https://bugs.winehq.org/show_bug.cgi?id=39996
Bug ID: 39996
Summary: Application Autodata will not load icons and text
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tutonis(a)gmail.com
Distribution: ---
Created attachment 53438
--> https://bugs.winehq.org/attachment.cgi?id=53438
It works with wine 1.7.53
After loading application all icons are not show until clicked or focused by
keyboard arrow movements. As you can see by pictures there is upper and lower
icon regions. After clicking place where icon suppose to be the icon is
revealed. The upper icon region gets different icons depending what is being
selected. Icons are not redrawn after "revealing" them with mouse or keyboard
and changing selection (icons should be redawrn and updated by selected
option).
The issue is nor present in wine 1.7.53 but happens in 1.7.54 with same
configurations.
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https://bugs.winehq.org/show_bug.cgi?id=47655
Bug ID: 47655
Summary: Viber 11.3.1.28 installer can't complete the
installation
Product: Wine-staging
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bodqhrohro(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65099
--> https://bugs.winehq.org/attachment.cgi?id=65099
log
https://pic4a.ru/98/OwW.png
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https://bugs.winehq.org/show_bug.cgi?id=42697
Bug ID: 42697
Summary: resident evil 2 japan demul v0.5.7
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 57668
--> https://bugs.winehq.org/attachment.cgi?id=57668
crahses on talking scenes
resident evil 2 japan demul v0.5.7 crashes on speaking with leon or sherry
scenes
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https://bugs.winehq.org/show_bug.cgi?id=43008
Bug ID: 43008
Summary: Batman Arkham Knight COMPLETLEY BROKEN
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ericfrederickson68(a)gmail.com
Batman Arkham Knight doesn't work at all with wine. When I try to run it it
says "The program BatmanAK.exe has encountered a serious problem and needs to
close." When I clicked show details, I waited for 20 minutes and nothing
happened. It just kept saying "locating decailed information, please wait..."
Please do what you can to fix this. I would really appreciate it :)
Thanks,
Eric
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https://bugs.winehq.org/show_bug.cgi?id=45632
Bug ID: 45632
Summary: Cannot Start Garena Client
Product: Wine
Version: 3.0.2
Hardware: x86-64
URL: https://www.garena.co.id/gpc
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donnisnoni.tid3(a)gmail.com
CC: pepe(a)bloodkings.eu
Distribution: Ubuntu
Created attachment 62059
--> https://bugs.winehq.org/attachment.cgi?id=62059
The output when i enter command 'wine start Garena.exe'
I have already install garena.. but cannot started when open
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https://bugs.winehq.org/show_bug.cgi?id=42980
Bug ID: 42980
Summary: Black Desert Online - Failed to init security.
Product: Wine-staging
Version: 2.6
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58112
--> https://bugs.winehq.org/attachment.cgi?id=58112
BDO_09.05.2017_Debug_Log
After starting the launcher of the game and pushing the play-button the
client(32 bit?) begins to load and quits with the error-message:
Failed to init security.
This is also a very common problem to windows users.
Fixes to windows users are to run this game within administrator-mode or to put
some kind of community-made patch into the folder "/Black Desert
Online/bin32/xc/na/".
I did also completely disable the firewall to test it, i cannot progress to the
point of initialising its graphics. It always exits with this error-message.
This should be the anti-cheat(unsure) of the game or some kind of other check
before fully loading the game.
Added attachments:
BDO_09.05.2017_Wine_Output
BDO_09.05.2017_Debug_Log
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http://bugs.winehq.org/show_bug.cgi?id=10249
Summary: Battlefield2/SafeDisc 4.x and Punkbuster services cause
lockup: child processes debugging misconception
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=8876)
--> (http://bugs.winehq.org/attachment.cgi?id=8876)
WINEDEBUG=-all,+server,+tid,+loaddll,+seh wine ./BF2.exe +fullscreen 0 +szx 800
+szy 600 &>/tmp/debug_pipe
Hello,
while testing some PunkBuster stuff on popular games, I came across Battlefield
2 which employs SafeDisc 4.x
It seems there is a problem with debuggers in chained child processes.
