https://bugs.winehq.org/show_bug.cgi?id=45975
Bug ID: 45975
Summary: DirectX 10 games no longer work with nVidia legacy
driver.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
42b5d88f2e081d90195bd3cd1931929f84b26f45
Author: Zebediah Figura <z.figura12(a)gmail.com> 2018-10-09 05:25:39
wined3d: Implement depth bias clamp.
Based on a patch by Michael Müller.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
The change "gl_info->supported[ARB_POLYGON_OFFSET_CLAMP]" added by Henri
during his review which is causing the issue.
+ if (gl_info->supported[WINED3D_GL_VERSION_3_2]
+ && gl_info->supported[ARB_POLYGON_OFFSET_CLAMP]
+ && gl_info->supported[ARB_SAMPLER_OBJECTS])
I have a nVidia 8600 GT and 9600 GT which are both capable of running many
DirectX 10 games however now they wont run under wine since the driver doesn't
have ARB_POLYGON_OFFSET_CLAMP support.
The legacy driver doesn't have any other functions which could be used as a
replacement for ARB_POLYGON_OFFSET_CLAMP.
Using glView, from Realtech VR, shows that the 8600 GT doesn't support
ARB_POLYGON_OFFSET_CLAMP or infact any of the 4.6 standard GL functions. Maybe
DirectX does Depth Bias Clamping internally if the card doesn't support it or
maybe its part of the 10.1+ standard. No-one know for sure.
As Henri pointed out, it's not clear that Deapth Bais Clamping is actually a
requirement for DirectX 10 but is rather implied based off
https://docs.microsoft.com/en-us/windows/desktop/direct3d11/d3d10-graphics-…
It's now my understanding that if Depth Bais Clamping isn't supported then we
may end up with minor Artefacts in some places, for some games. I'm sure users
can live with a little glitch now and again, if it means they can play games
that they know their hardware is perfectly capable of running.
There is an option to use the nouveau driver to workaround the issue, however
for me this driver performs extremely badly when playing native games.
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https://bugs.winehq.org/show_bug.cgi?id=47267
Bug ID: 47267
Summary: Prototype have hurt performance with csmt enabled and
required StrictDrawOrdering setting that has been
removed
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ArchLinux
Prototype 1 has hurt performance when csmt is enabled, max 20fps, disabling
csmt performance is min 30fps and max 80fps (game is probably bad optimize) but
have graphics glitches as geometry flickering, pieces draw in wrong places and
animation frame missing.
Try with wine 3.4, that is last version with StrictDrawOrdering settings and
enabling it, game do not have geometry glitches in spite of csmt is disabled
and have acceptable performance (30~80fps).
Then I think is a good idea reintroduce StrictDrawOrdering settings in new
wine, that is useful for game that not take profit from csmt.
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http://bugs.winehq.org/show_bug.cgi?id=30905
Bug #: 30905
Summary: TurboTax 2011 fails to install with mono (.NET 4.0
Framework verification fails)
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: enhancement
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 40525
--> http://bugs.winehq.org/attachment.cgi?id=40525
terminal output
mono version of bug 29666
Prereq's: winetricks -q gdiplus vcrun6
also, be sure to mount the DVD with 'norock' mount option (see bug 29666).
install the app, which shortly sees a problem and tries to repair it. This
eventually fails under the 'failed to verify .NET 4.0 installation' step.
Terminal output attached.
wine-1.5.6-75-g034de95
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https://bugs.winehq.org/show_bug.cgi?id=40072
Bug ID: 40072
Summary: FAR
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: proggi(a)yandex.ru
Distribution: ---
http://www.farmanager.com/download.php
sfinexer@sfinexer-desktop:/media/wine/drive_c/Far$ wine Far.exe
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
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http://bugs.winehq.org/show_bug.cgi?id=37093
Bug ID: 37093
Summary: Can't install Kingdoms of Amalur : Reckoning
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bruno.armand(a)gmail.com
Created attachment 49311
--> http://bugs.winehq.org/attachment.cgi?id=49311
Wine Error Log PlayonLinux
i use PlayonLinux , and i have installed Kingdoms of Amalur : Reckoning
and when i finish completely the instalation without error, i would start the
game and the popups show Wine Error
i leave the log for my error in attachement
thanks to help me to solve this situation
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http://bugs.winehq.org/show_bug.cgi?id=30526
Bug #: 30526
Summary: d3d: guess card, no card selector for mesa's llvmpipe
software driver
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bpaterni(a)gmail.com
Classification: Unclassified
Running software that utilizes direct3d produces the following output when run
through gallium's llvmpipe:
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 0x4
and card vendor 0000 (using GL_RENDERER "Gallium 0.4 on llvmpipe (LLVM
0x209)").
Looking at the source, adding a card selector for llvmpipe seems simple enough.
However, I'm not quite sure what all needs to be done in order to support the
new selector.
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https://bugs.winehq.org/show_bug.cgi?id=37559
Bug ID: 37559
Summary: Skype cannot access audio devices
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
In console thousands of messages like these ones can be seen:
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xfcee94c): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(0) stub
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
P.S. Make sure you deleted login.cab before trying to debug this issue (proper
HTML support is not yet there, see bug 28457).
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https://bugs.winehq.org/show_bug.cgi?id=39275
Bug ID: 39275
Summary: Unhandled exception HtmlHelpA after starting Print
Shop Deluxe 15
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: hhctrl.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: martinrs(a)softhome.net
Distribution: ---
After starting Print Shop Deluxe 15, the following error occurs:
Unhandled exception: page fault on read access to 0xfffffff0 in 32-bit code
..
Backtrace:
=> 0 0xf7443422 __strlen_sse2_bsf+0x32() in libc.so.6
1 0x7b854663 MultiByteToWideChar+0x172() in kernel32
2 0x7c39a92f HtmlHelpA+0x158e() in hhctrl
I checked the wine source and hhctrl.ocx HtmlHelpA() doesn't behave the same as
HtmlHelpW(), where it doesn't take into account that some command can send null
filename. It seems to just try to get the string length of null thru the
following statement:
WCHAR *wfile = strdupAtoW( filename );
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http://bugs.winehq.org/show_bug.cgi?id=30849
Bug #: 30849
Summary: Diablo 3 Game Disconnect: ERROR 316704 "YOU HAVE BEEN
REMOVED FROM THE GAME"
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billbroach(a)gmail.com
Classification: Unclassified
As of Jun 04, 2012 Diablo 3 will disconnect after about 5+ mins with error:
"You have been removed from the game" after which you will not be able to
create a game nor exit cleanly.
Error:
"YOU HAVE BEEN REMOVED FROM THE GAME" ERROR 316704
Suspected change has occurred with the game in which wine does now not support
properly.
other symptoms:
* /who in chat will instantly lock and crash wine.
* friends show as "offline" when they are really online.
* friends will not be able to join your game with timing out or crashing your
client.
* high ping 300+ms
Several confirmation of the above symptoms can be seen here:
http://us.battle.net/d3/en/forum/topic/5271607015?page=1
it seems to be affecting several wine versions and several distributions.
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https://bugs.winehq.org/show_bug.cgi?id=40393
Bug ID: 40393
Summary: Winehq.org website improvements not added to Bugzilla.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
There have been many Winehq.org website improvements lately, such as a nicer
search bar and more modern navigation buttons, that have not been added to
Bugzilla.
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https://bugs.winehq.org/show_bug.cgi?id=46466
Bug ID: 46466
Summary: Accessing 32-bit DLLs from 64-bit code through COM as
an IPC mechanism
Product: Wine
Version: 4.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
For more than 10 years a brilliant blog exists how to start a 32-bit DLL from
an x64 application. This sound weird but in case a DLL cannot be converted to
64-bit for whatever reason such a solution is very helpful. In the blog there
is a method described how to do this. The blog is very sophistcated. Please see
https://blog.mattmags.com/2007/06/30/accessing-32-bit-dlls-from-64-bit-code/
On Windows accessing a DLL through the COM IPC mechanism works like a charm. On
Wine64 a 32-bit DLL can only be accessed and executed from a 32-bit app through
a COM IPC mechanism (btw. works great). But accessing the 32-bit DLL through a
COM IPC mechanism from the same x64 version of such an app fails.
Of course, such a capability is beyond Wine-4.0. But it would be great if a fix
could be addressed in the scope of Wine-5.0.
I try to provide a sample which demonstrate the issue.
May be somebody familiar with the COM IPC mechnism may help to address the
right component. Thx.
Reinhold
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https://bugs.winehq.org/show_bug.cgi?id=42566
Bug ID: 42566
Summary: Edit control uses WM_PAINT instead of WM_ERASEBKGND
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: james.tabor(a)reactos.org
Distribution: ---
Created attachment 57478
--> https://bugs.winehq.org/attachment.cgi?id=57478
Test Program
In Windows, the edit control uses the WM_ERASEBKGND message to erase the
background but the Wine edit control uses the WM_PAINT message. Test app
included..
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http://bugs.winehq.org/show_bug.cgi?id=9850
Summary: win16 test suite multiple failures
Product: Wine
Version: 0.9.46.
Platform: Other
URL: http://win16test.googlecode.com
OS/Version: other
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Jennifer Lai put together a win16 test suite
as her intern project this summer, with a little
guidance from me. The code is a combination
of win16 tests that had been posted in the past,
and backports of 32 bit wine tests.
Jennifer says the tests pass on Windows XP.
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
There are four or five crash failures and several lesser failures.
She has proposed patches to fix most of these at
http://win16test.googlecode.com/svn/trunk/src/patches/
I think there are mistakes in at least one of her patches,
but they're still a good starting point
We would have liked to commit the win16 tests as part
of the wine source tree, but Alexandre didn't want us to,
so we created a project at googlecode.com to host them.
I'll gladly give committer status to any serious wine
developer who wants to work on them.
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http://bugs.winehq.org/show_bug.cgi?id=34859
Bug #: 34859
Summary: Serious Sam Classic: the game's world is closed in a
giant cube (Mac OS X only bug)
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46460
--> http://bugs.winehq.org/attachment.cgi?id=46460
Serious Sam Classic Log
You can see this especially when looking at the sky, there are also some lines
visible in the ground. I've attatched a screenshot. The bug seems to be GPU
independent.
On Ubuntu everything looks fine.
The problem can be reproduced in the demo (check out the link).
Tested with:
Mac OS X 10.7 and 10.9, ATI HD 2600 Pro, ATI HD 6970M, Geforce 320M, Mac
Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=47596
Bug ID: 47596
Summary: Invision Studio installer don't work
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: wiiu3dsxl13127(a)gmail.com
Distribution: ---
Created attachment 65010
--> https://bugs.winehq.org/attachment.cgi?id=65010
Log
The app launch but due to a bug in wine with the ieframe.dll and tzres.dll, the
app make an error
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https://bugs.winehq.org/show_bug.cgi?id=38921
Bug ID: 38921
Summary: Bionare XT GPUs incorrectly recognized
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Recently I had seen this bug in these Applications:
- Crysis 2 ( Non-supported VGA Error on launching )
- Counter-Strike Global Offense ( Engine error on launching )
All these games recognize my Radeon 7790 as Radeon 8770.
I guess this could be somewhat related / duped to this report:
https://bugs.winehq.org/show_bug.cgi?id=33364
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https://bugs.winehq.org/show_bug.cgi?id=46100
Bug ID: 46100
Summary: GRLevel3 2.52 radar refresh timer is obscenely long
Product: Wine
Version: 3.19
Hardware: x86-64
URL: http://grlevelx.com/downloads/grlevel3_2_setup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mazecraze96(a)gmail.com
Distribution: ---
"winetricks windowscodecs" is required to start the application.
Radar refresh timer (lower right corner) is obscenely long. Normally about 1-5
minutes (depending on weather in the area), it seems to be offset by the
timezone. It's 300 minutes in UTC-5 but the timer is normal with UTC/GMT.
