http://bugs.winehq.org/show_bug.cgi?id=13548
Summary: Wine's setupapi does not know how to recursively delete
registry keys
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
On Windows (XP) the following inf file deletes the Telephony registry key
without trouble, even though it has lots of subkeys and values.
---
[version]
signature="$CHICAGO$"
[DelTest]
DelReg=DelTestReg
[DelTestReg]
HKLM,Software\Microsoft\Windows\CurrentVersion\Telephony
---
In Wine this fails unless the Telephony registry key has no subkey.
Notes:
* You can run the inf file with the following command:
rundll32 setupapi.dll,InstallHinfSection DelTest 128 c:\deltest.inf
* The above command needs a full path to the inf file.
* Obviously, don't do this on a real Windows machine unless you know how to
restore your Telephony registry key. If you must try this on Windows, then the
best is to do it in a virtual machine with a good snapshot.
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https://bugs.winehq.org/show_bug.cgi?id=44153
Bug ID: 44153
Summary: ShellExecute crash when opening explorer.exe
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Here is the simplest test case to show the crash.
int main(int argc, char *argv[])
{
ShellExecute(NULL, _T("OPEN"), _T("explorer.exe"), _T("/select,
\"C:\\temp\\hello.txt\""), NULL, SW_SHOW);
return 0;
}
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https://bugs.winehq.org/show_bug.cgi?id=38334
Bug ID: 38334
Summary: SpinTires crashes with unimplemented function
d3dx9_36.dll.D3DXFrameFind
Product: Wine
Version: 1.7.39
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes at launch.
wine: Call from 0x7b8394e4 to unimplemented function
d3dx9_36.dll.D3DXFrameFind, aborting
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https://bugs.winehq.org/show_bug.cgi?id=42414
Bug ID: 42414
Summary: The Witcher 3 intro video doesn't play
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 57236
--> https://bugs.winehq.org/attachment.cgi?id=57236
Witcher 3 Wine log
I'm running The Witcher 3 (GOG/1.31) in Wine staging 2.1.0 with CSMT enabled.
After clicking new game and selecting a few options, the intro video doesn't
play as it should, and the game goes straight into the tutorial section (with
still broken graphics).
I tried to find anything suspicious in the log (I had to reduce the noise from
d3d and etc, using: WINEDEBUG=-dxgi,-d3d11,-d3d,-d3d_shader
See attached log for errors, but none of them look video related.
OS: Debian testing x86_64.
GPU: AMD RX 480, Mesa 13.0.3 (same happens on Mesa master).
Any suggestions how to drill down to what fails?
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https://bugs.winehq.org/show_bug.cgi?id=44196
Bug ID: 44196
Summary: Autocad 2002 - Scrambled numbers in output
Product: Wine
Version: 3.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Regression in Wine 3.0-rc2 (upgraded from Wine 2.22)
Autocad 2002 worked almost flawlessly in earlier versions of Wine. Now with
3.0-rc2, the numbers that Autocad reports in the output window are scrambled,
or all have a value 0.01. Without accurate numerical output, Autocad is nearly
useless.
DIST Specify first point: nil
Specify first point: Specify second point:
Distance = 2-1.+1, Angle in XY Plane = 0.01, Angle from XY Plane = 0.01
Delta X = 2-1.+1, Delta Y = 0.01, Delta Z = 0.01
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https://bugs.winehq.org/show_bug.cgi?id=43800
Bug ID: 43800
Summary: Winamp's associations setup window has broken check
boxes appearance
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 59329
--> https://bugs.winehq.org/attachment.cgi?id=59329
WinAMP's associations setup window
Steps to reproduce:
Install Wine. Run Wine.
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https://bugs.winehq.org/show_bug.cgi?id=43884
Bug ID: 43884
Summary: MSVC LINK.EXE version 14.11.25547.0 crashes due to
unimplemented function _memicmp_l
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: MTest31(a)outlook.com
Distribution: ---
Created attachment 59491
--> https://bugs.winehq.org/attachment.cgi?id=59491
stdout/stderr output with the crash
Hi there,
I've downloaded the very latest (I think its the very latest) MSVC LINK.EXE
from Microsoft and tried to get it working with my locally compiled Wine
version 2.19.
