https://bugs.winehq.org/show_bug.cgi?id=38394
Bug ID: 38394
Summary: Eador: Genesis crashes on exit (only in fullscreen
mode)
Product: Wine
Version: 1.7.32
Hardware: x86
URL: http://files.games.1c.ru/eador/demo/eador_demo_setup.e
xe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Distribution: ---
Created attachment 51247
--> https://bugs.winehq.org/attachment.cgi?id=51247
terminal output
Eador: Genesis crashes on exit when I'm running the game in Wine's traditional
fullscreen mode and the game is set up to run in fullscreen. No crash occurs in
virtual desktop mode. The crash happens quite frequently (9 out of 10 times)
but sometimes the game exits properly.
Regression introduced by
f6dde7062413a1dfdd71acc92c5178ac66f3ade0 is the first bad commit
commit f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 18 21:26:57 2014 +0100
wined3d: Restore the display mode on focus change.
I tried the patch from bug #38064, but it didn't help.
Steps to reproduce the problem in the Russian demo:
1. installation should be straightforward despite of the Cyrillic text in the
installer.
2. before running the game edit the file 'Eador.cfg' and change the option
'Windowed' to '0'
3. start the game with Eador.exe, press <Esc> to skip the intro. In the menu
click the bottom-most button (выход), then click the button in the lower right
corner. The game crashes on exit.
eador_demo_setup.exe
sha1: 36bc92d257839c1232ecf55e873fcb44c04eb319
wine-1.7.40-99-gdc22283
Fedora 21 x86 / XOrg 1.16.3 / XFCE 4.10 / Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=45992
Bug ID: 45992
Summary: Some Unity games expect XInputSetState to succeed or
ignore gamepad input
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: beren.minor+wine(a)gmail.com
Distribution: ---
Created attachment 62554
--> https://bugs.winehq.org/attachment.cgi?id=62554
Force HID_set_state to succeed
As described in the title, it looks like that some games (Unity based AFAIK)
are calling XInputSetState on detected gamepads, and expect it to return
ERROR_SUCCESS.
For example, "Mages of Mystralia" - Unity engine based - was not detecting my
XBox360 gamepad correctly, with wine 3.18, although many calls to
XInputGetState were logged, and although it looked to be correctly detected
according to HID messages. I believe this also happens for other Unity games.
For some reason, the gamepad force feedback support is not detected (not sure
if it should under wine), and the feature flag isn't present on the
corresponding device, so XInputSetState > HID_set_state returns
ERROR_UNSUPPORTED.
Changing ERROR_UNSUPPORTED to ERROR_SUCCESS - see attached patch file - fixes
the gamepad detection issue, and the game accepts gamepad input afterwards. Of
course, this isn't the proper way to fix the issue, but it's a workaround for
the games.
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https://bugs.winehq.org/show_bug.cgi?id=46068
Bug ID: 46068
Summary: Star Wars The Old Republic - slower on 3.18 & 3.19
Product: Wine-staging
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62671
--> https://bugs.winehq.org/attachment.cgi?id=62671
log 3.19
I've update wine-staging from 3.18 & 3.19, and for each version, game is slower
than in 3.17.
all actions, login (10" vs 30"), ect ... are slow
back to 3.17 and all it's ok, so supposed that it's a regression on performance
from 3.18
there is few lines in debug in 3.19, not in 3.17 :
0069:fixme:d3d:debug_d3drenderstate Unrecognized 210 render state!
0069:err:d3d:validate_state_table State STATE_RENDER(unrecognized) (0xd2)
should have a representative.
Linux 4.15.0-29-generic #31~16.04.1-Ubuntu SMP Wed Jul 18 08:54:04 UTC 2018
x86_64 x86_64 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=43683
Bug ID: 43683
Summary: Unigine Superposition Benchmark: missing text in
launcher
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j20001970(a)yahoo.com.tw
Distribution: ---
Created attachment 59128
--> https://bugs.winehq.org/attachment.cgi?id=59128
First look of the launcher, seems not bad.
After Bug 42891 fixed the benchmark itself can now run. But the launcher text
disappeared when you try to modify present, it also affects benchmark results.
Using Wine-Staging 2.16 clean 64-bit prefix with CSMT enabled.
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https://bugs.winehq.org/show_bug.cgi?id=42447
Bug ID: 42447
Summary: Oblivion crashes on exit
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 57285
--> https://bugs.winehq.org/attachment.cgi?id=57285
The backtrace of the crash.
