http://bugs.winehq.org/show_bug.cgi?id=13087
Summary: Hard Truck Apocalypse fails to load keyboard layout
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=12861)
--> (http://bugs.winehq.org/attachment.cgi?id=12861)
DInput error message screenshot
During startup Hard Truck Apocalypse tries to load keyboard layout 00000409 but
fails.
According to forum posts the same error can happen under XP if the locale is
anything other than english and the english keyboard layout is not installed.
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https://bugs.winehq.org/show_bug.cgi?id=45925
Bug ID: 45925
Summary: WPF application (.NET 4.5) printing fail
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: lxndrkrlv(a)gmail.com
Distribution: ---
WPF application uses Print Ticket API. This API is implemented in prntvpt.dll.
When I use prntvpt.dll from Wine, .NET Exception is thrown:
External component has thrown an exception.
StackTrace:
at
MS.Internal.Printing.Configuration.UnsafeNativeMethods.PTOpenProviderExImpl(String
deviceName, Int32 maxVersion, Int32 prefVersion, SafePTProviderHandle& handle,
Int32& usedVersion)
at
MS.Internal.Printing.Configuration.UnsafeNativeMethods.PTOpenProviderEx(String
deviceName, Int32 maxVersion, Int32 prefVersion, SafePTProviderHandle& handle,
Int32& usedVersion)
... <skipped> ...
at MS.Internal.Printing.Win32PrintDialog.ShowDialog()
at System.Windows.Controls.PrintDialog.ShowDialog()
Wine console output is:
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
Another issue when I use native prntvpt.dll from Windows XP
.Net Exception:
System.ArgumentNullException: Value cannot be null.
Parameter name: printQueue
at System.Windows.Xps.XpsDocumentWriter..ctor(PrintQueue printQueue)
at System.Printing.PrintQueue.CreateXpsDocumentWriter(PrintQueue printQueue)
at System.Windows.Controls.PrintDialog.CreateWriter(String description)
at System.Windows.Controls.PrintDialog.PrintDocument(DocumentPaginator
documentPaginator, String description)
Wine console output is (multiple times):
0009:fixme:winspool:GetPrinterW Unimplemented level 1
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https://bugs.winehq.org/show_bug.cgi?id=38791
Bug ID: 38791
Summary: In server/queue.c, clipping cursor to empty rectangle
is off by one pixel (affects "The Long Dark")
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: buhr(a)asaurus.net
Distribution: ---
Created attachment 51716
--> https://bugs.winehq.org/attachment.cgi?id=51716
Patch to clip empty rectangles to top left pixel
In server/queue.c functions set_clip_rectangle() and queue_hardware_message(),
the cursor position is clipped to the rectangle desktop->cursor.clip. However,
if the clipping rectangle has zero width and height, the cursor position is set
to a position offset by (-1,-1) from the top-left corner of the rectangle
instead of *at* the top-left corner. An empty clipping rectangle is arguably
invalid, but at least one application relies on the cursor being clipped to the
top-left:
The game "The Long Dark" (Steam, Sandbox Alpha v.244) uses such an empty
clipping rectangle while the character is moving. Because of this bug, mouse
events (including button press and release events with no movement) cause a
shifting of the view down and to the right.
The attached patch fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=23175
Summary: Zak McKracken - Between Time and Space fails to play
back intro video
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.mckracken.net/cms/die-fortsetzung/download.
html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28827)
--> (http://bugs.winehq.org/attachment.cgi?id=28827)
Zak McKracken - Between Time and Space output
After starting Zak McKracken - Between Time and Space and waiting for the
loading animation to complete, an intro video is supposed to be played, but
only the audio portion of the video is played back correctly, and the video is
simply rendered as black for the duration.
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https://bugs.winehq.org/show_bug.cgi?id=45577
Bug ID: 45577
Summary: Skyrim tries to install MS VC Redist Package each
launch
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
When launched by Steam, Skyrim tries to install "Microsoft VC Redist Package"
every time it is launched. This should only happen once.
