https://bugs.winehq.org/show_bug.cgi?id=45063
Bug ID: 45063
Summary: win64 / 64-bit .NET 4.0 - c0000005 from
ntdll:RtlGetDaclSecurityDescriptor
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pembertona(a)gmail.com
After fighting for some to get .NET 4.0 running on 64 bit (great progress here
after overcoming multiple msi/msiexec/installer issues), I've hit an access
violation exception running a very basic 'hello world' 64-bit console app. This
is on `portable-winehq-staging-3.6-osx64` - but almost certainly the devel and
stable branches as well.
136984.882:0008:0041:Call
advapi32.ConvertStringSecurityDescriptorToSecurityDescriptorW(19e1f7f8
L"D:P(A;;GRGW;;;BA)(A;;GRGW;;;S-1-5-21-0-0-0-1000)",00000001,19e1f780,19e1f7c8)
ret=6447f2c4d3e
136984.884:0008:0041:trace:advapi:ConvertStringSecurityDescriptorToSecurityDescriptorW
L"D:P(A;;GRGW;;;BA)(A;;GRGW;;;S-1-5-21-0-0-0-1000)", 1, 0x19e1f780, 0x19e1f7c8
136984.884:0008:0041:trace:heap:RtlAllocateHeap (0x10000,70000062,00000062):
returning 0xf60b0
136984.885:0008:0041:trace:advapi:ParseStringAclToAcl
L"P(A;;GRGW;;;BA)(A;;GRGW;;;S-1-5-21-0-0-0-1000)"
136984.885:0008:0041:trace:advapi:ParseStringSidToSid
L"BA)(A;;GRGW;;;S-1-5-21-0-0-0-1000)", 0x0, 0x19e1f514
136984.885:0008:0041:trace:advapi:ParseStringSidToSid only size requested,
returning TRUE with 16
136984.885:0008:0041:trace:advapi:ParseStringSidToSid L"S-1-5-21-0-0-0-1000)",
0x0, 0x19e1f514
136984.885:0008:0041:trace:advapi:ParseStringSidToSid only size requested,
returning TRUE with 28
136984.885:0008:0041:trace:heap:RtlFreeHeap (0x10000,70000062,0xf60b0):
returning TRUE
136984.886:0008:0041:trace:heap:RtlAllocateHeap (0x10000,7000006a,00000058):
returning 0x46340
136984.886:0008:0041:trace:heap:LocalAlloc (flags=0040) returning 0x46340
136984.886:0008:0041:trace:heap:RtlAllocateHeap (0x10000,70000062,00000062):
returning 0x46420
136984.886:0008:0041:trace:advapi:ParseStringAclToAcl
L"P(A;;GRGW;;;BA)(A;;GRGW;;;S-1-5-21-0-0-0-1000)"
136984.886:0008:0041:trace:advapi:ParseStringSidToSid
L"BA)(A;;GRGW;;;S-1-5-21-0-0-0-1000)", 0x46364, 0x19e1f514
136984.886:0008:0041:trace:advapi:ParseStringSidToSid returning TRUE
136984.886:0008:0041:trace:advapi:ParseStringSidToSid L"S-1-5-21-0-0-0-1000)",
0x4637c, 0x19e1f514
136984.886:0008:0041:trace:advapi:ParseStringSidToSid returning TRUE
136984.887:0008:0041:trace:heap:RtlFreeHeap (0x10000,70000062,0x46420):
returning TRUE
136984.887:0008:0041:trace:advapi:ConvertStringSecurityDescriptorToSecurityDescriptorW
ret=1
136984.887:0008:0041:Ret
advapi32.ConvertStringSecurityDescriptorToSecurityDescriptorW() retval=00000001
ret=6447f2c4d3e
136984.887:0008:0041:Call ntdll.RtlFreeHeap(00010000,00000000,000f5f30)
ret=6447f2c4dc8
136984.887:0008:0041:trace:heap:RtlFreeHeap (0x10000,70000062,0xf5f30):
returning TRUE
136984.887:0008:0041:Ret ntdll.RtlFreeHeap() retval=00000001 ret=6447f2c4dc8
136984.887:0008:0041:trace:ntdll:RtlGetSaclSecurityDescriptor
(0x46340,0x19e1f716,0x19e1f718,0x19e1f715)
136984.887:0008:0041:trace:ntdll:RtlGetDaclSecurityDescriptor
(0x46340,0x19e1f717,0x19e1f720,0x19e1f715)
136984.887:0008:0041:trace:heap:RtlAllocateHeap (0x10000,7000006a,0000009c):
returning 0x46570
136984.888:0008:0041:trace:heap:RtlFreeHeap (0x10000,70000062,0x46570):
returning TRUE
136984.888:0008:0041:trace:seh:NtRaiseException code=c0000005 flags=0
addr=0x6447f1d6f19 ip=6447f1d6f19 tid=0041
136984.888:0008:0041:trace:seh:NtRaiseException info[0]=0000000000000000
136984.888:0008:0041:trace:seh:NtRaiseException info[1]=0000000000000010
136984.888:0008:0041:trace:seh:NtRaiseException rax=0000000000000000
rbx=000006447f27fd30 rcx=0000000019e1fce0 rdx=0000000019e21ad0
136984.888:0008:0041:trace:seh:NtRaiseException rsi=0000000019e1fce0
rdi=0000000000000000 rbp=0000000019e1fe00 rsp=0000000019e1fc20
136984.888:0008:0041:trace:seh:NtRaiseException r8=0000000019e1f298
r9=0000000000000010 r10=0000000019e21b25 r11=ffffffffffffffa9
136984.888:0008:0041:trace:seh:NtRaiseException r12=0000000000000000
r13=0000000000000000 r14=0000000000044860 r15=0000000000000000
136984.888:0008:0041:trace:seh:call_vectored_handlers calling handler at
0x6447f30a954 code=c0000005 flags=0
...
