https://bugs.winehq.org/show_bug.cgi?id=45590
Bug ID: 45590
Summary: Possible access to unintended variable in
"wine/dlls/wined3d/texture.c" line 2819
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petrum(a)gmail.com
While experimenting with a CodeSonar plugin we develop, we noticed a potential
bug in file "wine/dlls/wined3d/texture.c" line 2819 function
wined3d_texture_update_overlay.
The version of the file is the one in the "stable" branch from github.
dst_surface = dst_sub_resource->u.surface;
if (dst_rect)
surface->overlay_destrect = *dst_rect; //HERE
else
SetRect(&surface->overlay_destrect, 0, 0,
wined3d_texture_get_level_width(dst_texture,
dst_surface->texture_level),
wined3d_texture_get_level_height(dst_texture,
dst_surface->texture_level));
Shouldn't dst_surface be accessed in that line instead of surface?
Thanks,
Petru Florin Mihancea
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https://bugs.winehq.org/show_bug.cgi?id=44457
Bug ID: 44457
Summary: Error window when leaving hearstone.
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60397
--> https://bugs.winehq.org/attachment.cgi?id=60397
crashDump wine-3.0
When you leave the game wine display an error window and print this in the
terminal:
03f1:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
wine: Unhandled page fault on read access to 0x0197a850 at address 0x68b371
(thread 03f1), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=45581
Bug ID: 45581
Summary: Russian Fishing 4: Models not loading
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aramus92(a)gmail.com
Distribution: ---
I play via lutris on esync-3.13-x86_64 wine. DXVK is on version 0.64. Some 3D
models are not loading. These are the player character, the fishingrods (you
still can see the line and lure, just the rod is invisible) and the fish.
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https://bugs.winehq.org/show_bug.cgi?id=45487
Bug ID: 45487
Summary: vulkan's test cube app fails, reporting "failed to
load textures"
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucianposton(a)pm.me
Distribution: ---
Created attachment 61842
--> https://bugs.winehq.org/attachment.cgi?id=61842
WINEDEBUG=+vulkan
The cube.exe vulkan test app included in vulkan's SDK fails with the error
message popup, "failed to load textures".
wine --version
wine-3.12
attached WINEDEBUG=+vulkan and cube.exe
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https://bugs.winehq.org/show_bug.cgi?id=45459
Bug ID: 45459
Summary: Furi: Xbox 360 gamepad doesn't work
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.hadar.uberspace.de
Distribution: ---
Created attachment 61798
--> https://bugs.winehq.org/attachment.cgi?id=61798
Console output
When running Furi v1.4.95 from gog.com a connected xbox360 gamepad is entirely
ignored.
I am attaching the console output. Relevant lines are probably 72, 77 and 80.
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Some additional info about my system (just in case):
Distro: elementary OS
Kernel: 4.4.0-130-lowlatency
Graphics: Proprietary NVIDIA 396.24.02
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https://bugs.winehq.org/show_bug.cgi?id=44132
Bug ID: 44132
Summary: Luajit’s os.execute() does not work well with quoted
arguments
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: kp-pav(a)yandex.ru
Distribution: ---
Created attachment 59873
--> https://bugs.winehq.org/attachment.cgi?id=59873
Compiled luajit. That was unpacked to C:\luajit.
With luajit installed to C:\luajit (cross-compiled with mingw as they do not
provide downloadable binaries)
luajit -e "print(os.execute(\"\\\"C:\\luajit\\luajit\\\" -e
\\\"print(1)\\\"\"))"
yields
Can't recognize 'C:\luajit\luajit" -e "print(1)' as an internal or external
command, or batch script.
9009
. This is bad because this is actually how luarocks is creating directories: it
runs `C: & cd … & "path\to\mkdir" -p "path\to\dir\to\create"` (note the spaces
around `&` which do not work, but this is a separate issue).
Note that problem is additional pair of quotes:
luajit -e "print(os.execute(\"\\\"C:\\luajit\\luajit\\\" -e print(1)\"))"
works just fine.
Wine version used is 32-bit wine-any-2.19 from Gentoo portage on a 64-bit
multilib system, USE="X alsa cups fontconfig gecko gstreamer jpeg lcms mono
ncurses nls opengl perl png realtime run-exes scanner ssl threads truetype
udisks xml".
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https://bugs.winehq.org/show_bug.cgi?id=45419
Bug ID: 45419
Summary: Read-only file system
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tolikk91(a)yandex.ru
Distribution: ---
Created attachment 61737
--> https://bugs.winehq.org/attachment.cgi?id=61737
for example in UI
Can one make a read-only option for virtual hard disks for better security?
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https://bugs.winehq.org/show_bug.cgi?id=45409
Bug ID: 45409
Summary: RankedGaming Launcher RGC doesn't start
Product: Wine
Version: 3.11
Hardware: x86
URL: http://www.rankedgaming.com/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The program simply outputs
> 0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
> 0009:fixme:msvcrt:__clean_type_info_names_internal (0x3a85c0) stub
> 0009:fixme:msvcrt:__clean_type_info_names_internal (0x100385c0) stub
> 0009:fixme:msvcrt:__clean_type_info_names_internal (0x11371b8) stub
and doesn't do anything else. It starts fine on my Win7 VM.
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http://bugs.winehq.org/show_bug.cgi?id=26410
Summary: Wine sets gamma incorrectly - probably uses the
obsolete xgamma interface instead of xrandr interface
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
When I start a d3d game the gamma on the other monitor changes.
- this is probably an action taken by the program that triggers the gamma
change, it only happens on entering certain scenes
- there is a 'xgamma' utility that sets gamma on the other monitor as wine
does and is unable to set gamma on any other monitor
- I tried to set the "Use XRandr" registry from N to Y but Wine would still
only set gamma on the wrong monitor as xgamma does
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http://bugs.winehq.org/show_bug.cgi?id=30888
Bug #: 30888
Summary: Europa Universalis 3 Chronicles crashes on startup
after setting master_volume=-1 in settings.txt
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liesdiedatei(a)gmail.com
Classification: Unclassified
Europa Universalis 3 Chronicles crashes on startup. Installation was done
according to gold status in winehq.com. Additionally, in settings.txt
master_volume=-1 was set.
See attached console output from wine eu3game.exe
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