https://bugs.winehq.org/show_bug.cgi?id=44659
Bug ID: 44659
Summary: TeamViewer crashes on start
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 60662
--> https://bugs.winehq.org/attachment.cgi?id=60662
backtrace
TeamViewer crashes on start. This is regression introduced by commit
https://source.winehq.org/git/wine.git/commit/e1d8c176efdd04fb2a0f99426e1ad…
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https://bugs.winehq.org/show_bug.cgi?id=45048
Bug ID: 45048
Summary: Sacred 2 - dll not found, but exist
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Sacred 2 complains about not finding dll's which are located in the games
directory with the exec file.
Fails to load without these dll's
Log:
https://pastebin.com/qSxyVMvj
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https://bugs.winehq.org/show_bug.cgi?id=43417
Bug ID: 43417
Summary: World of Warcraft leaks memory in both 64 and 32 bit
modes.
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ycarus(a)gmail.com
Distribution: ---
While running the application its memory usage slowly creeps up until it take
up all of the available physical memory. This appears to occur in both the 64
and 32 bit versions of the software, this eventually results in an "Out of
memory" error causing the application to crash. (Much more quickly in the
32-bit version as there's less memory available to it.)
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https://bugs.winehq.org/show_bug.cgi?id=45028
Bug ID: 45028
Summary: Final Fantasy X HD does not display the system menu
properly
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shadow(a)umbrox.de
Distribution: ---
Created attachment 61148
--> https://bugs.winehq.org/attachment.cgi?id=61148
Screenshot showing the issue
The system menu of Final Fantasy X is showing a lot of black which even
occludes the options. If you scroll down, the font of the options gets
displayed, although the black parts stay. I am using a NVIDIA GeForce GTX 660
with proprietary driver version 396.18.
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https://bugs.winehq.org/show_bug.cgi?id=45029
Bug ID: 45029
Summary: Final Fantasy X HD has occlusion/transparency issues
when MSAA is disabled
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shadow(a)umbrox.de
Distribution: ---
Created attachment 61152
--> https://bugs.winehq.org/attachment.cgi?id=61152
Screenshot showing the issue (MSAA disabled)
In Final Fantasy X HD there are some strange transparency/occlusion issues. On
some scenes there are invisible obstacles occluding things that should be
visible. On the provided screenshot, for example, the bottom part of Tidus'
(left character) legs are cut off and Wakka's (right character) whole body
below the shoulders is missing. Additionally there are black rectangles
surrounding the pendant and other things on Tidus' clothes. Interestingly those
display errors are absent when any kind of MSAA is enabled in the graphics
options.
I am using a NVIDIA GeForce GTX 660 with proprietary driver version 396.18.
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https://bugs.winehq.org/show_bug.cgi?id=45027
Bug ID: 45027
Summary: 192-dpi icons ugly
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: computers57(a)hotmail.com
Distribution: ---
Created attachment 61147
--> https://bugs.winehq.org/attachment.cgi?id=61147
Ugly help
When set to 192 DPI, the help icon shown in "Descent: Levels of the World" (a
16-bit Windows app) when exiting is scaled up... oddly. Attached is what it
looks like. To me, it looks like it's the 48x48 pixel icon is being scaled up
to 64x64.
I think the quickest fix would be to include a 64x64 pixel icon variation.
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https://bugs.winehq.org/show_bug.cgi?id=45039
Bug ID: 45039
Summary: Mono: System.UnauthorizedAccessException when trying
to read from stdin when both stdout and stderr are
redirected
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mk+winehq1803(a)pimpmybyte.de
Distribution: ---
I wrote a simple C# program that reads a line from stdin and prints it in
uppercase (01_shout.cs in [1]).
The exe (compiled on Ubuntu with "mcs") is available for download at
http://l.proggr.de/?1839m7ier
It accepts interactive input when run in cmd.exe on windows 7, even with both
stdout and stderr redirected (02_log_win7.txt in [1]).
In Ubuntu, it crashes when trying to read the line while stdin is a TTY and
both stdout and stderr are redirected (03_log_wine.txt in [1]).
Ubuntu 14.04.5 LTS trusty, wine-3.6,
Mono JIT compiler version 3.2.8 (Debian 3.2.8+dfsg-4ubuntu1.1)
Kernel 3.13.0-142-generic #191-Ubuntu SMP Fri Feb 2 12:14:37 UTC 2018 i686 i686
i686 GNU/Linux
[1] https://gist.github.com/mk-pmb/adae211e875ff11274d9b81248d033a3
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http://bugs.winehq.org/show_bug.cgi?id=15999
Summary: Anycount 5.0 does not run
Product: Wine
Version: 1.1.8
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Pursuant to bug 12301, Anycount 5.0 (see anycount.com) installs but does not
run. A message box appears that says:
An internal exception occured (Address: 0x7bc78355)
Please, contact support. Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=15789
Summary: Regression for Icewind Dale 2 : very low framerate
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gizmm0(a)hotmail.com
CC: stefan(a)codeweavers.com
I get very low fps, around 4 or 5 i would say. This renders the game
unplayable. Every animation in the game seems affected, even mouse movement is
not smooth.
This does not affect menus, the problem only appears once a game is launched.
The problem is still there with wine-1.1.7.
In case it might be useful, the video card used is Nvidia 8600M GT, with nvidia
drivers 177.80.
A git bisection gave:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit
commit e178ddd9e1e16d1a3f52492799692e289eefcf8c
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
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https://bugs.winehq.org/show_bug.cgi?id=44692
Bug ID: 44692
Summary: Medieval Engineers crashes on startup
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 60700
--> https://bugs.winehq.org/attachment.cgi?id=60700
Backtrace with debug info
When running Medieval Engineers it crashes on startup.
Attached is a debug backtrace of the error.
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