https://bugs.winehq.org/show_bug.cgi?id=5402
Dmitry Timoshkov <dmitry(a)baikal.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |44f89322ba8825a8e4851aaaf7d
| |e89910701ca75
Resolution|--- |FIXED
Status|STAGED |RESOLVED
--- Comment #45 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
Committed as 44f89322ba8825a8e4851aaaf7de89910701ca75.
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https://bugs.winehq.org/show_bug.cgi?id=46006
Bug ID: 46006
Summary: after a while, some hours, crash happens in steam api
opengl running experimental DayZ server on centos7
(3.0.2) i have back trace
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: kd0frg(a)gmail.com
Distribution: ---
Created attachment 62574
--> https://bugs.winehq.org/attachment.cgi?id=62574
backtrace
running a dayz server off stteam library tools that was meant to run on
win7/8/8.1/10/servers eventually crashes after many hours (say 12 hrs) i cant
leave it alone, it has to be baby sat lol, could be a dayz error, could be a
wine error, submitting it anyway
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https://bugs.winehq.org/show_bug.cgi?id=3817
Tom B <tom(a)r.je> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tom(a)r.je
--- Comment #45 from Tom B <tom(a)r.je> ---
I'm trying to debug a problem I think might be caused by this issue. Is it
quickly testable by recursively lowercasing every file in the prefix?
Can someone document how this works?
If the windows applications requests: C:\Foo\Bar.BAZ
Does it do a case sensitive check first stat(prefix/drive_c/Foo/Bar.BAZ) then
fallback to scanning the directory? Or does run
stat(prefix/drive_c/foo/bar.baz)
If the latter, presumably a quick fix is a script to recursively lowercase all
file names inside the prefix.
If the former, is there any way to log the exact file names being referenced by
the Windows application? I'm thinking it might be useful to rename files to the
format the windows application is expecting them to be in.
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https://bugs.winehq.org/show_bug.cgi?id=38561
Bug ID: 38561
Summary: Painkiller crashes when loading a save
Product: Wine
Version: 1.7.41
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fremenzone(a)poczta.onet.pl
Distribution: ---
Created attachment 51440
--> https://bugs.winehq.org/attachment.cgi?id=51440
Crash log
Loading a saved game in Painkiller: Black Edition bought on GOG.com does not
work. Loading freezes at some point (always the same) and pressing a key
results in a crash. Wine version: wine-1.7.41-197-gf7e0927. Attaching log.
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http://bugs.winehq.org/show_bug.cgi?id=35371
Bug ID: 35371
Summary: Battlefield 2: Wine crashes on mic setup
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crazy.just(a)verizon.net
Classification: Unclassified
Created attachment 47174
--> http://bugs.winehq.org/attachment.cgi?id=47174
Program Error Details
Battlefield 2: Wine crashes on mic setup.
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http://bugs.winehq.org/show_bug.cgi?id=36763
Bug ID: 36763
Summary: Rogue Squadron 3D 1.3: Crashes with game resolutions
above 640x480
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dev(a)ovocean.com
Created attachment 48821
--> http://bugs.winehq.org/attachment.cgi?id=48821
Console output. Crash after line 19
If choosing a resolution above 640x480 in the game settings menu, the game
crashes at the start of missions, when the set resolution gets used.
System used:
Nvidia GeForce GTX 660M with Nvidia drivers v331.38
Xubuntu 14.04
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https://bugs.winehq.org/show_bug.cgi?id=46199
Bug ID: 46199
Summary: Deep Rock Galactic fails to start on macOS
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Created attachment 62859
--> https://bugs.winehq.org/attachment.cgi?id=62859
Console output
Game does not get past splash screen, with either -d3d11 or -opengl arguments.
Shows a Windows error dialog, even after attempting to use winetricks to
install directx9, xact, vcrun2013, vcrun2017, as suggested in the Lutris page
for the game.
Game was reported running under Linux with DXVK through Lutris:
https://www.youtube.com/watch?v=Z62HtnsfE-U. This might be a macOS-specific
bug, not sure.
Attached is the console log.
Software information:
64-bit WINEPREFIX configured as Windows 7 (also tested as Windows 8),
wine-staging 3.21 installed from tarball (pre-built).
macOS 10.14.1, default AMD drivers.
Hardware information: MacBook Pro (2018), Touch Bar, Intel Core i5 8259U, 8 GB
RAM, external GPU (AMD Sapphire RX 580 NITRO+ 8GB) connected through a Sonnet
Breakaway Box (550W), using a 1920x1080 resolution.
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https://bugs.winehq.org/show_bug.cgi?id=36113
Bug ID: 36113
Summary: d3d9/device test has a leak
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==17962== 34 bytes in 2 blocks are definitely lost in loss record 309 of 1,416
==17962== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==17962== by 0x4E8E2B27: strdup (in /usr/lib/libc-2.18.so)
==17962== by 0x67C5806: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x67CE8F0: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x67D7587: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x6661EC8: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x63BDC15: shared_dispatch_stub_482 (in
/usr/lib/libglapi.so.0.0.0)
==17962== by 0x4F5BAD5: shader_glsl_compile (glsl_shader.c:330)
==17962== by 0x4F68B3F: shader_glsl_generate_vshader (glsl_shader.c:4588)
==17962== by 0x4F693E4: find_glsl_vshader (glsl_shader.c:4767)
==17962== by 0x4F6C88A: set_glsl_shader_program (glsl_shader.c:5793)
==17962== by 0x4F6E096: shader_glsl_select (glsl_shader.c:6149)
==17962== by 0x4F2EF12: context_apply_draw_state (context.c:2997)
==17962== by 0x4F581D6: draw_primitive (drawprim.c:664)
==17962== by 0x4F2F685: wined3d_cs_exec_draw (cs.c:291)
==17962== by 0x4F30A33: wined3d_cs_st_submit (cs.c:893)
==17962== by 0x4F2F6F2: wined3d_cs_emit_draw (cs.c:308)
==17962== by 0x4F3EFC3: wined3d_device_draw_primitive (device.c:3265)
==17962== by 0x4973D29: d3d9_device_DrawPrimitive (device.c:2101)
==17962== by 0x4C27D7C: test_null_stream (device.c:1952)
==17962==
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https://bugs.winehq.org/show_bug.cgi?id=46191
Bug ID: 46191
Summary: Zombie Army Trilogy: no sound on macOS
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
There is no sound in game at all. Might be related to bug #46103, since they
are both sound issues on macOS.
Hardware and software information: 64-bit WINEPREFIX configured as Windows 7,
wine-staging 3.20 installed from tarball (pre-built).
macOS 10.14.1, default AMD drivers.
Hardware: MacBook Pro (2018), Touch Bar, Intel Core i5 8259U, 8 GB RAM,
external GPU (AMD Sapphire RX 580 NITRO+ 8GB) connected through a Sonnet
Breakaway Box (550W), using a 1920x1080 resolution.
Please see bug #46190 for full console log (340 MB uncompressed).
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