136984.967:0008:0041:err:eventlog:ReportEventW L"Application:
Console64.exe\nFramework Version: v4.0.30319\nDescription: The process was
terminated due to an internal error in the .NET Runtime at IP 000006447F1D6F19
(000006447F100000) with exit code 80131506.\n"
Possibly related to https://bugs.winehq.org/show_bug.cgi?id=27680?
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http://bugs.winehq.org/show_bug.cgi?id=31788
Bug #: 31788
Summary: Run the tests in Wine on Mac OS X
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Just like it would be useful to run the test in Wine on Linux and FreeBSD (see
bug 31787), it would be useful to run them on Mac OS X.
However whereas setting up a Linux VM is easy, doing so with Mac OS X seems to
be much trickier, both technically and due to the EULA. In particular it may
require running the VM on real Apple hardware (so no rack mounting for this
one?). There's also the question about whether this would make for a meaningful
test system.
So if we exclude VMs, this bring us back to getting tests to run on real
hardware (bug 31786).
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http://bugs.winehq.org/show_bug.cgi?id=31785
Bug #: 31785
Summary: Add more languages and locales to the core tests
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
With recent versions of Windows there is:
* The Display Language which decides what language the GUI is in.
* The Locale which decides most everything else: date and number format,
sorting, etc.
Wine's conformance tests are impacted by both of these settings and it's often
interesting to have non-matching settings to spot issues: tests impacted by the
locale must be skipped based on the locale, not on the display language.
The old Wine TestBot ran the tests on VMs with a couple of different languages
and locales but there's a desire to expand this list. In particular testing
some right-to-left and non-latin languages and with some indic scripts would be
useful.
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http://bugs.winehq.org/show_bug.cgi?id=35312
Bug ID: 35312
Summary: "Toggle All" currently means "Inverse Selection"
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Classification: Unclassified
When selecting VMs the button "Toggle All" actually inverses the current
selection.
