https://bugs.winehq.org/show_bug.cgi?id=40453
Bug ID: 40453
Summary: Dark Souls 3 crashes after showing a white window
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elric.templin(a)t-online.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54202
--> https://bugs.winehq.org/attachment.cgi?id=54202
Dark Souls 3 staging first
Dark Souls 3 run in wine-staging.
In crossovers wine version there is only an error message.
Still have to test it with wine normal.
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https://bugs.winehq.org/show_bug.cgi?id=44070
Bug ID: 44070
Summary: Beamng.drive fails due to error creating 1D texture
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 59785
--> https://bugs.winehq.org/attachment.cgi?id=59785
Contains wine log file and beamng log files for 2.22 and 2.21-staging
As requested from https://bugs.winehq.org/show_bug.cgi?id=43514
The game works fine with Wine-2.21-staging and fails to launch with Wine-2.22
(non staging)
Beamng.drive own log files suggest its due to missing Create 1D Texture
|E|GFXD3D11Device::_ErrorHandle|D3D11 ERROR: D3D11 Error #80004001.
GFXD3D11TextureManager::_createTexture - Error creating 1D texture
0.59090|E|GFXTextureManager::_createTexture|GFXTextureManager - failed to
create texture (1) for 'core/scripts/client/lighting/advanced/depthviz'
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https://bugs.winehq.org/show_bug.cgi?id=43746
Bug ID: 43746
Summary: Just Cause 3 floor doesn't render properly
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 59238
--> https://bugs.winehq.org/attachment.cgi?id=59238
visual description of the bug
Using Wine-2.17-staging (csmt on or off, no difference)
As you can see in the attached picture, the floor doesn't render properly. The
LOD in the far seems fine, in the middle it doesn't show anything and very
close, it renders wrong, but it renders something.
The black walls you can see also render on Windows, they are hidden below the
map usually.
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https://bugs.winehq.org/show_bug.cgi?id=3548
Robert Walker <bob.mt.wya(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bob.mt.wya(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=45062
Bug ID: 45062
Summary: The Sims 4 fails to detect intel graphics adapter
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: siim(a)p6drad-teel.net
Distribution: ---
Starting The Sims 4 in stable and staging wine fails with a message about the
graphics card being unsupported.
The system has an intel HD 6000 which is in fact explicitly supported by Sims 4
so it sounds like possibly something with how Sims 4 is checking the vendor and
device IDs does not work well and leads to incorrect conclusions.
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https://bugs.winehq.org/show_bug.cgi?id=44521
Bug ID: 44521
Summary: Kingdom Come Deliverance, flickering artifacts ingame
Product: Wine
Version: 3.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
Distribution: ---
Created attachment 60475
--> https://bugs.winehq.org/attachment.cgi?id=60475
terminal log
To startup the game I need to use the native d3dcompiler_46 and d3dcompiler_47
bundled from the game to get it running.
In the game everything seems to work (Only played for about 15 min) performance
is not great 15 - 20 FPS and there are some heavy artifacts going on.
Im using
AMDGPU R290
Mesa 17.3.3
Archlinux 4.15.3
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https://bugs.winehq.org/show_bug.cgi?id=45055
Bug ID: 45055
Summary: cannot get into help topics
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kdmmpm2017(a)gmail.com
Created attachment 61185
--> https://bugs.winehq.org/attachment.cgi?id=61185
wine back trace
selected Help menu. asked me to install wine gecko, brought up AceMoney Help in
gray and dumped.
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https://bugs.winehq.org/show_bug.cgi?id=44871
Bug ID: 44871
Summary: Age of Empires II HD crashes often when restarting a
scenario
Product: Wine
Version: 3.2
Hardware: x86
URL: http://store.steampowered.com/app/221380/Age_of_Empire
s_II_HD/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Distribution: ArchLinux
Created attachment 60932
--> https://bugs.winehq.org/attachment.cgi?id=60932
backtrace from minidump
Although it is not always reproducible, the crash occurs fairly often (8 times
out of 10 attempts) when I select <Restart> from the in-game menu. The Wine
debugger never starts, the game simply quits and it creates a minidump in the
game directory. There is nothing remarkable in the terminal before the crash.
