https://bugs.winehq.org/show_bug.cgi?id=42562
Bug ID: 42562
Summary: Act of War stuck at open (GOG and Steam Versions
Affected)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Act of War direct action steam and gog versions stuck at try open, one cpu core
go to 100% and actofwar.exe process cant be closed
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https://bugs.winehq.org/show_bug.cgi?id=39830
Bug ID: 39830
Summary: TomTom Home 2 TomTomHOMERuntime.exe failed with Error
87
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: detlef.bieritz(a)gmx.de
Distribution: ---
Created attachment 53171
--> https://bugs.winehq.org/attachment.cgi?id=53171
Screenshot
Ubuntu 15.10
Wine 1.8
TomTom Home 2
TomTomHOMERuntime.exe failed with Error 87:
Ungültiger Parameter
(siehe Screenshot)
Installation: OK
Start: NOK
Run: NOK
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https://bugs.winehq.org/show_bug.cgi?id=45070
Bug ID: 45070
Summary: closing threads causes "wine client error" and kills
process when run under winedbg --gdb
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 61208
--> https://bugs.winehq.org/attachment.cgi?id=61208
test program showing problem
When run under winedbg in gdb mode, closing a thread consistently causes 'wine
client error:30: write: Bad file descriptor', aborting the program.
The basic problem seems to be that gdb will inject breakpoints into dlopen() to
allow hooking that function if desired. Normally this works fine, but this can
also be triggered during thread teardown, i.e. inside of pthread_exit(). In
this case we catch the SIGTRAP, but abort when we try to pass it along to
wineserver, since we've already closed our file handle to the server pipe.
The obvious solution seems to be to block SIGTRAP during thread shutdown.
Attempting this makes the 'bad file descriptor' message go away, but the
process still gets killed prematurely. I haven't figured out why.
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http://bugs.winehq.org/show_bug.cgi?id=33257
Bug #: 33257
Summary: Adobe Digital Editions does not recognize KOBO
eReader.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterharris20(a)sky.com
Classification: Unclassified
Adobe Digital Editions does not find the KOBO eReader when it is plugged in.
Ubuntu 10.04 recognizes it and displays the folder and contents.
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http://bugs.winehq.org/show_bug.cgi?id=26871
Summary: Dawn of War demo uninstaller doesn't do anything
Product: Wine
Version: 1.3.18
Platform: x86-64
URL: http://download.cnet.com/Warhammer-40-000-Dawn-of-War-
demo/3000-7483_4-10317161.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=34254)
--> (http://bugs.winehq.org/attachment.cgi?id=34254)
Wine 1.3.18 +msi +msidb [3.3MB]
The Warhammer 40k: Dawn of War demo uninstaller claims to complete
successfully, but doesn't actually do anything.
Nothing useful in the console.
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https://bugs.winehq.org/show_bug.cgi?id=37466
Bug ID: 37466
Summary: Deadly Premonition: The Director's Cut 1.01b Steam
crash after logos
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49840
--> https://bugs.winehq.org/attachment.cgi?id=49840
log and trace crash wine
Install, run launcher and run game. After logos the game crash.
Overlay steam is OFF.
WinXP config. 32bit wine 1.7.29
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https://bugs.winehq.org/show_bug.cgi?id=45477
Bug ID: 45477
Summary: the forest - settings not saved
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
The settings for this game are stored in the registry. And when changing the
settings in game they are not saved into the registry.
Settings are located at the following location:
HKEY_CURRENT_USER\Software\SKS\TheForest
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https://bugs.winehq.org/show_bug.cgi?id=41429
Bug ID: 41429
Summary: The Forest: Game crashes if started from Steam
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55803
--> https://bugs.winehq.org/attachment.cgi?id=55803
Terminal output
If The Forest gets started from Steam the game shows its configuration dialog
and on clicking "Play!" the game crashes after a few seconds. But if the game
gets directly started all is working fine no matter if Steam is already running
or not (and if the multiplayer works too).
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https://bugs.winehq.org/show_bug.cgi?id=41304
Bug ID: 41304
Summary: Obscure Steam version freezes at launch with 100% CPU
usage
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
Distribution: ---
Created attachment 55632
--> https://bugs.winehq.org/attachment.cgi?id=55632
Log after starting steam, attempting to launch Obscure, killing it and quitting
Steam
When trying to launch the game Obscure from Steam, it freezes, using 100% of
the CPU without launching any windows.
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https://bugs.winehq.org/show_bug.cgi?id=42584
Bug ID: 42584
Summary: League of Legends: LeagueClient.exe hangs at startup
logo
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
Created attachment 57504
--> https://bugs.winehq.org/attachment.cgi?id=57504
Full console output
When launching LeagueClient.exe, the application often hangs at the "League of
Legends" logo. This happens about 2 out of 3 times on average, but sometimes it
takes up to 10 attempts to get it to run.
The terminal shows an endless repeat of errors like the following:
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 005c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0051, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 008d, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0052, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0060, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcebaa0 "loader.c:
loader_section" wait timed out in thread 007d, blocked by 007c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 007c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0063, blocked by 007e, retrying (60
sec)
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