function ToggleAll()
{
for (var i = 0; i < document.forms[0].elements.length; i++)
{
if(document.forms[0].elements[i].type == 'checkbox')
document.forms[0].elements[i].checked =
!(document.forms[0].elements[i].checked);
}
}
A possible solution:
var toggledstate = true;
function ToggleAll()
{
toggledstate = !toggledstate;
for (var i = 0; i < document.forms[0].elements.length; i++)
{
if(document.forms[0].elements[i].type == 'checkbox')
document.forms[0].elements[i].checked = toggledstate;
}
}
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https://bugs.winehq.org/show_bug.cgi?id=45519
Bug ID: 45519
Summary: PLAYKEY: unexpectedly terminated when I try switch
client to full screen mode by Alt + Enter
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
PLAYKEY: unexpectedly terminated when I try switch client to full screen mode
by Alt - Enter
This I see in terminal output:
failed to create drawable
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 1 (X_CreateWindow)
Serial number of failed request: 402
Current serial number in output stream: 422
X Error of failed request: GLXBadWindow
Major opcode of failed request: 150 (GLX)
Minor opcode of failed request: 32 (X_GLXDestroyWindow)
Serial number of failed request: 2520
Current serial number in output stream: 2520
How reproduce:
1) Download playkey client:
https://static.playkey.net/clientdownload.aspx?file=windows-desktop/Release…
2) Launch playkey client:
$ .wine/drive_c/Program\ Files\ \(x86\)/Playkey/Playkey.exe
"playkey:///?host=mgm.playkey.net&port=13000&token=MDI0QzlEQ0Q2MkE3N0Q0NUFDREMzOEE4OUY1QkUyQzdGQ0Y2M0YwMTI3REQyOTQ4QkMzM0I5MjA1Qjk4QTUxQUVBOUJDQTRGQzNFOUJBNDVBMTVGRkEzOTI0MDIwQ0Y4&language=ru&session-id=T23668568&gatid=UA-52416734-1&cid=841521404.1532440982&fps=33&resolution=1920x1080&device[]=gamepad&device[]=keyboard_and_mouse"
3) Try switch to full screen mode. Press Alt + Enter
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https://bugs.winehq.org/show_bug.cgi?id=44487
Bug ID: 44487
Summary: Epic Game Launcher flashes and quits with the amdgpu
driver
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60435
--> https://bugs.winehq.org/attachment.cgi?id=60435
Epic Game launcher wine log
Download the launcher:
https://www.epicgames.com/unrealtournament/download
I have done as nvidia users have done to setup the launcher:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35809
The launcher starts but is visible about 100 milliseconds. Then it quits. Log
attached.
Setting the MaxVersionGL registry value to 0x30002 or 0x40005 does not help.
Using MESA_GL_VERSION_OVERRIDE in the command line causes a segmentation fault
in libc.so.6.
=>0 0x00007f018f704866 in libc.so.6 (+0x95866) (0x000000000060e7b0)
1 0x00007f018276111f in winex11 (+0x3111e) (0x000000000060e7b0)
2 0x000000007bcbe659 RtlRunOnceExecuteOnce+0x38() in ntdll
(0x000000000060e800)
3 0x000000007b491d11 InitOnceExecuteOnce+0x10() in kernel32
(0x000000000060e830)
4 0x00007f0182764085 in winex11 (+0x34084) (0x0000000005e50df0)
5 0x00007f0182753552 in winex11 (+0x23551) (0x0000000005e50df0)
6 0x00007f018d2d5748 __wine_get_wgl_driver+0x97() in gdi32
(0x000000000060e950)
7 0x00007f01871a2d21 in wined3d-csmt<elf> (+0x76d20) (0x0000000000006000)
8 0x00007f01871a87ef in wined3d-csmt<elf> (+0x7c7ee) (0x0000000000006000)
My system:
xfce@ryzen5pc:~$ inxi -bM
System: Host: ryzen5pc Kernel: 4.15.0-rc8+ x86_64 bits: 64
Desktop: Xfce 4.12.4 Distro: Debian GNU/Linux buster/sid
Machine: Device: desktop Mobo: ASUSTeK model: PRIME B350M-K v: Rev X.0x
serial: N/A
UEFI [Legacy]: American Megatrends v: 3401 date: 12/04/2017
CPU: 6 core AMD Ryzen 5 1600 Six-Core (-MT-MCP-)
speed/max: 2715/3372 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Baffin [Polaris11]
Display Server: x11 (X.Org 1.19.6 )
drivers: ati,amdgpu (unloaded: modesetting,fbdev,vesa,radeon)
Resolution: 1920x1080(a)60.00hz
OpenGL: renderer: Radeon RX 560 Series (POLARIS11 / DRM 3.25.0 /
4.15.0-rc8+, LLVM 5.0.1)
version: 4.5 Mesa 17.3.3
Network: Card: Realtek RTL8111/8168/8411 PCIE Gigabit Ethernet Controller
driver: r8169
Drives: HDD Total Size: 256.1GB (60.0% used)
Info: Processes: 256 Uptime: 7:03 Memory: 1300.9/7976.9MB
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http://bugs.winehq.org/show_bug.cgi?id=34783
Bug #: 34783
Summary: PDFill PDF Editor 11 cannot open PDFs
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: artghio(a)tiscali.it
Classification: Unclassified
PDFill PDF Editor 11.0 build 4 shows the attached message error when I try to
open a new PDF project.
