https://bugs.winehq.org/show_bug.cgi?id=45627
Bug ID: 45627
Summary: mdac28 fails to install (SetupDefaultQueueCallbackW
copy error 32
L"C:\\users\\austin\\Temp\\IXP000.TMP\\msdaorar.dll")
Product: Wine-staging
Version: 3.13
Hardware: x86
URL: https://github.com/Winetricks/winetricks/issues/1061
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Gentoo
This was reported to winetricks upstream here:
https://github.com/Winetricks/winetricks/issues/1061
I was unable to reproduce it with plain wine. When I ran with
wine-staging-3.13, however, I see it:
austin@austin2:~$ wineserver -k ; rm -rf ~/.wine ; WINE=wine-staging-3.13
WINEARCH=win32 winetricks -q mdac28
Using winetricks 20180603-next - sha256sum:
b65cef4e1f530ecf7cbd067b6849222503fa994818ca154c2f52fdaf7d976a56 with wine-3.13
(Staging) and WINEARCH=win32
Executing w_do_call mdac28
Executing load_mdac28
Using native,builtin override for following DLLs: mtxdm odbc32 odbccp32 oledb32
Executing wine-staging-3.13 regedit /S C:\windows\Temp\_mdac28\override-dll.reg
Setting Windows version to nt40
Executing wine-staging-3.13 regedit /S C:\windows\Temp\_mdac28\set-winver.reg
Executing cd /home/austin/.cache/winetricks/mdac28
Executing wine-staging-3.13 mdac_typ.exe /q /C:setup /qnt
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\msvcrt.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\mtxfiles.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params
32eebc,0
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:err:setupapi:SetupDefaultQueueCallbackW copy error 32
L"C:\\users\\austin\\Temp\\IXP000.TMP\\msdaorar.dll" -> L"C:\\Program
Files\\Common Files\\System\\OLE DB\\msdaorar.dll"
------------------------------------------------------
Note: command wine-staging-3.13 mdac_typ.exe /q /C:setup /qnt returned status
5. Aborting.
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http://bugs.winehq.org/show_bug.cgi?id=28810
Bug #: 28810
Summary: d3dx9_36/tests/mesh.ok: D3DXLoadMeshTest fails under
valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Under Valgrind, "make mesh.ok" fails with
mesh.c:2333: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
This is on my i5 laptop, nvidia GeForce GTS 360M, NVIDIA 280.13.
The test passes without valgrind.
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https://bugs.winehq.org/show_bug.cgi?id=40971
Bug ID: 40971
Summary: Zombie Army Trilogy crashes before the menu
Product: Wine
Version: 1.9.14
Hardware: x86
URL: http://store.steampowered.com/app/301640/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55121
--> https://bugs.winehq.org/attachment.cgi?id=55121
backtrace
This time I tried the game with Nvidia binary drivers 367.35.
The launcher (html-based) mostly works, I can modify settings and start the
game.
The game begins to load, displays the developer logo and the loading screen,
but crashes before the main menu should appear.
In the prefix I have corefonts, Xaudio2 and MSVC++2010 installed,
gameoverlayrenderer.dll is disabled.
wine-1.9.14-112-gfec0b69
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=42582
Bug ID: 42582
Summary: Murdered: Soul Suspect has messed up rendering
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 57492
--> https://bugs.winehq.org/attachment.cgi?id=57492
log
Most parts are black rendered. Also slow performance ~10-15 FPS.
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. No active compute shader.".
wine-2.2-276-ge6f8f13
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https://bugs.winehq.org/show_bug.cgi?id=43889
Bug ID: 43889
Summary: Gradient is inverted when using gdiplus
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 59505
--> https://bugs.winehq.org/attachment.cgi?id=59505
Image using normal GDI
When viewing a checklist element in Enterprise Architect, the gradient is
inverted when using the Enhanced-2 renderer (GDIPlus)
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https://bugs.winehq.org/show_bug.cgi?id=40031
Bug ID: 40031
Summary: Singularity: In Steam the game is still running after
quit
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.korn(a)posteo.de
Distribution: ---
After exiting singularity, steam still lists it as "running".
This makes steam unable to exit because it waits for singularity to quit.
$ /opt/wine-devel/bin/wine --version
wine-1.9.1
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https://bugs.winehq.org/show_bug.cgi?id=44015
Bug ID: 44015
Summary: Steam - fails to load UI since Wine 2.20 (due to
dwrite commit)
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: tgheretford(a)vivaldi.net
Distribution: ---
Created attachment 59677
--> https://bugs.winehq.org/attachment.cgi?id=59677
Steam terminal output
Since upgrading to Wine 2.20 on Arch Linux, the Steam user interface fails to
load on every single attempt. The bug is still present when testing using the
latest git version and a clean Wine directory.
Steam loads fine (with the usual bugs and caveats as per the appDB
instructions) in Wine 2.19 and earlier.
I have performed regression testing and it identified the first bad commit as
aa9fc635140cda1caccb0bc617f780ef8f842478 (dwrite: Reuse streams when
initializing font data and creating faces).
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https://bugs.winehq.org/show_bug.cgi?id=42255
Bug ID: 42255
Summary: Xenia emulator needs
ntdll.dll.RtlAddGrowableFunctionTable
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56942
--> https://bugs.winehq.org/attachment.cgi?id=56942
Terminal output Wine 2.0-rc5
IF you attempt to run the Xenia emulator in a WoW64 prefix in Windows XP mode,
the program crashes with the following error:
wine: Unimplemented function ntdll.dll.RtlAddGrowableFunctionTable called at
address 0x7bc5f96c (thread 0026), starting debugger...
Steps to reproduce:
1. Download the emulator in the link I have provided
2. Make a WoW64 prefix (requires multilib Wine)
3. Run "winetricks vcrun2015" before running the program
4. Attempt to install the program with "wine xenia.exe"
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https://bugs.winehq.org/show_bug.cgi?id=45453
Bug ID: 45453
Summary: Guild Wars 2: Launcher crashes with assertion
"jobThreads && (jobThreads <= hardwareThreads)"
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stormy.t.dragon(a)gmail.com
Distribution: ---
Created attachment 61791
--> https://bugs.winehq.org/attachment.cgi?id=61791
WINE 3.12 Console Dump
When starting Guild Wars 2 under WINE 3.11 or WINE 3.12, the launcher crashes
with an internal assertion "jobThreads && (jobThreads <= hardwareThreads)".
Reverting to WINE 3.10 allows the launcher to start normally.
Another user reported having no problems with WINE 3.12, so this may be
specific to certain distros or hardware.
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