Looks like GRLevel3 is getting time from two different sources that disagree
with each other, for its countdown, and the time it's counting down to. I
haven't tested UTC+ timezones.
Windows does not keep the RTC in UTC.
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http://bugs.winehq.org/show_bug.cgi?id=27036
Summary: League of Legends store crashes with an assertion
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mm-meissner(a)gmx.de
Created an attachment (id=34474)
--> (http://bugs.winehq.org/attachment.cgi?id=34474)
libgcrypt threading patch for schannel_gnutls.c
The League of Legends client crashes when one tries to open the store, the
assertion printed to the console is:
ient.exe: ath.c:193: _gcry_ath_mutex_lock: Zusicherung »*lock == ath_mutex_t)
0)« nicht erfüllt.
Translated to english:
ient.exe: ath.c:193: _gcry_ath_mutex_lock: Assurance of »*lock == ath_mutex_t)
0)« not fulfilled.
I'd attach a backtrace if anyone could tell me how to actually create one, but
it's highly possible that this crash is caused by the lack of threading support
in the schannel implementation of wine.
libgcrypt.so.11.5.3
Using the attached patch somehow seems to make these crashes more rare, however
they still occur and the shop is incredible slow.
I'm using libgnutls-26.14.12 and libgcrypt-11.5.3
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https://bugs.winehq.org/show_bug.cgi?id=47795
Bug ID: 47795
Summary: Gamersclub Anticheat on Kali GNU Linux Rolling
Product: Wine
Version: 4.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ignaciocorball(a)gmail.com
Distribution: ---
Created attachment 65283
--> https://bugs.winehq.org/attachment.cgi?id=65283
Final step to install GC error
I trying to install Gamersclub Anticheat on Kali Linux GNU Rolling
but i can't provide the environment on wine to do this app succesfully run.
So much people on Sudamerica want play Counter Strike Global Offensive on linux
but they can't play Gamersclub. (GamersClub is like Faceit, Esea or Esportal
but is sudamerican plataform)
[WINE CONFIG]
Version 4.16-staging
Platform x86
[Components]
POL_Function_OverrideDLL
POL_Function_SetNativeExtension
POL_Function_simplecdscript
POL_Function_simplescript
POL_GetTool_samba3
POL_Gamefront_Download
POL_install_atmlib
POL_install_corefont
POL_install_crypt32
POL_install_d3dx10
POL_install_d3dx9
POL_install_d3dx11
POL_install_directx9
POL_install_dotnet20
POL_install_dotnet30
POL_install_dotnet35
POL_install_dotnet45
POL_install_dotnet461
POL_install_dxfullsetup
POL_install_dxdiag
POL_install_FontsSmoothRGB
POL_install_HackSteam
POL_install_ie8
POL_install_Linuxtrack-wine
POL_install_LunaTheme
POL_install_msvc100
POL_install_msvc90
POL_install_msvc80
POL_install_tahoma
POL_install_tahoma2
POL_install_vcrun2019
POL_install_VideoDriver
POL_install_winhhtp
POL_install_wininet
I 'll be add an attachment with the error.
Wine create shortcut on my desktop. (In linux)
If someone can run Gamersclub app on Kali Linux GNU ROLLING please reply me.
I have a lot of people who's want install Gamersclub Anticheat on Linux.
Here's the Gamersclub official link:
[Main Page Download link]
https://anticheat.gamersclub.com.br/
[Direct Download]
http://acupdate.gamersclub.com.br/download
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https://bugs.winehq.org/show_bug.cgi?id=45526
Bug ID: 45526
Summary: Powerslide has graphical distortions during the race
Product: Wine
Version: 3.13
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Created attachment 61917
--> https://bugs.winehq.org/attachment.cgi?id=61917
Screenshot of in-race graphics not rendered correctly
During the race it looks like the geometry is wrong 99% of the time.
Occasionally the geometry will be correct and one sees a glimpse of the
racetrack and car rendered correctly.
Retina 15-inch Late 2013
Intel(R) Core(TM) i7-4960HQ CPU @ 2.60GHz, Intel®Iris™ Pro Graphics 5200.
MacOS High Sierra 10.13.4
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https://bugs.winehq.org/show_bug.cgi?id=47987
Bug ID: 47987
Summary: Output with WINEDEBUG=warn+all contains a class of
false positive 'file not found' messages.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)marekpasnikowski.name
Distribution: ---
How to Reproduce: Run winecfg with a WINEDEBUG=warn+all flag. Witness pages of
the following kind of messages, which are mostly blatantly incorrect:
> wine winecfg
0009:warn:ntdll:FILE_CreateFile
L"\\??\\Z:\\usr\\bin\\..\\lib\\wine\\kernel32.dll" not found (c0000034)
I can run a complex game within this very prefix - it is healthy. I have been
witnessing this problem for years. And now it is actively hindering my efforts
to locate the reason for a game crash, because of its verbose nature.
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https://bugs.winehq.org/show_bug.cgi?id=44562
Bug ID: 44562
Summary: NET 4.x Error messages when running any application
Product: Wine
Version: 3.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
After I run any application (both from shortcut or from terminal), I am getting
error message, that is opening the following Microsoft's help page:
https://support.microsoft.com/en-us/help/2715633/shim-errors-for-the-net-fr…
System details:
[linards@kompiic Lejupielādes]$ sh winetricks list-installed
------------------------------------------------------
You are using a 64-bit WINEPREFIX. Note that many verbs only install 32-bit
versions of packages. If you encounter problems, please retest in a clean
32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20180217-next - sha256sum:
6dd23a6c59febc56a2c5a31aabc0c1b92545ec176c64b494aa088c5d993bf588 with wine-3.1
and WINEARCH=win64
binkw32
d3dx9_42
dotnet40
dotnet452
dotnet_verifier
gmdls
l3codecx
lucida
mfc40
mfc42
physx
steam
tahoma
vcrun2008
vcrun2012
vcrun2015
[linards@kompiic Lejupielādes]$ sudo dnf info wine
Last metadata expiration check: 0:00:08 ago on Tue 20 Feb 2018 08:57:09 AM EET.
Installed Packages
Name : wine
Version : 3.1
Release : 2.fc27
Arch : x86_64
Size : 0.0
Source : wine-3.1-2.fc27.src.rpm
Repo : @System
>From repo : updates-testing
Summary : A compatibility layer for windows applications
URL : http://www.winehq.org/
License : LGPLv2+
Description : Wine as a compatibility layer for UNIX to run Windows
applications. This
: package includes a program loader, which allows unmodified
Windows
: 3.x/9x/NT binaries to run on x86 and x86_64 Unixes. Wine can use
native system
: .dll files if they are available.
:
: In Fedora wine is a meta-package which will install everything
needed for wine
: to work smoothly. Smaller setups can be achieved by installing
some of the
: wine-* sub packages.
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https://bugs.winehq.org/show_bug.cgi?id=43718
Bug ID: 43718
Summary: erreur grave trouvée dans Big Fish Games ne peut pas
télécharger et installer les jeux
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eribelge(a)hotmail.fr
Distribution: ---
/home/eric81/Documents/submission_2017-09-07T21:51:34.901897.xlsx
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https://bugs.winehq.org/show_bug.cgi?id=47344
Bug ID: 47344
Summary: Amazon WorkSpaces
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stephen.feyrer(a)greensill.com
Distribution: ---
Created attachment 64675
--> https://bugs.winehq.org/attachment.cgi?id=64675
export WINEDEBUG=+clipboard
Tested on Ubuntu 18.04 LTS, wine-3.0 (Ubuntu 3.0-1ubuntu1).
I am not able to copy from something like Firefox in X and paste in to wine
running Amazon Workspaces client application, neither can I copy from wine
running Amazon Workspaces client application and paste back into X.
Additionally, I have found that I am unable to copy and paste from wine notepad
into the Amazon Workspaces client application or visa versa.
The attached log file was generated after numerous copy and paste attempts were
applied in all directions with as per the following:
cd "${WINEPREFIX:-${HOME}/.wine}/drive_c/Program Files (x86)/Amazon Web
Services, Inc/Amazon WorkSpaces"
export WINEDEBUG=+clipboard
wine workspaces.exe &> ~/wine-4.10_clipboard_log.txt
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http://bugs.winehq.org/show_bug.cgi?id=32736
Bug #: 32736
Summary: King's bounty crossworlds : Call stack functions error
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 43197
--> http://bugs.winehq.org/attachment.cgi?id=43197
Backtrace
When attempting to start the GOG version of King's Bounty Crossworlds, I get a
"Call Stack Functions" error after the intro videos.
Call stack functions:
0001:001741A3 c:\jeu\kb.exe
0001:0011278B c:\jeu\kb.exe
Wine 1.5.21
Gog version of King's Bounty Crossworlds
Arch linux X64
nvidia 310-19
I have attached the backtrace. Using overrides (vcrun6sp6, 2005, 2008, d3dx9)
did not solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=47605
Bug ID: 47605
Summary: Star citizen needs
api-ms-win-crt-private-l1-1-0.dll._o_getenv
Product: Wine
Version: 4.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Title says it all.
Found on
https://www.reddit.com/r/wine_gaming/comments/co7s92/star_citizen_crashes/
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http://bugs.winehq.org/show_bug.cgi?id=33352
Bug #: 33352
Summary: Family Tree Maker 2012 crashes when trying to start
program
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
Created attachment 44118
--> http://bugs.winehq.org/attachment.cgi?id=44118
terminal output
After installing Family Tree Maker 2012, when trying to start the program it
crashes.
The last few lines of terminal output are:
fixme:mscoree:CLRMetaHost_GetRuntime Unrecognized version L"v4.0"
Unhandled Exception:
System.InvalidProgramException: Invalid IL code in FTM.FTMApplication:ßÖä
(string[]): IL_0006: brfalse.s IL_000b
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL
code in FTM.FTMApplication:ßÖä (string[]): IL_0006: brfalse.s IL_000b
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https://bugs.winehq.org/show_bug.cgi?id=47809
Bug ID: 47809
Summary: mscrt: strftime is missing some substutions
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: chuck.the.pc.guy+winehq(a)gmail.com
Distribution: ---
I realize that I am using a non-standard config to report this bug, but please
read it all the way through.
I first realized this issue when installing a few Lua addons into Elder Scrolls
Online (run via Proton because that's the only way I can get it work).
In the process I found that a couple of addons I had added were crashing. After
verifying that the issue does not appear in Windows under the same
circumstances I opted to have a look.
After a little digging I found that these crashes were due to addon calls to
Lua os.date. I dug through the Lua code and found that os.date calls strftime
for its results.
The addons that were giving me issues were LibDateTime and LibDebugLogger,
which begin their failure due to the following calls:
LibDateTime: os.date("%V", timestamp)
LibDebugLogger: os.date("%F %T.%%03.0f %z", timestamp / 1000)
After looking at the code in msvcrt (linked to by crtdll) I can see that there
is no implementation of the %V token (which gives the first error). I did fix
the second error by using the 3-token substitutions of %F and %T, but I had to
substitute both (%F simply isn't implemented, but even expanding %F and leaving
%T -- which is implemented -- didn't work either) to get it working.
Cross-referencing the Microsoft docs about the substitutions, I ran across the
following missing substitutions:
%C - Century, year dividied by 100 and truncated to integer
%D - Same as %m/%d/%y
%e - Day of month as decimal, with leaded space if requried
%F - Same as %Y-%m-%d
%g - Two-digit ISO 8601 week-based year
%G - ISO 8601 week-based year
%h - Same as %b
%n - newline character
%R - Same as %H:%M
%r - Locale's 12-hour clock time
%t - horizontal tab
%u - ISO 8601 week day
%V - ISO 8601 week number
I'm not sure if %T is working correctly, so I'll have to find some way to test
that.
Reference:
https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/strftime-w…
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https://bugs.winehq.org/show_bug.cgi?id=39210
Bug ID: 39210
Summary: Dream Aquarium no longer starts
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sdunnagan(a)yahoo.com
Distribution: ---
Dream Aquarium has worked great in wine up until they updated the program.
