http://bugs.winehq.org/show_bug.cgi?id=23526
Summary: Daytona USA Evolutions: menu bar shows in fullscreen,
doesn't in windows
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://sega.jp/pc/daytonae/trial.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29368)
--> (http://bugs.winehq.org/attachment.cgi?id=29368)
screenshot
It's an old Direct 6.1 game...luckily, it's got a free download (only 42 mb).
Run the game. It'll start in fullscreen, but its toolbar shows at the top of
the screen. In windows, it doesn't appear, unless you press 'Alt'.
Terminal output is pretty short:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f1a8,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x163a00,0x1641c8): stub
austin@laptop:~/.wine/drive_c$ fixme:d3d:swapchain_init The application
requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:heap:RtlCompactHeap (0x110000, 0x0) stub
err:ole:CoUninitialize Mismatched CoUninitialize
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https://bugs.winehq.org/show_bug.cgi?id=7984
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
Closing.
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https://bugs.winehq.org/show_bug.cgi?id=46228
Bug ID: 46228
Summary: Mac loader can't be compiled
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: critical
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Regression SHA1: cb1750b6f11602103b024209165771bd11f01fd0
Compilation of the loader fails with "dynamic main executables must link with
libsystem.dylib"
Using macOS High Sierra in a VM. Reverting
cb1750b6f11602103b024209165771bd11f01fd0 fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=35666
Bug ID: 35666
Summary: HEDZ crashes on startup
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Created attachment 47627
--> http://bugs.winehq.org/attachment.cgi?id=47627
hedz 1.6.1 crash
When starting HEDZ (aka H.E.D.Z.) using
$ xinit /usr/bin/wine HEDZ.EXE -- :1 -ac -depth 16
I get a crash "Unhandled exception: page fault on read access to 0x00000000 in
32-bit code (0x7d6be628)."
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https://bugs.winehq.org/show_bug.cgi?id=46128
Bug ID: 46128
Summary: Warcraft III TFT: Using `-graphicsapi OpenGL2` after
Blizzard's 1.30 patch displays black screen
Product: Wine-staging
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sim.desaulniers(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62774
--> https://bugs.winehq.org/attachment.cgi?id=62774
Wine output
The title says it all.
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https://bugs.winehq.org/show_bug.cgi?id=45204
Bug ID: 45204
Summary: Rendering issues in Guild Wars since 3.7
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jnvsor(a)gmail.com
Distribution: ---
Somewhere between 3.6 and 3.7 rendering order and text rendering broke in Guild
Wars.
Compare the attached screenshot: The top with the crisp text and character
boxes rendered in front of the environment is 3.6, the one with blurry text
where the character boxes are rendered behind the environment is 3.7 (And 3.8)
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http://bugs.winehq.org/show_bug.cgi?id=27124
Summary: Happy Cloud can't download game
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Their plugin seems to install ok.
winetricks ie6 or ie7 are needed for the web page to show up (ie7 looks
better),
you can request an account and log in ok,
and you can "purchase" one of the free demos in that web page,
but when you try to play, it complains
"The game requires that you have the latest version of Happy Cloud installed."
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https://bugs.winehq.org/show_bug.cgi?id=46110
Bug ID: 46110
Summary: installation link is brokken
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rg1693(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
installation link on github is broken:
https://wine-staging.com/installation.html redirects to
https://wiki.winehq.org/Wine-Staging, which links to github, and the loops
closes here.
Where are the actual installation instructions ? To I have to compile wine
staging on my laptop or can I install it ?
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https://bugs.winehq.org/show_bug.cgi?id=46013
Bug ID: 46013
Summary: Regression Wavelab 6.1.1 unable to install
insufficient disk space
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Wavelab 6 was able to be installed in wine 2.16 but no longer can be.
2 error messages pop up:
1/ Insufficient free disk space.
2/ Cannot prepare main package. Probably incorrect TMP/TEMP variables or there
is no execute permission for temporary folder.
There is significant available space, $ df returns:
Filesystem 1K-blocks Used Available Use% Mounted on
/dev/sdc2 3844123664 17652788 3631129872 1% /
Requires winetricks mfc42
Kubuntu 18.04.01
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https://bugs.winehq.org/show_bug.cgi?id=42237
Bug ID: 42237
Summary: UnrealEngine has low fps when window is focused
Product: Wine
Version: 2.0-rc5
Hardware: x86
URL: http://download.informer.com/win-1192762707-d95684bc-5
71071e5/udkinstall-dln.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 56896
--> https://bugs.winehq.org/attachment.cgi?id=56896
Screenshot showing the fps drop
I assume this issue is specific to UnrealEngine, I tested it with two different
games "Hunted - Demon Forge" from Steam, and the free horror game "Don't Look
now."
I linked to the installer of the second game, taken from a mirror since the
original is down.
Both games have exactly the same issue, low framerate that makes it unplayable.
But interestingly only as long as the window is focused, if you just watch it
while another window is focused, the fps shoot up. Note that the game isn't
paused, it's still rendering everything, just up to 10 times quicker.
If you look at the attached screenshot, you see very clearly where I unfocused
the window, and where I focused it again.
Also, while the window is focused it doesn't use up more CPU, there's plenty
resources left.
Tested with mesa 13.0.3 on a Radeon R9 285. FPS taken from the
"GALLIUM_HUD=fps" environment setting, but the stuttering is pretty obvious,
too.
Ideas what could cause this issue?
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