Native d3dx9_43.dll is installed. No demo version is available.
According to my testing the problem was introduced by
commit 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Tue Feb 13 01:00:42 2018 +0100
d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.
Wine 3.5
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 390.48
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https://bugs.winehq.org/show_bug.cgi?id=37760
Bug ID: 37760
Summary: Several .Net applications fail under wine-mono with
System.TimeZoneNotFoundException
Product: Wine
Version: 1.7.33
Hardware: x86
URL: http://dlm.cypress.com.edgesuite.net/akdlm/downloadman
ager/software/PSoCDesignerSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
I noticed this in
http://dlm.cypress.com.edgesuite.net/akdlm/downloadmanager/software/PSoCDes…
while looking at bug 31369, but it's also been reported in bug 28177 (and I
recall seeing it in some other applications, but I don't have a note of which
ones they were).
Native .Net via winetricks works around it. (dotnet20sp2 in the case of PSoC
Designer)
Unhandled Exception:
System.TimeZoneNotFoundException: Exception of type
'System.TimeZoneNotFoundException' was thrown.
at System.TimeZoneInfo.get_Local () [0x00000] in <filename unknown>:0
at System.CurrentSystemTimeZone.GetUtcOffset (DateTime time) [0x00000] in
<filename unknown>:0
at System.TimeZone.GetLocalTimeDiff (DateTime time) [0x00000] in <filename
unknown>:0
at System.DateTime.get_Now () [0x00000] in <filename unknown>:0
at System.Windows.Forms.TextBoxBase..ctor () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.RichTextBox..ctor () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.RichTextBox:.ctor ()
at Cypress.CyInstaller.Gui.CyInstallerWizard.InitializeComponent () [0x00000]
in <filename unknown>:0
at Cypress.CyInstaller.Gui.CyInstallerWizard..ctor
(Cypress.CyInstaller.Core.CyInstallerCore core) [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
Cypress.CyInstaller.Gui.CyInstallerWizard:.ctor
(Cypress.CyInstaller.Core.CyInstallerCore)
at psocdesignerinstaller.Program.Main (System.String[] commandLine) [0x00000]
in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TimeZoneNotFoundException: Exception
of type 'System.TimeZoneNotFoundException' was thrown.
at System.TimeZoneInfo.get_Local () [0x00000] in <filename unknown>:0
at System.CurrentSystemTimeZone.GetUtcOffset (DateTime time) [0x00000] in
<filename unknown>:0
at System.TimeZone.GetLocalTimeDiff (DateTime time) [0x00000] in <filename
unknown>:0
at System.DateTime.get_Now () [0x00000] in <filename unknown>:0
at System.Windows.Forms.TextBoxBase..ctor () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.RichTextBox..ctor () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.RichTextBox:.ctor ()
at Cypress.CyInstaller.Gui.CyInstallerWizard.InitializeComponent () [0x00000]
in <filename unknown>:0
at Cypress.CyInstaller.Gui.CyInstallerWizard..ctor
(Cypress.CyInstaller.Core.CyInstallerCore core) [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
Cypress.CyInstaller.Gui.CyInstallerWizard:.ctor
(Cypress.CyInstaller.Core.CyInstallerCore)
at psocdesignerinstaller.Program.Main (System.String[] commandLine) [0x00000]
in <filename unknown>:0
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http://bugs.winehq.org/show_bug.cgi?id=15984
Summary: Black and White: crashes with page fault on temple
completion
Product: Wine
Version: 1.1.8
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
Created an attachment (id=17170)
--> (http://bugs.winehq.org/attachment.cgi?id=17170)
log of entire Black and White run
Black and White runs pretty well (some textures are black) up until completion
of the temple at which point it appears to hang. I've logged the entire run
from start to the hang. The apparent hang appears to be due to an exception,
specifically:
wine: Unhandled page fault on read access to 0xffffffff at address 0x7deff986
(t
hread 0009), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code
(0x7
deff986).
Full details are in the attached log file.
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