You can download the linker from this URL [1] that points to a zip file
containing the linker. Inside that zip file the link.exe is located in the path
[2]. The linker is a 64 bit binary, so it needs 64 bit Wine. WOW64 is not
needed.
You'll obviously also need a Windows SDK handy to try out the linker, and some
object files to feed it with. I haven't tried out whether cl.exe works, its not
my priority. My object files were generated by rustc which uses llvm, its msvc
based target only uses the linker.
You can see that my setup is a bit hard to reproduce, therefore it would
probably be the best idea to just send me a patch that I can then test.
Just invoking the linker without any args works as expected. It prints all the
options and then complains that it didn't get any args fed.
If you use the linker to link actual payloads however, you'll get an error,
boiling down to the following error message: wine: Call from 0x7b44f727 to
unimplemented function api-ms-win-crt-string-l1-1-0.dll._memicmp_l, aborting
I've attached a file containing stdout/stderr output of the linker with the
crash happening and the /VERBOSE option passed.
I've created a patch for wine to implement the stubbed out _memicmp_l in all
the dlls that reference it and with the patch applied the linker is able to
produce working binaries for me!
Now I am afraid I can't share the patch with you because I can't fulfill your
requirements for contributions. However, I hope my information that
implementing that function fixes the issue for me, will lead to the function
being implemented in upstream Wine as well. I am ready to test any patches you
send me.
Thank you!
[1]:
https://download.visualstudio.microsoft.com/download/pr/11436965/d360453cfd…
[2]: Contents/VC/Tools/MSVC/14.11.25503/bin/Hostx64/x64/
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https://bugs.winehq.org/show_bug.cgi?id=44064
Bug ID: 44064
Summary: Sims 4: unimplemented function
msvcr120.dll._get_purecall_handler
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: skotlex(a)mailforce.net
Distribution: ---
Ever since a recent Sims 4 update, the game crashes on startup due to this
missing function.
wine: Call from 0x7b437c67 to unimplemented function
msvcr120.dll._get_purecall_handler, aborting
I checked the changelogs for wine 2.20 and 2.21 and didn't see any reference to
it, so I am guessing it hasn't been reported/fixed yet.
The game worked fine without any winetricks, but the workaround currently would
be to use vcrun2012-2013:
https://www.reddit.com/r/wine_gaming/comments/7bgnny/the_sims_4ts4exe_error…
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https://bugs.winehq.org/show_bug.cgi?id=43068
Bug ID: 43068
Summary: Armed and Dangerous: severe performance degradation
Product: Wine
Version: 2.1
Hardware: x86
URL: http://www.geforce.com/games-applications/pc-games/arm
ed-and-dangerous
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: afb2aa2512d4c5ffa7256ce5137bc2c142a5d065
Distribution: ---
Created attachment 58243
--> https://bugs.winehq.org/attachment.cgi?id=58243
terminal output
Mouse movement in the menus (Options -> Graphics/Audio/Controls) is very
sluggish, it is lagging a lot.
Performance degradation also occurs in mid-game: the game runs much slower than
it used to.
Disabling the option 'Enable Decals' in the video option menu helps improve
performance (framerate) in the game, but it doesn't affect the lagging mouse in
the menus.
The game used to run perfectly (without the reported performance issue) before
commit afb2aa2512d4c5ffa7256ce5137bc2c142a5d065
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jan 30 13:04:40 2017 +0100
wined3d: Try to avoid stalling on dynamic buffer maps.
Particularly for applications that use dynamic buffers without
WINED3D_MAP_DISCARD/WINED3D_MAP_NOOVERWRITE.
armed_and_dangerous.exe
sha1: 8e3d04f09feac299df5056480b7729991668781b
wine-2.8-133-g3f01ab4c39
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
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http://bugs.winehq.org/show_bug.cgi?id=24436
Summary: the ping command with a wine cmd does nothing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joachim.backes(a)rhrk.uni-kl.de
I built wine from the git version
wine-1.3.2-225-g5815b63.
Then I called "wine cmd", so the cmd utility is started. Then I enter
ping 131.246.137.16
(that is a valid IP address), but the output is only
fixme:ping:main this command currently just sleeps based on -n parameter
and nothing more happens.
My platform: Fedora14 with all updates, kernel 2.6.35.4-12.fc14.i686, network
is fully operable.
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