With Linux Mint 17.2 and wine 1.7, the program no longer starts.
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https://bugs.winehq.org/show_bug.cgi?id=47620
Bug ID: 47620
Summary: unimplemented function
KERNEL32.dll.GetCurrentConsoleFontEx
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: davidmanuel1993(a)hotmail.com
Distribution: ---
Created attachment 65051
--> https://bugs.winehq.org/attachment.cgi?id=65051
log of error
When running a console program, wine crashes with:
unimplemented function KERNEL32.dll.GetCurrentConsoleFontEx
Full log in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=26721
Summary: Buttons not Painting when I select Windows 7 mode
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Created an attachment (id=34039)
--> (http://bugs.winehq.org/attachment.cgi?id=34039)
Screen Shot showing XP and 7 panels.
When I run SIV (http://rh-software.com/) on wine in XP mode all works as
expected, but some buttons don't get displayed when I use Windows 7 mode. I can
tell they are present as when I press [Copy] they are shown in the chipboard.
In addition to the initial panel the same issue is also present on
Menu->System->Fearures and several other panels. Needles to say but on all real
Windows systems all is as expected.
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https://bugs.winehq.org/show_bug.cgi?id=47740
Bug ID: 47740
Summary: dotnet20sp2: fails to install on arch and derivatives
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wktradewell(a)gmail.com
Distribution: ---
Created attachment 65221
--> https://bugs.winehq.org/attachment.cgi?id=65221
wine log
dotnet20sp2 will not install on arch.
I have tried installing in 32 and 64 bit prefixes, with the last three major
development and staging versions of wine, with and without winetricks, on
multiple computers, with multiple kernels. The installer works on seemingly
every other linux distribution I have tested. All wine dependencies are
installed.
The installer starts, and will begin to install, but immediately fails to
finish the installation. It is not freezing or crashing, and provides the
following error message:
[09/06/19,19:10:26] Microsoft .NET Framework 2.0a x64: [2] Error: Installation
failed for component Microsoft .NET Framework 2.0a x64. MSI returned error code
1627
[09/06/19,19:10:38] WapUI: [2] DepCheck indicates Microsoft .NET Framework 2.0a
x64 is not installed.
There is an existing issue I've found in the winetricks git issues, that
mentions that the installer might not work the first time, but it has been
resolved, and the installer never progresses past the same point no matter how
many times it has been run.
log from attempted winetricks install attached. Output is typical (the same
regardless of wine version or prefix architecture)
installation seems to fail around whenf msi:msi_apply_patch_package is printed.
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http://bugs.winehq.org/show_bug.cgi?id=28602
Bug #: 28602
Summary: Ccleaner: installer has a non-fatal crash
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.ccleaner.com/download
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: madewokherd(a)gmail.com
Classification: Unclassified
Regression SHA1: d434b3369503b3d2852925518db07145bc322b92
Created attachment 36751
--> http://bugs.winehq.org/attachment.cgi?id=36751
terminal output
Regression introduced by:
austin@aw25 ~/wine-git $ git bisect bad
d434b3369503b3d2852925518db07145bc322b92 is the first bad commit
commit d434b3369503b3d2852925518db07145bc322b92
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Thu May 19 12:59:44 2011 -0500
mscoree: Accept a NULL version in CorBindToRuntimeEx.
:040000 040000 d313ddf3e8c565a9fefbb3c6e59512daabafbb1b
84eea140b531b21fa01c70b4bf20258563bffe9c M dlls
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https://bugs.winehq.org/show_bug.cgi?id=46748
Bug ID: 46748
Summary: [Regression] Splinter Cell: Blacklist shows some
'script code' instead of text
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: sagawa.aki+winebugs(a)gmail.com
Regression SHA1: afad5636cb3a49dff1e40054b47a8407629b3c01
Distribution: ---
Created attachment 63751
--> https://bugs.winehq.org/attachment.cgi?id=63751
screenshot
Reverting helps.
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http://bugs.winehq.org/show_bug.cgi?id=28506
Summary: kernel32/change.ok test fails occasionally on linux
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(Probably not same as bug 12840)
Three or four times in the last couple weeks, I've seen
../../../tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so change.c && touch change.ok
change.c:81: Test failed: Missed notification
The first couple times it was on a q9300 with wine64, most recently
on Austin's 32 bit buildslave.
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https://bugs.winehq.org/show_bug.cgi?id=36121
Bug ID: 36121
Summary: valgrind leaks in ntdll/tests/change.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==22182== 240 bytes in 12 blocks are definitely lost in loss record 179 of 261
==22182== at 0x7BC4C735: notify_alloc (heap.c:255)
==22182== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==22182== by 0x7BC423D8: NtNotifyChangeDirectoryFile (directory.c:3424)
==22182== by 0x7B828C97: FindNextChangeNotification (change.c:118)
==22182== by 0x4C612DC: NotificationThread (change.c:50)
==22182== by 0x7BC87087: ??? (signal_i386.c:2571)
==22182== by 0x7BC870D0: call_thread_func (signal_i386.c:2630)
==22182== by 0x7BC87065: ??? (signal_i386.c:2571)
==22182== by 0x7BC8E4B0: start_thread (thread.c:428)
==22182== by 0x4EA7BD89: start_thread (in /usr/lib/libpthread-2.18.so)
==22182== by 0x4E95CA0D: clone (in /usr/lib/libc-2.18.so)
==22182==
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http://bugs.winehq.org/show_bug.cgi?id=26119
Summary: kernel32/pipe tests show some valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33293)
--> (http://bugs.winehq.org/attachment.cgi?id=33293)
valgrind log
Syscall param writev(vector[...]) points to uninitialised byte(s)
at writev (in /lib/libc-2.11.2.so)
by send_request (server.c:209)
by wine_server_call (server.c:290)
by NTDLL_wait_for_multiple_objects (sync.c:1118)
by NtWaitForMultipleObjects (sync.c:1162)
by NtWaitForSingleObject (sync.c:1171)
by server_ioctl_file (file.c:1276)
by NtFsControlFile (file.c:1523)
by ConnectNamedPipe (sync.c:1589)
by serverThreadMain1 (pipe.c:425)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
Address 0x7f43e42c is on thread 1's stack
Uninitialised value was created by a stack allocation
at ConnectNamedPipe (sync.c:1575)
and several possibly memory leaks.
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http://bugs.winehq.org/show_bug.cgi?id=33284
Bug #: 33284
Summary: Direct3D(maybe directx7) problems in old games
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liuycsd(a)gmail.com
Classification: Unclassified
Created attachment 44034
--> http://bugs.winehq.org/attachment.cgi?id=44034
screenshots and terminal logs (see index.html inside)
I've run the game called "Xin Shendiao Xialv"("The Giant Eagle and It's
Companion",Released in about the year 2000 by 昱泉國際股份有限公司) I(Shendiao.exe) and
II(EagleII.exe).
But
1. in some of the 3D scenes,it shows me white textures.^[1]
2. In gdi mode,
□ texts are shown without a background box.^[2]
□ EagleII.exe crash in this mode frequently in defferent place.
3. In opengl mode,No(Shendiao.exe(LIBGL_ALWAYS_SOFTWARE=1) and EagleII.exe) or
Only Part(Shandiao.exe) of the 3D objects can be shown.^[3]
I'm not sure what actually results in the problem.The following lines were
shown then.
warn:d3d_surface:wined3d_surface_blt Using fallback for complex blit
(0x8000).
warn:d3d_surface:IWineD3DSurfaceImpl_BltOverride Src is in sysmem,
rejecting gl blt
warn:d3d_surface:surface_load_location Operation requires 0x2 access, but
surface only has 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location
SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location
SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
-----
I'm sorry that I can't provide the executable files.
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http://bugs.winehq.org/show_bug.cgi?id=23729
Summary: Need for Speed: throbbing glob around language and
save game name not as noticable on Wine
Product: Wine
Version: 1.2
Platform: x86
URL: http://cdn.needforspeed.com/data/downloads/shift/NFSSH
IFTPCDEMO.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
You can't see this unless you compare Windows and Wine side by side,
but: I didn't even realize there was a throbbing halo around the
language choice and save game name choice until I saw it on Windows.
When I went back to Wine, I saw it was there too, but not as noticeable.
Also affects downloadable demo.
Needless to say, this is a minor detail.
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https://bugs.winehq.org/show_bug.cgi?id=45661
Bug ID: 45661
Summary: Gothic 2: Returning 2.0 Alternative Balance crashes
with music enabled without native directmusic
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
Distribution: ---
Created attachment 62090
--> https://bugs.winehq.org/attachment.cgi?id=62090
Wine log with music enabled
Game crashes right before menu is shown (it shows menu background) when music
is enabled. It works with native directmusic
Logs were captured with
WINEDEBUG="+seh,+dsound,+dsound3d,+dswave,+dmband,+dmcompos,+dmdump,+dmfile,+dmfileraw,+dmime,+dmloader,+dmobj,+dmscript,+dmstyle,+dmsynth,+dmusic"
as suggested in older bug
https://bugs.winehq.org/show_bug.cgi?id=7425
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https://bugs.winehq.org/show_bug.cgi?id=47547
Bug ID: 47547
Summary: [regression] Steam Overlay stopped working
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iive(a)yahoo.com
Regression SHA1: ae89bc8a9b016a3e5e554cf94a37b2ec8c8bb206
Distribution: ---
After upgrade steam overlay stopped appearing in-game.
Doing a bisect landed me on
commit ae89bc8a9b016a3e5e554cf94a37b2ec8c8bb206
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Jun 21 14:57:58 2019 +0200
version: Move implementation into kernelbase.
Reverting it on top of wine-4.11 fixes the problem.
I have no idea why it stopped working. I tried to add DECLSPEC_HOTPATCH to the
(new) functions in version.c , but it didn't seem to fix the issue.
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https://bugs.winehq.org/show_bug.cgi?id=40970
Bug ID: 40970
Summary: Can't run LEGO DD anymore
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: miek(a)miek.nl
Distribution: ---
Both with wine 1.9.12 and 1.9.14 I can't run lego digital designer anymore. It
did run under Ubuntu' 16.04 version of Wine, but now with Fedora 24 it stopped
working. It installs, splash screen starts and then just exists:
""""
% wine .wine/drive_c/Program\ Files\ \(x86\)/LEGO\ Company/LEGO\ Digital\
Designer/LDD.exe
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
err:ole:CoGetClassObject no class object {cda42200-bd88-11d0-bd4e-00a0c911ce86}
could be created for context 0x3
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:dwmapi:DwmIsCompositionEnabled 0x6dbd1518
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69ebd3de, context
0x8b64e0, init_notify 0, handle 0x119e170): stub
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
err:ole:CoGetClassObject no class object {cda42200-bd88-11d0-bd4e-00a0c911ce86}
could be created for context 0x1
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
err:ole:CoGetClassObject no class object {cda42200-bd88-11d0-bd4e-00a0c911ce86}
could be created for context 0x1
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
fixme:reg:RegQueryInfoKeyW security argument not supported.
err:ole:CoCreateInstanceEx apartment not initialised
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x6a0cb608, context
0x4f46f0, init_notify 0, handle 0x116e794): stub
wine: configuration in '/home/miek/.wine' has been updated.
fixme:gstreamer:GST_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:gstreamer:GST_QueryInterface No interface for
{8e1c39a1-de53-11cf-aa63-0080c744528d}!
fixme:gstreamer:GST_QueryInterface No interface for
{f90a6130-b658-11d2-ae49-0000f8754b99}!
fixme:gstreamer:unknown_type Could not find a filter for caps: audio/mpeg,
mpegversion=(int)1, layer=(int)3, parsed=(boolean)false
fixme:gstreamer:watch_bus decodebin0: Your GStreamer installation is missing a
plug-in.
fixme:gstreamer:GST_Connect GStreamer could not find any streams
fixme:gstreamer:watch_bus typefind: GStreamer encountered a general stream
error.
fixme:dbghelp:elf_search_auxv can't find symbol in module
"""
The error in 1.9.12 is similar (at least the last one)
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https://bugs.winehq.org/show_bug.cgi?id=43323
Bug ID: 43323
Summary: Beamng.drive: Cars render incorrectly
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Visual description of the bug: https://www.youtube.com/watch?v=rjjiSIhIMUU
(Its an older Wine version, but the visual outcome of the bug has not changed)
With the car streamed in and within the camera angle you get this output:
fixme:d3d_draw:draw_primitive_arrays Start instance (15) not supported.
fixme:d3d_draw:draw_primitive_arrays Start instance (130) not supported.
