http://bugs.winehq.org/show_bug.cgi?id=18368
Summary: D3D errors when trying to run Panzer General II.
Problem has occured on all releases since ~0.8
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: homiad(a)alum.rpi.edu
Created an attachment (id=20931)
--> (http://bugs.winehq.org/attachment.cgi?id=20931)
Console Output
Since installing 1.20 some new errors have cropped up, but the d3d errors still
persist. Basically some people claim this game works out of the box while I
have never been successful across different machines and using different
installations.
The error I get is below:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f77c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:d3d:IWineD3DDeviceImpl_Release (0x141d98) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x14a148 with type
1,WINED3DRTYPE_SURFACE
I have also included a screen shot of what the game does. The background
should be showing a hex map but instead it retains the image of the previous
menu screen. Nothing will work to make the image go away.
I am running a stock installation of wine on Ubuntu Jaunty 64bit. I am not
using any "enhancement" dll's and I do not have a Windows partition. Thank
you.
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http://bugs.winehq.org/show_bug.cgi?id=25631
Summary: Visio 2007 Pro: "Page Setup" dialog is broken
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Open Vision
File-Page Setup.
See attached files
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https://bugs.winehq.org/show_bug.cgi?id=3452
--- Comment #32 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug can be closed as WONTFIX since Wine does not support 16-bit application
anymore.
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https://bugs.winehq.org/show_bug.cgi?id=44136
Bug ID: 44136
Summary: Zelda30Tribute (Zelda 30th Anniversary Tribute)
Program Error
Product: Wine
Version: 2.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wellbeserious12(a)gmail.com
Distribution: ---
Created attachment 59885
--> https://bugs.winehq.org/attachment.cgi?id=59885
Program Error Details (backtrace.txt)
Zelda30Tribute (Zelda 30th Anniversary Tribute) 1.0
Opening results in:
Program Error
The Program Zelda 30th Anniversary Tribute.exe has encountered a serious
problem and needs to close. This can be caused by a problem in the program or a
deficiency in Wine. You may want to check the Application Database for tips
about running this application.
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https://bugs.winehq.org/show_bug.cgi?id=38298
Bug ID: 38298
Summary: TTN_SHOW is not implemented correctly
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: pietro10(a)mac.com
Distribution: ---
According to MSDN
(https://msdn.microsoft.com/en-us/library/windows/desktop/bb760314%28v=vs.85…),
TTN_SHOW in comctl32.dll >= 4.70 has special logic for allowing customization
of tooltip size and position:
Version 4.70. To display the tooltip in its default location, return zero.
To customize the tooltip position, reposition the tooltip window with the
SetWindowPos function and return TRUE.
Note: For versions earlier than 4.70, there is no return value.
This is needed to implement in-place tooltips, such as the ones you get when
you hover the mouse over a listview in report mode (with LVS_EX_LABELTIP) or a
tree view (by default, it seems), or in this picture:
https://i-msdn.sec.s-msft.com/dynimg/IC510747.png.
However, wine currently does not follow these rules. According to
http://source.winehq.org/source/dlls/comctl32/tooltips.c?!v=wine-1.7.39#0621,
it just sends the TTN_SHOW notification, ignoring the return value entirely,
then proceeds to set the default window position anyway. As such, in-place
tooltips will simply appear where they would if they were regular tooltips
(underneath the mouse cursor).
I personally tested with wine 1.7.34 (or some commit around that one) from
source and Windows XP and Windows 7 with my own in-place tooltips as part of a
table control of my own creation. On real Windows, Common Controls 5 and 6 both
have TTN_SHOW working properly (but given it says 4.70 I'm not surprised).
I'm not the first to notice wrong tooltip behavior. Someone (I don't know if
it's just a user or one of the authors of Cardbox) noticed that Cardbox relied
on another aspect of TTN_SHOW that wine doesn't imitate: real Windows computes
the default tooltip position before sending the notification, not after (as
wine still does). In fact, he noticed this back in 2007! I'm not sure why a bug
here was never filed...
https://cardboxeverywhere.wordpress.com/2007/12/11/programming-note-tooltip…
I don't have a minimal test program on hand (the source speaks for itself) but
here's something Raymond Chen wrote on the subject that can be constructed into
one: http://blogs.msdn.com/b/oldnewthing/archive/2006/06/26/647365.aspx
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=35592
Bug ID: 35592
Summary: Chinese input encoding error in multi-byte character
set exe with mac driver
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: hwei.sy(a)gmail.com
Classification: Unclassified
The exe is compiled in multi-byte character set (not Unicode). When input
Chinese, the characters become corrupted.
I looked into this problem, and found that it is due to
dlls/user32/message.c@get_input_codepage
The "GetKeyboardLayout" returns a wrong language identifier 0x0404 (Chinese
Traditional), but it should be 0x0804 (Chinese Simplified). This may be mac
driver's problem.
And I don't think the 1st parameter of "GetLocaleInfoW" should be the language
identifier of the keyboard (returned from "GetKeyboardLayout"). It should be
constant "LOCAL_USER_DEFAULT". The keyboard language identifier does not always
match the code page of a program. The keyboard language identifier can be
changed by switching input method, but code page of a program can not change.
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https://bugs.winehq.org/show_bug.cgi?id=44651
Bug ID: 44651
Summary: Microsoft Office: context menu doesn't show properly
and font smoothing does not apply
Product: Wine-staging
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: genaloner(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60659
--> https://bugs.winehq.org/attachment.cgi?id=60659
On fisrt window vanilla wine with good-looking fonts. On second - staging
branch with context menu bug and weird fonts
Context menu in Office apps is not called when I press the right mouse button.
When I call the context menu from the keyboard, it is displayed. Sometimes
context menu shows, but at the top right of the screen.
This bug exists only in Staging branch since 2.21 to 3.3 (forked wersion from
https://github.com/wine-staging/wine-staging). On vanilla wine Office works
without any problems.
Also `winetricks fontsmooth=rgb` don't work with Office applications. On
wanilla wine this command makes fonts smooth. But on staging it does nothing.
On fir
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https://bugs.winehq.org/show_bug.cgi?id=44517
Bug ID: 44517
Summary: PSPP displays names of X-Y axis (in graphs)
incorrectly
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: utentevino(a)20boxme.org
Distribution: ---
PSPP 1.0.1 under Wine 3.0 renders displays names of X-Y axis (in graphs)
incorrectly. On the vertical axis the names are cut and in the horizontal one
they are overlapping. And example is in this screenshot:
https://appdb.winehq.org/appimage.php?iId=52515
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https://bugs.winehq.org/show_bug.cgi?id=7984
rebe(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rebe(a)gmx.net
--- Comment #20 from rebe(a)gmx.net ---
Download is:
http://web.archive.org/web/20070829042832/http://www.doylesroom.com:80/regi…
Connection does not work (err:wininet:open_http_connection create_netconn
failed: 12029) but a connecting window is said to be affected by the same issue
according to comment 5. I cannot confirm/test that.
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https://bugs.winehq.org/show_bug.cgi?id=41745
Bug ID: 41745
Summary: Killing Floor 2: Missing text
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: roman(a)hargrave.info
Distribution: ---
Killing Floor 2 is now _functioning_ in that it is /navigable/ by human.
That being said, currently text is missing in all manner of locations, and this
is possibly related to the following FIXME's in
d3d11_immediate_context_OMSetBlendState
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Ignoring blend factor
{0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00}.
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