https://bugs.winehq.org/show_bug.cgi?id=36095
Bug ID: 36095
Summary: valgrind errors in loader when loading a dll
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Noticed this in most tests, there are at least 3 places. 1:
==11164== 26 bytes in 1 blocks are definitely lost in loss record 57 of 244
==11164== at 0x7BC4C735: notify_alloc (heap.c:255)
==11164== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11164== by 0x7BC758B6: RtlCreateUnicodeString (rtlstr.c:281)
==11164== by 0x7BC54CF3: alloc_module (loader.c:919)
==11164== by 0x7BC566CB: load_builtin_callback (loader.c:1519)
==11164== by 0x40192DE: __wine_dll_register (loader.c:517)
==11164== by 0x7B88A18B: __wine_spec_init (init.c:35)
==11164== by 0x4E850459: call_init.part.0 (in /usr/lib/ld-2.18.so)
==11164== by 0x4E850593: _dl_init (in /usr/lib/ld-2.18.so)
==11164== by 0x4E854953: dl_open_worker (in /usr/lib/ld-2.18.so)
==11164== by 0x4E850329: _dl_catch_error (in /usr/lib/ld-2.18.so)
==11164== by 0x4E854013: _dl_open (in /usr/lib/ld-2.18.so)
==11164== by 0x4EA25CBB: dlopen_doit (in /usr/lib/libdl-2.18.so)
==11164== by 0x4E850329: _dl_catch_error (in /usr/lib/ld-2.18.so)
==11164== by 0x4EA263CB: _dlerror_run (in /usr/lib/libdl-2.18.so)
==11164== by 0x4EA25D70: dlopen@@GLIBC_2.1 (in /usr/lib/libdl-2.18.so)
==11164== by 0x4019898: wine_dlopen (loader.c:1029)
==11164== by 0x4018C06: dlopen_dll (loader.c:295)
==11164== by 0x4019532: wine_dll_load (loader.c:581)
==11164== by 0x7BC57199: load_builtin_dll (loader.c:1732)
==11164==
2:
==11164== 32 bytes in 1 blocks are possibly lost in loss record 65 of 244
==11164== at 0x7BC4C735: notify_alloc (heap.c:255)
==11164== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11164== by 0x7BC76348: RtlAnsiStringToUnicodeString (rtlstr.c:689)
==11164== by 0x7BC7595F: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:302)
==11164== by 0x7BC5B407: init_load_order (loadorder.c:252)
==11164== by 0x7BC5B9FB: get_load_order (loadorder.c:440)
==11164== by 0x7BC58099: load_dll (loader.c:2045)
==11164== by 0x7BC585B7: LdrLoadDll (loader.c:2125)
==11164== by 0x7B85A79A: load_library (module.c:933)
==11164== by 0x7B85A908: LoadLibraryExW (module.c:990)
==11164== by 0x7B8649B8: __wine_kernel_init (process.c:1230)
==11164== by 0x7BC5ACA9: __wine_process_init (loader.c:3103)
==11164== by 0x4019864: wine_init (loader.c:952)
==11164== by 0x7BF011AD: main (main.c:237)
==11164==
3:
==11165== 20 bytes in 1 blocks are definitely lost in loss record 14 of 58
==11165== at 0x7BC4C735: notify_alloc (heap.c:255)
==11165== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11165== by 0x7BC758B6: RtlCreateUnicodeString (rtlstr.c:281)
==11165== by 0x7BC54CF3: alloc_module (loader.c:919)
==11165== by 0x7BC566CB: load_builtin_callback (loader.c:1519)
==11165== by 0x40193D9: wine_dll_set_callback (loader.c:548)
==11165== by 0x7BC5ABA2: __wine_process_init (loader.c:3086)
==11165== by 0x4019864: wine_init (loader.c:952)
==11165== by 0x7BF011AD: main (main.c:237)
==11165==
4:
==11194== 32 bytes in 1 blocks are possibly lost in loss record 66 of 248
==11194== at 0x7BC4C735: notify_alloc (heap.c:255)
==11194== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11194== by 0x7BC76348: RtlAnsiStringToUnicodeString (rtlstr.c:689)
==11194== by 0x7BC7595F: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:302)
==11194== by 0x7BC5B407: init_load_order (loadorder.c:252)
==11194== by 0x7BC5B9FB: get_load_order (loadorder.c:440)
==11194== by 0x7BC58099: load_dll (loader.c:2045)
==11194== by 0x7BC585B7: LdrLoadDll (loader.c:2125)
==11194== by 0x7B85A79A: load_library (module.c:933)
==11194== by 0x7B85A908: LoadLibraryExW (module.c:990)
==11194== by 0x7B8649B8: __wine_kernel_init (process.c:1230)
==11194== by 0x7BC5ACA9: __wine_process_init (loader.c:3103)
==11194== by 0x4019864: wine_init (loader.c:952)
==11194== by 0x7BF011AD: main (main.c:237)
==11194==
(tested running advapi32/security.c)
wine-1.7.17-92-ge2bf516
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #87 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Miklós Máté from comment #86)
> How about removing the built-in mpeg splitter, and replacing it with an
> alias for gstreamer? The same goes for avi and the rest of the formats. Why
> does wine have its own buggy and incomplete implementations of these when
> gstreamer can do all of them much better?