How to reproduce: (my operating system is Kubuntu 13.10 x64)
1) install GhostScript 8.63 x86 (from
http://www.plotsoft.com/download/gs863w32.exe -
b9743af446212cdce0d0abac276d9716)
2) install PDFill 11 (from http://www.plotsoft.com/download/PDFill.exe -
762d7b0b034f6f5b914935083bb74a67)
3) launch "winetricks corefonts" (see:
http://bugs.winehq.org/show_bug.cgi?id=34281 )
4) open PDFill PDF Editor (executable PDFill.exe)
5) go to File menu -> Open new PDF Project and select a PDF file
WINEDEBUG=+relay,+seh,+tid wine "./PDFill.exe" &> log.txt
https://www.dropbox.com/s/t8ac8yqx0rjiong/log.zip
Side note: The previous version (version 10.0 build 4:
https://www.dropbox.com/s/qyhsdp0yebd6wzc/PDFill%2010.0%20build%204.exe )
worked (it required also to install Sun Java Virtual Machine 1.6).
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http://bugs.winehq.org/show_bug.cgi?id=19967
Summary: Oblivion: overflow(?) in quartz if compiled without
mpg123
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
Compile wine without mpg123, start Oblivion, start a game, wait a certain
constant amount of time after the game starts -> crash. Based on the behavior,
I'm guessing it's a page fault. winedbg says:
First chance exception: page fault on read access to 0x00000000 in 32-bit code
(0x7bf9630a).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7bf9630a ESP:0033e9f4 EBP:0033ea1c EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:7bfbdff4 ECX:6f517ef0 EDX:00000000
ESI:6f5184f8 EDI:6f5184f8
Stack dump:
0x0033e9f4: 6f517ef0 ffffffff 0033ea2c 7bf949b9
0x0033ea04: 00000000 6f517ea8 7bf962db 7bfbdff4
0x0033ea14: 00000000 6f5184f8 0033ea5c 7bf937f9
0x0033ea24: 6f5184f8 ffffffff 0033ea4c 7bf9625e
0x0033ea34: 6f517b34 6f5186b4 6f517ee8 7ef8bdf6
0x0033ea44: 00110058 00000000 00000000 7bfbdff4
Backtrace:
=>0 0x7bf9630a PullPin_Disconnect+0x3a() in quartz (0x0033ea1c)
1 0x7bf937f9 Parser_PullPin_Disconnect+0x139() in quartz (0x0033ea5c)
2 0x7bf732cc FilterGraph2_RemoveFilter+0x1cc() in quartz (0x0033ebcc)
3 0x7bf7715e FilterGraph2_Render+0x53e() in quartz (0x0033ee1c)
4 0x7bf72e60 FilterGraph2_RenderFile+0x1b0() in quartz (0x0033ee7c)
5 0x006acf86 in oblivion (+0x2acf86) (0x00000000)
0x7bf9630a PullPin_Disconnect+0x3a in quartz: movl 0x0(%eax),%edx
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http://bugs.winehq.org/show_bug.cgi?id=23635
Summary: Absolute Blue: 'Memory access violation' while loading
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.intermediaware.de/index.php?id=119
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29565)
--> (http://bugs.winehq.org/attachment.cgi?id=29565)
plain console output
Absolute Blue (a small, freeware arcade game) crashes with a memory access
violation while loading.
Tested with several Wine versions back until 1.0.1, the same crash happens in
each version for me.
I have no Windows installed, so can't test how the game behaves under Windows.
How to reproduce the issue:
Start the game, when the loading bar almost reaches 100%, an error dialog is
shown and the game quits.
Note: due to bug #23173 the game's screen is flipped upside-down. As a
workaround you can change ORM to 'backbuffer' in the registry.
Fedora 13 (Selinux is enabled but doesn't interfere with Wine)
Kernel 2.6.34.1
Wine-1.2-rc7
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https://bugs.winehq.org/show_bug.cgi?id=38699
Bug ID: 38699
Summary: Consortium Master Edition: intro scene
empty/flickering
Product: Wine
Version: 1.7.44
Hardware: x86
URL: http://store.steampowered.com/app/264240
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51624
--> https://bugs.winehq.org/attachment.cgi?id=51624
terminal output
I tested this bug with the GOG.com version of the game.
When starting a new game from the main menu, the game begins with an intro
sequence, but only the HUD can be seen, the screen is filled with solid color
and it's flickering. I can't get past the intro due to this bug.
Tried with native d3dx9*, disabled GLSL and with the CSMT patchset, but none of
them helped.
The game developers are aware of the problem when running the game under Wine,
one of them submitted a test result on Appdb:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32193
According to him it's a problem on Wine side that it can't handle properly the
shaders used by the game. He even posted a workaround to the problem: adding
r_signal_fx "0" variable to the config file. To tell the truth it changed
nothing for me... the screen is blank for me in the intro whether that variable
is 1 or 0.
wine-1.7.44-117-gb2aa984
Fedora 21 x86
Nvidia binary drivers 340.76
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