https://bugs.winehq.org/show_bug.cgi?id=47617
Bug ID: 47617
Summary: Visual C++ 2017 runtime version 14.11.25325 no longer
installs in 32-bit-only Wine bottles
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 65046
--> https://bugs.winehq.org/attachment.cgi?id=65046
Console output
Steps to reproduce:
1. Delete ~/.wine
2. Download VC_redist.x86.exe from
https://go.microsoft.com/fwlink/?LinkId=746571
3. Run `WINEARCH=win32 VC_redist.x86.exe`
The program simply exits without showing any GUI. Console output is attached.
Strangely, if WINEARCH=win64, the installer works fine. A regression test said:
948fc851867da01f09c84ad83df6f4eddc74fdf3 is the first bad commit
commit 948fc851867da01f09c84ad83df6f4eddc74fdf3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 22 11:36:54 2019 +0200
ntdll: Add support for loading PE builtin dlls.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ntdll/loader.c | 231 ++++++++++++++++++++++++++++++++++++++++++++++------
1 file changed, 208 insertions(+), 23 deletions(-)
Runtime version 14.16.27033 works fine on 32-bit-only Wine 4.13.
$ sha256sum VC_redist.x86.exe
2da11e22a276be85970eaed255daf3d92af84e94142ec04252326a882e57303e
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http://bugs.winehq.org/show_bug.cgi?id=35141
Bug ID: 35141
Summary: Insecticide Part 1 runs but shows only black screen
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46877
--> http://bugs.winehq.org/attachment.cgi?id=46877
terminal output (built-in d3dx)
Upon starting the game the screen turns black and stays that way. The sound
from the intro video can be heard, then probably the main menu is displayed
because I can hear clicking sounds as the mouse pointer hits various menu
items, but nothing can be seen.
The same problem with Wine 1.4.1, 1.5.x, 1.7.x
Fedora 19
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
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http://bugs.winehq.org/show_bug.cgi?id=16540
Summary: Sanity: Aiken's Artifact demo launcher bitmap is not
initially drawn
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://cdn.gamezone.com/pub/gamezone/12/7/20/SanityDemoS
etup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=18007)
--> (http://bugs.winehq.org/attachment.cgi?id=18007)
Sanity: Aiken's Artifact demo launcher screenshot
With today's Git (wine-1.1.10-371-g2aa7a7f), when launching the Sanity: Aiken's
Artifact demo, the demo launcher bitmap is not drawn and appears to be filled
in by the application background. Moving the window permits the graphic to be
drawn. There were no particular standard error traces of interest. Screenshot
is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35130
Bug ID: 35130
Summary: Confrontation: grass is red
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46861
--> http://bugs.winehq.org/attachment.cgi?id=46861
terminal output
Grass is red in the game (both in the cutscenes and in the main game) when
<video quality> option is set to either low, medium, high or very high. If I
select <very low> quality preset then grass is rendered correctly.
Native d3dx9_36 is needed to start the game.
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=44766
Bug ID: 44766
Summary: American McGee's Alice - Doesn't start (Probably due
to Copy-Protection)
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Keywords: obfuscation
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 44765
Distribution: ---
The game can be installed (working around bug 44765), but it can't be started.
When running "alice.exe" nothing happens and the process just terminates.
When copying the installed game's contents into a Win7 VM, and then running it
there, it complains about a missing CD (as expected). Bu under wine, this check
doesn't seem to happen, the program just closes. I guess it can't load the copy
protection properly.
When using a no-CD patch, the game starts up fine and can be played. But that's
hardly a solution.
ProtectionID says the game uses Safedisc v2.05.030. Debugger won't work
properly due to the nature of the games copy protection.
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https://bugs.winehq.org/show_bug.cgi?id=45236
Bug ID: 45236
Summary: Rosetta Stone 5.x installer is broken in wine 3.8
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiwetakobu(a)bitwhites.top
Distribution: ---
Logs and long discussion:
https://www.reddit.com/r/winehq/comments/8kkefg/rosetta_stone/
I can reproduce this bug.
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https://bugs.winehq.org/show_bug.cgi?id=46774
Bug ID: 46774
Summary: DDS compression tools crash, possibly due to creating
a DirectX context without a window
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Both DDSopt ( https://www.nexusmods.com/skyrim/mods/5755/ ) and Oredenator (
https://www.nexusmods.com/skyrim/mods/12801/ ) are unable to be used. DDSopt
soft-crashes before startup, and Ordenator cannot compress textures, both for
the same reason.
This might be because they create a DirectX 9 context without a window attached
to it.
Testing with DDSopt, as it is the simpler of the two, it seems to fail when it
creates the device at this line:
https://github.com/Ethatron/ddsopt/blob/d969a2c6d9f10500c0adfe83ad034a7d41f…
Changing from D3DDEVTYPE_NULLREF to D3DDEVTYPE_HAL doesn't help either.
The error before crashing is this, repeated 5 times (with different values for
the context):
003b:err:d3d:wined3d_adapter_gl_create_context Failed to set pixel format 27 on
device context 0x1f0050.
This is also the error shown with Ordenator as well.
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https://bugs.winehq.org/show_bug.cgi?id=47971
Bug ID: 47971
Summary: Wine "updates" virtual device symlinks by overwriting
them
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yanestra(a)gmail.com
Distribution: ---
For some reason, for many years now, Wine updates the symlinks of the logical
drives everytime it detects a version change of itself. This means, your
carefully crafted symlinks get lost and the program started doesn't find its
data. You have to quit, renew the symlinks and start over. Sometimes, you even
have to clean up the destination directories Wine chose, because the clutter
doesn't belong there.
Wine should leave symlinks alone, except in the case they're "dangling" i.e.
the destination they point to doesn't exist.
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https://bugs.winehq.org/show_bug.cgi?id=44994
Bug ID: 44994
Summary: Wine has encountered "a serious problem" upon opening
(pokemon) reborn.exe
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: decisaysrayner(a)gmail.com
Created attachment 61125
--> https://bugs.winehq.org/attachment.cgi?id=61125
backup trace wine deficiency error
The game starts up successfully, but after the title screen, the same thing
occurs at the specific time every time I try restarting the app: I get a
message saying "Wine has a serious problem. There may be a deficiency in the
program"
I'll add an attachment on this that I saved
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