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x4929040, desc 0x23b650 partial stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.
With the car streamed out and the car not in the camera angle:
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x4929040, desc 0x23eca0 partial stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.
No output nor visual difference between CSMT enabled and disabled. Tested in
Wine-2.12-staging.
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https://bugs.winehq.org/show_bug.cgi?id=36405
Bug ID: 36405
Summary: valgrind shows a leak in msxml3/tests/xmlview.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20037== 112 bytes in 1 blocks are definitely lost in loss record 4,931 of
6,354
==20037== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==20037== by 0x7558530: update_cp_events (mshtml_private.h:1049)
==20037== by 0x75393FB: HTMLDocument_on_advise (htmldoc.c:3839)
==20037== by 0x7521730: ConnectionPoint_Advise (conpoint.c:269)
==20037== by 0x4DD7CDF: test_Load (ocidl.h:3659)
==20037== by 0x4DD84EA: func_xmlview (xmlview.c:270)
==20037== by 0x4DD9310: run_test (test.h:584)
==20037== by 0x4DD96FF: main (test.h:654)
==20037==
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https://bugs.winehq.org/show_bug.cgi?id=36404
Bug ID: 36404
Summary: valgrind shows a leak in faultrep/tests/faultrep.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==15724== 16 bytes in 1 blocks are definitely lost in loss record 15 of 94
==15724== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==15724== by 0x7BC76872: RtlAllocateAndInitializeSid (sec.c:156)
==15724== by 0x51F9377: AllocateAndInitializeSid (security.c:916)
==15724== by 0x4A9510A: func_faultrep (faultrep.c:59)
==15724== by 0x4A956FA: run_test (test.h:584)
==15724== by 0x4A94C0E: main (test.h:654)
==15724==
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http://bugs.winehq.org/show_bug.cgi?id=23821
Summary: Super Mario Brothers X hangs in quartz?
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.supermariobrothers.org
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The free downloadable game Super Mario Brothers X installs ok.
It requires 'winetricks vb6run' to run, and gets two screens in
before hanging with an infinite series of messages like
fixme:quartz:parse_header Not a valid header: 62:04
Clicking the checkmark on the startup screen to disable game
sound lets the game run fine. Some people say 'winetricks quartz'
solves the problem
(http://www.supermariobrothers.org/forums/viewtopic.php?f=8&t=6711 )
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https://bugs.winehq.org/show_bug.cgi?id=47414
Bug ID: 47414
Summary: valgrind shows a definite memory leak in
dlls/ntdll/loader.c
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 64761
--> https://bugs.winehq.org/attachment.cgi?id=64761
terminal output
Occurs whenever a dll is loaded, so...a lot:
==27336== 51 bytes in 1 blocks are definitely lost in loss record 182 of 465
==27336== at 0x7BC5EABC: notify_alloc (heap.c:260)
==27336== by 0x7BC61B02: RtlAllocateHeap (heap.c:1725)
==27336== by 0x7BC64827: open_builtin_file (loader.c:2320)
==27336== by 0x7BC64F97: find_builtin_dll (loader.c:2373)
==27336== by 0x7BC6800A: load_builtin_dll (loader.c:2507)
==27336== by 0x7BC686B2: load_dll (loader.c:2857)
==27336== by 0x7BC68EEB: import_dll (loader.c:762)
==27336== by 0x7BC67BD9: fixup_imports (loader.c:1126)
==27336== by 0x7BC69BEE: load_builtin_callback (loader.c:1826)
==27336== by 0x4046C31: __wine_dll_register (loader.c:528)
==27336== by 0x598848F: __wine_spec_init (init.c:39)
==27336== by 0x40101F8: call_init.part.0 (dl-init.c:58)
==27336== by 0x4010331: call_init (dl-init.c:118)
==27336== by 0x4010331: _dl_init (dl-init.c:119)
==27336== by 0x4013F57: dl_open_worker (dl-open.c:506)
==27336== by 0x43ACBF9: _dl_catch_exception (dl-error-skeleton.c:196)
==27336== by 0x40137FD: _dl_open (dl-open.c:588)
==27336== by 0x44552F2: dlopen_doit (dlopen.c:66)
==27336== by 0x43ACBF9: _dl_catch_exception (dl-error-skeleton.c:196)
==27336== by 0x43ACC8F: _dl_catch_error (dl-error-skeleton.c:215)
==27336== by 0x4455B94: _dlerror_run (dlerror.c:163)
==27336==
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https://bugs.winehq.org/show_bug.cgi?id=36266
Bug ID: 36266
Summary: valgrind shows several leaks in dmusic/tests/dmusic.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4171== 848 bytes in 1 blocks are definitely lost in loss record 658 of 735
==4171== at 0x7BC4C735: notify_alloc (heap.c:255)
==4171== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4171== by 0x5BAFDCB: DMUSIC_CreateDirectMusicCollectionImpl
(collection.c:828)
==4171== by 0x5BB1ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4171== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4171== by 0x4956AD0: test_dmcoll (dmusic.c:320)
==4171== by 0x4956FFD: func_dmusic (dmusic.c:381)
==4171== by 0x4957DF8: run_test (test.h:584)
==4171== by 0x49581E6: main (test.h:654)
==4171==
==4191== 848 bytes in 1 blocks are definitely lost in loss record 655 of 733
==4191== at 0x7BC4C735: notify_alloc (heap.c:255)
==4191== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4191== by 0x5BAFDCB: DMUSIC_CreateDirectMusicCollectionImpl
(collection.c:828)
==4191== by 0x5BB1ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4191== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4191== by 0x4956750: test_COM_dmcoll (dmusic.c:285)
==4191== by 0x4956FEE: func_dmusic (dmusic.c:378)
==4191== by 0x4957DF8: run_test (test.h:584)
==4191== by 0x49581E6: main (test.h:654)
==4191==
==4250== 448 bytes in 1 blocks are definitely lost in loss record 586 of 733
==4250== at 0x7BC4C735: notify_alloc (heap.c:255)
==4250== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4250== by 0x5BBAA04: DMUSIC_CreateSynthPortImpl (port.c:693)
==4250== by 0x5BB4741: IDirectMusic8Impl_CreatePort (dmusic.c:156)
==4250== by 0x4954FF7: test_dmusic (dmusic.c:70)
==4250== by 0x4956FF3: func_dmusic (dmusic.c:379)
==4250== by 0x4957DF8: run_test (test.h:584)
==4250== by 0x49581E6: main (test.h:654)
==4250==
==4270== 304 bytes in 1 blocks are definitely lost in loss record 570 of 733
==4270== at 0x7BC4C735: notify_alloc (heap.c:255)
==4270== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4270== by 0x5BBEF3C: DMUSIC_CreateReferenceClockImpl (clock.c:129)
==4270== by 0x5BC551A: DMUSIC_CreateDirectMusicImpl (dmusic.c:423)
==4270== by 0x5BC5ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4270== by 0x4D4AE26: CoCreateInstance (unknwn.h:226)
==4270== by 0x4955778: test_dmbuffer (dmusic.c:137)
==4270== by 0x4956FF8: func_dmusic (dmusic.c:380)
==4270== by 0x4957DF8: run_test (test.h:584)
==4270== by 0x49581E6: main (test.h:654)
==4270==
==4309== 56 bytes in 1 blocks are possibly lost in loss record 346 of 733
==4309== at 0x7BC4C735: notify_alloc (heap.c:255)
==4309== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4309== by 0x5BEE2EC: MMDRV_InitPerType (lolvldrv.c:384)
==4309== by 0x5BEEC4D: MMDRV_Install (lolvldrv.c:476)
==4309== by 0x5BEF16F: MMDRV_Init (lolvldrv.c:547)
==4309== by 0x5BECF4B: MMDRV_InitSingleType (lolvldrv.c:78)
==4309== by 0x5BECFEE: MMDRV_GetNum (lolvldrv.c:89)
==4309== by 0x5C0A7C8: midiOutGetNumDevs (winmm.c:284)
==4309== by 0x5BB5004: create_system_ports_list (dmusic.c:328)
==4309== by 0x5BB55C7: DMUSIC_CreateDirectMusicImpl (dmusic.c:436)
==4309== by 0x5BB5ABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4309== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4309== by 0x4956F50: missing_dmusic (dmusic.c:356)
==4309== by 0x4956FB5: func_dmusic (dmusic.c:371)
==4309== by 0x4957DF8: run_test (test.h:584)
==4309== by 0x49581E6: main (test.h:654)
==4309==
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https://bugs.winehq.org/show_bug.cgi?id=36615
Bug ID: 36615
Summary: valgrind shows a definite leak in
mshtml/tests/htmldoc.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3134== 112 bytes in 1 blocks are definitely lost in loss record 8,688 of
12,948
==3134== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==3134== by 0x7BC515C4: RtlReAllocateHeap (heap.c:1883)
==3134== by 0x7B845879: HeapReAlloc (heap.c:281)
==3134== by 0x7B8465DA: GlobalReAlloc (heap.c:679)
==3134== by 0x4FC8BD2: HGLOBALStreamImpl_SetSize (hglobalstream.c:381)
==3134== by 0x4FC886D: HGLOBALStreamImpl_Write (objidl.h:4391)
==3134== by 0x6DD059D: PersistHistory_SaveHistory (objidl.h:4384)
==3134== by 0x4CEC11B: test_save_history (perhist.h:141)
==3134== by 0x4CEE5F8: OleCommandTarget_Exec (htmldoc.c:3097)
==3134== by 0x6DCD298: notify_travellog_update (docobj.h:981)
==3134== by 0x6DCD46F: set_current_mon (persist.c:134)
==3134== by 0x6DA5B11: navigate_proc (navigate.c:2093)
==3134== by 0x6DE4D8C: hidden_proc (task.c:316)
==3134== by 0x55A14F5: ??? (winproc.c:173)
==3134== by 0x55A166A: call_window_proc (winproc.c:244)
==3134== by 0x55A2858: WINPROC_CallProcAtoW (winproc.c:603)
==3134== by 0x55A38FD: WINPROC_call_window (winproc.c:911)
==3134== by 0x5564859: DispatchMessageA (message.c:3948)
==3134== by 0x4CF697E: test_download (htmldoc.c:5753)
==3134== by 0x4CF8BB9: test_put_href (htmldoc.c:6068)
==3134==
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https://bugs.winehq.org/show_bug.cgi?id=46507
Bug ID: 46507
Summary: The Testament of Sherlock Holmes crashes while loading
between levels with builtin d3dx9_43
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Level when you play as Toby.
Walk through the hole in the wall and then it crashes.
This level also crashes with native library. Bug 45415
wine-4.0-52-gf5d7d9cccc
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https://bugs.winehq.org/show_bug.cgi?id=48022
Bug ID: 48022
Summary: Kindle 1.16.44025: 0009:err:module:import_dll ... not
found
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian.miele(a)gmail.com
Distribution: ---
When using wine-4.18-1 or wine-staging-4.18-1 on Arch Linux Kindle 1.16 does
not start. A whole series of messages like
0009:err:module:import_dll Library Qt5WebKitWidgets.dll (which is needed by
L"C:\\Program Files\\Amazon\\Kindle\\Kindle.exe") not found
is printed to the terminal. However, the dll files are all present in the same
directory where Kindle.exe is.
