https://bugs.winehq.org/show_bug.cgi?id=46830
Bug ID: 46830
Summary: Gaea 1.0.14.8002 installer stops:
err:msi:ITERATE_Actions Execution halted, action
L"WixSchedInternetShortcuts" returned 1603
Product: Wine
Version: 4.3
Hardware: x86
URL: https://quadspinner.com/Gaea/Download
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Hi,
a user reported this in forum.
Prerequisite: winetricks dotnet472
Testes in Staging (but wine has same error):
0009:err:msi:ITERATE_Actions Execution halted, action
L"WixSchedInternetShortcuts" returned 1603
0009:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 5)
0009:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 5)
0009:err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned
1603
0009:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
sha1sum ~/Downloads/Gaea-1.0.14.8002.msi
0d96a22b511f8723a4027f12c1b7bbd3e2f7f101
/home/louis/Downloads/Gaea-1.0.14.8002.msi
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https://bugs.winehq.org/show_bug.cgi?id=39046
Bug ID: 39046
Summary: Implement User Mode Driver Framework
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jxkxpnd(a)mailforspam.com
Distribution: ---
UMDF allows developers to write drivers hosted as usermode processes.
https://msdn.microsoft.com/en-us/library/windows/hardware/dn384105.aspx
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http://bugs.winehq.org/show_bug.cgi?id=11132
Summary: Picasa order prints signin dialog, clicking register
does nothing
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.52, Ubuntu 7.10, nVidia FX 5200
Picasa 2.2.0
When trying to use the order prints function, after clicking on a print
provider, the sign-in dialog has a 'Register'/'Create an Account', clicking on
this appears to do nothing.
Not sure which component this is, leaving as -unknown.
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https://bugs.winehq.org/show_bug.cgi?id=46535
Bug ID: 46535
Summary: Exception FindFirstFileExW_rep in Mod Manager (Skyrim)
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugzilla(a)kevindegeling.nl
Distribution: ---
Created attachment 63388
--> https://bugs.winehq.org/attachment.cgi?id=63388
Log of Mod Organizer (see last three lines)
There is an application called Mod Organizer
(https://www.nexusmods.com/skyrim/mods/1334/) for Skyrim (Videogame, Bethesda,
2011) which allows you to mod Skyrim. It does so by creating a virtual
directory with all mods, and then by launching Skyrim in that virtual
directory. This way, Skyrim thinks it's using different files then which are
actually in it's root directory. It's a smart way of modding because it's easy
to change load orders and such.
This worked in 3.0.4 but since version 4.0, this functionality fails with a
silent crash and a stacktrace that reveals its origin: ntdll
INFO (18:23:40.0479): Windows Exception (c0000005). Origin:
"C:\windows\system32\ntdll.dll" (7bc40e49). Last hooked call: void *__stdcall
FindFirstFileExW_rep(const wchar_t *,enum _FINDEX_INFO_LEVELS,void *,enum
_FINDEX_SEARCH_OPS,void *,unsigned long)
How to reproduce...
Well, this is the point that you'll better create your own testcase, or else
you must install Skyrim and Mod Organizer. Keep in mind that this only relates
to Version 1 (Mod Organizer 2 also didn't work before).
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https://bugs.winehq.org/show_bug.cgi?id=46842
Bug ID: 46842
Summary: c# On Wine double.TryParse successfully converts empty
string to a double. But double is corrupt.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: MyBugzilla(a)mailinator.com
Distribution: ---
I'm a c#/.net developer.
Testing my windows application and modifying source so that it works reliably
on Wine.
Testing on Linux/Mint 19
c# has a function that parses a string and converts, if possible, to a number.
[Code begins]
double d = 0;
string s = ""; // Create an empty string.
if(double.TryParse(s, out d) == true)
Messagebox.Show( d.ToString() );
[Code end]
The above tryParse should fail, return false, because the string s is empty.
