https://bugs.winehq.org/show_bug.cgi?id=44692
Bug ID: 44692
Summary: Medieval Engineers crashes on startup
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 60700
--> https://bugs.winehq.org/attachment.cgi?id=60700
Backtrace with debug info
When running Medieval Engineers it crashes on startup.
Attached is a debug backtrace of the error.
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The address c-98-217-41-12.hsd1.nh.comcast.net (98.217.41.12) failed too many login attempts (5) for
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https://bugs.winehq.org/show_bug.cgi?id=45017
Bug ID: 45017
Summary: Battle.net (SystemSurvey.exe)
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b.fixer(a)rambler.ru
Distribution: ---
Created attachment 61137
--> https://bugs.winehq.org/attachment.cgi?id=61137
System info or something like that
Hi! When I start Battle.net it show error message.. I don't know what it's
about, but I guess it's problem with authorization cause I can't log in. App
work in offline mode and I even can run games with futher login in game. Also
app don't show advertisements. Best wishes.
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https://bugs.winehq.org/show_bug.cgi?id=45019
Bug ID: 45019
Summary: Bluestacks 3 installer exits silently
Product: Wine
Version: 3.6
Hardware: x86
URL: http://www.bluestacks.com/
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
The Bluestacks 3 installer exits silently in wine-3.6-47-g5808f1d.
0009:fixme:exec:SHELL_execute flags ignored: 0x00000100
0043:fixme:mscoree:parse_supported_runtime sku=L".NETFramework,Version=v4.0"
not implemented
0043:fixme:mscoree:ConfigFileHandler_startElement Unknown element L"system.net"
in state 2
0043:fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"defaultProxy" in state 6
The entry point method could not be loaded due to Could not load file or
assembly 'PresentationFramework, Version=3.0.0.0, Culture=neutral,
PublicKeyToken=31bf3856ad364e35' or one of its dependencies.
assembly:PresentationFramework, Version=3.0.0.0, Culture=neutral,
PublicKeyToken=31bf3856ad364e35 type:<unknown type> member:<none>
Workaround is "winetricks dotnet40", which then hits Bug 39016.
Bluestacks 2 affected too.
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https://bugs.winehq.org/show_bug.cgi?id=3260
tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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https://bugs.winehq.org/show_bug.cgi?id=45012
Bug ID: 45012
Summary: X360 wired controller is not detected on Androidx86
Wine, by Wine gamepad control panel
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
X360 controller working fine with AndroidX86 7.1.2 on Q170T MB, but not with
Wine - it can be used for Wine setting tabs modement, but its not pass through
to Wine machine.. Controller settings list is empty.
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https://bugs.winehq.org/show_bug.cgi?id=45013
Bug ID: 45013
Summary: Wine 3.6 Androidx86 8.12 missing in Wine wizzard for
change Wine desktop resolution, its tiny..
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Wine on Androidx86 is using some, very small resolution - 800x600, i thing,
some windows parts are out of the screen - because are too big and there is not
option to change it to something bigger or native screen resolution.
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https://bugs.winehq.org/show_bug.cgi?id=3260
--- Comment #68 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
I think it would be a good idea to close this bug now. Multiple specific
Starforce bugs have been created recently and IMO it would be a good idea to
follow that trend.
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https://bugs.winehq.org/show_bug.cgi?id=45003
Bug ID: 45003
Summary: Wine 3.6 on Android x86, maximize button or ALT+TAB
etc, not working is not possible to enlarge game
without
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Distribution: ---
Tested on multiple machines, only few games now working on Wine on Android and
even them are almost uplayble because Wine internal esolution limitation -
usualy 800x600 or 1024x768 what sucks on 1080p screen..
There are running in windom mode and maximize button or alt+tab option are
not working.
Tested on Quake - Steam, Hexen 2 demo - software, Unreal Tournament 99 demo -
its running in safe mode with software renderer.
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https://bugs.winehq.org/show_bug.cgi?id=44987
Bug ID: 44987
Summary: Civilization V crashes on startup
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christophercormier(a)protonmail.com
Distribution: ---
Created attachment 61121
--> https://bugs.winehq.org/attachment.cgi?id=61121
Backtrace from running the game in DirectX 9 mode
When launching Civilization V in DirectX 9 mode on a clean 32-bit Wine prefix,
it immediately crashes with a program error of "The program CivilizationV.exe
has encountered a serious problem and needs to close."
The launcher does work, as it allows me to choose between DirectX 9 and DirectX
11. Neither DX9 or DX11 launch and both cause the same error. This is a
regression since, if I roll back the Wine version to 2.19, it works without any
issues in DX9 mode. It also previously would open a window for DX11 before
crashing, but now it does not even get that far.
I'm testing this on Kubuntu 17.10, with a GTX 960 graphics card using the
binary NVIDIA driver. This issue persists in both regular Wine 3.6 and Wine
3.6-staging, and with the multi-threaded command stream both enabled and
disabled. The backtrace for both the DX9 and DX11 versions have been attached
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