https://bugs.winehq.org/show_bug.cgi?id=41488
Bug ID: 41488
Summary: ProfitChart RT crashes at startup
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbermond(a)yahoo.com
Distribution: ---
Created attachment 55862
--> https://bugs.winehq.org/attachment.cgi?id=55862
ProfitChart RT startup log
It was working very well until version 3.2.2.34. Any version after this crashes
at startup.
It shows a window saying that the program has encountered a serious problem and
needs to close. When clicking the button "Show Details" nothing is shown.
Terminal log is attached.
ProfitChart RT is a financial market application.
System information:
OS: Arch Linux x86_64
wine: 1.9.20 (with all optional dependencies installed)
Also tested with wine 1.9.19.
Official download link:
http://www.nelogica.com.br/produtos/bin/profitchart/profitchartRT_setup.exe
After installed, the program executable is located at:
~/.wine/drive_c/users/<username-here>/Application\
Data/Nelogica/ProfitChartRT/profitchart.exe
Unfortunately, only the latest version is provided for download. They don't
provide previous versions, so if you don't have version 3.2.2.34 or earlier
you'll not be able to run it until this issue is fixed. Asking support for
sending a previous version is useless because they simply tell to run it under
VirtualBox.
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https://bugs.winehq.org/show_bug.cgi?id=46265
Bug ID: 46265
Summary: Path of Exile: crashes upon entering another location
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: ---
Created attachment 62970
--> https://bugs.winehq.org/attachment.cgi?id=62970
>~/poe_trace.txt 2>&
Each time I change a location (go from one map to another) there is a big
chance (like 30%) that the game will crash.
Sometimes the crash can be predicted: the game doesn't crash after the location
change, but the overlay map (you can toggle it's visibility with Tab key) gets
broken to the point that map's edges are not shown (only a few icons, like char
location and locations of some points of interest [such as portal, NPC,
waypoint, etc.] are shown) - this is a signal that the next location change
will crash the game with 99% probability.
The trace was recorded like this:
cd "~/wineprefixes/32/PoE/dosdevices/c:/Program Files/Grinding Gear Games/Path
of Exile/" && \
env WINEPREFIX="/home/uzer/wineprefixes/32/PoE" /opt/wine-staging/bin/wine
C:\\Program\ Files\\Grinding\ Gear\ Games\\Path\ of\ Exile\\PathOfExile.exe
>~/poe_trace.txt 2>&1
wine-3.21 (Staging)
wineprefix is 32-bit, I failed to make the game run in a 64-bit prefix.
apt list --installed | grep nvidia
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
libnvidia-cfg1-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-common-410/bionic,bionic,now 410.78-0ubuntu1~gpu18.04.1 all
[installed,automatic]
libnvidia-compute-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-decode-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-encode-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-fbc1-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-gl-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-ifr1-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-compute-utils-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-dkms-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-driver-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64 [installed]
nvidia-kernel-common-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-kernel-source-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-prime/bionic-updates,bionic-updates,now 0.8.8.2 all
[installed,automatic]
nvidia-settings/bionic,now 415.18-0ubuntu0~gpu18.04.1 amd64
[installed,automatic]
nvidia-utils-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
xserver-xorg-video-nvidia-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
OS: XUbuntu 18.04.1 LTS
GPU: nvidia gtx970
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http://bugs.winehq.org/show_bug.cgi?id=33610
Bug #: 33610
Summary: Photoshop CS6 Layers display / hide function doesn't
work normaly
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.artik(a)gmail.com
Classification: Unclassified
When a layer in Photoshop CS6 is set to hidden or displayed, it normaly
disappear from the draw. But a bug doesn't allow this function works properly,
and you need to clic 2 times to hide correctly the layer (or resize the
photoshop windows). Unfortunatly, when you clic 2 times, the layer is show as
visible, but not on the draw.
In this example, the red square is marked as "hidden" but still present on the
draw (attachment)
Strage thing : to activate it, I simply need to resize the photoshop windows,
and the layer is hide.
I use open source ATI radeon drivers on an Imac 27 inch.
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https://bugs.winehq.org/show_bug.cgi?id=45776
Bug ID: 45776
Summary: WoW Battle.net button active areas are well outside of
displayed button
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adwinebug(a)adrn.no-spam-allowed.com
Distribution: ---
As of 3.15, both devel and staging, the battle.net app's buttons now have their
clickable areas mis-registered with their displayed areas.
For the left-hand column of games, one has to click 1-2 buttons below the
desired choice to cause it to highlight as selected.
For the top row of choices (games, social, shop, news), the clickable area is
both below and to the right of the button.
Choosing virtual desktop or windowed makes no difference.
