https://bugs.winehq.org/show_bug.cgi?id=42424
Bug ID: 42424
Summary: Error occurs while installing
Renesas_Flash_Programmer_Package_V30201_free.exe.
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kiwamu(a)debian.or.jp
Distribution: ---
Created attachment 57250
--> https://bugs.winehq.org/attachment.cgi?id=57250
Screen shot when the error occurs
The issue is reproduced by following:
1. Download Renesas_Flash_Programmer_Package_V30201_free.exe from following:
https://www.renesas.com/ja-jp/software/D4000308.html
2. Run the Renesas_Flash_Programmer_Package_V30201_free.exe with following:
$ wine Renesas_Flash_Programmer_Package_V30201_free.exe
3. You should see attached screen shot named "shot.png".
Could you support this issue?
Best regards,
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Kiwamu Okabe
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https://bugs.winehq.org/show_bug.cgi?id=41395
Bug ID: 41395
Summary: CreateFile returns a wrong LastError Code when you
pass an invalid path
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: Christoph(a)ApiViewer.de
Distribution: ---
CreateFile returns a wrong LastError Code when you pass an invalid path.
Testcase:
CreateFileA("C:C:\\Windows", GENERIC_READ, FILE_SHARE_READ,
NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
todo_wine ok( GetLastError() == ERROR_INVALID_NAME, "Wrong LastError %d,
expected ERROR_INVALID_NAME\n", GetLastError() );
Which also means the code in cryptnet_main:1025 to line 1048 must be wrong.
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http://bugs.winehq.org/show_bug.cgi?id=34529
Bug #: 34529
Summary: Game attempts to create and read from root Z:\ drive
instead of C:\ (c_drive) directory.
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nemstar(a)zoho.com
Classification: Unclassified
When running the PC version of the game Shadowgun: Deadzone
(http://www.madfingergames.com/deadzone/) which is free to download and play,
I encounter a problem. The game is attempting to write to the root directory
which is the Z:\ drive by default in wine. It attempts to create a directory
named /users/<player name> with data files that pertain to the game. I know
this because I set up a test bed and used root and the directory /users/<player
name> and files within it were created successfully and the game ran as
intended.
If the Z:\ drive is removed using winecfg (as none root user) and the file is
placed or created in ~/.wine/c_drive/users/<player name>, then the game will
read the correct file on the C: drive and run as intended. If the Z:\ drive is
re-enabled, then the game will try to read from the root file system on Z: and
can not find /user/<player name> so it will not connect to a match or save
settings.
This is the case when ran as any user.
Obviously the game should not be trying to create a new directory under
C:\users in any circumstance, or as Z:\users if root is mounted as Z:\.
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http://bugs.winehq.org/show_bug.cgi?id=21448
Summary: RollerCoaster Tycoon 3 does not accept the original
disc
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Created an attachment (id=25828)
--> (http://bugs.winehq.org/attachment.cgi?id=25828)
Error log and content of message box when starting RollerCoaster Tycoon 3
When starting RollerCoaster Tycoon 3 it asks for the original disc although the
original disk is in. There are some errors logged (see attachment) and then a
message box appears:
Please insert the original disc instead of a backup. See
www.securom.com/copy for more details
Greetings Thomas
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https://bugs.winehq.org/show_bug.cgi?id=38690
Bug ID: 38690
Summary: corrupted serial communications
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpyle490(a)gmail.com
Distribution: ---
Serial communications are corrupted/laggy/ugly. Tested on a Dell Latitude D630
running Linux Mint 17.1 and Wine 1.7.38 from WineHQ PPA, as well as Wine 1.6.2
on the same hardware from the Ubuntu repo. The issue occurs whether it's the
hardware 16550 serial port or a USB attached one. (In this Linux system case
the USB adapter was Prolific-based.)
I observed the same symptoms on Mac OS X Mavericks, compiling Wine 1.7.43 via
Macports, using an FTDI-based USB adapter.
The primary test scenario included Tera Term 4.87 talking to a Cisco router's
console port at 9600 N,8,1 without flow control. Data back from the Cisco was
incomplete, latent and just generally ugly. Using the same hardware and
minicom running natively in either Linux or OS X there were no issues.
Tera Term to a router provided the cleanest environment in which to observe
what was happening. I can't get serial communications to work properly
regardless of the Windows app or the serially-connected device.
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https://bugs.winehq.org/show_bug.cgi?id=38101
Bug ID: 38101
Summary: Devil May Cry 4 flickering/texture tearing to eventual
white screen
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shomari.sharpe(a)gmail.com
Distribution: ---
on starting the game (Directx 9c version) there is lots of flicker present.
Upon turning "ON" the VSYNC option in the game the flicker is reduced. The
title screen will display until it eventually turns to a black and white
alternating flickering.
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https://bugs.winehq.org/show_bug.cgi?id=39806
Bug ID: 39806
Summary: Devil May Cry 4 Frozen Screen Glitch
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: dijscales(a)gmail.com
Created attachment 53141
--> https://bugs.winehq.org/attachment.cgi?id=53141
Details of the Problem
The screen will randomly freeze while I am playing the game. I can't even play
for very long before it freezes. I tried to fix it by changing the config.ini,
but that did nothing.
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https://bugs.winehq.org/show_bug.cgi?id=45711
Bug ID: 45711
Summary: Devil May Cry 4 DX10: Transparent sections of textures
rendered as solid black or grey
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: nenxvrr4.tgj(a)20mail.it
Distribution: ---
Created attachment 62142
--> https://bugs.winehq.org/attachment.cgi?id=62142
Forest level in Devil May Cry 4 illustrating problem.
Transparent sections of textures are rendered as solid black or grey e.g a leaf
appears as a leaf on a black rectangle. This also affects other assets such as
paintings.
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https://bugs.winehq.org/show_bug.cgi?id=45712
Bug ID: 45712
Summary: Devil May Cry 4 DX10: Shadows are rendered as
"lights", vice versa
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: nenxvrr4.tgj(a)20mail.it
Distribution: ---
Created attachment 62143
--> https://bugs.winehq.org/attachment.cgi?id=62143
Game screenshot showing light and shadow being reversed.
Shadows appear as "light" while light appears as shadows. This also causes
levels to be unusually dark.
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