Consider following scenario:
--- snip process list ---
pid threads parent executable (all id:s are in hex)
0000001b 1 00000008 'PnkBstrA.exe'
0000000c 2 00000008 'explorer.exe'
0000000a 2 00000008 '~e5.0001'
00000008 4 00000000 'BF2.exe'
--- snip process list ---
--- snip thread list ---
process tid prio (all id:s are in hex)
0000001b
0000001c 0
0000000c
00000010 0
0000000d 0
0000000a
00000012 0
0000000b 0
00000008
0000001a 1
00000014 15
00000013 0
00000009 0
--- snip thread list ---
"BF2.exe" = parent (game)
"~e5.0001" = 1st child = SafeDisc 4.x process = "debugger"
"PnkBstrA.exe" = 2nd child = PunkBuster Update Service
The 1st child acts as debugger for the parent "BF2.exe" and receives all debug
events (process, thread creation, dll load/unload...)
There are lots of breakpoint events triggered from parent.
This is part of SafeDisc 4.x and used for on-the-fly decryption of code
sections (child decrypts code of father).
When PunkBuster is initialized (loading of pbcl = client, pbag = agent), the
following services should get started: PnkBstrA.exe, PnkBstrB.exe and finally
the kmode driver PnkBstrK.exe
The service process "PnkBstrA.exe" is started from main process "BF2.exe"
(which is a debuggee itself).
No debug flags (DEBUG_PROCESS | DEBUG_ONLY_THIS_PROCESS) are specified in
process creation flags.
The debugger (child of parent, receives the process creation event) does not
make debugger_attach() to the newly created child process.
The child process seems to inherit the state of being a "debuggee": wine server
-> new_process -> set_process_debugger( process, parent->debugger );
The parent got its process->debugger from debugger_attach().
This leads to a problem in child process startup code:
"dlls/kernel32/process.c:start_process()" checks the PEB->BeingDebugged field
and if set, a system breakpoint is encountered before the entry code is called.
This breakpoint results in debug event - seen by debugger.
Unfortunately this event is _not_ expected by debugger because it didn't expect
another debuggee (child) to be created.
Ok, long story short solution: If you debug a process by attaching to an
already created process, you _must_ treat default debugging flags as if the
process has been created with DEBUG_ONLY_THIS_PROCESS, meaning that all childs
created by debuggee will NOT automagically become debuggees.
Short and (hopefully) acceptable patch snippet:
--- snip ---
diff --git a/server/debugger.c b/server/debugger.c
index a64a17a..c59f3a0 100644
--- a/server/debugger.c
+++ b/server/debugger.c
@@ -444,6 +444,7 @@ static int debugger_attach( struct process *process, struct
thread *debugger )
resume_process( process );
return 0;
}
+ process->create_flags |= DEBUG_ONLY_THIS_PROCESS;
return 1;
error:
--- snip ---
And yes, the patch (snippet) works as intended (tm) ;-)
Attached for sake of completeness is relevant server trace.
Search for "001c:trace:seh:raise_exception code=80000003 flags=0
addr=0x7b870ed8 " to the point where the entry system breakpoint is triggered.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=20230
Summary: GetThreadTimes() and the Actual and Pseudo Current
Thread Handles
Product: Wine
Version: 1.1.30
Platform: PC
URL: http://rh-software.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Some time ago I had an issue with SIV being unable to read the thread CPU time
usage when using GetThreadTimes(). I tracked down to the following and then did
a work-a-round.
The "Current Thread" effectively has 2 current thread handles, these are the
actual thread handle and the ~0 pseudo handle as returned by
GetCurrentThread(). When a call is made to GetThreadTimes() this calls
NtQueryInformationThread( ThreadTimes ) which contains the test "if (handle ==
GetCurrentThread())". As a result of this when GetThreadTimes() is called with
the actual thread handle no data is returned.
\WINE-1.1.30\dlls\ntdll\thread.c(1011): if (handle == GetCurrentThread())
I suspect the code should be changed to allow both the pseudo and actual thread
handles to be used as a minimum, better still would, when possible, be to
implement this function for any thread.
While searching the source I also noticed:
NTSTATUS WINAPI NtSetInformationThread( HANDLE handle, THREADINFOCLASS class,
LPCVOID data, ULONG length )
{
NTSTATUS status;
switch(class)
{
case ThreadZeroTlsCell:
if (handle == GetCurrentThread())
And suspect that code would benefit from a similar fix.
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