Everything works fine with wine-4.17-1 and earlier packages.
The steps by which I can reliably reproduce the problem are along the following
lines:
cd
export WINEARCH=win32
rm -rf .wine
winecfg
cp KindleForPC-installer-1.16.44025.exe .wine/drive_c
# Switch off Network so that Kindle has no chance to auto-update
# before instructing it not to do that.
wine 'C:/KindleForPC-installer-1.16.44025.exe'
# This runs fine and even successfully starts Kindle at the end.
wine 'C:/Program Files/Amazon/Kindle/Kindle.exe'
# This aborts with the above-mentioned error messages when using
# wine(-staging)-4.18-1. But it does work with wine-4.17-1.
I have taken the file KindleForPC-installer-1.16.44025.exe from
.cache/winetricks after winetricks kindle. But I did not use winetricks since
encountering the problem.
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https://bugs.winehq.org/show_bug.cgi?id=41795
Bug ID: 41795
Summary: Popup windows popup incorrectly
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shidianwei(a)gmail.com
Installed wine-develop 1.9.23 on Mac OSX 10.11.6.
Installed Metatrader 4.00 Build 1010
Running Metartrader. When cursor moves over a price bar, a window popups to
display information about the bar. After this, wherever you move the cursor,
the popup window always pops up, even when the cursor is not on a price bar.
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https://bugs.winehq.org/show_bug.cgi?id=46868
Bug ID: 46868
Summary: Far Cry 3 crashes when using FAudio
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63929
--> https://bugs.winehq.org/attachment.cgi?id=63929
backtrace + log
Crashes before intro movie.
wine-4.4-58-g3e61c7127e
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https://bugs.winehq.org/show_bug.cgi?id=43548
Bug ID: 43548
Summary: wine crashes on starting applications protected with
Enigma Protector
Product: Wine
Version: 2.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 5tarasm(a)gmail.com
Distribution: ---
Created attachment 58951
--> https://bugs.winehq.org/attachment.cgi?id=58951
Log of running enigma virtual box application
Sorry for asking.
I have applications encrypted with Enigma Protector 4.xx-5.xx.
They crash on start with the same mistake.
The log is attached.
I use Lubuntu x64. Wine 2.02.
http://enigmaprotector.com/assets/files/enigmavb.exe
Thank you for your attention
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https://bugs.winehq.org/show_bug.cgi?id=44998
Bug ID: 44998
Summary: Foobar2000: no multichannel audio (5.1)
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raik.zimmermann(a)gmail.com
Distribution: ---
With Foobar2000 multichannel audio output doesn't work.
Only a stereo signal is being played when listening to multichannel (e.g. 6ch /
5.1) material.
The same applies to the fb2k component foo_dsp_fsurround:
https://hydrogenaud.io/index.php/topic,52235.0.html
("Its purpose is to decode surround information from your stereo music
(including mp3, of course), and to produce 5.1 output from it.")
Please let me know what info you need from me in order to investigate.
Kind regards
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https://bugs.winehq.org/show_bug.cgi?id=42801
Bug ID: 42801
Summary: Fallout 3 crashes on start in winegstreamer
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: xenus(a)blueyonder.co.uk
Distribution: ---
Created attachment 57832
--> https://bugs.winehq.org/attachment.cgi?id=57832
backtrace showing debug info
Works fine with Wine 1.8.5
May be related to 41151, I believe Oblivion and Fallout 3 share some code
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https://bugs.winehq.org/show_bug.cgi?id=47683
Bug ID: 47683
Summary: C&C Tiberian SUN Not Responding in Main Menu w\ Wine
4.6 and later.
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Commander.Alchemy(a)gmail.com
Distribution: ---
Created attachment 65140
--> https://bugs.winehq.org/attachment.cgi?id=65140
Winedbg w\ Wine 4.6
Hi,
C&C Tiberian Sun does not respond with Wine 4.6 and Later.
Testcase that passes with Wine 4.5 or older.
1. Game launches
2. Intro
3. Game provides menu to choose:
Tiberian Sun or Tiberian Sun Firestorm (expansion)
4. Game main menu
5. Game sub menu
With Wine 4.6;
1. Game launches
2. Intro does not display, but audio plays.
(think it has to do with the switching resolution error in logs).
Display is loading the new res.
3. Game provides the expansion menu.
4. Renders main menu.
5. Does not render at all.
You can hear the sounds of it reacting but nothing renders, clicking esc makes
the [4. Main menu] responsive to clicks again.
System;
Archlinux x86_64
Nvidia 430.40
Wine from PlayOnLinux
Fresh ~/.wine folder each run.
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https://bugs.winehq.org/show_bug.cgi?id=38813
Bug ID: 38813
Summary: Dweebs switches to full-screen mode even when virtual
desktop mode is enabled
Product: Wine
Version: 1.7.44
Hardware: x86-64
URL: http://web.archive.org/web/20021005065028/http://www.m
utation.btinternet.co.uk/Dweebs/Downloads/Demos/Dweebs
_Demo.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
Testing with Wine 1.7.44 (ubuntu-wine package built for Ubuntu 14.04) on
Lubuntu 14.10 x86-64, Nvidia binary driver 304.125.
This problem shows up with the Dweebs demo that can be downloaded from
http://web.archive.org/web/20021005065028/http://www.mutation.btinternet.co…
Download that self-extracting zip archive and unzip it.
Use winecfg to enable virtual desktop mode. Run Dweebs.exe. It switches to
full-screen mode (changing desktop resolution). But virtual desktop mode is
enabled, so that shouldn't happen.
[On my system the display is also all black, sometimes with a momentary flicker
of the image which is supposed to be there when I alt-tab. But that would be a
separate bug.]
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http://bugs.winehq.org/show_bug.cgi?id=35276
Bug ID: 35276
Summary: Slingplayer 2.0: multiple crashes in kernel32 during
install in WOW64 mode
Product: Wine
Version: 1.7.9
Hardware: x86-64
URL: http://download.slingmedia.com/player/pc/SP2/SlingPlay
er-2.0.3508-Setup-EMEA.exe
OS: Linux
Status: NEW
Keywords: download, Installer, win64
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47050
--> http://bugs.winehq.org/attachment.cgi?id=47050
wine-1.7.9-108-ged2d53a console output
Installing SlingPlayer 2.0.4 in WOW64 mode results in multiple crashes in
kernel32, and the installer eventually claims to have failed. However, the
program is installed and usable, so it is more of a nuisance than anything
else.
To get this far:
1. Set Windows mode to Vista (do NOT use Winetricks)
2. winetricks nocrashdialog (not necessary)
3. Install.
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https://bugs.winehq.org/show_bug.cgi?id=40744
Bug ID: 40744
Summary: NtLockFile I/O completion on lock breaks Strawberry
Perl CPAN
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Strawberry perl (5.24.0.1, 32bit) cannot install any CPAN packages because of
the "fixme:ntdll:NtLockFile I/O completion on lock not implemented yet" issue.
For example, running cpan and then typing `install Log::Log4perl` in the CPAN
shell results in the following message being repeated ad infinitum:
```
Fetching with LWP:
http://cpan.strawberryperl.com/authors/01mailrc.txt.gz
fixme:msvcrt:MSVCRT__wsopen_s : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__wsopen_s : pmode 0x01b6 ignored
Waiting for a read lock on
'L:\opt\strawberry-perl-5.24.0.1-32bit-portable\cpan\FTPstats.yml' (since Tue
Jun 7 12:30:45 2016)
Waiting for a read lock on
'L:\opt\strawberry-perl-5.24.0.1-32bit-portable\cpan\FTPstats.yml' (since Tue
Jun 7 12:30:45 2016)
Waiting for a read lock on
'L:\opt\strawberry-perl-5.24.0.1-32bit-portable\cpan\FTPstats.yml' (since Tue
Jun 7 12:30:45 2016)
...
...
```
CPAN never comes back, and cannot install any packages.
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https://bugs.winehq.org/show_bug.cgi?id=36268
Bug ID: 36268
Summary: valgrind shows several leaks in
dmloader/tests/loader.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4220== 880 bytes in 1 blocks are definitely lost in loss record 783 of 872
==4220== at 0x7BC4C735: notify_alloc (heap.c:255)
==4220== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4220== by 0x5F8C7C8: create_dmcontainer (container.c:917)
==4220== by 0x5F8DA8F: ClassFactory_CreateInstance (dmloader_main.c:101)
==4220== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4220== by 0x49558D7: test_COM_container (loader.c:189)
==4220== by 0x4955CB4: func_loader (loader.c:234)
==4220== by 0x4956AB0: run_test (test.h:584)
==4220== by 0x4956E9E: main (test.h:654)
==4220==
==4280== 104 bytes in 1 blocks are possibly lost in loss record 566 of 872
==4280== at 0x7BC4C735: notify_alloc (heap.c:255)
==4280== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4280== by 0x5FD0389: create_dmsegment (segment.c:1340)
==4280== by 0x5FBC088: ClassFactory_CreateInstance (dmime_main.c:100)
==4280== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==4280== by 0x5F8FA9B: IDirectMusicLoaderImpl_GetObject (loader.c:312)
==4280== by 0x495525E: test_simple_playing (loader.c:110)
==4280== by 0x4955CAA: func_loader (loader.c:232)
==4280== by 0x4956AB0: run_test (test.h:584)
==4280== by 0x4956E9E: main (test.h:654)
==4280==
==4327== 56 bytes in 1 blocks are possibly lost in loss record 431 of 876
==4327== at 0x7BC4C735: notify_alloc (heap.c:255)
==4327== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4327== by 0xC1632EC: MMDRV_InitPerType (lolvldrv.c:384)
==4327== by 0xC163C4D: MMDRV_Install (lolvldrv.c:476)
==4327== by 0xC16416F: MMDRV_Init (lolvldrv.c:547)
==4327== by 0xC161F4B: MMDRV_InitSingleType (lolvldrv.c:78)
==4327== by 0xC161FEE: MMDRV_GetNum (lolvldrv.c:89)
==4327== by 0xC17F7C8: midiOutGetNumDevs (winmm.c:284)
==4327== by 0x800E004: create_system_ports_list (dmusic.c:328)
==4327== by 0x800E5C7: DMUSIC_CreateDirectMusicImpl (dmusic.c:436)
==4327== by 0x800EABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==4327== by 0x4D4AE26: CoCreateInstance (unknwn.h:226)
==4327== by 0x5FD5DA9: IDirectMusicPerformance8Impl_Init (performance.c:286)
==4327== by 0x5FD8498: IDirectMusicPerformance8Impl_InitAudio
(performance.c:930)
==4327== by 0x4954F82: test_simple_playing (loader.c:83)
==4327== by 0x4955CAA: func_loader (loader.c:232)
==4327== by 0x4956AB0: run_test (test.h:584)
==4327== by 0x4956E9E: main (test.h:654)
==4327==
==4366== 16 bytes in 1 blocks are definitely lost in loss record 150 of 880
==4366== at 0x7BC4C735: notify_alloc (heap.c:255)
==4366== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4366== by 0x5FA2379: create_dmloader (loader.c:899)
==4366== by 0x5F9DA8F: ClassFactory_CreateInstance (dmloader_main.c:101)
==4366== by 0x4D4AE26: CoCreateInstance (unknwn.h:226)
==4366== by 0x4955605: test_COM (loader.c:152)
==4366== by 0x4955CAF: func_loader (loader.c:233)
==4366== by 0x4956AB0: run_test (test.h:584)
==4366== by 0x4956E9E: main (test.h:654)
==4366==
==4511== 44 bytes in 1 blocks are definitely lost in loss record 384 of 872
==4511== at 0x7BC4C735: notify_alloc (heap.c:255)