The game works pretty great for me now, except for when the game crashes every
time I exit. I had to make the game windowed and use a virtual desktop in order
to get the attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=45949
Bug ID: 45949
Summary: Regression: Crash on start of Söldner Secret Wars
since 3.10
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: max.kue(a)gmx.de
Distribution: ---
Söldner Secret Wars crashes on start after finishing loading since version
3.10. Using git bisect I was able to find the bad commit as
70e5d5fd2e8501f36e4f3b2bccbdc55e25d31ee4 ("stdole2.idl: Use more accurate sizes
for Automation types."). Reverting this commit fixes the crash both in 3.10 but
also in current master (c96eba60e347e9ce79f8b60e0fac9bf69c165ced).
The game is free as in beer and can be downloaded here:
http://www.soldnersecretwars.de/main.php?page=download&lang=en
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http://bugs.winehq.org/show_bug.cgi?id=25066
Summary: NFS Porsche: gimme.dll prevents the game from starting
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31786)
--> (http://bugs.winehq.org/attachment.cgi?id=31786)
Terminal output on wine-1.3.6-240-g791b22a
Steps to reproduce:
1) remove ~/.wine
2) install NFS Porsche Unleashed
3) patch the game with NFS5-3.5.20040310.ZIP
4) wine Porsche.exe driver=dx7z
Behaviour:
The game crashes after splash screen.
Expected behaviour:
The game shouldn't crash.
Workaround:
rename gimme.dll to gimme.dll.bak
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https://bugs.winehq.org/show_bug.cgi?id=38124
Bug ID: 38124
Summary: Can't enable visual style in a DLL.
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 50815
--> https://bugs.winehq.org/attachment.cgi?id=50815
testcase
Hi all,
I tired to enable visual style[1] for dialog in shell32.dll and comdlg32.dll.
Normally, a dialog will be themed by visual style when comctl32.dll v6 and
InitCommonControls() was used.
I implemented a dialog in a dll, and used 'Activation Contexts'[2] to let the
dll depend on comctl32.dll and call InitCommonControls(), but when the dialog
was called by another program, the dialog didn't be themed.
testcase.tar.gz is testcase I wrote for reproducing this bug.
You can reproduce the bug follow:
1. Install and enable a visual style theme in winecfg;
2. Download the testcase, unarchive it and make;
3. $ wine main.exe, click the 'OK' button. You can see button in the main
windows was themed but two buttons in the dialog was not themed. (as picture
testcase_wine.png showing)
Expected result:
The dialog also is themed, as picture testcase_windows.png showing.
[1]
https://msdn.microsoft.com/en-us/library/windows/desktop/bb773187(v=vs.85).…
[2] https://msdn.microsoft.com/en-us/library/aa374153(v=vs.85).aspx
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https://bugs.winehq.org/show_bug.cgi?id=43865
Bug ID: 43865
Summary: LeagueOfLegends now doesn't work in Wine 2.18
(regression ?)
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luc.bournaud(a)hotmail.fr
Distribution: ---
Created attachment 59451
--> https://bugs.winehq.org/attachment.cgi?id=59451
POL script and logs
I'm was trying to upgrade my PlayOnLinux script for LoL, but I have I think
found a regression.
In 2.18, when I launch LoL, the splashscreen appear but after sometimes a
bugsplat append, when I switch to 2.17 the install progress dialog appear.
I have join the POL script (LeagueOfLegends test) and logs of LoL and POL (with
Wine output).
To reproduce the bug :
1 - Run the script with PlayOnLinux, select Download from North America or
Europe West, accept the TermsOfUse then let it work.
2 - Run with the shortcut. You are under Wine 2.18, the splash work but you
will got a crash dialog.
3 - In PlayOnLinux install Wine 2.17 x86, then in the virtual drive select Wine
2.17
4 - Run the shortcut, after Wine update you will look the splash and after the
download dialog spawn and work.
I don't have wait the full installation, made a test of regression or test
staging... but I think it has a problem. This is tested on a Ubuntu 17.04.
In logs, POL logs doesn't show unconventionnal things, in LOL there's some
"ERROR" while launching the Ux (process wich manage GUI).
In the hope to be usufull...
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http://bugs.winehq.org/show_bug.cgi?id=30511
Bug #: 30511
Summary: Guild Wars 2 launcher crashes with "assertion
m_ioCount failed"
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Created attachment 39906
--> http://bugs.winehq.org/attachment.cgi?id=39906
launcher crash log
After downloading around 1GB of data, the Guild Wars 2 launcher crashes with
"assertion: m_ioCount". I can restart the launcher and it picks up from where
it left off, so eventually it does finish. A crash log from the game is
attached.
I've also seen this crash very infrequently on the login screen. The beta
hasn't started yet so I don't know if the crash occurs ingame as well.
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