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https://bugs.winehq.org/show_bug.cgi?id=45927
Bug ID: 45927
Summary: Tom Clancy's TheDivision.exe terminates itself a few
seconds after launch
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m4ng4n(a)gmx.de
Distribution: ---
Created attachment 62454
--> https://bugs.winehq.org/attachment.cgi?id=62454
Screenshot message box TheDivision
My hardware/software/setup:
- AMD FX 8320
- AMD Radeon RX580
- amdgpu open-source driver
- openSUSE Tumbleweed 20180926 64-bit
- Kernel 4.18.8-1-default 64-bit
- Mesa 18.3 with LLVM 8.0
- Plasma 5.13.5
- wine 3.17 (I also tried with 3.17-staging, the results are the same)
- uplay client from Thursday, September 27th 2018, running flawlessly and
starting Watch Dogs and Splinter Cell Blacklist without problems
- all tests on a fresh 64-bit Wine Prefix, only corefonts installed via
winetricks (needed by uplay)
Hello All,
when I start Tom Clancy's The Division with uplay for the first time after
downloading it, the launcher installs DX and vcrun correctly and after that it
starts TheDivision.exe that terminates itself immediately.
At every subsequent launch with uplay or from a terminal TheDivision.exe
terminates itself wihtin a few seconds after launch. No logo or window or any
kind of lifesign is to be seen.
The only feedback I get is when I try to start it from a terminal:
/games/Ubisoft/Tom Clancy's The Division> WINEPREFIX=$HOME/.wine-division-64
WINEARCH=win64 wine TheDivision.exe
00d1:fixme:heap:RtlSetHeapInformation 0x7d0000 0 0x23e830 4 stub
00d1:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 102
00d1:err:seh:setup_exception stack overflow 1760 bytes in thread 00d1 eip
000000007bc63b8a esp 0000000000140f30 stack 0x140000-0x141000-0x240000
I tried to debug it with
WINEPREFIX=$HOME/.wine-division-64 WINEARCH=win64 winedbg TheDivision.exe
but all I get is a message box - titled "TheDivision.exe" - that says: "A
debugger has been found running in your system. Please, unload it from memory
and restart your program." After clicking that message box away I can only quit
the debugger. See the attched screenshot.
This is my first debugging attempt and I am pretty much lost here.
So I decided to create a log file with
WINEPREFIX=$HOME/.wine-division-64 WINEARCH=win64 WINEDEBUG=+relay wine
TheDivision.exe
as stated here,
https://wiki.winehq.org/Wine_Developer%27s_Guide/Debugging_Wine#Debugging_T…
and hope it is useful.
I also managed to do a backtrace, once only, a couple of days ago because the
exe is gone too fast to catch it. I do not know if it is of any use but will
include it for further investigation.
If you need any more debugging information just tell me and I will provide it.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=30548
Bug #: 30548
Summary: MediaOne Plus 2.0 PhotoImpact (Ulead PhotoImpact X3)
installer runs "regedit" with unsupported "/c" switch
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
encountered while testing Ulead PhotoImpact X3 installer ... non-fatal but of
course worth to be reported/fixed.
It seems related to "MediaOne Plus 2.0 PhotoImpact" package which can be
optionally installed.
/C = "Create and replace an existing registry from a file"
WINEDEBUG=+tid,+seh,+loaddll,+process
A couple of 'regedit /c foo.reg':
--- snip ---
trace:process:create_process_impl app (null) cmdline L"regedit.exe /c /s
\"C:\\users\\focht\\Temp\\COR9595\\MsgSchedule.reg\""
...
regedit: Undefined switch /C!
trace:process:create_process_impl app (null) cmdline L"regedit.exe /c /s
\"C:\\users\\focht\\Temp\\COR9595\\Pages_Premium.reg\""
...
regedit: Undefined switch /C!
...
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44793
Bug ID: 44793
Summary: EpicGamesLauncher.exe: Fatal Unhandled Exception:
EXCEPTION_ACCESS_VIOLATION 0xdaaaa600
Product: Wine-staging
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katoflip(a)protonmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60825
--> https://bugs.winehq.org/attachment.cgi?id=60825
Data from opening EpicGamesLauncher.exe in the terminal
Starting the EpicGamesLauncher.exe leads to a fatal exception, among many other
errors.
