https://bugs.winehq.org/show_bug.cgi?id=47868
Bug ID: 47868
Summary: test_notify() dsound:dsound test is unreliable
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The test_notify() dsound:dsound test fails regularly but not systematically:
dsound.c:1085: Test failed: expected 1. got 258
https://test.winehq.org/data/tests/dsound:dsound.html
Most failures happen on *real hardware* Windows 8.1 machines: cw-rx460-32,
cw1-hd6800-t32 and cw2-gtx560-t64. It also happened at least once on
cw2-gtx560-t64 while it was running Windows 10 1709 (tag cw2-gtx560-1709-t64).
Finally it happens just as much in the 32 bit tests and in the 64 bit ones.
This test was introduced in the following commit:
commit 223406fa17a57af3d6420b1a9d60ad5e282cd35f
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
AuthorDate: Thu Jul 21 21:53:43 2011 +0900
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Fri Jul 22 15:40:46 2011 +0200
dsound/tests: Add tests to check notifications after duplicate.
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https://bugs.winehq.org/show_bug.cgi?id=47862
Bug ID: 47862
Summary: Art of Murder - Cards of Destiny main character and
NPCs have texture corruption
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 65367
--> https://bugs.winehq.org/attachment.cgi?id=65367
screenshot
Continuation of bug 24983
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https://bugs.winehq.org/show_bug.cgi?id=42979
Bug ID: 42979
Summary: Age of Empires hangs for several seconds between
screens when CSMT is enabled
Product: Wine
Version: 2.7
Hardware: x86-64
URL: https://web.archive.org/web/20011206135758/http://mssj
us.www.conxion.com:80/download/aoe/trial/1.0/win98/en-
us/msaoe.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 58110
--> https://bugs.winehq.org/attachment.cgi?id=58110
good log
To reproduce create a new Windows 98 prefix and install and run the game. There
are 2 company logo screens and then there is the menu, when CSMT=1 each logo
screen takes seconds and before the menu is clickable there are several seconds
too.
I'm attaching 2 logs for the same operations (skip the company logos, click
single player and random map). The good log is 8Mb uncompressed, the bad log is
around 250mb. The logs were collected with
+d3d7,+d3d8,+d3d9,+d3d,+timestamp,+tid, if such logs are pointless I can take
any other by request.
Tested on Intel HD graphics 520 with mesa 13.0.5.
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https://bugs.winehq.org/show_bug.cgi?id=43497
Bug ID: 43497
Summary: Grandia II Anniversary Edition - Black screen
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: Debian
Created attachment 58877
--> https://bugs.winehq.org/attachment.cgi?id=58877
terminal output
Intro movies are not played and when i press Enter to skip them, game shows
only black screen, though i can hear menu sounds.
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http://bugs.winehq.org/show_bug.cgi?id=32174
Bug #: 32174
Summary: Applicaton crashes after paste of the clipboard
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: development+wine(a)decotrain.homedns.org
Classification: Unclassified
Created attachment 42448
--> http://bugs.winehq.org/attachment.cgi?id=42448
Backtrace of the crash.
This seems to be a special problem with a special content in the clipboard.
The crash can be invoked with this steps:
1. Look at an jpg with Irfanview 4.33 that has EXIF-Data.
2. Type I for Info of the picture.
3. Then click on Exif-Data.
4. Now click on "copy to clipboard" - that's working.
5. Go into the text of a new mail in Thunderbird in Linux.
6. Press CTRL-V for paste and Irfanview crashes!
When you are doing this with the Kate Text-Editor it will not crash but has no
content, but with another Text-Editor like geany it also crashes.
Interesting is to paste in Free-Office, then it takes some time and then you
get after the crash the message that the wanted format for the clipboard is not
available.
There are really strange things with the clipboard ...
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https://bugs.winehq.org/show_bug.cgi?id=47395
Bug ID: 47395
Summary: bug 44255 revisited: app fall into critical section
lock upon quiting
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I'm not quite sure when it happened, but I think it was between 4.8 and 4.10.
The symptoms are pretty much the same as in bug 44255: start the app, try to
quit the app, get a perma-lock.
Yet, this time it doesn't seem to be quartz, as native override doesn't help.
Also, while I've tried to follow Focht's procedure from the former bug, I
couldn't get a thread calling to RtlpWaitForCriticalSection...
Though that might be just a shortcoming of winedbg - not supporting separate
compressed debug sections.
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https://bugs.winehq.org/show_bug.cgi?id=47782
Bug ID: 47782
Summary: Segmentation fault and exceptions using
ManagementClass
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dridi.boukelmoune(a)gmail.com
Distribution: ---
Originally reported on Fedora's bugzilla for Wine 4.12 (Fedora includes
wine-staging) and still happening with Wine 4.15, I'm now throwing the towel as
I failed to debug this by myself. I'm interested in commit hashes if a fix is
merged, and general pointers on how to deal with this in the future. For
example I couldn't get a full back trace when building the master branch and
never managed to print arguments up the stack with WineDbg.