==4511== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4511== by 0x5FA3B1E: create_dmaudiopath (audiopath.c:642)
==4511== by 0x5FB09FE: IDirectMusicPerformance8Impl_CreateStandardAudioPath
(performance.c:1033)
==4511== by 0x5FB05BF: IDirectMusicPerformance8Impl_InitAudio
(performance.c:952)
==4511== by 0x4944F82: test_simple_playing (loader.c:83)
==4511== by 0x4945CAA: func_loader (loader.c:232)
==4511== by 0x4946AB0: run_test (test.h:584)
==4511== by 0x4946E9E: main (test.h:654)
==4511==
==4877== 44 bytes in 1 blocks are definitely lost in loss record 389 of 876
==4877== at 0x7BC4C735: notify_alloc (heap.c:255)
==4877== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4877== by 0x5FCBB1E: create_dmaudiopath (audiopath.c:642)
==4877== by 0x5FD89FE: IDirectMusicPerformance8Impl_CreateStandardAudioPath
(performance.c:1033)
==4877== by 0x495508B: test_simple_playing (loader.c:93)
==4877== by 0x4955CAA: func_loader (loader.c:232)
==4877== by 0x4956AB0: run_test (test.h:584)
==4877== by 0x4956E9E: main (test.h:654)
==4877==
==4985== 40 bytes in 1 blocks are definitely lost in loss record 366 of 870
==4985== at 0x7BC4C735: notify_alloc (heap.c:255)
==4985== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4985== by 0x5F9CCE0: DMUSIC_CreateDirectMusicLoaderResourceStream
(loaderstream.c:553)
==4985== by 0x5F9771D: IDirectMusicLoaderImpl_GetObject (loader.c:278)
==4985== by 0x49651A7: test_simple_playing (loader.c:103)
==4985== by 0x4965CAA: func_loader (loader.c:232)
==4985== by 0x4966AB0: run_test (test.h:584)
==4985== by 0x4966E9E: main (test.h:654)
==4985==
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https://bugs.winehq.org/show_bug.cgi?id=36193
Bug ID: 36193
Summary: valgrind shows some possible leaks in
mmdevapi/tests/capture.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==11962== 28 bytes in 1 blocks are possibly lost in loss record 99 of 483
==11962== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==11962== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==11962== by 0x4FC483E: COMPOBJ_DllList_Add (compobj.c:526)
==11962== by 0x4FC6B7A: apartment_getclassobject (compobj.c:1335)
==11962== by 0x4FCA2C4: get_inproc_class_object (compobj.c:2894)
==11962== by 0x4FCA783: CoGetClassObject (compobj.c:3032)
==11962== by 0x4FCAD45: CoCreateInstance (compobj.c:3197)
==11962== by 0x4E5F328: func_capture (capture.c:1081)
==11962== by 0x4E74EAF: run_test (test.h:584)
==11962== by 0x4E7529E: main (test.h:654)
==11962==
==12008== 76 bytes in 1 blocks are possibly lost in loss record 225 of 481
==12008== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==12008== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==12008== by 0x652ED88: create_session (mmdevdrv.c:1038)
==12008== by 0x652EE82: get_audio_session (mmdevdrv.c:1068)
==12008== by 0x6530737: AudioClient_Initialize (mmdevdrv.c:1460)
==12008== by 0x4E4DBC8: test_audioclient (audioclient.h:315)
==12008== by 0x4E52477: func_capture (capture.c:1099)
==12008== by 0x4E67EAF: run_test (test.h:584)
==12008== by 0x4E6829E: main (test.h:654)
==12008==
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https://bugs.winehq.org/show_bug.cgi?id=36239
Bug ID: 36239
Summary: valgrind shows a potential leak in
cryptnet/tests/cryptnet.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25097== 2,664 bytes in 74 blocks are possibly lost in loss record 295 of 312
==25097== at 0x7BC4C735: notify_alloc (heap.c:255)
==25097== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==25097== by 0x4D639FE: CryptMemAlloc (main.c:124)
==25097== by 0x4D769BD: init_oid_info (oid.c:1403)
==25097== by 0x4D77347: crypt_oid_init (oid.c:1613)
==25097== by 0x4D63578: DllMain (main.c:46)
==25097== by 0x4D8B522: __wine_spec_dll_entry (dll_entry.c:40)
==25097== by 0x7BC52FC0: ??? (loader.c:138)
==25097== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==25097== by 0x7BC5597C: process_attach (loader.c:1157)
==25097== by 0x7BC5592C: process_attach (loader.c:1149)
==25097== by 0x7BC5592C: process_attach (loader.c:1149)
==25097== by 0x7BC59F29: attach_process_dlls (loader.c:2769)
==25097== by 0x401B03C: ??? (port.c:60)
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https://bugs.winehq.org/show_bug.cgi?id=36071
Bug ID: 36071
Summary: kernel32/pipe tests fail under valgrind
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 26119
The tests have several valgrind warnings (bug 26119), but also fail under
valgrind:
austin@aw25 ~/wine-valgrind/dlls/kernel32/tests $ rm *ok ; make pipe.ok
rm: cannot remove ‘*ok’: No such file or directory
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so pipe && touch pipe.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
pipe.c:459: Test failed: ConnectNamedPipe
pipe.c:469: Test failed: ReadFile
pipe.c:470: Test failed: short read
pipe.c:473: Test failed: WriteFile
pipe.c:480: Test failed: DisconnectNamedPipe
pipe.c:459: Test failed: ConnectNamedPipe
pipe.c:469: Test failed: ReadFile
pipe.c:470: Test failed: short read
pipe.c:473: Test failed: WriteFile
pipe.c:480: Test failed: DisconnectNamedPipe
pipe.c:938: Test failed: client opening named pipe
pipe.c:943: Test failed: WriteFile to client end of pipe
pipe.c:944: Test failed: write file len
pipe.c:946: Test failed: ReadFile from client end of pipe
pipe.c:947: Test failed: read file len
pipe.c:951: Test failed: CloseHandle
pipe.c:938: Test failed: client opening named pipe
pipe.c:943: Test failed: WriteFile to client end of pipe
pipe.c:944: Test failed: write file len
pipe.c:946: Test failed: ReadFile from client end of pipe
pipe.c:947: Test failed: read file len
pipe.c:951: Test failed: CloseHandle
pipe.c:612: Test failed: overlapped ConnectNamedPipe
pipe.c:629: Test failed: GetOverlappedResult ConnectNamedPipe
pipe.c:640: Test failed: overlapped ReadFile
pipe.c:658: Test failed: overlapped ReadFile
pipe.c:664: Test failed: overlapped WriteFile
pipe.c:682: Test failed: overlapped WriteFile
pipe.c:687: Test failed: DisconnectNamedPipe
pipe.c:938: Test failed: client opening named pipe
pipe.c:943: Test failed: WriteFile to client end of pipe
pipe.c:944: Test failed: write file len
pipe.c:946: Test failed: ReadFile from client end of pipe
pipe.c:947: Test failed: read file len
pipe.c:951: Test failed: CloseHandle
pipe.c:734: Test failed: overlapped ConnectNamedPipe got 0 err 231
pipe.c:761: Test failed: overlapped ReadFile, err=233
pipe.c:938: Test failed: client opening named pipe
pipe.c:943: Test failed: WriteFile to client end of pipe
pipe.c:944: Test failed: write file len
pipe.c:946: Test failed: ReadFile from client end of pipe
pipe.c:947: Test failed: read file len
pipe.c:951: Test failed: CloseHandle
pipe.c:938: Test failed: client opening named pipe
pipe.c:943: Test failed: WriteFile to client end of pipe
pipe.c:944: Test failed: write file len
pipe.c:946: Test failed: ReadFile from client end of pipe
pipe.c:947: Test failed: read file len
pipe.c:951: Test failed: CloseHandle
pipe.c:938: Test failed: client opening named pipe
pipe.c:943: Test failed: WriteFile to client end of pipe
pipe.c:944: Test failed: write file len
pipe.c:946: Test failed: ReadFile from client end of pipe
pipe.c:947: Test failed: read file len
pipe.c:951: Test failed: CloseHandle
pipe.c:764: Test failed: ReadFile GetQueuedCompletionStatus failed, errno=258
pipe.c:776: Test failed: overlapped WriteFile failed, err=233
pipe.c:427: Test failed: alarm
Makefile:529: recipe for target 'pipe.ok' failed
make: *** [pipe.ok] Error 1
note that this is a separate issue from bug 35781.
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https://bugs.winehq.org/show_bug.cgi?id=46342
Bug ID: 46342
Summary: kernel32/tests/pipe.c shows uninitialized memory use
in test_TransactNamedPipe()
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so pipe && touch pipe.ok
==8919== Syscall param writev(vector[...]) points to uninitialised byte(s)
==8919== at 0x4356813: writev (writev.c:26)
==8919== by 0x7BC75457: send_request (server.c:228)
==8919== by 0x7BC76158: server_call_unlocked (server.c:288)
==8919== by 0x7BC916EC: virtual_locked_server_call (virtual.c:2083)
==8919== by 0x7BC41C1A: server_ioctl_file (file.c:1533)
==8919== by 0x7BC447A5: NtFsControlFile (file.c:1733)
==8919== by 0x7B470FA4: TransactNamedPipe (sync.c:1747)
==8919== by 0x4B26CCC: _overlapped_transact_failure (pipe.c:3118)
==8919== by 0x4B2748E: test_TransactNamedPipe (pipe.c:3346)
==8919== by 0x4B27817: func_pipe (pipe.c:3735)
==8919== by 0x4B6E8E4: run_test (test.h:617)
==8919== by 0x4B6F322: main (test.h:701)
==8919== Address 0x4eafd22 is on thread 1's stack
==8919== in frame #8, created by test_TransactNamedPipe (pipe.c:3341)
==8919== Uninitialised value was created by a stack allocation
==8919== at 0x4B27446: test_TransactNamedPipe (pipe.c:3341)
==8919==
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http://bugs.winehq.org/show_bug.cgi?id=18985
Summary: Two bugs in HTML-kit
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://htmlkit.com/download/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, a user reported trouble with this app here:
http://ubuntuforums.org/showthread.php?t=1190483
I gave it a try and actually there seem to be two bugs:
1. All icons in toolbar are black. In the console the line appears:
err:imagelist:IMAGELIST_InternalExpandBitmaps creating new image bitmap
(x=25600 y=16)!
2. After doing from the menu: Edit->Prefernces->OK an access violation occurs
and the app is no longer usable.
Both bugs are gone using native comctl32
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https://bugs.winehq.org/show_bug.cgi?id=47706
Bug ID: 47706
Summary: ntdll: Compiler warnings regression on x86_64 [stable]
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Regression SHA1: 95f94568158caaf4fefe2e14f21bb3f0701577c9
Distribution: ---
Created attachment 65177
--> https://bugs.winehq.org/attachment.cgi?id=65177
Warning messages
I'll submit a patch to wine-devel.
--- Architecture ---
x86_64, Win64 build
--- Compiler ---
gcc (Ubuntu 8.3.0-6ubuntu1) 8.3.0
--- Result of "git bisect" ---
95f94568158caaf4fefe2e14f21bb3f0701577c9 is the first bad commit
commit 95f94568158caaf4fefe2e14f21bb3f0701577c9
Author: Vijay Kiran Kamuju <infyquest(a)gmail.com>
Date: Tue Apr 16 11:27:16 2019 +0200
ntdll: Report system information SystemPerformanceInformation info class.
Based on patch from Michael Müller.
Signed-off-by: Vijay Kiran Kamuju <infyquest(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
(cherry picked from commit 99ba65a1ea2c1546a61c3ed40996cbfee9d25f69)
Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org>
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http://bugs.winehq.org/show_bug.cgi?id=12332
Summary: driver dev kit won't install
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
URL: http://download.microsoft.com/download/9/0/f/90f019ac-
8243-48d3-91cf-81fc4093ecfd/1830_usa_ddk.iso
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
This seems to be a problem with setupapi rather than msi... in an case, I am
just after the documentations and the examples, so I just like it to unpack
nicely, the result doesn't need to be functional...