Well, that's one option. Note however that we can't just alias or shim the
filter directly, however. The MPEG splitter doesn't decode the stream the same
way that our gstreamer filter would; we'd essentially have to manually create
an mpegpsdemux element and duplicate much of the same wiring. I think utilising
gstreamer is probably the best way forward (alas, libmpeg2 being GPL), but
it'll have to be more of "MPEG-1 splitter using gstreamer as a backend" than
"MPEG-1 splitter shimming to existing winegstreamer demuxer".
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--- Comment #86 from Miklós Máté <mtmkls(a)gmail.com> ---
How about removing the built-in mpeg splitter, and replacing it with an alias
for gstreamer? The same goes for avi and the rest of the formats. Why does wine
have its own buggy and incomplete implementations of these when gstreamer can
do all of them much better?
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https://bugs.winehq.org/show_bug.cgi?id=8051
Lukáš Krejčí <lskrejci(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lskrejci(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=17488
Summary: Animation issues in 4Story
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
Created an attachment (id=19581)
--> (http://bugs.winehq.org/attachment.cgi?id=19581)
Output of "wine 4Story.exe >> log.txt 2>&1"
In 4Story none of the character/npcs have animations, weapons move up and down
like their supposed to when you walk, characters stay the same.
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https://bugs.winehq.org/show_bug.cgi?id=46384
Bug ID: 46384
Summary: Can't run zools backup tool on wine
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mahmoud.elswerky(a)gmail.com
Distribution: ---
Created attachment 63142
--> https://bugs.winehq.org/attachment.cgi?id=63142
log of terminal output or running zools backup
Is there any way we can get zools backup tool to run under wine ????
it install successfuly but can't open
i hope you can make it run with wine
https://cloud2.zoolz.com/
here is a log
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https://bugs.winehq.org/show_bug.cgi?id=46383
Bug ID: 46383
Summary: World of tanks blitz 5.6.2 crashes after the end of
battle ( they updated the battle result board )
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steamplayer120(a)hotmail.com
Distribution: ---
HI , i tried to reinstall dotnet but same problem , i never had this problem
before , but after the last update i crash at the end of battle
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--- Comment #85 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Bartosz from comment #83)
> @Zebediah Figura
> A lot of applications which is duplication of bug 9127 are using
> MPEGSplitter filter directly:
>
> - Capitalism 2 demo: bug 30666
> - Grisaia no Kajitsu: bug 34727
> - OU Video Player: bug 18267
> - Drakensang Gold Edition: bug 24174
>
> You could notice following message in logs, when MPEGSplitter filter is used
> directly:
>
> fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
> supported.
That message doesn't mean that an application has created the MPEG-1 splitter
filter directly. The operative difference is in whether the application creates
the filter using CoCreateInstance and adds it to the graph by itself, or
whether it uses Render/RenderEx/RenderFile/Connect() to let the filter graph
handle it. All of the applications you linked for which +quartz logs are
available show the latter.
I did check all of the duplicates of this bug, however, and it seems that
exactly one does indeed create the splitter directly: Drome Racers, from bug
21152. Note that Tomb Raider, from the same bug, uses RenderEx().
> The game which doesn't use MPEGSplitter filter directly is for example:
> - Commandos Behing Enemy Lines
That application doesn't seem to use the MPEG splitter at all, so it's another
issue entirely.
> Maybe we should separate this two cases in separate bug reports?
Eh, probably not; arguably it's the same problem in both cases, it's just a
matter of figuring out the better approach toward solving it.
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Bartosz <gang65(a)poczta.onet.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gang65(a)poczta.onet.pl
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--- Comment #84 from Bartosz <gang65(a)poczta.onet.pl> ---
Created attachment 63139
--> https://bugs.winehq.org/attachment.cgi?id=63139
WINEDEBUG=+quartz wine Comandos.exe logs (without MPEG splitter usage)
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