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https://bugs.winehq.org/show_bug.cgi?id=39606
Bug ID: 39606
Summary: Infinite loop in StackWalk
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Distribution: ---
While working on x86_64 fixes of the dbus backtrace generator for windows
https://bugs.freedesktop.org/show_bug.cgi?id=92721, I recognized an infinite
loop while calling StackWalk on x86_64 systems.
start
/home/ralf.habacker/src/dbus-2-cmake-cross-x86_64-build/bin/manual-backtrace.exe...
Backtrace:
0 0xe3b17b7b in libpthread.so.0
1 wait_select_reply+0x49
[/usr/src/debug/wine-snapshot/dlls/ntdll/server.c:349] in ntdll
2 server_select+0x1f8 [/usr/src/debug/wine-snapshot/dlls/ntdll/server.c:614]
in ntdll
3 wait_objects+0x7e [/usr/src/debug/wine-snapshot/dlls/ntdll/sync.c:1006] in
ntdll
4 NtWaitForMultipleObjects+0x62
[/usr/src/debug/wine-snapshot/dlls/ntdll/sync.c:1017] in ntdll
5 0x7b887a8b in kernel32
6 WaitForSingleObject+0x26
[/usr/src/debug/wine-snapshot/dlls/kernel32/sync.c:127] in kernel32
7 dump_backtrace+0xa7
[/home/ralf.habacker/src/dbus-2/dbus/dbus-sysdeps-win.c:2553] in libdbus-1-3
8 _dbus_print_backtrace+0xd
[/home/ralf.habacker/src/dbus-2/dbus/dbus-sysdeps-win.c:2563] in libdbus-1-3
9 test2+0x11 [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:34] in
manual-backtrace
10 test1+0xd [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:39] in
manual-backtrace
11 test+0xd [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:44] in
manual-backtrace
12 main+0x4f [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:58] in
manual-backtrace
13 0x4013ed in manual-backtrace
14 0x40152b in manual-backtrace
15 start_process+0x91
[/usr/src/debug/wine-snapshot/dlls/kernel32/process.c:1105] in kernel32
16 call_thread_func+0x6e
[/usr/src/debug/wine-snapshot/dlls/ntdll/signal_x86_64.c:3675] in ntdll
17 RtlRaiseException+0x7e in ntdll
18 0xe32aa016 in ntdll
19 wine_call_on_stack+0x13 in libwine.so.1
20 wine_switch_to_stack+0x9 [/usr/src/debug/wine-snapshot/libs/wine/port.c:60]
in libwine.so.1
21 LdrInitializeThunk+0x2a4
[/usr/src/debug/wine-snapshot/dlls/ntdll/loader.c:3094] in ntdll
22 __wine_kernel_init+0x941
[/usr/src/debug/wine-snapshot/dlls/kernel32/process.c:1276] in kernel32
23 __wine_process_init+0x154
[/usr/src/debug/wine-snapshot/dlls/ntdll/loader.c:3303] in ntdll
24 wine_init+0x2ce [/usr/src/debug/wine-snapshot/libs/wine/loader.c:961] in
libwine.so.1
25 main+0x82 [/usr/src/debug/wine-snapshot/loader/main.c:248] in <wine-loader>
26 __libc_start_main+0xf5 in libc.so.6
27 _start+0x29 in <wine-loader>
28 _start+0x29 in <wine-loader>
29 _start+0x29 in <wine-loader>
30 _start+0x29 in <wine-loader>
31 _start+0x29 in <wine-loader>
32 _start+0x29 in <wine-loader>
....
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http://bugs.winehq.org/show_bug.cgi?id=17005
Summary: CT: Rendering issues
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
I have got a modified version of Chicken Tournament. It does not crash but does
not render everything. For example, trees, HUD and the radar, grass and the
walls are not rendered correctly. Here's a screenshot using wine:
http://tinyurl.com/8q39ec
And one using windows (grass disabled):
http://tinyurl.com/7tousz
My console's output:
http://pastebin.com/f40a0aa3
And the long one (+all) was to big (<200MB)
Here you can find the modified ct1.exe, just extract this:
http://tinyurl.com/8llxtp
(You'll need native d3dxof.dll to load models...)
Thank you!
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