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https://bugs.winehq.org/show_bug.cgi?id=47578
Bug ID: 47578
Summary: Omni-NFS 4.13's XLPD Server crashes on unimplemented
function ntoskrnl.exe.MmIsThisAnNtAsSystem
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 64983
--> https://bugs.winehq.org/attachment.cgi?id=64983
console output
Steps to reproduce:
1. Create and use a 32-bit Wine prefix. Omni-NFS 4.13 is not compatible with
64-bit Windows.
2. Download and install Omni-NFS 4.13 (liteall.exe) from
https://download.cnet.com/Omni-NFS/3000-2085_4-10052498.html
3. Start the XLPD Server from the start menu or by running `wine 'C:\Program
Files\NFSLite\xlpd.exe'`
Console output is attached.
$ sha256sum liteall.exe
52b4f4a7ec71389b8344521393eb8abd6c7c0e7a52be147ece033790ae5cb8ce
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https://bugs.winehq.org/show_bug.cgi?id=42374
Bug ID: 42374
Summary: Hardwood Solitaire
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 57157
--> https://bugs.winehq.org/attachment.cgi?id=57157
Hardwood Solitaire wine log
Hello,
Hardwood Solitaire can not connect to his server. So you can not use the
network features:
- play paid games
- no access to achievements
- store empty, no objects
...
How to reproduce:
1) download Hardwood solitaire here:
http://www.silvercrk.com/solitaire/
and install it with Wine.
2) launch it, click on "Store", the Store is empty, you can not access
anything.
3) you can sign in too and when you are connected to your account, you have an
error message:
"Couldn't connect to server. Full access to game feature may not be available
at this time."
I joined the Wine log, it could be related to this lines:
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 60000
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 60000
fixme:wininet:InternetSetOptionW INTERNET_OPTION_HTTP_DECODING; STUB
fixme:msvcrt:__clean_type_info_names_internal (0x3d75bc) stub
fixme:msvcrt:__clean_type_info_names_internal (0x154541c) stub
fixme:msvcrt:__clean_type_info_names_internal (0xaa423c) stub
fixme:msvcrt:__clean_type_info_names_internal (0x39037c) stub
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=45757
Bug ID: 45757
Summary: Visual Studio 2017 Installer - "The installer manifest
failed signature validation"
Product: Wine
Version: 3.15
Hardware: x86
URL: https://visualstudio.microsoft.com/downloads/#build-to
ols-for-visual-studio-2017
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45749
Distribution: ---
Follow up to bug 45749.
After the workaround, the installer opens. But installing anything errors
instantly with "The installer manifest failed signature validation"
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https://bugs.winehq.org/show_bug.cgi?id=47418
Bug ID: 47418
Summary: Quickbooks 2018 installer crashes on Validating
Install.
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yother.andrew(a)gmail.com
Distribution: ---
Created attachment 64764
--> https://bugs.winehq.org/attachment.cgi?id=64764
msiexec backtrace
Zorin OS 15 Core using Linux Kernel 4.18 x86-64
Wine 4.11 x86 wineprefix with dotnet472 vcrun2008-2017 and corefonts
The QuickBooks 2018 Premier installer crashes during the validating install
stage with a msiexec crash screen.
Unfortunately I cannot provide a setup file due to licensing.
Backtrace and full terminal output are attached.
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https://bugs.winehq.org/show_bug.cgi?id=46450
Bug ID: 46450
Summary: Volume Control doesn't work in Firefox videos (and
browsers based on it) with PulseAudio driver
Product: Wine
Version: 4.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
The volume control on videos does not work and has no effect. Tested on Firefox
52 ESR, Waterfox and latest Pale Moon (you have to enable media.wmf.vp9.enabled
to true for the latter so you can play videos on Youtube without native mfplat
/ vdec DLLs).
I skimmed through Firefox's source code, it appears to be using
IAudioStreamVolume::SetAllVolumes or similar calls. When I poked through Wine's
code, it seems only coreaudio driver actually does anything here.
The pulseaudio driver's SetAllVolumes is basically a no-op because it doesn't
do anything with the volume it sets (except retrieve it with GetAllVolumes),
and it's never sent to libpulse so of course it doesn't have any effect. The
coreaudio driver does call ca_setvol or ca_session_setvol where the pulse
driver is missing such a thing completely.
With a quick search I found that pa_context_set_sink_input_volume might be
useful for this purpose, but I don't really know much about libpulse, perhaps
there's a better way. It definitely can't stay like this though, since right
now it's basically a stub without even a FIXME for it...
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https://bugs.winehq.org/show_bug.cgi?id=46558
Bug ID: 46558
Summary: win64 dotnet Space Engineers fractal noise generation
broken
Product: Wine-staging
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BabbleBones(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Space Engineers seems to work with the latest wine, dxvk, and dotnet installed
to the prefix... However planet and asteroid (all voxel generation) seems to
suffer from messed up procedural gen.
Asteroids have small spiky bits on them in areas that whittle down to fine
points and hard edges unnaturally. Not game breaking but very noticeable.
Planet generation is much worse. Planets generate large spikes of rock that
ascend upward well beyond the limits of the atmosphere and the lower portions
of the planet seem to generate correctly if you manage to reach the ground and
walk around. Extremely game breaking.
This happens in multiplayer too, even with a windows based server, the client
procedural gens voxels independently of the server's generation which obviously
conflict the server sees free open space but the client on wine will generate
these huge phantom spikes visible to the player.
Something is pushing the fractal ridge generation of the game to create these
utterly massive spikes and asteroid fuzz and I'm willing to bet it's something
wrong with the underlying noise generation of DotNet that they use.
The source code of the game is available as well for "compatibility" purposes
under KeenSoftwareHouse's visible source licensing on github if it would be
applicable in debugging the problem but I have a feeling this may be dotnet
itself as that's where they get the noise gen from.
vcrun2017 and dotnet462 have been installed in my latest prefix with
winetricks.
Only the version of the game [1.187] and older work as something locks up the
latest version in wine after a minute or so if you want to test.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=30180
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https://bugs.winehq.org/show_bug.cgi?id=47013
Bug ID: 47013
Summary: winebus.sys: hidraw_set_feature_report buffer too
small for some devices in SteelSeries Engine
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winebus.sys
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
When using SteelSeries Engine 3.13.10 under Wine 4.6, some devices (Example:
the SteelSeries GameDac) use very large feature report sizes above 1024 bytes.
The SteelSeries GameDac in particular has feature report sizes of 1025 bytes.
Reproduction steps:
* Disable SDL support in winebus: `wine reg add
HKEY_LOCAL_MACHINE\\System\\CurrentControlSet\\Services\\WineBus /v Enable\ SDL
/t Reg_Dword /d 0`
* Set read/write permissions on hidraw devices: `sudo chmod 0666 /dev/hidraw*`
* Install and run SteelSeries Engine 3.13.10
(https://engine.steelseriescdn.com/SteelSeriesEngine3.13.10Setup.exe) under
Wine 4.6.
Results:
The following error log gets spammed to the console when trying to change
settings on the SteelSeries GameDac:
0022:err:plugplay:hidraw_set_feature_report Output feature buffer too small
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https://bugs.winehq.org/show_bug.cgi?id=47564
Bug ID: 47564
Summary: Database mistmatch on brazillian timezone
(America/Sao_Paulo)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: lucas.francesco93(a)gmail.com
Distribution: ---
this is the same bug as 32916/45786, last time it was fixed with commit
8dfcc397082e8618ceb5b4566d76960a165ec850, but as of july 1st the error is back
again
it breaks applications and games launches and the recurent log is
"0021:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for -03, bias 180, std (d/m/y): 17/02/2019, dlt (d/m/y):
31/12/2019¨
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https://bugs.winehq.org/show_bug.cgi?id=38182
Bug ID: 38182
Summary: King of Dragon Pass: can't change audio volume level
Product: Wine
Version: 1.3.25
Hardware: x86
URL: http://a-sharp.com/files/KoDP-Tour.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Regression SHA1: be158e48ad8ee556941bd3f1ff94ca7116680d00
Distribution: ---
Adjusting the volume level in the game has no effect, the game is playing audio
on the default, highest volume.
The game is originally from 1999, I tested with the GOG version. The problem
can be reproduced with the demo version too.
The same problem in Wine 1.4.1, 1.6.2 and 1.7.38.
Last working version: Wine 1.3.25.
Regression introduced by
commit be158e48ad8ee556941bd3f1ff94ca7116680d00
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:30 2011 -0500
winmm: Implement waveOut* on top of MMDevAPI.
Steps to reproduce the problem in the demo:
After installation start the game with tour.exe. Click on the highlighted
<Tour> button then click <Skip all> then <Play>. Click on the button right next
to <Proceed> in the lower right corner and try to change audio volume level
using the slider...you can't.
Wine 1.7.38
Fedora 21
Alsa 1.0.28 (Pulseaudio is not running)
KoDP-Tour.exe
sha1: 445443bd6365f71257abfe0809e9a1932791d1ed
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https://bugs.winehq.org/show_bug.cgi?id=41657
Bug ID: 41657
Summary: CoolQ fails to launch with network error
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bdbaiapp(a)163.com
Distribution: ---
Created attachment 56052
--> https://bugs.winehq.org/attachment.cgi?id=56052
stderr output
After splash screen displayed, CoolQ exits with the message
"无法连接软件更新服务器。请检查网络是否通畅,并稍后再试。" (Error while connecting to update server. Please
check your network and try again later.)
exe file could be found here: http://dlsec.cqp.me/cqa-full
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http://bugs.winehq.org/show_bug.cgi?id=27185
Summary: PC Mark 7 doesn't run under Wine
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.gamershell.com/news_116756.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Appears to be a .NET 4 application:
austin@aw25 ~/.wine/drive_c/Program Files/Futuremark/PCMark 7/bin $ wine
PCMark7.exe
fixme:actctx:parse_manifest_buffer root element is L"asmv1:assembly", not
<assembly>
fixme:mscoree:CLRMetaHost_GetRuntime Unrecognized version L"v4.0.20926"
though installing mono210 doesn't seem to help. Windows version was set to
Windows 7, but XP had the same problem.
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https://bugs.winehq.org/show_bug.cgi?id=47178
Bug ID: 47178
Summary: Grand Prix Legends: Service papycpu2 doesn't load
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timschumi(a)gmx.de
Distribution: ---
After Grand Prix Legends has been installed, a service is registered. On every
subsequent start of wine, the following log message is printed:
000f:err:service:load_reg_dword Error 1804 while reading value L"Type"
000f:err:service:scmdatabase_load_services Error 1804 reading registry key for
service L"papycpu2" - skipping
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https://bugs.winehq.org/show_bug.cgi?id=38423
Bug ID: 38423
Summary: Python 3.5.x exe installer fails with Access denied
error
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
When you start 3.5.0a3 installer (webinstall or a full one) you get blank
dialog with no controls (I don't know if it's expected or not), clicking
anywhere shows up a progress bar but after a couple of moments if fails with
access denied error.
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https://bugs.winehq.org/show_bug.cgi?id=45218
Bug ID: 45218
Summary: Fallout 4 Script Extender fails to allocate trampoline
buffers
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: buggy(a)ifel.se
Distribution: ---
Created attachment 61445
--> https://bugs.winehq.org/attachment.cgi?id=61445
f4se log
f4se will abort initialization and launch Fallout4 without modification when
launching with unpatched wine. It looks for 64K of unreserved memory before the
addresses of Fallout4.exe and whichever f4se dll is being loaded for trampoline
buffers.
I see two issues here. The first is that get_free_mem_state_callback is
returning that a block before the exe base overlaps the exe area (ie if exe
base address is 0x14000000000 it will reject a 64K block starting at
0x13FC0000000 as overlapping).
The other issue is that when the f4se dll is being loaded it's being loaded at
a lower address. The code that looks for trampoline buffer space aborts when it
gets to a lowest acceptable address which is the module address minus
0x78000000. For low addresses this wraps back around to a high address.
