https://bugs.winehq.org/show_bug.cgi?id=47143
Bug ID: 47143
Summary: slider control button missing on Metatrader 4 expert
advisor
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: iip.umar.rifai(a)gmail.com
Distribution: ---
Created attachment 64373
--> https://bugs.winehq.org/attachment.cgi?id=64373
screenshoot of missing slider control
Using standar installation mt4, can't change slider position because no button
in the control.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31350
Bug #: 31350
Summary: Cannot install T-Online
mediencenter_assistent_setup.exe (entry point method)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
Classification: Unclassified
wine mediencenter_assistent_setup.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
The entry point method could not be loaded
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46473
Bug ID: 46473
Summary: Settlers IV History Edition
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
This is the newly released (2018) Settlers 4: History Edition.
The game loads, although I need to click the mouse to get past the intro video
else it crashes there.
I get a few moments in the menu before the game crashes out.
Terminal log:
00cb:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw
object supported.
00d2:fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"ECDH_P256" not
supported
002d:fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffa, 0x33fe3c
003a:fixme:ras:RasEnumConnectionsW (0xa5ef510,0x944fbb4,0xfb30004),stub!
003a:fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure
program to use LAN connection/winsock instead!
00ed:fixme:process:SetProcessDEPPolicy (3): stub
00ed:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00ed:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x114dabc0, 0x14e7f0d0, 0x14ebdf48) stub.
00ef:fixme:process:SetProcessDEPPolicy (3): stub
00ef:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00ef:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x114dabc0, 0x14e7f0d0, 0x14ebdf48) stub.
00f1:fixme:process:SetProcessDEPPolicy (3): stub
00f1:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00f1:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x114dabc0, 0x14e7f0d0, 0x14ebdf48) stub.
[0116/190927.454:INFO:CONSOLE(144)] "Uncaught TypeError: Cannot read property
'myProduct' of undefined", source:
uplay://localhost/ui/view/main/mainViewController.js (144)
[0116/190927.454:INFO:CONSOLE(39)] "MainView: Missing route for
MessagePromotionsUpdated.", source: uplay://localhost/common/upc.js (39)
[0116/190928.087:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessageMainViewSectionChanged.", source: uplay://localhost/common/upc.js (39)
[0116/190928.088:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessagePromotionsUpdated.", source: uplay://localhost/common/upc.js (39)
[0116/190928.089:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessageMainViewSectionChanged.", source: uplay://localhost/common/upc.js (39)
[0116/190928.091:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessageAssetRetrieved.", source: uplay://localhost/common/upc.js (39)
009a:fixme:wincodecs:ImagingFactory_CreateEncoder ignoring vendor GUID
003a:fixme:ras:RasEnumConnectionsW (0xa5ef510,0x944fbb4,0xfb30004),stub!
003a:fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure
program to use LAN connection/winsock instead!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47069
Bug ID: 47069
Summary: Final Fantasy XIV Launcher renders black
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.eloelo(a)spamgourmet.com
Distribution: ---
Hi!
I saw that no issue had been created here, so I figured it was the right place.
The final fantasy XIV launcher no longer renders correctly through wine, and it
might seem to be caused by multiple bugs.
https://github.com/ValveSoftware/Proton/issues/580
There is a lot of information to dig through, so I'll make a summary here.
Since last game-patch the launcher stopped working. The launcher is somehow
trying to access https://frontier.ffxiv.com/version_4_0_win/version_4_0_win/
instead of just https://frontier.ffxiv.com/version_4_0_win/. This is a
potential wine parsing bug?
You can however bypass this issue and make it load the correct url. At which
point the launcher renders nothing. It is theorized that this might be due to
mshtml issues, but nothing is confirmed. This would be the main issue here, in
my eyes.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47424
Bug ID: 47424
Summary: DataTransferLength in SCSI_PASS_THROUGH and
SCSI_PASS_THROUGH_DIRECT *must* have return value
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter(a)smart-projects.net
Distribution: ---
I develop Windows software ( fyi: www.isobuster.com )
I have no clue about Linux though advice people to use Wine when needed ( fyi:
https://www.isobuster.com/linux-mac.php )
I do not use Linux nor wine myself.
So, this is based on user feedback, but I asked to make a log file and based on
that feedback I understand the issue and can report it here:
The user runs IsoBuster 4.4 on Linux Mint 19 Cinnamon using Wine 4.0 (which
simulates Windows 7 (2.6.1.7601)).
FYI:
https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/content/ntdds…
When using the SCSI_PASS_THROUGH_DIRECT (or SCSI_PASS_THROUGH) structures I
find that the 'DataTransferLength' field contains '0' after a successful call.
