https://bugs.winehq.org/show_bug.cgi?id=43607
Bug ID: 43607
Summary: Akiba's Trip Undead & Undressed: Unhandled exception
page fault on read access
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lockert.fredrick(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59023
--> https://bugs.winehq.org/attachment.cgi?id=59023
Terminal Output
Akiba's Trip Undead & Undressed crashes when the Play button is pressed in the
game launcher, which results in an unhandled page fault.
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https://bugs.winehq.org/show_bug.cgi?id=45902
Bug ID: 45902
Summary: Yakuza 0 fails on startup
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pythonvisa(a)protonmail.com
Distribution: ---
Created attachment 62428
--> https://bugs.winehq.org/attachment.cgi?id=62428
backtrace of wine error
When Steam is launched via Wine, and then Yakuza 0 via Steam, Wine crashes
while trying to start Y0.
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https://bugs.winehq.org/show_bug.cgi?id=45845
Bug ID: 45845
Summary: Microsoft Office 2010: installer crashes at the
beginning of the installation process
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: yaroslav.cpp(a)gmail.com
Distribution: ---
Created attachment 62317
--> https://bugs.winehq.org/attachment.cgi?id=62317
Backtrace and CLI-output that were received during installation process
Debian 9.5 Stable (64 bit)
Wine-Development v3.16
Clean Windows 7 prefix (32 bit)
Starting with version 3.15, the MS-Office 2010 crashes during installation (at
the beginning, but not immediately after starting). On Windows XP prefix the
same situation.
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https://bugs.winehq.org/show_bug.cgi?id=2716
ozyol <ozyol62(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ozyol62(a)hotmail.com
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https://bugs.winehq.org/show_bug.cgi?id=45924
Bug ID: 45924
Summary: Text appear trimmed on some controls
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolaysemenkov(a)gmail.com
Distribution: ---
Created attachment 62453
--> https://bugs.winehq.org/attachment.cgi?id=62453
Video
Text gets truncated if attempt to resize window or control.
Reproduced everywhere, even with built in task manager app or wineconfig..
Video attached.
It seems something goes wrong on calculation control size afterwards.
ubuntu 18.04 lts, wine 3.17.
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http://bugs.winehq.org/show_bug.cgi?id=15472
Summary: iexplore: cannot open links in a new window
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Minor, but when using iexplore/gecko, opening links in a new window is
unimplemented. Only terminal output is:
fixme:shdocvw:DocHostUIHandler_ShowContextMenu default action not implemented
fixme:mshtml:OleCommandTarget_Exec unsupported nCmdID 2137 of CGID_MSHTML group
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https://bugs.winehq.org/show_bug.cgi?id=43233
Bug ID: 43233
Summary: Disabling strict draw ordering causes background
textures in FFXIV not to render properly
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spryor(a)redhat.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In FFXIV, there are several areas that have a sort of fog texture over some of
the lower "skybox" uninteractable area. When disabling strict draw ordering,
the game performs much faster, but these textures fail to render, or flicker,
or flicker in a grid. However, enabling strict draw ordering is a pretty big
performance hit (about 15-20 fps hit in most situations)
Attached are pictures of two areas both with strict draw ordering and without.
It was difficult to catch it at a moment where all the splotches of background
were there, but the difference should still be clear
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https://bugs.winehq.org/show_bug.cgi?id=43124
Bug ID: 43124
Summary: FlashWindowEx: WM_NCACTIVATE behavior is incorrect
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gamax92(a)aol.com
Distribution: ---
Created attachment 58328
--> https://bugs.winehq.org/attachment.cgi?id=58328
FlashWindowEx dwFlags parameter tests
Depending on the dwFlags parameter, FlashWindowEx may send a WM_NCACTIVATE
message with the wrong wParam value. Some flags should not send a WM_NCACTIVATE
message at all.
Attached is a document I've made from testing FlashWindowEx with various flags
and having the window active/inactive.
This issue seems to be related to Overwatch losing focus on respawn, it calls
FlashWindowEx with dwFlags = 0xE (FLASHW_TIMERNOFG + FLASHW_TRAY), which
according to my tests should send a WM_NCACTIVATE message with 1, but wine
sends 0 instead. Forcing FlashWindowEx to send TRUE instead did resolve the
loss of focus.
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