http://bugs.winehq.org/show_bug.cgi?id=33492
Bug #: 33492
Summary: Yukon Trail installer fails to install its font
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer, win16
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 10349
Classification: Unclassified
The installer will offer to let you install its custom font (optional, not
required). If you choose to, it then fails, saying:
=========
FATAL ERROR AT SCRIPT LINE 260
Cannot find section header
=========
if you open ~/.wine/drive_c/windows/win.ini, and add:
[fonts]
to the end, the font will install fine
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https://bugs.winehq.org/show_bug.cgi?id=43481
Bug ID: 43481
Summary: GeoForms Demo needs "vs_2_a" compilation target
Product: Wine
Version: 2.14
Hardware: x86-64
URL: http://www.nvidia.com/coolstuff/demos#!/geoforms
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:d3dcompiler:compile_shader Compilation target "vs_2_a" not yet supported
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http://bugs.winehq.org/show_bug.cgi?id=10349
Summary: Yukon Trail installer crashes at the end
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9017)
--> (http://bugs.winehq.org/attachment.cgi?id=9017)
Crash Log
After the Yukon Trail's installer is done installing, it crashes, taking the
file browser it spawns with it.
To reproduce:
-Run installer
-Complete installation
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https://bugs.winehq.org/show_bug.cgi?id=42566
Bug ID: 42566
Summary: Edit control uses WM_PAINT instead of WM_ERASEBKGND
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: james.tabor(a)reactos.org
Distribution: ---
Created attachment 57478
--> https://bugs.winehq.org/attachment.cgi?id=57478
Test Program
In Windows, the edit control uses the WM_ERASEBKGND message to erase the
background but the Wine edit control uses the WM_PAINT message. Test app
included..
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http://bugs.winehq.org/show_bug.cgi?id=18578
Summary: Wine reverses big/small icon resources in WM_SETICON
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emwine(a)earthlink.net
Created an attachment (id=21241)
--> (http://bugs.winehq.org/attachment.cgi?id=21241)
Testcase binary and source (VC 6.0 command line for compiling at end of c file)
This could be two bugs, could be one-- I'm not sure. This occurs both in
WM_SETICON, and also when registering a WNDCLASS structure with
RegisterClassEx().
When calling WM_SETICON, wParam indicates whether or not to use the big or
small resource. (ICON_BIG, or ICON_SMALL). Windows reverses these, Wine
doesn't. Running the testcase:
Windows:
icon, then press 'b': get 16x16 IDI_ICON
icon, then press 's': get scaled 32x32 IDI_ICON
Wine:
wine icon, then press 'b': get scaled 32x32 IDI_ICON
wine icon, then press 's': nothing at all
For Wine, you may have to hit 'b' a few times, even restarting the app before
it works-- I don't know why it's flaky.
I noticed this problem because I had ugly icons in my MFC MDI app in Wine, and
realized it was scaling the 32x32 resource instead of using the 16x16 one.
When writing the app, I noticed that CWnd::SetIcon(HICON, BOOL bBig) reversed
the 2nd parameter in reality. Probably Wine just went by the docs and nobody
noticed the docs are reversed from reality.
The other issue that may in fact be the same bug is that the WNDCLASS
structure's icons are reversed as well. I'm thinking it's the same windows bug
responsible for the reversal with the documentation manifesting itself in
multiple places. So it's entirely possible it's just one issue in Wine also
since Wine doesn't reverse them. Running the testcase again:
Windows:
icon: IDI_APPLICATION used (hIconSm)
icon foo: IDI_QUESTION used (hIconSm)
Wine:
wine icon: IDI_QUESTION used (hIcon)
wine icon foo: IDI_APPLICATION used (hIcon)
There's also a question of what happens when you use hInstance instead of NULL
in the LoadIcon() calls, but this bug isn't dealing with that problem.
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https://bugs.winehq.org/show_bug.cgi?id=38566
Bug ID: 38566
Summary: LB_SETSEL message should set caret as well
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: q.winehq(a)rsn-tech.co.uk
Distribution: ---
When you send the LB_SETSEL message to a multi-selection list box in Windows,
it also sets the focus to the appropriate item and scrolls it into view if
necessary. In Wine, this secondary function appears not to happen and an
additional LB_SETCARETINDEX message is needed to duplicate the full Windows
functionality.
I don't know if this happens in all circumstances, but it fixed a long-standing
problem in a complex application where a list box would not automatically
scroll as it did in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=23816
Summary: Wine fails to find mscorsvw.exe
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: william.r.douglas+wine(a)gmail.com
CC: madewokherd(a)gmail.com
I am getting the attached error when I attempt to run wine with a executable
requiring .NET 3.5.
I am using wine 1.2 installed through the ubuntu ppa. I am using 64 bit ubuntu
so my lib directory is /usr/lib32/wine though I don't know if that makes much
difference. Also my full path for the v2 .NET folder is:
~/.wine/drive_c/windows/Microsoft.NET/Framework/v2.0.50727
I am attempting to have mono26 installed through winetricks be used in place of
the .NET framework.
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https://bugs.winehq.org/show_bug.cgi?id=39867
Bug ID: 39867
Summary: Long path components (e.g. 250 character long) crash
open/save dialogs
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: whitequark(a)whitequark.org
Distribution: ---
To reproduce:
1. mkdir
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2. call GetOpenFileName and navigate to a directory containing the newly
created one
3. Wine is aborted by stack smashing protection
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https://bugs.winehq.org/show_bug.cgi?id=43245
Bug ID: 43245
Summary: Secret World Legends - Installer fails
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58553
--> https://bugs.winehq.org/attachment.cgi?id=58553
Console output wine 2.10 (non-staging)
Hello everyone,
Secret World has been released as free to play today and I did a brief test on
wine 2.10. Unfortunately the installation fails and I can submit a crash report
to Funcom. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=39761
Bug ID: 39761
Summary: MDK (MDKDEM95.EXE) graphics not drawn
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Tested on OSX 10.9.5.
http://jeffz.name/mdkdemo_repack.tar.bz2
winecfg virtual desktop set to 640x480
cd ~/.wine/drive_c && tar xf ~/mdkdemo_repack.tar.bz2 && cd mdkdemo_repack
wine MDKDEM95.EXE
The game loads (as can be heard by the sounds after hitting enter a few times)
but nothing is ever drawn. There should be intro credits, main menu and
gameplay.
Confirmed that this bug does not happen on Windows 7. It works fine there.
Note: bug #39760 deals with the D3D version of the demo.
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