That is not OK, it should contain the amount of bytes that were put in the
buffer during command execution.
To easily reproduce in a debug environment, run IsoBuster in free mode (Get it
here: https://www.isobuster.com/download/ ) and use it on optical media (CD,
DVD, BD). You will see that no file systems etc. are found. This is because
IsoBuster internally fails the read commands, and this due to the fact that it
thinks no data was transferred ( DataTransferLength == 0 ).
Older IsoBuster versions did not encounter this issue because they didn't care
about DataTransferLength. However I found that there are bad behaving (most
likely USB bridge) Windows drivers that return less data than requested (yet
without any error or warning). For instance a read of 27 * 2352-byte blocks
would succeed but the buffer would only contain some 22 good blocks, and the
rest was nonsense. I found that especially for read commands I had to double
check DataTransferLength to make sure the requested data was indeed
transferred. If not, further retries and/or breaking up the reads then avoids
data corruption.
I'm certain this is a bug and I hope it is fixed soon. If not I will need to
try and detect Wine and make a work-around, which is less desirable.
Best,
Peter
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47352
Bug ID: 47352
Summary: Levelhead: Can't connect to game's network
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elainamartineau(a)gmail.com
Distribution: ---
When attempting to access Levelhead's servers from within the game, the game
fails and shows the message "Login failed. Could not communicate with the
server".
This problem first showed up when running Levelhead through Proton, but I
confirmed that it also happened when running it through Windows Steam in
regular Wine.
In the Reddit thread at
https://www.reddit.com/r/levelhead/comments/bowink/linux_support/, the
developer said that the log output from the game means that Wine is somehow
stripping the headers from the request.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47214
Bug ID: 47214
Summary: Oracle Java runtime 8.211 online installer crashes
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
It crashes in msxml3, get_typeinfo() tries to load types from version 1 msxml
typelib which hasn't been loaded.
zeb@terabithia:~/Downloads$ du -sh jre-8u211-windows-i586-iftw.exe
2.0M jre-8u211-windows-i586-iftw.exe
zeb@terabithia:~/Downloads$ sha1sum jre-8u211-windows-i586-iftw.exe
1afd91b69b145f974c83c4feed9ef014662008f8 jre-8u211-windows-i586-iftw.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39129
Bug ID: 39129
Summary: Multiple games and applications need support for
'NtSetInformationFile' class 'FileRenameInformation'
(Spoon Studio 2011 based Stylizer 5.x,
Boost.Interprocess based Tera Online, MSYS2 installer)
Product: Wine
Version: 1.7.49
Hardware: x86
URL: https://www.cygwin.com/
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
After bug 30399 was fixed, the next issue is dash.exe crashes.
This is using setup-x86.exe, with no special options / extra packages, just the
default install the entire way through.
[austin@localhost ~]$ wine --version
wine-1.7.49-184-g5021e91
[austin@localhost ~]$ du -h setup-x86.exe
816K setup-x86.exe
[austin@localhost ~]$ sha1sum setup-x86.exe
4885f4560a6c01ec6d94a322826cc656a63cd86c setup-x86.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47546
Bug ID: 47546
Summary: Touhou 14-17 experience Spell Name and Music Room text
issues starting in Wine 4.1
Product: Wine
Version: 4.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewsuicune(a)gmail.com
Now that half a year has passed, I'm making sure that I test all of the
applications I maintain. In doing so, I came across a strange issue in Touhou
14-17 (Japanese version, but regardless of Locale) where Spell Card names do
not render properly and where when opening the music room, all of the text
spazzes and behaves incredibly strangely.
By checking Wine releases, I have isolated the regression to the period between
4.0 rc7 and 4.1, and the issue remains to this day in Wine 4.12.1
I have only tested a few of the games, but main series Touhou games from 14-17,
which all share the same core engine with minor adjustments, are all affected.
This issue doesn't seem to affect any other aspects of gameplay - for example,
although the Music Room text is glitchy, the actual functionality of the menus
and the playing of the tracks works as intended, leading me to believe that the
issue is exclusively a text rendering issue.
Unfortunately at the time I most likely cannot successfully compile wine and so
therefore cannot perform a regression test to isolate the commit responsible
for this regression. I will update this bug report as well a the affected
entries in the series as I continue my testing.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47249
Bug ID: 47249
Summary: CM_Set_Class_Registry_Property should use PCVOID for
buffer parameter
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The setupapi stub functions CM_Set_Class_Registry_PropertyA and
CM_Set_Class_Registry_PropertyW have the wrong parameters, "buf" should be of
byte "const void*" instead of "void*".
This would be useful for ReactOS, see linked issue.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.