Actual results:
- Crash per log.
Additional notes:
I've traced this back to a bug in wine-staging's d3d11 deferred context support
- the attached patch allows the game to run past this point.
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https://bugs.winehq.org/show_bug.cgi?id=43330
Bug ID: 43330
Summary: Multiple games need nvapi function 0x6a16d3a0
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Watch_Dogs(1) and CoD Black Ops 2 need this function
fixme:nvapi:unimplemented_stub function 0x6a16d3a0 is unimplemented!
Watch_Dogs will complain about a missing DX11 adapter and BO2 fails silently.
Workaround is simulating an AMD card:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"VideoPciDeviceID"=dword:000067df
"VideoPciVendorID"=dword:00001002
Since BO2 renders close to perfect in Wine-2.12-staging, this function should
get some attention.
(I tagged this as wine-staging specific issue, because only in wine-staging
progress is done on nvapi)
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https://bugs.winehq.org/show_bug.cgi?id=42121
Bug ID: 42121
Summary: Most graphics invisible in Tradewinds 2
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56654
--> https://bugs.winehq.org/attachment.cgi?id=56654
Main menu with missing graphics
Xubuntu 14.04 (and 16.04) x86_64, AMD Phenom 9550, GeForce GTX 750Ti with
Nvidia 340.98 driver.
Windows version: Windows XP
Wine Staging (wine PPA) and git
There's a regression in Tradewinds 2. Most graphics are now white starting at
the main menu. Worked with 1.7.34 when I last filed a test report.
It works with 1.7.55 and 1.8.0 from the repos so I began regression testing. I
first compiled from git at current head a few days ago and retested.
Unexpectedly the game worked properly - all graphics were shown. I retested
2.0-rc3 from the PPA on Xubuntu 16.04 and most graphics were white again.
Seems like there is a problem with the PPA packages.
The game is available from IPlay (60 minute demo limit):
http://www.iplay.com/games/tradewinds-2
The EXE is actually an installer for their download manager:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=34624
The error is present with both IPlay and CD versions.
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https://bugs.winehq.org/show_bug.cgi?id=39348
Bug ID: 39348
Summary: Multiple games hang on exit when CSMT enabled
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.fileplanet.com/191497/190000/fileinfo/Nikop
ol:-Secrets-of-the-Immortals-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de,
stefan(a)codeweavers.com
Distribution: ---
Created attachment 52444
--> https://bugs.winehq.org/attachment.cgi?id=52444
winedbg bt all
I have some games that freeze on exit when CSMT is enabled.The game executable
remains in memory and constantly uses 100% cpu after exiting the game.
Most of the games with this problem are older titles, using Directx 6-8, some
of them are newer ones, built on DX9.
With disabled CSMT those games always quit properly.
Plain terminal output doesn't show anything related.
Reproduced with nvidia binary driver 340.93 and nouveau/mesa git.
Two examples:
1. Freespace 2 demo (DX7, 60M):
http://www.fileplanet.com/126954/120000/fileinfo/Freespace-2-Demo-
(in the launcher select <Detect Available cards>, then select a video mode with
3D support, start the game. In the main menu press <Esc> a couple times to quit
the demo).
2. Nikopol demo (DX9, 355M):
http://www.fileplanet.com/191497/190000/fileinfo/Nikopol:-Secrets-of-the-Im…
wine-1.7.51-225-g3966aff
Fedora 22 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
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https://bugs.winehq.org/show_bug.cgi?id=43635
Bug ID: 43635
Summary: Crysis 3: Poor, dark, and/or missing textures
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jojos_band(a)gmx.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59053
--> https://bugs.winehq.org/attachment.cgi?id=59053
Crysis 3 tutorial screenshot with poor textures
Crysis 3 v1.0.1.3
During gameplay, all textures have an ultra low resolution and dark (if there
are textures at all). The entire scene thus looks very dark.
It appears that this is caused by missing implementation of multiple
ID3D11DeviceContext methods for deferred contexts.
Attachments:
- Crysis 3 tutorial screenshot with poor textures
- Patch for wine 2.15-staging (implements missing methods for deferred
contexts).
- Crysis 3 tutorial screenshot with good textures (with the patch)
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https://bugs.winehq.org/show_bug.cgi?id=43440
Bug ID: 43440
Summary: Just Cause 2 needs nvcuda.dll.cuD3D10GetDevice
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: nvcuda
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
wine: Call from 0x7b43ebe2 to unimplemented function
nvcuda.dll.cuD3D10GetDevice, aborting
Just Cause 2 asks for this function. Since you can work around this by
disabling the nvcuda dll, i marked it as minor, but it should be fixed one day
or at least stubbed.
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https://bugs.winehq.org/show_bug.cgi?id=42529
Bug ID: 42529
Summary: Just Cause 2 crashes silently
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57431
--> https://bugs.winehq.org/attachment.cgi?id=57431
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=nvcuda(disabled)
I guess we get no error message due anti-debug features in just cause 2
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https://bugs.winehq.org/show_bug.cgi?id=40943
Bug ID: 40943
Summary: System Shock demo (DX 11): loads to a white screen
then switches to a black screen
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55080
--> https://bugs.winehq.org/attachment.cgi?id=55080
Terminal output Wine 1.9.14
When attempting to run the demo for the System Shock remake, it loads to a
white screen and then after a minute or so it switches to a black screen. I can
hear the game's ambient music and sound effects and I assume that, if the game
could render graphics in Wine, I am in the main menu screen.
Windows 7 64-bit prefix Wine 1.9.14
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https://bugs.winehq.org/show_bug.cgi?id=41573
Bug ID: 41573
Summary: Battle.net: SystemSurvey.exe crashes on starting
Battle.net
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55909
--> https://bugs.winehq.org/attachment.cgi?id=55909
Terminal output
On starting Battle.net immediately a window is shown that SystemSurvey.exe has
encountered a problem but this doesn't seem to affect directly the Battle.net
launcher as it continues to work. In the attachments is the terminal output.
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