Switching to loading dlls from top down stops this from happening but I doubt
that's a good approach.
With the two patches I'm about to attach f4se completes initialization and
everything seems to run fine.
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https://bugs.winehq.org/show_bug.cgi?id=47514
Bug ID: 47514
Summary: AviUtl: Can't add a file to the ExEdit dialog after
the first drop.
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
AviUtl is a Japanese AVI file editing tool. When a user drop a file to the
ExEdit dialog, it doesn't accept after the first time.
How to reproduce:
1. Download aviutl_plus_20120619.zip from
http://spring-fragrance.mints.ne.jp/aviutl/
2. Unzip it.
3. Launch aviutil.exe in Japanese locale, i.e. LANG=ja_JP.UTF-8 wine aviutl.exe
4. Choose [設定]-[拡張編集の設定] (Settings-ExEdit Settings), then the window titled
拡張設定 (ExEdit) will be shown.
5. Drag and drop a media file (*.avi/*.jpg/*.png/*.wav) to the window. New
project dialog is shown.
6. Clieck [OK].
7. After the click, an object setting window (e.g. 画像ファイル[標準描画]) is shown and
the object bar is added to the right of the Layer 1 label in the ExEdit window.
8. Close the object setting window with the right upper [X] button.
9. Drag and drop a media file to the window, again.
Expected behavior:
* An object setting window for the file is shown, and
* New object bar is added below the existing object bar(s) in the ExEdit
window.
Actual behavior:
* Nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=47129
Bug ID: 47129
Summary: Caste Siege/Ballerburg crashes on start
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 64349
--> https://bugs.winehq.org/attachment.cgi?id=64349
Backtrace
Old ddraw7 game crashes on start. Using wine-staging-4.7 and set to Windows XP
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https://bugs.winehq.org/show_bug.cgi?id=47143
Bug ID: 47143
Summary: slider control button missing on Metatrader 4 expert
advisor
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: iip.umar.rifai(a)gmail.com
Distribution: ---
Created attachment 64373
--> https://bugs.winehq.org/attachment.cgi?id=64373
screenshoot of missing slider control
Using standar installation mt4, can't change slider position because no button
in the control.
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http://bugs.winehq.org/show_bug.cgi?id=31350
Bug #: 31350
Summary: Cannot install T-Online
mediencenter_assistent_setup.exe (entry point method)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
Classification: Unclassified
wine mediencenter_assistent_setup.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
The entry point method could not be loaded
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https://bugs.winehq.org/show_bug.cgi?id=46473
Bug ID: 46473
Summary: Settlers IV History Edition
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
This is the newly released (2018) Settlers 4: History Edition.
The game loads, although I need to click the mouse to get past the intro video
else it crashes there.
I get a few moments in the menu before the game crashes out.
Terminal log:
00cb:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw
object supported.
00d2:fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"ECDH_P256" not
supported
002d:fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffa, 0x33fe3c
003a:fixme:ras:RasEnumConnectionsW (0xa5ef510,0x944fbb4,0xfb30004),stub!
003a:fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure
program to use LAN connection/winsock instead!
00ed:fixme:process:SetProcessDEPPolicy (3): stub
00ed:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00ed:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x114dabc0, 0x14e7f0d0, 0x14ebdf48) stub.
00ef:fixme:process:SetProcessDEPPolicy (3): stub
00ef:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00ef:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x114dabc0, 0x14e7f0d0, 0x14ebdf48) stub.
00f1:fixme:process:SetProcessDEPPolicy (3): stub
00f1:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00f1:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x114dabc0, 0x14e7f0d0, 0x14ebdf48) stub.
[0116/190927.454:INFO:CONSOLE(144)] "Uncaught TypeError: Cannot read property
'myProduct' of undefined", source:
uplay://localhost/ui/view/main/mainViewController.js (144)
[0116/190927.454:INFO:CONSOLE(39)] "MainView: Missing route for
MessagePromotionsUpdated.", source: uplay://localhost/common/upc.js (39)
[0116/190928.087:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessageMainViewSectionChanged.", source: uplay://localhost/common/upc.js (39)
[0116/190928.088:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessagePromotionsUpdated.", source: uplay://localhost/common/upc.js (39)
[0116/190928.089:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessageMainViewSectionChanged.", source: uplay://localhost/common/upc.js (39)
[0116/190928.091:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessageAssetRetrieved.", source: uplay://localhost/common/upc.js (39)
009a:fixme:wincodecs:ImagingFactory_CreateEncoder ignoring vendor GUID
003a:fixme:ras:RasEnumConnectionsW (0xa5ef510,0x944fbb4,0xfb30004),stub!
003a:fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure
program to use LAN connection/winsock instead!
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https://bugs.winehq.org/show_bug.cgi?id=47069
Bug ID: 47069
Summary: Final Fantasy XIV Launcher renders black
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.eloelo(a)spamgourmet.com
Distribution: ---
Hi!
I saw that no issue had been created here, so I figured it was the right place.
The final fantasy XIV launcher no longer renders correctly through wine, and it
might seem to be caused by multiple bugs.
https://github.com/ValveSoftware/Proton/issues/580
There is a lot of information to dig through, so I'll make a summary here.
Since last game-patch the launcher stopped working. The launcher is somehow
trying to access https://frontier.ffxiv.com/version_4_0_win/version_4_0_win/
instead of just https://frontier.ffxiv.com/version_4_0_win/. This is a
potential wine parsing bug?
You can however bypass this issue and make it load the correct url. At which
point the launcher renders nothing. It is theorized that this might be due to
mshtml issues, but nothing is confirmed. This would be the main issue here, in
my eyes.
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https://bugs.winehq.org/show_bug.cgi?id=47424
Bug ID: 47424
Summary: DataTransferLength in SCSI_PASS_THROUGH and
SCSI_PASS_THROUGH_DIRECT *must* have return value
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter(a)smart-projects.net
Distribution: ---
I develop Windows software ( fyi: www.isobuster.com )
I have no clue about Linux though advice people to use Wine when needed ( fyi:
https://www.isobuster.com/linux-mac.php )
I do not use Linux nor wine myself.
So, this is based on user feedback, but I asked to make a log file and based on
that feedback I understand the issue and can report it here:
The user runs IsoBuster 4.4 on Linux Mint 19 Cinnamon using Wine 4.0 (which
simulates Windows 7 (2.6.1.7601)).
FYI:
https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/content/ntdds…
When using the SCSI_PASS_THROUGH_DIRECT (or SCSI_PASS_THROUGH) structures I
find that the 'DataTransferLength' field contains '0' after a successful call.
That is not OK, it should contain the amount of bytes that were put in the
buffer during command execution.
To easily reproduce in a debug environment, run IsoBuster in free mode (Get it
here: https://www.isobuster.com/download/ ) and use it on optical media (CD,
DVD, BD). You will see that no file systems etc. are found. This is because
IsoBuster internally fails the read commands, and this due to the fact that it
thinks no data was transferred ( DataTransferLength == 0 ).
Older IsoBuster versions did not encounter this issue because they didn't care
about DataTransferLength. However I found that there are bad behaving (most
likely USB bridge) Windows drivers that return less data than requested (yet
without any error or warning). For instance a read of 27 * 2352-byte blocks
would succeed but the buffer would only contain some 22 good blocks, and the
rest was nonsense. I found that especially for read commands I had to double
check DataTransferLength to make sure the requested data was indeed
transferred. If not, further retries and/or breaking up the reads then avoids
data corruption.
I'm certain this is a bug and I hope it is fixed soon. If not I will need to
try and detect Wine and make a work-around, which is less desirable.
Best,
Peter
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https://bugs.winehq.org/show_bug.cgi?id=47352
Bug ID: 47352
Summary: Levelhead: Can't connect to game's network
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elainamartineau(a)gmail.com
Distribution: ---
When attempting to access Levelhead's servers from within the game, the game
fails and shows the message "Login failed. Could not communicate with the
server".
This problem first showed up when running Levelhead through Proton, but I
confirmed that it also happened when running it through Windows Steam in
regular Wine.
In the Reddit thread at
https://www.reddit.com/r/levelhead/comments/bowink/linux_support/, the
developer said that the log output from the game means that Wine is somehow
stripping the headers from the request.
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https://bugs.winehq.org/show_bug.cgi?id=47214
Bug ID: 47214
Summary: Oracle Java runtime 8.211 online installer crashes
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
It crashes in msxml3, get_typeinfo() tries to load types from version 1 msxml
typelib which hasn't been loaded.
zeb@terabithia:~/Downloads$ du -sh jre-8u211-windows-i586-iftw.exe
2.0M jre-8u211-windows-i586-iftw.exe
zeb@terabithia:~/Downloads$ sha1sum jre-8u211-windows-i586-iftw.exe
1afd91b69b145f974c83c4feed9ef014662008f8 jre-8u211-windows-i586-iftw.exe
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https://bugs.winehq.org/show_bug.cgi?id=39129
Bug ID: 39129
Summary: Multiple games and applications need support for
'NtSetInformationFile' class 'FileRenameInformation'
(Spoon Studio 2011 based Stylizer 5.x,
Boost.Interprocess based Tera Online, MSYS2 installer)
Product: Wine
Version: 1.7.49
Hardware: x86
URL: https://www.cygwin.com/
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
After bug 30399 was fixed, the next issue is dash.exe crashes.
This is using setup-x86.exe, with no special options / extra packages, just the
default install the entire way through.
[austin@localhost ~]$ wine --version
wine-1.7.49-184-g5021e91
[austin@localhost ~]$ du -h setup-x86.exe
816K setup-x86.exe
[austin@localhost ~]$ sha1sum setup-x86.exe
4885f4560a6c01ec6d94a322826cc656a63cd86c setup-x86.exe
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https://bugs.winehq.org/show_bug.cgi?id=47546
Bug ID: 47546
Summary: Touhou 14-17 experience Spell Name and Music Room text
issues starting in Wine 4.1
Product: Wine
Version: 4.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewsuicune(a)gmail.com
Now that half a year has passed, I'm making sure that I test all of the
applications I maintain. In doing so, I came across a strange issue in Touhou
14-17 (Japanese version, but regardless of Locale) where Spell Card names do
not render properly and where when opening the music room, all of the text
spazzes and behaves incredibly strangely.
By checking Wine releases, I have isolated the regression to the period between
4.0 rc7 and 4.1, and the issue remains to this day in Wine 4.12.1
I have only tested a few of the games, but main series Touhou games from 14-17,
which all share the same core engine with minor adjustments, are all affected.
This issue doesn't seem to affect any other aspects of gameplay - for example,
although the Music Room text is glitchy, the actual functionality of the menus
and the playing of the tracks works as intended, leading me to believe that the
issue is exclusively a text rendering issue.
Unfortunately at the time I most likely cannot successfully compile wine and so
therefore cannot perform a regression test to isolate the commit responsible
for this regression. I will update this bug report as well a the affected
entries in the series as I continue my testing.
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https://bugs.winehq.org/show_bug.cgi?id=47249
Bug ID: 47249
Summary: CM_Set_Class_Registry_Property should use PCVOID for
buffer parameter
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The setupapi stub functions CM_Set_Class_Registry_PropertyA and
CM_Set_Class_Registry_PropertyW have the wrong parameters, "buf" should be of
byte "const void*" instead of "void*".
This would be useful for ReactOS, see linked issue.
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https://bugs.winehq.org/show_bug.cgi?id=47586
Bug ID: 47586
Summary: The Sims 1 visually freezes after alt-tabbing when in
fullscreen mode
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 64992
--> https://bugs.winehq.org/attachment.cgi?id=64992
+d3d,+ddraw,+event,+x11drv,+x11settings,+win
The game itself does not lock up, as I can still hear the music and click on
things.
Does not happen with third-party D3D1-7 reimplementation (dgvoodoo2).
Attaching +d3d,+ddraw,+event,+x11drv,+x11settings,+win log.
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