https://bugs.winehq.org/show_bug.cgi?id=46748
Bug ID: 46748
Summary: [Regression] Splinter Cell: Blacklist shows some
'script code' instead of text
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: sagawa.aki+winebugs(a)gmail.com
Regression SHA1: afad5636cb3a49dff1e40054b47a8407629b3c01
Distribution: ---
Created attachment 63751
--> https://bugs.winehq.org/attachment.cgi?id=63751
screenshot
Reverting helps.
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http://bugs.winehq.org/show_bug.cgi?id=28506
Summary: kernel32/change.ok test fails occasionally on linux
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(Probably not same as bug 12840)
Three or four times in the last couple weeks, I've seen
../../../tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so change.c && touch change.ok
change.c:81: Test failed: Missed notification
The first couple times it was on a q9300 with wine64, most recently
on Austin's 32 bit buildslave.
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https://bugs.winehq.org/show_bug.cgi?id=36121
Bug ID: 36121
Summary: valgrind leaks in ntdll/tests/change.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==22182== 240 bytes in 12 blocks are definitely lost in loss record 179 of 261
==22182== at 0x7BC4C735: notify_alloc (heap.c:255)
==22182== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==22182== by 0x7BC423D8: NtNotifyChangeDirectoryFile (directory.c:3424)
==22182== by 0x7B828C97: FindNextChangeNotification (change.c:118)
==22182== by 0x4C612DC: NotificationThread (change.c:50)
==22182== by 0x7BC87087: ??? (signal_i386.c:2571)
==22182== by 0x7BC870D0: call_thread_func (signal_i386.c:2630)
==22182== by 0x7BC87065: ??? (signal_i386.c:2571)
==22182== by 0x7BC8E4B0: start_thread (thread.c:428)
==22182== by 0x4EA7BD89: start_thread (in /usr/lib/libpthread-2.18.so)
==22182== by 0x4E95CA0D: clone (in /usr/lib/libc-2.18.so)
==22182==
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http://bugs.winehq.org/show_bug.cgi?id=26119
Summary: kernel32/pipe tests show some valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33293)
--> (http://bugs.winehq.org/attachment.cgi?id=33293)
valgrind log
Syscall param writev(vector[...]) points to uninitialised byte(s)
at writev (in /lib/libc-2.11.2.so)
by send_request (server.c:209)
by wine_server_call (server.c:290)
by NTDLL_wait_for_multiple_objects (sync.c:1118)
by NtWaitForMultipleObjects (sync.c:1162)
by NtWaitForSingleObject (sync.c:1171)
by server_ioctl_file (file.c:1276)
by NtFsControlFile (file.c:1523)
by ConnectNamedPipe (sync.c:1589)
by serverThreadMain1 (pipe.c:425)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
Address 0x7f43e42c is on thread 1's stack
Uninitialised value was created by a stack allocation
at ConnectNamedPipe (sync.c:1575)
and several possibly memory leaks.
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http://bugs.winehq.org/show_bug.cgi?id=33284
Bug #: 33284
Summary: Direct3D(maybe directx7) problems in old games
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liuycsd(a)gmail.com
Classification: Unclassified
Created attachment 44034
--> http://bugs.winehq.org/attachment.cgi?id=44034
screenshots and terminal logs (see index.html inside)
I've run the game called "Xin Shendiao Xialv"("The Giant Eagle and It's
Companion",Released in about the year 2000 by 昱泉國際股份有限公司) I(Shendiao.exe) and
II(EagleII.exe).
But
1. in some of the 3D scenes,it shows me white textures.^[1]
2. In gdi mode,
□ texts are shown without a background box.^[2]
□ EagleII.exe crash in this mode frequently in defferent place.
3. In opengl mode,No(Shendiao.exe(LIBGL_ALWAYS_SOFTWARE=1) and EagleII.exe) or
Only Part(Shandiao.exe) of the 3D objects can be shown.^[3]
I'm not sure what actually results in the problem.The following lines were
shown then.
warn:d3d_surface:wined3d_surface_blt Using fallback for complex blit
(0x8000).
warn:d3d_surface:IWineD3DSurfaceImpl_BltOverride Src is in sysmem,
rejecting gl blt
warn:d3d_surface:surface_load_location Operation requires 0x2 access, but
surface only has 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location
SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location
SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
-----
I'm sorry that I can't provide the executable files.
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http://bugs.winehq.org/show_bug.cgi?id=23729
Summary: Need for Speed: throbbing glob around language and
save game name not as noticable on Wine
Product: Wine
Version: 1.2
Platform: x86
URL: http://cdn.needforspeed.com/data/downloads/shift/NFSSH
IFTPCDEMO.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
You can't see this unless you compare Windows and Wine side by side,
but: I didn't even realize there was a throbbing halo around the
language choice and save game name choice until I saw it on Windows.
When I went back to Wine, I saw it was there too, but not as noticeable.
Also affects downloadable demo.
Needless to say, this is a minor detail.
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https://bugs.winehq.org/show_bug.cgi?id=45661
Bug ID: 45661
Summary: Gothic 2: Returning 2.0 Alternative Balance crashes
with music enabled without native directmusic
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
Distribution: ---
Created attachment 62090
--> https://bugs.winehq.org/attachment.cgi?id=62090
Wine log with music enabled
Game crashes right before menu is shown (it shows menu background) when music
is enabled. It works with native directmusic
Logs were captured with
WINEDEBUG="+seh,+dsound,+dsound3d,+dswave,+dmband,+dmcompos,+dmdump,+dmfile,+dmfileraw,+dmime,+dmloader,+dmobj,+dmscript,+dmstyle,+dmsynth,+dmusic"
as suggested in older bug
https://bugs.winehq.org/show_bug.cgi?id=7425
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https://bugs.winehq.org/show_bug.cgi?id=47547
Bug ID: 47547
Summary: [regression] Steam Overlay stopped working
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iive(a)yahoo.com
Regression SHA1: ae89bc8a9b016a3e5e554cf94a37b2ec8c8bb206
Distribution: ---
After upgrade steam overlay stopped appearing in-game.
Doing a bisect landed me on
commit ae89bc8a9b016a3e5e554cf94a37b2ec8c8bb206
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Jun 21 14:57:58 2019 +0200
version: Move implementation into kernelbase.
Reverting it on top of wine-4.11 fixes the problem.
I have no idea why it stopped working. I tried to add DECLSPEC_HOTPATCH to the
(new) functions in version.c , but it didn't seem to fix the issue.
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