But on Wine it returns true and the double d is now corrupt. It appears to be
empty. The Messagebox displays an empty string.
Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=42051
Bug ID: 42051
Summary: Costume Quest 2 crashes when using DX11 renderer
Product: Wine
Version: 2.0-rc2
Hardware: x86
URL: http://store.steampowered.com/app/275180/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56533
--> https://bugs.winehq.org/attachment.cgi?id=56533
terminal output
The DX9 renderer works fairly well in Wine, but when starting the game with the
DX11 renderer the game crashes after showing the splash screens.
The crash doesn't occur when CSMT is enabled in Staging (it's just that the
screen remains black when the game loads to the menu so it's still unplayable
with CSMT).
The generated backtrace shows:
...
Backtrace:
=>0 0x7e1b4d75 wined3d_rendertarget_view_get_drawable_size+0x15(view=(nil),
context=0x13fcab68, width=0x1fffdcac, height=0x1fffdca8)
[/home/gyebro/sources/wine-git/dlls/wined3d/view.c:199] in wined3d (0x1fffdc78)
1 0x7e1838a5 scissorrect+0x84(context=0x13fcab68, state=0x16b33c,
state_id=0x390) [/home/gyebro/sources/wine-git/dlls/wined3d/state.c:4856] in
wined3d (0x1fffdcc8)
2 0x7e1299dd context_apply_draw_state+0x47c(context=<is not available>,
device=<is not available>, state=<is not available>)
[/home/gyebro/sources/wine-git/dlls/wined3d/context.c:3519] in wined3d
(0x1fffdd48)
...
wine-2.0-rc2-31-gf7cc41d
Fedora 25
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26
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https://bugs.winehq.org/show_bug.cgi?id=44456
Bug ID: 44456
Summary: i cant launch the game
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zulmenkibo(a)gmail.com
Distribution: ---
Created attachment 60396
--> https://bugs.winehq.org/attachment.cgi?id=60396
i cant launch the game
i cant launch the game
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https://bugs.winehq.org/show_bug.cgi?id=47960
Bug ID: 47960
Summary: chcp.exe does not exist
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erich.e.hoover(a)gmail.com
Distribution: ---
conda requires "chcp.exe" to exist to properly work with Python packages, see
MSDN:
https://docs.microsoft.com/en-us/windows-server/administration/windows-comm…
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https://bugs.winehq.org/show_bug.cgi?id=48153
Bug ID: 48153
Summary: Mono's ProcessTest.Start1_FileName_Whitespace test
fails in 4.20
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, regression, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
I've started seeing failures in the following Mono test cases:
MonoTests.System.Diagnostics.ProcessTest.Start1_FileName_Whitespace
MonoTests.System.Diagnostics.ProcessTest.Start2_FileName_Whitespace
Here's the source code for the first of those:
https://github.com/mono/mono/blob/93e46c687b0f1b3bea7ecf362a667f3bd8b59fc5/…
Specifically, the "#6" line, which checks error codes, fails. Unfortunately, it
doesn't say what error code we got.
This worked in Wine 4.19 but fails in current master.
Bisect results and downloadable test case to follow.
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https://bugs.winehq.org/show_bug.cgi?id=46262
Bug ID: 46262
Summary: Beat Hazard 2: Small window size after minimizing
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
URL: https://store.steampowered.com/app/618080/Martial_Arts
_Brutality/
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ArchLinux
Created attachment 62964
--> https://bugs.winehq.org/attachment.cgi?id=62964
Log snippet
When minimizing and restoring, the window becomes very small (46×70), and
resizing is disallowed.
This bug has been present in Wine 3.21, as well as Wine-staging 3.18 and up.
According to the log, the window actually restores correctly to its intended
size (1286×750) before being immediately resized to 46×70.
Window position seems to be preserved correctly.
This same bug also happens with a free game by the same developer, Martial Arts
Brutality, which is available on Steam.
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