This is new behaviour as of 3.15; 3.14 had no such issues.
No crashes.
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https://bugs.winehq.org/show_bug.cgi?id=46294
Bug ID: 46294
Summary: MoI and CAD/DCC apps on Nvidia: display state not in
sync
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeskenis(a)gmail.com
Distribution: ---
In quite a number of CAD and DCC apps that I'm trying to run through WINE I'm
seeing that what is displayed on the screen seems to be like a state behind
what it actually should be.
The quickest way that comes to my mind to show it is to install MoI (Moment of
Inspiration) trial.
https://vimeo.com/296282117
So for example when I'm hovering over an item it should get a highlight. It
doesn't - instead the highlight is being drawn when I move the cursor (or do
something different) afterwards.
In the same manner when I draw a selection box (or any other 2d "overlay"
element) it should disappear immediately after I release the mouse button. It
doesn't - it disappears after subsequent action.
It happens ONLY with NVIDIA. Tried on Intel / AMD gpus and this does not seem
to affect them.
WINE version doesn't matter - tried many (with and without POL / Lutris).
Would love to see a workaround / fix for the issue.
Let me know if you need some more info - I'll do my best to provide it :) .
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https://bugs.winehq.org/show_bug.cgi?id=41964
Bug ID: 41964
Summary: A story about my uncle - crash on startup
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56365
--> https://bugs.winehq.org/attachment.cgi?id=56365
Steam launch - 64 bit prefix
Game seems to require 2 things with winetricks under 32 bit prefix - d3dx9 and
dotnet40.
Launching the game without them produces the following crash which seems to be
caused by mscoree.dll
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"generatePublisherEvidence" in state 4
fixme:mscoree:parse_probing privatePath=L"Editor/Release" not implemented
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https://bugs.winehq.org/show_bug.cgi?id=46280
Bug ID: 46280
Summary: [BabaIsYou] stdrt.exe fail
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wiiu3dsxl13127(a)gmail.com
Distribution: ---
Created attachment 62989
--> https://bugs.winehq.org/attachment.cgi?id=62989
Backtrace file
When you launch the game "BabaIsYou" the game open, you heard a song during 0,5
second and then the game crash with the wine error.
I just noticed that the game doesn't work on my computer who is full AMD but
works with my second computer who have an Intel integrated GPU but runs the
3.21 version of winehq without DXVK. But I assume the problem is a conflict
with the AMD drivers.
For more information check the "backtrace" file
PS: BabaIsYou is in development so I've test the development demonstration.
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http://bugs.winehq.org/show_bug.cgi?id=33484
Bug #: 33484
Summary: Lemur Editor doesn't launch with message: Unable to
use Direct3D, please install DirectX
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rafael.raccuia(a)blindekinder.com
Classification: Unclassified
Created attachment 44320
--> http://bugs.winehq.org/attachment.cgi?id=44320
terminal output
Lemur Editor installs pefrectly, but doesn't launch, because of
Direct3D/DirectX.
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http://bugs.winehq.org/show_bug.cgi?id=33542
Bug #: 33542
Summary: EnableWindow calls ReleaseCapture when mouse captured
on child window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orzhvs(a)gmail.com
Classification: Unclassified
Created attachment 44392
--> http://bugs.winehq.org/attachment.cgi?id=44392
WINEDEBUG=+relay,+message wine /usr/local/vboxvm/vmshare/Spy.exe 2>&1 | grep -E
SetCapture\|ReleaseCapture\|LBUTTONDOWN\|LBUTTONUP\|EnableWindow > out.txt
When EnableWindow disabling a window in Wine, mouse capture in its child window
gets lost. As far as I tested in windows, capture is released only when
disabling the exact captured window, rather than its parent window.
There's a tool named 'Spy32' ( download at
http://www.woodmann.com/RCE-CD-SITES/Protools/files/utilities/spy.zip ), please
try picking window by dragging the 'target' icon to target window, it will
misbehave like the mouse button never released. In further debug info (
attached ) I saw it disable its main window to avoid picking itself, it indeed
plans to re-enable the window when mouse button is up but it dose not as
capture has been released and no WM_LBUTTONUP is received.
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https://bugs.winehq.org/show_bug.cgi?id=46379
Bug ID: 46379
Summary: Resident Evil HD REMASTER crashes with ERR08 : Memory
overrun
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63128
--> https://bugs.winehq.org/attachment.cgi?id=63128
+d3d_shader
Can crash after ~2 minutes of gameplay with 'Fatal error. ERR08 : Memory
overrun.'
Workaround is set Shadows Quality to Medium.
wine-4.0-rc3-19-g2058505ceb
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