http://bugs.winehq.org/show_bug.cgi?id=32084
Bug #: 32084
Summary: Diablo III: Crash on changing from fullscreen mode to
window mode
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Normally I'm playing Diablo III in fullscreen mode with a resolution of
1680x1050. If I'm changing then to the window mode the game window will be
resized but after this an error window appears that says that the game has
crashed.
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https://bugs.winehq.org/show_bug.cgi?id=44801
Bug ID: 44801
Summary: Corel WinDVD installer displays _BrowseProperty
instead of path
Product: Wine
Version: 3.4
Hardware: x86
URL: http://www.corel.com/akdlm/6763/downloads/WinDVD/2010P
ro/TBYB/WinDVDPro2010-TBYB.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60834
--> https://bugs.winehq.org/attachment.cgi?id=60834
Screenshot showing wrong path
Found this while testing bug 22545.
When the installation path is changed, it displays _BrowseProperty instead of
the actual path. Note that this is an UI glitch only, since it installs to the
correct path.
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https://bugs.winehq.org/show_bug.cgi?id=46370
Bug ID: 46370
Summary: DUSK (and potentially other 64bit Unity games) crash
on launch to due lack of functional
RtlAddFunctionTable impl
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aoanla(a)gmail.com
Distribution: ---
Created attachment 63111
--> https://bugs.winehq.org/attachment.cgi?id=63111
Backtrace and immediate context for crash (DUSK)
The game DUSK (available on Steam) has a 64bit single player binary, and a
32bit multiplayer binary, both built in Unity.
The 32bit multiplayer binary works fine.
The 64bit single player binary (needed to play the bulk of the game - the
single player content) crashes on launch, with a backtrace suggesting a failure
to execute RtlAddFunctionTable (and RtlAddGrowableFunctionTable, which seems to
call it).
According to bug 46143, the Rtl family functions here are merely stubs, which
is probably why this doesn't work.
As the crash seems to happen within Mono, I would imagine this would break many
Unity, or Mono 2.0, based applications in 64bit mode.
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http://bugs.winehq.org/show_bug.cgi?id=18201
Summary: Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuantinh(a)gmail.com
I have a certificate file (.pfx) and I want to import it under wine on Linux
(Arch) but I don't know how, after googling for a while, I found this link
http://scarff.id.au/blog/2009/smime-gotchas/ so I follow the instruction on
that link and run
wine rundll32.exe crypt32.dll,CryptExtAddPFX my-cert.pfx
But I got the error:
err:rundll32:WinMain Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Is it mean that the method CryptExtAddPFX has not implemented in Wine 1.1.19?
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https://bugs.winehq.org/show_bug.cgi?id=46133
Bug ID: 46133
Summary: Resident Evil 7 Biohazard freezes before loading the
main menu
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62777
--> https://bugs.winehq.org/attachment.cgi?id=62777
Resident Evil 7 Biohazard keeps loading the main menu forever
System info:
GPU: HD 8750M
CPU: Intel Core I5 4200M
Ram: 6 GB
Driver: Mesa-git 18.3 latest version
Wine version: 3.18 staging
DXVK version: 0.92
Resident Evil 7 Biohazard freezes before loading the main menu, and from what I
know, the game needs native media foundation DLLs, then I tried "winetricks mf"
but it doesn't help installing all the required DLLs. I hope that you can help
fixing this issue.
Related issues to mine:
https://bugs.winehq.org/show_bug.cgi?id=43814https://bugs.winehq.org/show_bug.cgi?id=45741https://github.com/ValveSoftware/Proton/issues/1102
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https://bugs.winehq.org/show_bug.cgi?id=45912
Bug ID: 45912
Summary: Add a 'Forum link' field which link to an existing/new
forum topic, for mundane discussion about the issue.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
CC: austinenglish(a)gmail.com
Distribution: ---
Add a 'Forum Thread' field which should be set to a link to an existing forum
topic, for mundane discussion about the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46356
Bug ID: 46356
Summary: Debian testing wine-hq repo is misconfigured on the
server
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
I set WineHQ repo source for Debian testing as follows:
deb https://dl.winehq.org/wine-builds/debian/ testing main
It used to work fine until very recently. Now, I'm getting this when trying to
run apt-get update:
W: Conflicting distribution: https://dl.winehq.org/wine-builds/debian testing
InRelease (expected testing but got )
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http://bugs.winehq.org/show_bug.cgi?id=22055
Summary: Assassin's creed crashes on launch occasionally
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26852)
--> (http://bugs.winehq.org/attachment.cgi?id=26852)
terminal output/backtrace
Semi-random, but out of the past 4 times I've launched Assassin's creed, after
the intro video, once the menu loads, it crashes:
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x14135998: Surface does not
have any up to date location
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
then:
Backtrace:
=>0 0x7ef872bd HEAP_MakeInUseBlockFree+0xf5(subheap=0x128b2000,
pArena=0x12b9f520) [/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll
(0x039ce628)
1 0x7ef8a8eb RtlFreeHeap+0xe0(heap=0x110000, flags=0x0002, ptr=0x12b9f528)
[/home/austin/wine-git/dlls/ntdll/heap.c:1757] in ntdll (0x039ce678)
2 0x7ebb5cf4 peek_message+0x1f9(msg=0x39cea1c, hwnd=(nil), first=0,
last=0xffffffff, flags=0x4ff0001, changed_mask=0x04ff)
[/home/austin/wine-git/dlls/user32/message.c:2075] in user32 (0x039ce9a8)
3 0x7ebb7d4f GetMessageW+0x150(msg=0x39cea1c, hwnd=(nil), first=0, last=0)
[/home/austin/wine-git/dlls/user32/message.c:2943] in user32 (0x039ce9e8)
4 0x7e25679f hook_thread_proc+0x39d(param=0x33f7cc)
[/home/austin/wine-git/dlls/dinput/dinput_main.c:956] in dinput (0x039cea58)
5 0x7efba950 call_thread_func+0xc() in ntdll (0x039cea68)
6 0x7efba98e call_thread_entry_point+0x34(entry=0x7e256402, arg=0x33f7cc)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2457] in ntdll (0x039ceb48)
7 0x7efc16af RtlCreateUserThread(process=0x0(nil), descr=0x7ec0fff4,
suspended=0, stack_addr=0x39ce918, stack_reserve=0, stack_commit=0,
start=0x39ce918, param=0x0(nil), handle_ptr=0x7fc30044, id=(nil))
[/home/austin/wine-git/dlls/ntdll/thread.c:411] in ntdll (0x039cf398)
8 0xf75e780e start_thread+0xbe() in libpthread.so.0 (0x039cf498)
9 0xf756aa1e __clone+0x5e() in libc.so.6 (0x00000000)
0x7ef872bd HEAP_MakeInUseBlockFree+0xf5
[/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll: movl 0x0(%eax),%eax
640 size += (pFree->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE);
This may be new though, didn't happen a few day ago...
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https://bugs.winehq.org/show_bug.cgi?id=39814
Bug ID: 39814
Summary: choppy pulseaudio after ->Remove legacy
pulseaudio/alsa latency workaround (closes: #807403).
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nexxxxen(a)gmail.com
Distribution: ---
After 1.8-rc4 on debian testing my REAPER DAW sound is choppy and noisy.
I use it for long time (years), and had no problems until this workaround
(#807403) they removed.
Thanks, and sorry for my bad english. :(
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