https://bugzilla.redhat.com/show_bug.cgi?id=1734794
I can reliably reproduce the C# exceptions and the segfault on my system
(either using Fedora packages or building the master branch with or without
wine-staging):
$ cat test.cs
using System;
using System.Management;
class Test {
static void Main(string[] args) {
ManagementClass mc = new ManagementClass(args[0]);
ManagementObjectCollection moc = mc.GetInstances();
foreach (ManagementObject mo in moc) {
Console.Write("{0}\n", mo);
foreach (PropertyData pd in mo.Properties)
Console.Write("\t{0} => {1}\n", pd.Name,
pd.Value);
}
moc.Dispose();
mc.Dispose();
}
}
$ mcs /reference:System.Management.dll test.cs
$ ./test.exe Win32_OperatingSystem # OK
$ ./test.exe Win32_PhysicalMemory # OK
$ ./test.exe Win32_SoundDevice # OK
$ ./test.exe Win32_Processor # System.InvalidCastException
$ ./test.exe Win32_VideoController # System.InvalidCastException
$ ./test.exe Win32_DesktopMonitor # System.InvalidCastException
$ ./test.exe Win32_DisplayControllerConfiguration # SIGSEGV
The problem on the current master branch is the same as when I first reported
the segfault to Fedora, except that things moved around a bit:
0x0000000067753b3e build_relpath+0x37 [dlls\wbemprox\query.c:866] in wbemprox:
movq (%rax),%rax
866 struct table *table = view->table[table_index];
Again, view->table is null when test.exe is run with
Win32_DisplayControllerConfiguration, and for other paths the results are the
same (no regression nor improvement).
Obviously my testing is not comprehensive, there may be other problematic
management paths but those are the ones I came across. I will happily test
patches if requested.
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https://bugs.winehq.org/show_bug.cgi?id=47813
Bug ID: 47813
Summary: Itch.io: Warning or error when launching a game
(GetFileInformationByHandleEx for FileAttributeTagInfo
unimplemented)
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: theristhewolf(a)gmail.com
Distribution: ---
The Windows version of the Itch.io desktop app (which can be downloaded as
itch-windows-amd64.zip from https://fasterthanlime.itch.io/itch ) generates a
warning message such as the following when launching most titles:
"An error occurred while launching [APP]. The message we got was: While doing
auto prereqs: GetFileInformationByHandleEx
[BINARY_LOCATION_IN_VIRTUAL_C_DRIVE]: Call not implemented."
With these titles, the game can be launched normally by clicking the "Continue"
button. However, with at least one Itch game (and, presumably, any Itch game
that only works if launched via the Itch client), the error message instead
reads as follows:
"An error occurred while launching [APP]. GetFileInformationByHandleEx
[BINARY_LOCATION_IN_VIRTUAL_C_DRIVE]: Call not implemented."
In this case, there is no "Continue" button to click (the bottom right corner
of the window instead has an "OK" button, which dismisses the message and
proceeds to a Itch bug submission window if a checkbox is enabled, as well as
an "Open folder in explorer" button).
This issue was originally reported as a bug for the Itch desktop client (see
https://github.com/itchio/itch/issues/2324 ), and a developer for that project
has stated that the described behavior occurs due to Wine's partial
implementation of the GetFileInformationByHandleEx function (specifically, for
the case when the class passed into the function is FileAttributeTagInfo).
Since this is the function call that Go generates when compiling an os.Stat
function call performed on a file returned by os.Open, the responding Itch
developer expressed a preference for the missing functionality in Wine to be
implemented due to this issue's potential impact on other Windows applications
that were written in Go. To that end, said developer has generated a short Go
code snippet (viewable at
https://gist.github.com/fasterthanlime/ec8177b114fa9f711d90b95b49a0e236 ) that
tests the os.Stat and os.Open functions.
This issue has been originally produced in Lutris's variant of Wine version
4.12.1-x86_64. I have attempted to reproduce the issue on a system-wide
install of Wine 4.16 (as installed on Linux Mint 19.1 via the winehq-devel
package), but I have not been able to get the Itch client's window to display
anything other than a blank black box when running Itch this way (presumably,
there's either a mistake that I've been overlooking, a setup step that Lutris
does that I'm missing, a workaround that Lutris does that I'm not aware of, or
a bugfix in Lutris's flavor of Wine that isn't mainlined).
I'm hoping, due to the specificity of the bug's identification and the
verification of the fact that GetFileInformationByHandle remains a stub in the
main Wine project's master branch, that the lack of reproduction in the
development version of vanilla Wine will be tolerated for this report. If not,
I can continue trying to flail at my efforts to reproduce the bug without the
use of Lutris.
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http://bugs.winehq.org/show_bug.cgi?id=35585
Bug ID: 35585
Summary: Castlevania: Lords of Shadow 2 demo endless loading
screen without native d3dx9_36
Product: Wine
Version: unspecified
Hardware: x86
URL: http://store.steampowered.com/app/239250
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 47513
--> http://bugs.winehq.org/attachment.cgi?id=47513
+d3dx+seh+tid
Without native d3dx9_36 game shows endless loading screen with hourglass.
Tested on Wine 1.7.12-57-gf4985e4
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https://bugs.winehq.org/show_bug.cgi?id=47192
Bug ID: 47192
Summary: Halo 2: PS4 controller no longer registers inputs
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbr(a)live.no
I have previously used Wine staging 4.6 and 4.7 with Halo 2. With the latest
4.8 update i can no longer use the controllers buttons, which works flawlessly
in Dolphin and Retroarch anymore. I have not configured the controller in any
way, just connecting it by bluetooth or wired as always.
This occurs on Macos 10.14.4.
Halo 2 can be freely installed here: https://www.cartographer.online/
Wine also cuts off sound after the intro which hopefully someone can look into.
I have Halo installed as a 64 bit app.
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