https://bugs.winehq.org/show_bug.cgi?id=38012
Bug ID: 38012
Summary: Shivers video does not play in fullscreen
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
the last road to a 100% Shivers Wine compatibility is near. But it stays a very
annoying bug: Shivers videos (VDM video files from Sierra) don't play in
fullscreen, but in their original resolution, very tiny resolution, in the
upper left corner of the screen...
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=43212
Bug ID: 43212
Summary: Rake Bug
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58488
--> https://bugs.winehq.org/attachment.cgi?id=58488
upside down
Rake Works but upside down
------ Program Rake.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:d3d:wined3d_debug_callback 0x1e6550: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".
wine: Unhandled page fault on write access to 0x00000008 at address 0x7bc5d590
(thread 0012), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=28800
Bug #: 28800
Summary: d3d8/tests/device.ok fails under valgrind?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On my i5 laptop, with ubuntu 11.10, "make device.ok" fails in d3d8/tests
under valgrind. Log:
device.c:2472: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2484: Test failed: cw is 0x37f, expected 0x7f.
device.c:2489: Test failed: cw is 0x37f, expected 0x7f.
device.c:2492: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2499: Test failed: cw is 0xf7f, expected 0xf60.
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https://bugs.winehq.org/show_bug.cgi?id=36347
Bug ID: 36347
Summary: valgrind shows a few leaks in d3d8/tests/stateblock.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3441== 148 bytes in 1 blocks are possibly lost in loss record 551 of 826
==3441== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==3441== by 0x72DB6AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x72D6294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x6EE4251: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EE484B: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6F196DB: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EA89B4: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x67CCB9B: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x679C2F4: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x5ED0DF2: create_glxcontext.isra.0 (opengl.c:1254)
==3441== by 0x5ED1127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==3441== by 0x52FBC29: wglCreateContextAttribsARB (wgl.c:268)
==3441== by 0x4E619D8: context_create (context.c:1543)
==3441== by 0x4EF7866: wined3d_swapchain_create (swapchain.c:914)
==3441== by 0x4AE811F: d3d8_swapchain_create (swapchain.c:163)
==3441== by 0x4AE48FA: d3d8_device_CreateAdditionalSwapChain (device.c:565)
==3441== by 0x4A7570B: switch_render_target (stateblock.c:185)
==3441== by 0x4A77594: execute_test_chain (stateblock.c:136)
==3441== by 0x4A782E6: test_state_management (stateblock.c:450)
==3441== by 0x4A91648: run_test (test.h:584)
==3441==
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https://bugs.winehq.org/show_bug.cgi?id=43667
Bug ID: 43667
Summary: Crash while opening [死に逝く君、館に芽吹く憎悪]
Product: Wine
Version: 2.16
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: howard.no1(a)163.com
Regression SHA1: 8DC4A583BE821761AEE1354BB3AEBE146CF8150D
Created attachment 59113
--> https://bugs.winehq.org/attachment.cgi?id=59113
The bug report
死に逝く君、館に芽吹く憎悪 is a galgame and it won't open with wine 2.16
U can download the game from https://pan.baidu.com/share/init?surl=o8OoDPg
enter A507 to extract the package and after your download enter 忧郁的弟弟 to
decrypt the package click 打开游戏.exe or to start
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https://bugs.winehq.org/show_bug.cgi?id=40527
Bug ID: 40527
Summary: "Findus bei den Mucklas" not starting
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blauerhunger(a)outlook.de
Distribution: Ubuntu
Created attachment 54348
--> https://bugs.winehq.org/attachment.cgi?id=54348
Several logs (see bug description)
I installed "Findus bei den Mucklas" in a 32-bit wineprefix. The install worked
flawlessly, but when trying to launch it it shows an error window "IO error
while installing driver!" or "Cannot open driver!" (see attachment).
I tried it with wine 1.9.8-staging and wine 1.8, both set to emulate Windows XP
and in another try set to emulate Windows NT 4.0, the logs are in the
attachment. I already made the game work on native Windows NT 4.0 and Windows
95, so it must be a wine bug. On first launch on windows it should ask for a CD
Key (Starforce DRM) and then start.
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http://bugs.winehq.org/show_bug.cgi?id=31518
Bug #: 31518
Summary: Tomb Raider 4 (GOG version) software rendering crashes
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.th(a)web.de
Classification: Unclassified
Created attachment 41453
--> http://bugs.winehq.org/attachment.cgi?id=41453
Terminal output
Due to bug #31260 I tried the software mode of Tomb raider 4, hoping it would
yield a usable game. Sadly, it crashes.
The last two terminal lines leading up to the final crash line are possibly
related I guess. Terminal output & backtrace from the wine crash dialog is
attached
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https://bugs.winehq.org/show_bug.cgi?id=43292
Bug ID: 43292
Summary: The game Grimm Dark Legacy crashes
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mantvius(a)gmail.com
Distribution: ---
Created attachment 58636
--> https://bugs.winehq.org/attachment.cgi?id=58636
Program error details
The game Grimm Dark Legacy crashes upon starting it.
Program error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=44675
Bug ID: 44675
Summary: Stories Untold: DX11 Shader is so strong that text
becomes illegible
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: rca(a)psy-q.ch
Distribution: ---
Created attachment 60683
--> https://bugs.winehq.org/attachment.cgi?id=60683
Log while playing Stories Untold
In the Windows version, the text on screen in the first chatper of this game
should be yellow and easily legible. In WINE 3.3, it's orange-red and almost
unreadable.
The attached message repeats endlessly in the log. Perhaps this issue is also
related to blur shaders in some DX11 games (e.g. Dirt 3) being too strong.
There seems to be a trend of "too much".
The following is on WINE 3.3:
https://i.imgur.com/9S6bXvv.png?1
This is how it looks on Windows:
https://i.redd.it/c3rramoeahaz.png
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https://bugs.winehq.org/show_bug.cgi?id=45071
Bug ID: 45071
Summary: Holdfast Nations at War: Player models invisible
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: cschop1(a)gmail.com
Distribution: Mint
Created attachment 61209
--> https://bugs.winehq.org/attachment.cgi?id=61209
terminal output of running the game
Player models in the game are mostly invisible. My character is always a
floating musket, and other players are floating heads with floating weapons. If
I get very close to them (within about 2 meters), their heads disappear.
Here is a link to the game in case you're not familiar with it.
http://www.holdfastgame.com/
If you need anymore stuff, go ahead and ask. Thank you.
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